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#Post#: 290--------------------------------------------------
Application For a squad + the application(Part 1 of it)
DIR By: Mtn_Dew
Date: September 2, 2012, 10:12 pm
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The Dew's
Part 1. Please read all
Since no one wanted to create a squad and I said what ever i
will do it but beware this is my first time making one. Now to
get to the point, this application will explain our main
objective and no its not to sit around in cherno to help people
but you can do it feel free,
1. Set up a camp and get geared up
2. Set out to look for a vehicle for the group
3.When everyone is ready we just go out and look for enemy's,
items, crash choppers, and just do things to have fun.
4. What else is it to do?
5. Establish a we functional squad
Camp Rules
1) No shooting at the camp unless a enemy or someone is close
2) Have you pistol out until you leave or told other wise
3) No taking (stealing) things from other people tents unless
you ask them
4) No entering another person area that they create for their
things unless you ask them
5) Feel free to take things out of the tents that are out in the
open they are for everyone
6) Do not take someone Vehicle unless they say its ok
7) Do not act like a fool( throwing smoke grenades, setting up
barb wire and sand bags for fun, or getting in someone car and
driving around
8) If you break the rule you will be kicked from the camp and
have to go to the little camp.
If someone die from a member you will be kicked from the squad
and asked to leave (that's fair right).
The Server (The Judge) rules:
1:No hacking/ Cheating
2:No ghosting/ server hoping
3:Don't alt-f4 in a shoot out
4:Don't have any hacked as50s on the server you will get banned
5:If you have a ghili suit on they will kill you ( Try not to
kill any of them i will provide a list of his team)
Breaking any of the rules will cause you to get you banned from
his server sorry i don't make the rules
Radio Codes: (These are police radio codes we use to use up as
little radio air in order to be more effective and efficient as
a large group).
10-4: Affirmative
10-20: Location
10-16: Prisoner (Survivor In Custody)
10-22: Disregard
10-80: Explosion (Satchel, Car Explosion, or Grenades)
11-99: Team Mate Needs Assistance (Emergency!)
Code 3: Lights and Sirens (Emergency Personnel En-route)
Code 4: No Further Assistance Needed
Code 6: Stay Out Of Area
Leader Rank:
1. New (new to the squad )
2. Fitting in (getting the hang of everything and one)
3. Loyal (want to stay in the squad and willing to die for a
member)
4. Respected (been around for a min so you will report to the
leader and squad leader)
5. Trustworthy ( you will drive everywhere )
6. Leader ( on the same page as the squad leader and can made
good decision with out him)
7. Squad leader (make sure everyone is on the same page, know
what to do and where to go)
My Rules:
1: Have your clan tag in your name
2: Must have a nick name from any Mtn Dew flavor ;)
3: Try not to get yourself killed
4 :Must learn the Codes
Positions:
1) Sniper
2) Driver
4) Medic
5) Walker( the guy with the assault rifle that do all the quick
kills and heavy work
6) Savager
7) Engineer: Short range. Uses shotguns. Specializes in close
quarter combat, vehicle repair, and deconstruction/construction
of fortifications.
Roles for the camp:
1) Sniper
2) Keep watch/ Snitch (look over every one and make sure no one
is breaking the rules)
3) Saver ( save everything but your own tents )
4) Spotter
5) Floor guard ( allow to have their gun(s) out in-case
something happen
Application:
1) Are you trustworthy?
2) In game name:
3) team-speak name:
4) How long you been in the group/been playing:
5) Timezone:
6) How often do you play and for how long:
7) Skype? if so can the squad contact you if needed:
#Post#: 291--------------------------------------------------
Re: Application For a squad + the application(Part 1 of it)
DIR By: Mtn_Dew
Date: September 2, 2012, 10:16 pm
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Part 2:
Rules When Engaging:
1) Before engaging a zombie you must say "Engaging".
2) Before engaging a player you must alert everyone of your
location,
give a brief description of the suspect, and his/her direction
of travel or
location.
3) Before firing upon a player you must say "Engaging Player".
All
shots must be accounted for.
3) If you hear gunshots within your vicinity say "Shots Fired"
and the
location where you heard it (Ie: "Cherno-Market", "West of
Elektro")
Steps When Approaching A Player:
1) Take a defensive position. Always obtain a position of
advantage.
2) Request for backup. If the player is idle, await for at least
a second
teammate before taking action.
3) If the player is on the move, ask in Direct Communication,
"Friendly?" If no response is given within 1-3 seconds say
"Engaging
Player" and eliminate the Player.
Rules When Sweeping or Roaming:
1) Always sweep a building or roam with a partner. If you don't
have a
partner then find one or stick with three people. Always be with
someone. Where ever they go, you must go.
2) When sweeping a building cover the entrances and exits. Have
at
least two people make entry. Have at least three when there is a
suspect
within the building.
3) Police tactics dictate that you use either the "hook" or
"crisscross" methods
when entering a building. That entitles two people entering a
structure
sweeping the room perpendicular or parallel.
4) Leave no man behind. Those falling behind their partner must
declare that they are lagging behind.
biggest impact of the morally correct community.
Rules of Engagement:
Do Not Engage:
1) Players extremely far away and/or walking the other direction
2) Unarmed Starting Players (Doesn't include players with large
packs)
3) Players without malicious intent ("Friendly", lowers weapon,
salutes, etc.)
Approach And Ascertain Affiliation:
1) Armed Players in which pose no threat (Ie: Your in a good
position)
2) Player with an Axe that is block away from you
3) Any unarmed Player within walking distance
4) One Player with Vehicle (commence a "hot stop" or disregard)
Kill on Sight:
1) Armed Player with a sniper rifle
2) Player with an Axe within striking distance
3) Player that doesn't respond within 1-3 seconds of the
friendly request.
You may fire at your discretion after a second is up or wait up
to 3
seconds. The situation varies since players take 2-3 seconds to
type.
4) 2+ Players with Vehicle or Helicopter
5) Guille suited players are at your discretion (only you can
asses their threat level)
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