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       #Post#: 4--------------------------------------------------
       1.0 General Rules and Regulations
   DIR By: GrebZero
       Date: November 9, 2018, 5:56 am
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       Within this section it will display the 1.0 General Rules &
       Regulations that this community is built on. These do change, so
       please come back to check, if changes have been made.
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       1.1 – In Devil’s Guard we follow a simple chain of command,
       there are different levels that all members must abide from.
       Each Colour Division holds the same titles and rights as each
       other apart from WHITE. WHITE Division is the Founder Division
       or known as HQ Division. Each Division has a variety of roles
       and responsibilities. The Titles within Devil's Guard are;
       Commander, Sub-Commander, Team Leader, Platoon Duty Leader,
       Veteran, Nomad, Quartermaster, Field Medic, Sternguard, Squad
       Leader, Squad Member and Standard Member.
       1.1A - Commanders hold the highest level of authority. When
       given an Order, it must be followed. There are only ONE
       Commander in each Colour Division. However if a division grows
       further beyond it's limit, it can create Sub-Divisions. There
       are currently no limit to how many Sub-Divisions can be create,
       however it must be approved by WHITE (HQ) Division as the sub
       colour will be assigned.
       Requirements for applying as a Division Leader:
       You first MUST have the approval from WHITE (HQ) Division Leader
       – Isaac Quince. The Second, you need a minimum of TEN players to
       start with. Third you MUST be a Benefactor to provide 50% of
       total amount of the funding to your Division Gear such as
       Patches and Uniforms.
       1.1B - Sub-Commanders - Future title. Currently not needed at
       the moment.
       Requirements:
       Updating at a later date.
       1.1C - Team Leaders hold the second highest level of authority.
       Team Leaders are seen as a Second in Command seat within the
       Colour Division. Early start in a Division has ONE Team Leader.
       But when the Team grows to more than THREE Platoon Duty Leaders,
       a Second Team Leader is introduced. This will create TWO
       Companies within the Division. However that can only be a limit
       of FIVE Team Leaders per Division.
       Requirements for applying as a Company Leader:
       Once applied for the position and given approval by the Division
       Leader, you MUST be able to pay for 25% of total funding for
       members within your Company Only.
       1.1D – Platoon Duty Leaders are Team Leader assistants. They’ll
       be in-charge of Platoons within the Colour Division. If a Colour
       Division reaches a total amount of THREE or FOUR Squads, a Team
       Leader may choose a Platoon Duty Leader to control those Squads
       and report back to the Team Leader. They can only give out
       Orders to Squad Leaders and Squad Members.
       Requirements for becoming a Platoon Leader:
       This role is assigned by a Team Leader or Commander only. You
       cannot apply for this title. However the Player that been
       assigned as a Platoon Duty Leader MUST be aware that they have
       to provide 10% of total funding for the Platoon only, such as
       Patches or Uniforms.
       1.1E – Veterans have the same purpose as a Platoon Duty Leader
       but their role is solely to govern and look after Sternguard
       Units. There are a maximum of FOUR Sternguard Units per Platoon
       that a Veteran can command. Commanders and Team Leaders can
       command Veterans only. They can also command Nomads if they
       aren’t assigned to a Sternguard Unit.
       Requirements for becoming a Veteran:
       This role is assigned by a Team Leader or Commander only. You
       cannot apply for this title. However when a Player is assigned
       to this role, MUST be aware that they have to provide 10% of the
       total funding for the Platoon only, such as Patches or Uniforms.
       1.1F - Sternguard Units are squads of TWO to FIVE Nomads. They
       hold the same responsibilities as the Nomad but are bound as a
       unit.
       Requirements for applying:
       Updating at a later date.
       1.1G – Nomads do not hold any commanding rights. They can advise
       only and are allowed to free roam. This allows the Player who
       can play by their own rules within respectable purposes. Rules
       such as how to engage the enemy or how to take the objective.
       They CANNOT command other title holders what to do. Only
       Commanders, Sub-Commanders, Team Leaders and Veterans can
       command the Nomads. This title does not excuse you to perform
       anti-social behaviour. If a Player is caught or reported, will
       be dealt by the 4.0 Punishment Regulations.
