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       #Post#: 1696--------------------------------------------------
       the future of controlledpkz?
   DIR By: Diego
       Date: December 22, 2013, 12:37 am
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       well I've acouple new options you can do around 40-45 players.
       Please scroll up and vote on the poll after you read this (look
       down)
       Completely fix the combat system ((I mean completely destroy the
       combat system and start all fresh, if you can because I was
       hitting 30-40s with full rune and a regular whip on a person
       with full bandos - divine and I was barraging 35s with full
       vesta on :\)) - make the barrows minigame like in old school
       runescape you have to kill all the bosses and you get a random
       barrows item after you click the chest (make it where it takes
       atleast 4-8 trips to get a barrow piece ((after you do that
       remove all of the barrows items in-game)) - add dagganoth kings
       make them drop ((archers ring - warriors ring - berserker ring -
       seers' ring - and the -archers ring I - warriors ring I -
       berserker ring I - seers' ring I)) But make them fairly hard to
       get, ((after that remove all the RINGS in-game)) - Make it so
       where you can't teleport past level 20 In wilderness, unless you
       have tabs ((if you want to add them if not just make it where
       you can't teleport past 20)) - Fix the teleblock spell, I've
       been having some complaints about that - I'm hearing a lot a lot
       of complaints about removing turmoil so i'm going to add that,
       ((remove turmoil)) - acouple of people came to me about adding
       some bosses, or custom bosses so i'll add that in (add more
       bosses) if you're willing to do that, ask everyone what it
       should drop - Take out combat potion from the game and destroy
       it, make it where overloads give you 120-125 when you drink it
       in every combat stat ((but the only way to get overloads is to
       buy them from people or ::Vote)) - People have asked me if you
       were going to add (Clan Wars) or (Castle Wars) ()you don't have
       to add clan wars or castle wars now, maybe when we hit 55-60
       players)) - Fix the following glitch, because alot of people are
       having issues when they try to "Follow somone" they lag behind,
       it's really weird - make it where you have to level up to get to
       level 126 or to any level, remove ::setlevel ((the command that
       donor+ have)) make it where it takes like 1-2 hour hours to get
       all 99 combat stats, after that is updated reset everyones stats
       (NOT THERE BANKS), but yes this is what the Players want and i
       really agree with it 110% this would be a really awesome present
       if you could do this when we reach 40-45 players ((yes i know
       you're the only coder so if you're willing to do all of these we
       know it will take some time)) But i'm really certain if you do
       all of these our player base will grow 10x faster.
       Since you guys read all that, go vote on the poll on the top of
       your screen (scroll up all the way) and vote if jay should do
       all that or not :)!
       Thank-you so much
       ~ Diego
       Here are some pics.
       [IMG]
  HTML http://i43.tinypic.com/x4g110.png[/img]
       [IMG]
  HTML http://i43.tinypic.com/ekks46.png[/img]
       [IMG]
  HTML http://i41.tinypic.com/n5pr3c.png[/img]
       [IMG]
  HTML http://i42.tinypic.com/rll0z6.png[/img]
       #Post#: 1699--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: Teamnewsoz
       Date: December 22, 2013, 3:47 am
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       meh i cbf training
       #Post#: 1705--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: Collide
       Date: December 22, 2013, 5:07 am
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       trust me when i say that "being bored" isn't the reason people
       quit. it's the abusive staff that 70% donated for, a shitty vpn,
       and many problems that don't get fixed.
       #Post#: 1714--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: Doozy
       Date: December 22, 2013, 1:18 pm
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       i agree diego.
       #Post#: 1717--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: Diego
       Date: December 22, 2013, 2:23 pm
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       --- Quote from: Doozy link ---
       >
       > i agree diego.
       >
       --- End Quote ---
       <3
       ~ Diego
       #Post#: 1718--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: Teamnewsoz
       Date: December 22, 2013, 3:33 pm
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       lol
       #Post#: 1719--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: jaydwilson
       Date: December 22, 2013, 4:45 pm
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       this is a pking server, its not made to train. if you want a
       training server your going to have to go elsewhere anyways, the
       dags thing. i can add daganoths and make theme drop the rings.
       #Post#: 1721--------------------------------------------------
       Re: the future of controlledpkz?
   DIR By: Agressive
       Date: December 22, 2013, 5:55 pm
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       Sorry mate, i dont agree with your opinion , this is a pking
       server maybe jay should add, when you kill someone you get 50%
       spec! or more items to pk store! but good luck with that ^^
       -Peace
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