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#Post#: 100--------------------------------------------------
Even Gustavson
By: Lars Date: July 27, 2016, 12:02 pm
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Even Gustavson
Human male
Fighter 1
XP 225/600 (He will gain his xp at the same time as you, but
will need double requirements to level up)
Inspiration : 0
Alignment: CN
Age: 32
Size: Medium
Speed: 30 feet
Languages: Common, Dwarven
HP: 13 (1d10 HD)
AC: 15 (Leather + Shield + Dex) or 13 (Leather + Dex)
STR 14 (+2)
DEX 15 (+2)
CON 16 (+3)
INT 9 (-1)
WIS 13 (+1)
CHA 11 (+0)
Proficiency bonus: +2
Longsword +4 1d8+2 Versatile (1d10)
Handaxe +4 1d6+2 Light, Thrown (20/60)
Longbow +4 1d8+2 Ammunition (150/600), Two-Handed, Heavy
Shield +4 1d3+2 AC +2
Proficiencies:
-Weapons: Simple, Martial
-Armor: Light, Medium, Heavy, shields
-Tools: Navigation tools, Vehicles (water)
-Saves: Constitution, Strength
-Skills: History, Acrobatics, Athletics, Perception
Features:
- Ship's Passage: When you need to, you can secure free passage
on a sailing ship for yourself and your adventuring companions.
You might sail on the ship you served on, or another ship you
have good relations with (perhaps one captained by a former
crewmate). Because you’re calling in a favor, you can’t be
certain o f a schedule or route that w ill meet your every need.
Your Dungeon Master will determine how long it takes to get
where you need to go. In return for your free passage, you and
your companions are expected to assist the crew during the
voyage.
- Fighting Style (Archery): You gain a +2 bonus to attack rolls
you make with ranged weapons.
- Second Wind: You have a limited well of stamina that you can
draw on to protect yourself from harm. On your turn, you can use
a bonus action to regain hit points equal to 1d10 + your fighter
level. Once you use this feature, you must finish a short or
long rest before you can use it again.
Origin:
- Sailor
Personality traits:
- My friends know they can count on me, no matter what.
Ideals:
- The sea is freedom, and so am I.
Bond:
- Loyal to my captain first, to everybody else then.
Flaws:
- I follow orders, even if I think they're wrong
Items:
- 8 gp, 20 SP, 0 CP
- 1 Leather armour
- 1 Shield
- 1 Longsword
- 1 Longbow (20 arrows)
- 2 Handaxes
- 1 Backpack
- 1 Bedroll
- 1 Mess kit
- 1 Tinderbox
- 10 Torches
- 10 days of rations
- 1 waterskin
- 50 feet of hempen rope
- 50 feet of silken rope
- 1 Grappling hook
- 1 set of common clothes
- 1 Navigator's tools
#Post#: 102--------------------------------------------------
Re: Even Gustavson
By: 0700152 Date: July 27, 2016, 2:29 pm
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Awesome. He speaks Dwarvish. Awesome.
#Post#: 228--------------------------------------------------
Re: Even Gustavson
By: 0700152 Date: October 18, 2016, 2:15 pm
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He should now be level 1.5, right?
#Post#: 231--------------------------------------------------
Re: Even Gustavson
By: Lars Date: October 21, 2016, 9:54 am
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Quite. He will reach lvl 2 when you guys are halfway to lvl 3.
I'm not so sure if I give him half lvls or half exp. I'm
thinking more of half xp.
#Post#: 236--------------------------------------------------
Re: Even Gustavson
By: 0700152 Date: October 22, 2016, 2:04 pm
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1/2 XP sounds great to me. I must say, I didn't expect him to
become a ranged fighter, I was hoping he'd be more of a champion
or swashbuckler. Anyway, great.
#Post#: 243--------------------------------------------------
Re: Even Gustavson
By: Lars Date: October 26, 2016, 10:42 am
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I agree, but i did not want to clutter the frontline. Everyone
in the party is melee-based, so...
#Post#: 244--------------------------------------------------
Re: Even Gustavson
By: 0700152 Date: October 26, 2016, 5:17 pm
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great point.
#Post#: 277--------------------------------------------------
Re: Even Gustavson
By: 0700152 Date: December 9, 2016, 2:16 am
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Don't forget Even's XP.
8)
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