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#Post#: 4--------------------------------------------------
1.0 General Rules and Regulations
DIR By: GrebZero
Date: November 9, 2018, 5:56 am
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Within this section it will display the 1.0 General Rules &
Regulations that this community is built on. These do change, so
please come back to check, if changes have been made.
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1.1 – In Devil’s Guard we follow a simple chain of command,
there are different levels that all members must abide from.
Each Colour Division holds the same titles and rights as each
other apart from WHITE. WHITE Division is the Founder Division
or known as HQ Division. Each Division has a variety of roles
and responsibilities. The Titles within Devil's Guard are;
Commander, Sub-Commander, Team Leader, Platoon Duty Leader,
Veteran, Nomad, Quartermaster, Field Medic, Sternguard, Squad
Leader, Squad Member and Standard Member.
1.1A - Commanders hold the highest level of authority. When
given an Order, it must be followed. There are only ONE
Commander in each Colour Division. However if a division grows
further beyond it's limit, it can create Sub-Divisions. There
are currently no limit to how many Sub-Divisions can be create,
however it must be approved by WHITE (HQ) Division as the sub
colour will be assigned.
Requirements for applying as a Division Leader:
You first MUST have the approval from WHITE (HQ) Division Leader
– Isaac Quince. The Second, you need a minimum of TEN players to
start with. Third you MUST be a Benefactor to provide 50% of
total amount of the funding to your Division Gear such as
Patches and Uniforms.
1.1B - Sub-Commanders - Future title. Currently not needed at
the moment.
Requirements:
Updating at a later date.
1.1C - Team Leaders hold the second highest level of authority.
Team Leaders are seen as a Second in Command seat within the
Colour Division. Early start in a Division has ONE Team Leader.
But when the Team grows to more than THREE Platoon Duty Leaders,
a Second Team Leader is introduced. This will create TWO
Companies within the Division. However that can only be a limit
of FIVE Team Leaders per Division.
Requirements for applying as a Company Leader:
Once applied for the position and given approval by the Division
Leader, you MUST be able to pay for 25% of total funding for
members within your Company Only.
1.1D – Platoon Duty Leaders are Team Leader assistants. They’ll
be in-charge of Platoons within the Colour Division. If a Colour
Division reaches a total amount of THREE or FOUR Squads, a Team
Leader may choose a Platoon Duty Leader to control those Squads
and report back to the Team Leader. They can only give out
Orders to Squad Leaders and Squad Members.
Requirements for becoming a Platoon Leader:
This role is assigned by a Team Leader or Commander only. You
cannot apply for this title. However the Player that been
assigned as a Platoon Duty Leader MUST be aware that they have
to provide 10% of total funding for the Platoon only, such as
Patches or Uniforms.
1.1E – Veterans have the same purpose as a Platoon Duty Leader
but their role is solely to govern and look after Sternguard
Units. There are a maximum of FOUR Sternguard Units per Platoon
that a Veteran can command. Commanders and Team Leaders can
command Veterans only. They can also command Nomads if they
aren’t assigned to a Sternguard Unit.
Requirements for becoming a Veteran:
This role is assigned by a Team Leader or Commander only. You
cannot apply for this title. However when a Player is assigned
to this role, MUST be aware that they have to provide 10% of the
total funding for the Platoon only, such as Patches or Uniforms.
1.1F - Sternguard Units are squads of TWO to FIVE Nomads. They
hold the same responsibilities as the Nomad but are bound as a
unit.
Requirements for applying:
Updating at a later date.
1.1G – Nomads do not hold any commanding rights. They can advise
only and are allowed to free roam. This allows the Player who
can play by their own rules within respectable purposes. Rules
such as how to engage the enemy or how to take the objective.
They CANNOT command other title holders what to do. Only
Commanders, Sub-Commanders, Team Leaders and Veterans can
command the Nomads. This title does not excuse you to perform
anti-social behaviour. If a Player is caught or reported, will
be dealt by the 4.0 Punishment Regulations.
Requirements for applying as a Nomad:
To apply for the title, a Player MUST provide they are capable
to govern by themselves and complete challenging tasks. They are
also MUST provide that have basic knowledge of their own or game
site equipment.
1.1H – Quartermasters are an Advisory title, they don’t hold any
commanding power within the field unless it is to do with
EQUIPMENT. Quartermasters are there to help Players with
Equipment issues or advice.
Requirements for applying as a Quartermaster:
To apply for this title, you MUST first have FAIR to MODERATE
amount of knowledge of Paintball or Airsoft equipment.
1.1I - Field Medic titles are advisory role only. They cannot
command unless in an emergency that involves with saving a life.
They're roles to be on station and ready to act if a Member or
Player receives an injury or needs medical attention. A Field
Medic must have a First Aid Kit or Medical Assistant kits
available with them at all times.
Requirements for applying for Field Medic:
A Member must provide an up-to-date certificate or qualification
for First Aid or equivalent.
1.1J –Squad Leaders are only in charge of a FOUR to TEN man
Squad. Their responsibilities is to look after and maintain the
Squad. Tactics and Team-work.
Requirements for applying as a Squad Leader:
For applying for this title, the Player MUST be aware they have
to provide 5% of total funding for their Squad only.
1.1K – Squad Members hold no power and must abide by their
assigned Squad Leader for requests or orders.
1.1L – Standard Members hold no power and are normally to fill
Squad’s empty shoes. Or to form new Squads on the spot. They can
at a later date fill in a Request Form to apply for higher title
such as Squad Leader, Nomad, Team Leader, or Quartermaster.
1.2 – All Members whatever title you hold MUST abide the Game
Site rules and regulations. Fail to do so depending on what rule
you break may result from being BANNED from Game Site or REMOVED
from Devil’s Guard.
1.3 – Any Anti-Social Behavior IS NOT ALLOWED and will not be
tolerated within Devil’s Guard. If a Player within the Team is
using any Anti-Social Behavior towards another Team Mate or a
person outside of the Team will be place given a Strike under
the Punishment Regulations.
1.4 – All Members within Devil’s Guard will have a Player
History. These will hold performance reports, recommendations,
Strikes received, and a small brief information about the Player
such as emergency contact details. Each Team Leader, Platoon
Duty Leader, Commander and Squad Leader must fill out a Progress
Form at the end of the day. When all matches have been
completed.
1.5 – It is advised if a Player within the Devil’s Guard becomes
a Squad Leader/Team Leader/Platoon Duty Leader or Commander,
they MUST learn or have First Aid Training. This is only
recommended but DOES NOT NEED TO BE FOLLOWED.
1.6 – We as a Team and a Community DO NOT SUPPORT power hungry
behaviour. If a Player within the Devil’s Guard is report or
caught with this behaviour will be dealt SERIOUSLY, under the
Punishment Regulations. If this Player holds a Commanding Title
such as a Squad Leader, Team Leader, Platoon Duty Leader or
Commander. This Player may lose this title depending on the
evidence that has been provided.
1.7 – We DO NOT and WILL NOT SUPPORT favouritism within Devil’s
Guard. If a Player within the Devil’s Guard is reported or
caught doing so, will receive Strikes on their Player History.
1.8 – Teamwork is a core foundation principle that all players
within Devil’s Guard MUST follow. Without it there is no Team.
If a Player refuses to work as a Team Player will not only find
it hard to be accepted for unique skill or ability, but will
find that no one will support that Player on the field. So we
recommend all Players within Devil’s Guard to work as a Team to
help overcome challenges. If a Player is continuing to refuse to
work as a Team, this Player may face a Strike under the
Punishment Regulation or may be REMOVED from the Team or
Assigned Squad.
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