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#Post#: 5--------------------------------------------------
Belwar Ironhammer
By: PhilipMorrison Date: July 3, 2016, 1:50 pm
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Belwar Ironhammer the Champion
Male Hill Dwarf Folk-Hero
Chaotic Good
Fighter 1
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Size:
Height:
Weight:
Skin:
Eyes:
Hair:
Maximum Hit Points: 13 [includes hill dwarf bonus]
Speed: 25 feet
Inspiration:
Armor Class: 18 = 10 + 6 [chain mail] + 2 [steel shield]
Proficiency bonus:
Initiative modifier:
Attack (handheld / thrown):
[proficiency]
Attack (missile / finesse):
Strength save:
Dexterity save:
Constitution save:
Intelligence save:
Wisdom save:
Charisma save:
Insight (passive):
Investigation (passive):
Perception (passive):
Carry: 195 lb maximum
For groups using the optional encumberance rules:
If carrying more than 65 lb, encumbered -- -10 on speed
If carrying more than 130 lb, heavily encumbered -- -20
on speed, disadvantage on ability checks, attack rolls, and
saves involving strength, constitution, and/or dexterity
Dwarf armor does not count for calculating encumberance.
Languages:
Unarmed strike [+3 to hit; 1+1 bludgeoning]
2 Hand axes [+3 to hit; 1d6+1 slashing, 3 lb, light, thrown
(range 20/60)]
Sling [+2 to hit; 1d6 bludgeoning, 1 lb, ammunition (range
30/120)]
Battleaxe [+3 to hit; 1d8+1 slashing, 5 lb, versatile (1d10
slashing)]
Great Sword [+3 to hit; 2d6+1 slashing, 7 lb, heavy, two-handed]
Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55
lb.]
Steel Shield [+2 AC; 6 lb.]
Misc.
Modifier
Acrobatics
+0
Animal Handling
+0
+ 2
Arcana
+0
Athletics
+1
+ 2
Deception
-1
History
+0
+ 2
Insight
+0
Intimidation
-1
Investigation
+0
Medicine
+0
Nature
+0
Perception
+0
Performance
-1
Persuasion
-1
Religion
+0
Sleight of Hand
+0
Stealth
+0
Survival
+0
+ 2
Belwar Ironhammer is proficient with at least 1 artisan tool
set(s). Check any artisan tools with which Belwar Ironhammer is
proficient:
Smith's tools
Check any instruments with which Belwar Ironhammer is
proficient:
Horn
Check any games with which Belwar Ironhammer is proficient:
Dice game:
Check any other tools with which Belwar Ironhammer is
proficient:
Herbalism kit
Dwarf
Dwarves receive +2 constitution (already included).
Can move 25 feet even if in heavy armor
Darkvision (see 60 feet black-and-white in pitch-dark)
Dwarven resilience: Advantage on saving throws against
poison, and resistance against poison damage
Tool proficiency: This dwarf chose proficiency as a smith.
Stonecunning (always proficient with double the proficiency
bonus on history checks related to stonework; cannot become lost
underground)
Hill Dwarf (subrace)
Hill Dwarves receive +1 wisdom (already included).
Dwarven toughness: Hit point maximum increases by one at
each level.
Folk Hero
You can find a welcome and protection from ordinary people
as long as you are decent.
You can probably operate ordinary land vehicles.
You are proficient with one set of artisan tools.
Fighter
Most fighters are proficient in riding a mount.
This fighter selected the great weapon fighting style;
reroll 1s and 2s on damage when using a two-handed or versatile
weapon.
Second Wind: As an action, regain hit points equal to 1d10 +
your fighter level. Once per period between short rests.
Level 2: Action surge -- use it to take an extra action on a
turn. Must take a short rest before using again.
Level 5: Extra attack on any round that includes an attack.
Level 9: Indomitable -- once between long rests, can reroll
a failed saving throw.
Level 11: Two extra attacks per round.
Level 13: Indomitable -- twice between long rests, can
reroll a failed saving throw.
Level 17: Two action surges between rests, but not on the
same turn.
Level 17: Indomitable -- three times between long rests, can
reroll a failed saving throw.
Level 20: Three extra attacks per round.
Champion Fighter (martial archetype)
Level 3: Improved critical -- score in 19 or 20.
Level 7: Remarkable athlete -- add half your proficiency
bonus, rounded UP, to any strength, dexterity, or constitution
check that does not already use your proficiency bonus. Running
long jump adds your strength modifier number of feet to
distance. If applicable, these show as ability modifiers.
Level 10: You will choose an additional fighting style.
Level 15: Superior critical -- 18-20.
Level 18: Survivor -- at start of each turn, if at half hit
points or below, regain 5 + constitution modifier hit points.
Class
Level 1:
Hit Dice For Healing
Regain half with each long rest. Use as needed during long or
short rests.
Death Saving Throws:
Successes
Failures
Belwar Ironhammer's Equipment:
80 lb
5 lb
5 lb
7 lb
6 lb
10 lb
10 lb
10 lb
8 lb
1 lb
5 lb
8 lb
3 lb
Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x 1
Backpack
Bedroll
Candles x 5
Clothing change x 2
Pick, miner's
Pot, iron
Rations (1 day) x 5
Shovel / Spade
Tinderbox
Waterskins x 1
Smith tools
Disguise kit
_____
158 lb
103 lb
Total
Total not including armor
Belwar Ironhammer's Personality Traits: I have a strong sense of
fair play and always try to find the most equitable solution to
arguments.
Belwar Ironhammer's Ideal(s): Respect. People deserve to be
treated with dignity and respect.
Belwar Ironhammer's Bond(s): A proud Noble once gave me a
horrible beating, and I will take my revenge on any bully I
encounter.
Belwar Ironhammer's Flaw(s): The people who knew me when I was
young know my shameful secret, so I can never go home.
More about Belwar Ironhammer:
A Lord rescinded a popular decree after I led a symbolic act
of protest against it.
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