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       #Post#: 3--------------------------------------------------
       Character sheet template
   DIR By: Lars
       Date: July 3, 2016, 10:32 am
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       Jean-Thomas Jacob
       Human male
       Rogue 1
       XP 0/300
       Inspiration : 0
       Alignment: CN
       Age: 21
       Size: Medium
       Speed: 30 feet
       Languages: Common, Orc, Thieve's Cant
       HP: 10 (1d8 HD)
       AC: 17 (Studded leather + Shield + Dex) or 15 (Studded leather +
       Dex)
       STR 9 (-1)
       DEX 17(+3)
       CON 15(+2)
       INT 13(+1)
       WIS 15(+2)
       CHA 16(+3)
       Proficiency bonus: +2
       Rapier +5 1d8+3 Finesse
       Dagger +5 1d4+3 Finesse, Light, Thrown (20/60)
       Shield -1 1d4-1 AC +2
       Proficiencies:
       -Weapons: Simple, hand crossbows, longswords, shortswords,
       rapiers
       -Armor: Light
       -Tools: Thieve's tools, Navigation tools, Vehicles (water)
       -Saves: Dexterity, Intelligence
       -Skills: Sleight of Hand, Deception, Stealth, Intimidation,
       Athletics, Perception
       Features:
       - Expertise (Intimidation, Deception): At 1st level, choose two
       of your skill proficiencies, or one of your skill proficiencies
       and your proficiency with thieves’ tools. Your proficiency bonus
       is doubled for any ability check you make that uses either o f
       the chosen proficiencies.
       - Bad reputation: No matter where you go, people are afraid of
       you due to your reputation. When you are in a civilized
       settlement, you can get away with minor criminal offenses, such
       as refusing to pay for food at a tavern or breaking down doors
       at a local shop, since most people will not report your activity
       to the authorities..
       - Sneak Attack: Beginning at 1st level, you know how to strike
       subtly and exploit a foe’s distraction. Once per turn, you can
       deal an extra 1d6 damage to one creature you hit with an attack
       if you have advantage on the attack roll. The attack must use a
       finesse or a ranged w eapon. You don’t need advantage on the
       attack roll if another enemy o f the target is within 5 feet o f
       it, that enemy isn’t incapacitated, and you don’t have
       disadvantage on the attack roll.
       - Thieves' cant: During your rogue training you learned thieves’
       cant, a secret mix o f dialect, jargon, and code that allows you
       to hide messages in seemingly normal conversation. Only another
       creature that knows thieves’ cant understands such messages. It
       takes four times longer to convey such a message than it does to
       speak the same idea plainly. In addition, you understand a set o
       f secret signs and symbols used to convey short, simple
       messages, such as whether an area is dangerous or the territory
       o f a thieves’ guild, whether loot is nearby, or whether the
       people in an area are easy marks or w ill provide a safe house
       for thieves on the run.
       Origin:
       - Sailor (pirate)
       Personality traits:
       - My friends know they can count on me, no matter what.
       Ideals:
       - The sea is freedom, and so am I.
       Bond:
       - I met the love of my life, Rohssan, and I will do anything to
       go back to her.
       Flaws:
       - I Charge head on when the battle rages on, and I may be too
       rash for our needs.
       Items:
       - 6 gp, 3 SP, 4 CP
       - 1 Studded leather armour
       - 1 Shield (buckler)
       - 1 Rapier
       - 3 Dagger
       - 1 Backpack
       - 1 Bedroll
       - 1 Mess kit
       - 1 Tinderbox
       - 4 Torches
       - 1 Whetstone
       - 1 Fishing tackle
       - 1 Tankard
       - 10 days of rations
       - 2 waterskin
       - 50 feet of hempen rope
       - 1 Grappling hook
       - 2 bags of Ball Bearings
       - 2 bags of caltrops
       - 1 Healer's Kit
       - 5 flasks of oil
       - 1 Thieves' tools
       - 1 Navigator's tools
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