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Devon\\\\\\\'s Roleplay
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#Post#: 2--------------------------------------------------
Commands and such
DIR By: Maximus
Date: January 16, 2012, 10:27 am
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Hello, Devon, everyone else, I've conducted a list of commands
which should be added. Some of the commands here have already
been added, Ignore them.
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RP Commands:
/me | /me [action] | Jack_Test lifts up his shirt and untucks
his...
/do | /do [action] | You notice I am bleeding ((Jack_Test))
/pay | This gives other players money | Jack_Test has give X
dollars to Devon_Berry.
/time | This displays the time.
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Misc Commands:
/tie | /tie [id] | Jack_Test has attempted to tie Devon_Berry,
and succeded/failed.
/untie | Jack_Test grabs a rope and attempts to untie
Devon_Berry, and succeded/failed.
/blindfold [id] | Jack_Test grabs a rag and attempts to
blindfold Devon_Berry, and succeded/failed.
/unblindfold [id] | Jack_Test grabs a rag and attempts to
unblindfold Devon_Berry, and succeded/failed.
/buy | GUI in which items appear. | 24/7's
- Phone | for /call etc...
- Phonebook | for /getnumber
- Mask | for /mask which would make you appear as Stranger_X, X
would be a varible dependent on the current /mask'ed players.
-Rag | /blindfold
-Rope | /tie
-[More to come]
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Property Commands:
/enter | Will enter the building.
/exit | Will exit the building.
/lock | Will lock the building/vehicle (If Owned).
/unlock | Will unlock the building/vehicle (If Owned).
/buybusiness | Will purchae a business (Must be in proximity of
the marker).
/businessmenu | Will allow the owner to make changes to the
business (If inside the business).
/buyveh | Will purchase the vehicle.
/vexit | Will exit a vehicle if it isn't owned.
/sellveh [id] [price] | Will sell the vehicle to antoher player.
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Bank Commands:
/balance | Will allow you to check your balance. | You have X
dollars in your bank account.
/wiretransfer [amount] | Will transfer money from the bank to
another player. | You have transfered X dollars to Player_A.
/withdraw [amount] | Will withdraw money from your bank account.
| You have made a withdrawal for X dollars.
/deposit [amount] | Will deposit money to your bank account. |
You have deposited X dollars into your bank account.
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Guns:
/givegun [id] | Would give a player your current equiped weapon
| Jack_Test has passed Devon_Berry a Desert Eagle/MP5/M4 ((or
whatever))
/sellgun [id] [weapon] [price] | Would sell a player a weapon,
need the weapon.
/getmats | If in the correct location, a marker would appear,
allowing you to collect materials for gun creation.
/creategun | A GUI would appear, showing the weapons available
for your Gun Level. Also need the amount of materials.
Level 1: Katana (30), Pool Cue (33), Baseball Bat (35), Shovel
(50) and Cane (30).
Level 2: 9MM(250)
Level 3: Shotgun (550), Silenced Pistol (300)
Level 4: Desert Eagle (640)
Level 5: Uzi (880)
Level 6: Country Rifle (1020)
Level 7: MP5 (1340)
Level 8: AK47 (1570)
Level 9: M4 (1980)
Level 10: Sniper Rifle (2120)
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Jobs:
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The Arms Dealer:
The Arms Dealer job is for dealing firearms and melee weapons.
To create the weapons the Arms Dealer must perform a series of
material runs. These runs will require the Dealer driving to a
specific location to collect 100 materials. Each run costs $1000
to perform. To start the run, the Arms Dealer must goto a
certain location to /getmats once this is done a red marker will
be placed and the Arms Dealer must reach the location for the
materials. Once he/she has collected the materials there will be
a 60 Second cool down before he/she is able to /getmats again.
With the materials the dealer may create weapons via /creategun
and GUI will appear allowing the player to select from the
weapons he/she is able to create. At level one they will be able
to create the said guns. To level up in Gun Making the player
must create 50 weapons, and to my math, that'll take a while...
Level 1: Katana (30), Pool Cue (33), Baseball Bat (35), Shovel
(50) and Cane (30).
Level 2: 9MM(250)
Level 3: Shotgun (550), Silenced Pistol (300)
Level 4: Desert Eagle (640)
Level 5: Uzi (880)
Level 6: Country Rifle (1020)
Level 7: MP5 (1340)
Level 8: AK47 (1570)
Level 9: M4 (1980)
Level 10: Sniper Rifle (2120)
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The Guard Job:
The Guard Job is a simple job with one commands /guard [id]
[price], with this commands the Guard is able to offer another
player 50% Body Armour for a price of their liking, the minimum
price is $5000 so there can be a prevention of selling armour to
friends for a cheap price.
