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       #Post#: 5--------------------------------------------------
       2.0 Tactic Rules & Regulations
   DIR By: GrebZero
       Date: November 9, 2018, 6:52 am
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       Within this section it will display the 2.0 Tactics Rules &
       Regulations that this community is built on. These do change, so
       please come back to check, if changes have been made.
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       2.1 - Orders are only given by Squad Leaders, Team Leaders,
       Platoon Duty Leaders or Commanders. If a Player refuses to obey
       an order on the field, the Player will receive a verbal warning
       or a Strike under the Punishment Regulations from the Team
       Leader or Commander. Orders MUST be followed, but how the Order
       is tackled is up to the Player’s decision.
       2.2 - Requests can be given out by Commanders, Team Leaders,
       Platoon Duty Leaders, Squad Leaders and Nomads. Squad Members or
       Standard Members CANNOT give out Requests. A Request isn’t an
       ORDER so players can choose to ignore it or follow it. A REQUEST
       is a friendly and polite way of working as a Team. But if a
       Player refuses a REQUEST, this may cause a Player to lose
       confidents in that person who received the Requests in further
       tasks.
       2.3 - Ideal Objectives are given out by Squad Leaders, Team
       Leaders, Platoon Duty Leaders and Commanders. These are seen as
       Goals, they can be used for Defending or Attacking. For example,
       Team Leader points out the Ideal Objectives before the game
       starts. Squad Leaders or Nomads can choose which Ideal Objective
       to work on.
       Nomads have more rights to switch between Ideal Objectives than
       Squad Leaders. Squad Leader cannot switch to a new Ideal
       Objective until either it’s been achieved or they’ve been
       reassigned by the Team Leaders or Commanders.
       2.4 – Skills/Abilities Sub-Categories are used a lot within the
       game. This is also known as Play Styles. Everyone has their own
       focus point and it’s great to know your strengths within the
       game. These are the types which is used within the game;
       2.4a – Offensive Player is the Front Line fighter, at the
       beginning of a match they would be the first into the battle
       pushing the Front Line towards the enemy.
       2.4b – Defensive Player is someone who will hold ground and stop
       the advancement of the enemy. They love to bunker down or hold
       the fort from the enemy. This is ideal play style in an
       Objective Match.
       2.4c – Spotter is a Player who dares to stick their head out
       from cover and exposing themselves to the enemy. Only to see the
       enemy positions and relay that information to team mates.
       2.4d – Scout is a Player who is light on their feet. They don’t
       carry much equipment and prefer to get behind cover quickly.
       Ideal Play Style for Front Line like matches such as Team Match.
       2.4e – Marksmen Player is someone who prefers using long ranged
       weapons. They would stay back and shoot at enemy who are
       advancing up.
       2.4f – Hoarders are Players are slow but are known to carry a
       lot of ammo and pyrotechnics.
       2.4g – Sharpshooters are Players who use rapid firing guns. And
       normally are purchasing more ammo each match.
       2.4h – Objective Keepers or known as O-K for short, are players
       that love to get the Objectives before other players get their
       hands on it. Or them if there are multiple objectives.
       2.4i – Balanced Player is someone who is a bit of everything.
       They don’t focus on a single or multiple set of Play Styles,
       instead they choose to change between Play Styles that suits
       them best.
       2.5 – Within Devil’s Guard we have Squads, Platoons,
       Sternguards, Companies and Divisions. This is to bring
       Competitive and Teamwork to the Team. We like to encourage
       people to work with one another to overcome objectives and
       goals. The following explained what types they are, how they are
       formed and who is in command of that unit.
       2.5a – Squads are the standard foundation of every Team. These
       are normally formed of Players that have no experience or fair
       amount of experience. Squads are ideal for new Players to get
       the jest of the system. If a new Squad is formed, the Squad
       Leader is a nominated position and only in full agreement with
       the Squad Members. Duty Team Leaders, Team Leaders and
       Commanders can give Orders.
       2.5b – Platoons are formed when a Colour Division receives a
       total THREE or FOUR Squads. A Team Leader CAN nominated a Player
       to be Platoon Duty Leader and/or Veteran, whose sole role is to
       be in command of those THREE or FOUR Squads.
       
       If new Squads form after the Platoon is created, the Platoon
       Duty Leader and/or Veteran CANNOT give them any Orders or
       Requests. However a Team Leader does not have to do this and can
       just command the Platoons by themselves. The limit to the amount
       a Team Leader can command is THREE Platoons.
       2.5c – Companies are formed when a Colour Division receives
       either THREE Platoons. There are is a limits of FIVE Companies
       in a Division. Only Team Leaders and Commanders can command
       Companies.
       2.5d – A Sternguard Unit is formed by TWO/FIVE Nomads, these
       Squads do not hold any commanding powers nor have any Leadership
       roles. A Nomads sacrifices their lone wolf play style and trade
       it for a Teamwork in their pace. These Units are great for
       Tournaments or Competitive gaming with other Units or Squads.
       [center]“Their primary role is to fight and hold the enemy at
       bay with their superior training and ranged weaponry.”[/center]
       The ONLY titles who command Sternguard Units are Team Leaders,
       Veterans and Commanders.
       2.5e – Divisions are the Core of Devil’s Guard. Each Division
       has ONE Commander, whose job is to control and command that
       Division. A Commander can focus on one or several different play
       styles that is used within the Division. And under agreement can
       have a set role within Devil’s Guard, the agreement can ONLY
       come from WHITE Division. WHITE holds the Founding Title and
       Governs Devil’s Guard.
       There are normally ONE Division per County, but there are no
       rules or regulations against to having multiple Divisions inside
       a County.
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