       Requirements for applying as a Nomad:
       To apply for the title, a Player MUST provide they are capable
       to govern by themselves and complete challenging tasks. They are
       also MUST provide that have basic knowledge of their own or game
       site equipment.
       1.1H – Quartermasters are an Advisory title, they don’t hold any
       commanding power within the field unless it is to do with
       EQUIPMENT. Quartermasters are there to help Players with
       Equipment issues or advice.
       Requirements for applying as a Quartermaster:
       To apply for this title, you MUST first have FAIR to MODERATE
       amount of knowledge of Paintball or Airsoft equipment.
       1.1I - Field Medic titles are advisory role only. They cannot
       command unless in an emergency that involves with saving a life.
       They're roles to be on station and ready to act if a Member or
       Player receives an injury or needs medical attention. A Field
       Medic must have a First Aid Kit or Medical Assistant kits
       available with them at all times.
       Requirements for applying for Field Medic:
       A Member must provide an up-to-date certificate or qualification
       for First Aid or equivalent.
       1.1J –Squad Leaders are only in charge of a FOUR to TEN man
       Squad. Their responsibilities is to look after and maintain the
       Squad. Tactics and Team-work.
       
       Requirements for applying as a Squad Leader:
       For applying for this title, the Player MUST be aware they have
       to provide 5% of total funding for their Squad only.
       1.1K – Squad Members hold no power and must abide by their
       assigned Squad Leader for requests or orders.
       1.1L – Standard Members hold no power and are normally to fill
       Squad’s empty shoes. Or to form new Squads on the spot. They can
       at a later date fill in a Request Form to apply for higher title
       such as Squad Leader, Nomad, Team Leader, or Quartermaster.
       1.2 – All Members whatever title you hold MUST abide the Game
       Site rules and regulations. Fail to do so depending on what rule
       you break may result from being BANNED from Game Site or REMOVED
       from Devil’s Guard.
       1.3 – Any Anti-Social Behavior IS NOT ALLOWED and will not be
       tolerated within Devil’s Guard. If a Player within the Team is
       using any Anti-Social Behavior towards another Team Mate or a
       person outside of the Team will be place given a Strike under
       the Punishment Regulations.
       1.4 – All Members within Devil’s Guard will have a Player
       History. These will hold performance reports, recommendations,
       Strikes received, and a small brief information about the Player
       such as emergency contact details. Each Team Leader, Platoon
       Duty Leader, Commander and Squad Leader must fill out a Progress
       Form at the end of the day. When all matches have been
       completed.
       1.5 – It is advised if a Player within the Devil’s Guard becomes
       a Squad Leader/Team Leader/Platoon Duty Leader or Commander,
       they MUST learn or have First Aid Training. This is only
       recommended but DOES NOT NEED TO BE FOLLOWED.
       1.6 – We as a Team and a Community DO NOT SUPPORT power hungry
       behaviour. If a Player within the Devil’s Guard is report or
       caught with this behaviour will be dealt SERIOUSLY, under the
       Punishment Regulations. If this Player holds a Commanding Title
       such as a Squad Leader, Team Leader, Platoon Duty Leader or
       Commander. This Player may lose this title depending on the
       evidence that has been provided.
       1.7 – We DO NOT and WILL NOT SUPPORT favouritism within Devil’s
       Guard. If a Player within the Devil’s Guard is reported or
       caught doing so, will receive Strikes on their Player History.
       1.8 – Teamwork is a core foundation principle that all players
       within Devil’s Guard MUST follow. Without it there is no Team.
       If a Player refuses to work as a Team Player will not only find
       it hard to be accepted for unique skill or ability, but will
       find that no one will support that Player on the field.  So we
       recommend all Players within Devil’s Guard to work as a Team to
       help overcome challenges. If a Player is continuing to refuse to
       work as a Team, this Player may face a Strike under the
       Punishment Regulation or may be REMOVED from the Team or
       Assigned Squad.
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