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       #Post#: 23--------------------------------------------------
       PlasmaKlang-Tier 2
       By: Ice Date: July 14, 2013, 9:25 am
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       Discuss all things related to PlasmaKlang. Techs can include
       Keldeo EX, Hypnotoxic laser, or no Tropical Beach.
       #Post#: 90--------------------------------------------------
       Re: PlasmaKlang-Tier 2
       By: Brochacho Date: July 14, 2013, 11:15 pm
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       Here is my list, I've been testing it for a few weeks, and has
       been doing very well. I've almost always gotten out Klingklang
       T2, and have done really well in every matchup except for T/D/K/
       match ups, in that I struggle a little bit.
       Pokemon: 14
       3 Cobalion EX
       3 Cobalion (NVI)
       4 Klink
       2 Klinklang (Plasma Steel)
       2 Klinklang (Shift Gear
       Trainers/Supporters: 36
       4 Professor Juniper
       3 N
       2 Colress
       4 Skyla
       3 Ultra Ball
       1 Heavy Ball
       2 Switch
       1 Float Stone
       3 Hypnotoxic Laser
       2 Virbank City Gym
       3 Pokemon Catcher
       1 Super Rod
       3 Max Potion
       3 Rare Candy
       1 Computer Search
       Energy: 10
       10 Basic Metal Energy
       #Post#: 112--------------------------------------------------
       Re: PlasmaKlang-Tier 2
       By: SteveBaPanda Date: July 15, 2013, 2:45 am
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       Obviously you've been testing with the deck itself, but I just
       want to question some consistency. Consistency is king,
       especially in set-up decks.
       Does 3 candy and 1 Heavy Ball get you what you need all the
       time? I'm also more of a fan of Dowsing Machine, especially with
       a deck that uses so many Ultra Balls; you're bound to discard
       something you'll need later.
       Not sure if 3 NVI Cobalion is also necessary, two should do the
       job.
       The deck looks quite solid and decent, personally I'd only
       change:
       Computer Search to Dowsing Machine
       1 Cobalion NVI to Heavy Ball
       1 Virbank to Rare Candy
       Plasmaklang OHKO's Kyurem PLF which is good to remember in the
       TDK matchup. Just my thoughts on your list, but like I said,
       just personal opinions.
       #Post#: 114--------------------------------------------------
       Re: PlasmaKlang-Tier 2
       By: HeartlessArmedAngel Date: July 15, 2013, 3:25 am
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       Why do you play laser. I'd take it out for more ball engine.
       Stevebapanda said it nicely
       #Post#: 138--------------------------------------------------
       Re: PlasmaKlang-Tier 2
       By: Soccerdave17 Date: July 15, 2013, 11:52 am
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       What's you strategy against TDK? When your playin TDK with KK
       you need to switch your strategy a little :p
       #Post#: 144--------------------------------------------------
       Re: PlasmaKlang-Tier 2
       By: SteveBaPanda Date: July 15, 2013, 12:23 pm
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       Lasers + Virbank helps push up your damage output a bit, but
       with so many decks running Keldeo + Float Stone it might not
       even be worth it. Plus not playing things like beach or pokemon
       centre could instead benefit your opponent's laser strategy
       more. Extra candy, poke balls, keldeo ex + float stone, tool
       scrapper would help the deck out better in my opinion.
       Like all decks though, it all depends a lot on your playstyle
       and metagame. If nobody plays Garbodor and you don't might
       Keldeo + Float Stone shenanigans then def don't put Tool
       Scrapper in. Like I also said though, consistency is king.
       #Post#: 386--------------------------------------------------
       Re: PlasmaKlang-Tier 2
       By: Brochacho Date: July 15, 2013, 9:45 pm
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       For me, I am always able to get out klinklang T2 so that's why I
       have my ball line like that. because, it also doesn't affect me
       late game. But, I am leaning towards taking out a cobalion NVI
       for a float stone.
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