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       #Post#: 141--------------------------------------------------
       Fire Department
   DIR By: Devon
       Date: February 20, 2012, 10:41 pm
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       Something I've always wanted to have in a server that I just
       don't  know what it could be used for is a fire department. I
       would like to script one but all I could think of is having it
       added in as a normal job rather than a faction with the
       following as their main duty;
       Head to their station or whatever is put in and be given a FD
       skin to await periodic calls to a location where they'd have to
       get to quickly and extinguish the fire(s). For each fire they
       would get a check that would (in/de)crease depending on the
       fire's size.
       I can't think of much else for them to do, so it will be the
       above or whatever you can think of below.
       Edit: I've mapped in a fire department, read up on it here:
  HTML http://forum.sa-mp.com/showthread.php?t=319972
       #Post#: 145--------------------------------------------------
       Re: Fire Department
   DIR By: Clay_Emerson
       Date: February 22, 2012, 10:29 am
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       The only problem I see with this is that fire is not synced on
       SAMP.
       #Post#: 146--------------------------------------------------
       Re: Fire Department
   DIR By: Devon
       Date: February 22, 2012, 2:12 pm
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       It wouldn't be "Oh, my car's on fire, call the fire department!"
       The fire would be implemented as a new object/particle effect,
       not the normal SAMP fire.
       #Post#: 148--------------------------------------------------
       Re: Fire Department
   DIR By: Clay_Emerson
       Date: February 24, 2012, 9:56 am
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       So.. are you saying random things would just catch on fire
       around the map?
       #Post#: 149--------------------------------------------------
       Re: Fire Department
   DIR By: Maximus
       Date: February 24, 2012, 10:09 am
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       No, there's a command (/fire) which spawns an object (fire)
       which has a little number above it representing the "health" of
       the fire, you get a fire extinguisher (/fe) and put out the
       fire. The spray of the fire extinguisher was removed due to it
       being abusable, but it still gets rid of the fire.
       #Post#: 150--------------------------------------------------
       Re: Fire Department
   DIR By: Devon
       Date: February 24, 2012, 1:45 pm
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       --- Quote from: -Maxwell link ---
       >
       > No, there's a command (/fire) which spawns an object (fire)
       which has a little number above it representing the "health" of
       the fire, you get a fire extinguisher (/fe) and put out the
       fire. The spray of the fire extinguisher was removed due to it
       being abusable, but it still gets rid of the fire.
       >
       --- End Quote ---
       No, it was not.
       #Post#: 152--------------------------------------------------
       Re: Fire Department
   DIR By: Maximus
       Date: February 24, 2012, 4:53 pm
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       I believe it was, seeing as when I did it, there was no spray
       effect but, if you say so, I guess it's not.
       #Post#: 167--------------------------------------------------
       Re: Fire Department
   DIR By: Clay_Emerson
       Date: March 2, 2012, 12:14 pm
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       Alright, The fire just spawns in front of you then?
       #Post#: 168--------------------------------------------------
       Re: Fire Department
   DIR By: -Billson
       Date: March 2, 2012, 6:07 pm
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       --- Quote from: Clay link ---
       >
       > Alright, The fire just spawns in front of you then?
       >
       --- End Quote ---
       It maps in a long torch but makes it so it spawns underground,
       making the fire appaear where you create it.
       If you use the CMD in mid-air the entire torch will be visible.
       #Post#: 169--------------------------------------------------
       Re: Fire Department
   DIR By: Devon
       Date: March 2, 2012, 6:31 pm
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       The /fire is/was a simple test command. Fire fighters would not
       have access to this nor would anyone else other than admins. The
       job would give a call to online fire fighters every so often
       that'd give them a location. Upon receiving the call a fire
       would be generated at that location. They would have to drive
       there and extinguish it with the extinguisher given to them on
       /duty.
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