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The Mehcanic Job:
The Mehcaic Job is simple, the Mehcanic will have access to a
range of commands such as: /fixcar, /paintcar, /noscar, /hydcar,
/refillcar. These commands will alter the vehicle, however, to
avoid abuse, parts will have to be purchased form a 24/7 or
Mehcanical Store... They will have to buy: Engines, Spray Cans,
and Gas Cans, and NOS Barrels, /hydcar only adds hydraulics
which gives no addvantages... The Mehcanic will be able to
charge his own prices for his work...
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((More Jobs to come soon))
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((Unfinished Topic, More to be added, If you can think of
anything, Reply to this topic.))
#Post#: 11--------------------------------------------------
Re: [Ingame] Commands and such
DIR By: -Billson
Date: January 16, 2012, 12:14 pm
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[quote=Maximus]
/transfer [amount] | Will transfer money from the bank to
another player. | You have transfered X dollars to Player_A.
/buybiz | Will purchae a business (Must be in proximity of the
marker).
/bizmenu | Will allow the owner to make changes to the business
(If inside the business).
/buyv | Will purchase the vehicle.
/exitv | Will exit a vehicle if it isn't owned.
/sellv [id] [price] | Will sell the vehicle to antoher player.
- Phonebook | for /getnumber - This just increases metagaming.
Only homephones and landlines are available in Phonebooks, not
mobiles.
The Mehcanic Job:
The Mehcaic Job is simple, the Mehcanic will have access to a
range of commands such as: /fixcar, /paintcar, /noscar, /hydcar,
/refillcar. These commands will alter the vehicle, however, to
avoid abuse, parts will have to be purchased form a 24/7 or
Mehcanical Store... They will have to buy: Engines, Spray Cans,
and Gas Cans, and NOS Barrels, /hydcar only adds hydraulics
which gives no addvantages... The Mehcanic will be able to
charge his own prices for his work...
[/quote]
The Mechanic Job:
The mechanic job should be LIMITED within a Mechanical Garage.
This garage should be located at (:Will upload a SS in a bit)
/legaljobs - Will bring up a GUI with all the Legal Jobs *The
command will only work at the location of the legal jobs*
/illegaljobs - Will bring up a GUI with all the illegal Jobs
*The command will only work at the location of the illegal jobs*
/eject [ID] - Ejects the player from the drivers vehicle. *ONLY
DRIVERS OF THE CAR, CAN EJECT OCCUPANTS*
/buydrugs - The Drug Dealer will use this to buy drugs from 'The
Truths' Farm.
/collectmats - The Mats Supplier will use this to load the
Materials from the Red Marker.
/unloadmats - The Mats Supplier will use this to unload the
Materials at the Red Marker.
/chargefee [price] - The Taxi Drivers comman to set trip fee's.
/acceptfee - The Taxi Drivers fare, has to type this in, in
order to accept the ability to be fee'd.
/selldrugs [id] [drugs] [amount of drugs] [price] - The Drug
Dealers will use this in order to sell their drugs.
/acceptdrugs - The Drug Dealers clients will use this to buy the
drugs.
/denydrugs - The Drug Dealers clients will use this to deny the
drugs.
/acceptgun - The Gun Dealers clients will use this to buy the
Gun.
/denygun - The Gun Dealers clients will use this to deny the
Gun.
/buyseeds [drug] Read the last part of the post for info on
these'
[b]/plantseed [drug][/b]
/harvestdrug
/sellharvestdrugs
Taxi Driver:
Simple, the taxis will be located at the Universal Film Studios
(In Rodeo) and only taxi drivers will be able to to use them.
Anyone who is not a taxi driver and attempts to /engine will get
a message stating
" You do not have the keys for this "
Taxi drivers will be able to /chargefee [price]
This will charge the passenger the [price] per second for the
amount of time they remain in an vehicle.
The passanger will have to /acceptfee.
If he doesn't, the fee will not be charged and the taxi driver
can /eject [id]
Mats Supplier:
A mats supplier will drive a black van from the location of the
job *I suggest an area of Ocean Docks* to the marker, he will
then pick the supplies up and a warning message will instantly
be sent out to ALL Police members online, stating the current
location and the situation of a black van, illegal trafficing
supplies. The message will read
HQ: Caller: Anonymous | Location: [Marker Location] | Problem: A
Black Van at [location] is transporting illegal weapons
The job will pay the driver of the vehicle 5-10k a run *Upto
Devons decision*.
Fortunetaly, in the event of this job lacking users, it will
have NO effect on the /getmats command the the Gun Dealers will
use.
Drug Dealers:
Drug Dealers will go to 'The Truths' Farm, where the Drug
Farmers will be growing drugs, as the same to the Mats Supplier,
the drug farmers activity has no effect on the Drug Dealers
ability to /buydrugs.
Once the drug dealer has bought the drugs, he/she can then
/selldrugs [id] [drugs] [amount of drugs] [price] so, for
example...
/selldrugs 15 Cocaine 30 45000
The person who has been offered the drugs can then /acceptdrugs
or /denydrugs.
Drug Farmer:
Drug Farmers will go to 'The Truths' Farm and will have to
/buyseeds [drug] from the Farmer. The prices of the drug will
vary, here are some examples.
Cannabis (Weed): $30 Per Seed
Opium (Heroin): $40 Per Seed
Crack (Cocaine): $50 Per Seed
They can then /plantseed [drug] which will plant the seed and
take 10mins to grow. Once grown the can /harvestdrug and it will
harvest their planted drugs if they are stood near by. The can
then /sellharvestdrugs back to the Farmer. The Farmer will pay
5x the amount of the seeds, so for example.
Weed (Cannabis): $150 Per Unit
Heroin (Opium): $200 Per Unit
Cocaine (Crack): $250 Per Unit
#Post#: 12--------------------------------------------------
Re: [Ingame] Commands and such
DIR By: ihatetn931
Date: January 16, 2012, 3:36 pm
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Most of this is fairly easy to code.
Looks like devon is gonna be a busy guy coding this.
#Post#: 13--------------------------------------------------
Re: [Ingame] Commands and such
DIR By: Devon
Date: January 16, 2012, 3:54 pm
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I haven't read it all word-for-word but it looks to be all the
basic roleplay stuff. Will get to work on it :-\
#Post#: 14--------------------------------------------------
Re: [Ingame] Commands and such
DIR By: ihatetn931
Date: January 16, 2012, 4:19 pm
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--- Quote from: Devon link ---
>
> I haven't read it all word-for-word but it looks to be all the
basic roleplay stuff. Will get to work on it :-\
>
--- End Quote ---
Have fun. I have some of the commands already coded in ycmd if
you want them
#Post#: 15--------------------------------------------------
Re: [Ingame] Commands and such
DIR By: Devon
Date: January 17, 2012, 10:52 pm
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/o added
Local ic chat added (talk with no command)
/time added but it fails
CCTV cameras added, /cctv
/givememoney added
/fixcar added
Half ass truckers job added. /starttrucking - i stopped
scripting at the point when you reach the truck hq and get a
truck, i will finish that up tomorrow.
Login bug fixed
New skins coming soon
#Post#: 19--------------------------------------------------
Re: [Ingame] Commands and such
DIR By: Devon
Date: January 19, 2012, 9:15 pm
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/givem4 added
/time removed
trucking job finished, works. /starttrucking
forum changed around a bit
#Post#: 24--------------------------------------------------
Re: Commands and such
DIR By: Devon
Date: January 20, 2012, 11:13 pm
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/givem4 removed
/duty added
/swat added
/equip added
/becomewhite added
/becomeblack added
/becomehispanic added
/becomeasian added
/becomefemale added
/tazer added (FUNCTIONAL (LSRP Tazer))
/equiptazer added (NON FUNCTIONAL)
/holstertazer added
/shield added
/noshield added
/akill added
All commands transferred to Ycmd. (For Shadow)
#Post#: 27--------------------------------------------------
Re: Commands and such
DIR By: Devon
Date: January 21, 2012, 10:01 pm
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Some interiors added, /enter out front to get inside, /exit to
get outside:
Airport (Near RRP taxis)
Pleasure Domes
PD Armory
PD Front door
Donut shop
Idle gas
Idle Pizza Stacked DO NOT USE, YOU CANNOT GET OUT AND IT CAUSES
A SERVER CRASH
Mulholland bank
Rodeo bank
Jefferson motel (Billyyyyyyy)
Ammunation on main street
Please let me know if you find any bugs with these.
/gotols added
/gotosf added
/gotolv added
edit:
/duty is now only usable from the pd armory
/swat is now only usable from the pd armory
#Post#: 31--------------------------------------------------
Re: Commands and such
DIR By: Devon
Date: January 22, 2012, 9:42 pm
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Prison added off of East Beach.
-Lobby
-Exit to the roof
-Lounge
-Cell area
-Infirmary
-Courtyard
Added a back entrance to LSPD
Added a roof entrance to LSPD
Removed Pizza Stacked entrance/exits
All skins now have CJ movement
---
Prison division vehicles added
More detail added into the prison cell area
More detail added into the prison courtyard
PD boats added about the map
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