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       #Post#: 6699--------------------------------------------------
       Roleplaying Rules and Guidelines to Remember
       By: FloatingInSpace Date: December 11, 2015, 1:33 pm
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       [font=arial]Welcome to Roleplaying![/font]
       Roleplaying is a creative pastime where groups of people can
       come together and create creative stories, based in original
       worlds or ones that have already been established. It is an
       opportunity for people to join together and let inspiration
       flow. It's useful for developing new characters, rounding out
       old-ones, or just letting the ones on the back-burner stretch
       their legs! It's a way to stretch your mind and imagination and
       let you be the one that makes the world turn.
       However, there are some things one should keep in mind about
       roleplaying. As in all things, there are general rules that are
       observed by the community in order to keep the peace and more
       often than not, keep roleplaying fun for everyone involved.
       [size=4]General Rules
       [list]
       [*]No god-modding.power-playing
       [list]
       [li]What this essentially means is that you should not control
       another person's character. While the line may grow fuzzy
       sometimes, the general rule is that if your character is doing
       something to another character without the other player's
       permission, it is god-modding/power-playing.
       For example, if your character punches another character, you
       cannot say that the other character got a broken nose or fell
       down on the ground. Only the other player may dictate what
       happens to their character. However, just because another player
       cannot dictate what happens to your character does not mean you
       are allowed to make your character invincible.
       A character that seemingly cannot be harmed by any of the other
       characters or manages to escape doomed situations through the
       power of Deus ex Machina
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/DeusExMachina
       is not
       a fun character to play with. If other characters cannot affect
       your character for whatever reason, than the RP slows to a
       crawl, mostly because there is no room for character
       development. If the creator can simply snap their fingers and
       give their character powers that were not established before, it
       renders all other characters moot.[/li]
       [/list]
       [*]No metagaming
       [list]
       [li]Sometimes, in a character application, a creator will reveal
       something about the character, such as a fear or weakness that
       isn't as obvious as one might expect. Other characters would
       have no way of knowing this information, unless it was revealed
       during roleplaying. When players use this information in-game
       when it has not been made common knowledge to the characters is
       frowned upon because this means that your character has an
       unfair advantage. Knowledge is power, after all.[/li]
       [/list]
       [*]Mary Sues/ Gary Stus
       [list]
       [li]This is a rather controversial subject within the world of
       RPing, but I will do my best to explain them as best as
       possible.
       Mary Sues began as a somewhat sexist term in the early years of
       fanfiction. Basically, they were characters that were beloved by
       all others, had some strange power that set them above everyone
       else, usually had unspeakably tragic backstories, and were
       generally considered the star of the show. Tropes that were
       commonly associated with them included always being a beauty and
       Too Good for This Sinful Earth
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/TooGoodForThisSinfulEarth.<br
       />However, in recent years it has come to light that the term Ma
       ry
       Sue originated to target powerful female characters that, if
       they were adjusted to be male, looked an awfully lot like the
       heroes fawned over by the media and society.
       However, this term is occasionally used to describe characters
       that are too perfect. A tragic backstory is fine, Good Scars,
       Evil Scars
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/GoodScarsEvilScars<br
       />are generally accepted, and a character that is somewhat
       powerful, perhaps more so than others, is alright in the proper
       context. When a character is supposedly flawless and unable to
       be weakened at all, or has an obscure weakness, then things
       begin to drift towards god-modding/power-playing.[/li]
       [/list]
       [*]Stay active.
       [list]
       [li]Not so much a rule as a general courtesy, but it is usually
       in good favor to stay as active as possible. Work a schedule out
       with your partner or tell them a rough idea of when you can
       post, like once a week, once a day, a few times a day, etc.
       Whatever the case may be, leaving someone high and dry is not a
       polite thing to do (unless they've really got it coming).
       If you are busy or know that you are becoming busy, it is in
       good sense to tell them that you will be busy and to expect a
       delay. No word for weeks at a time might make your partner less
       inclined to pick up the RP when you do respond.
       If you want to drop an RP, tell the person. It might seem rude
       and mean, but if you are uninterested, the general idea is that
       you should inform the other person that you will no longer be
       responding. That way, they're not sitting around waiting for
       something that'll never show up. Plus, you may be able to try
       something new if you're so inclined.[/li]
       [/list]
       [*]OOC talk
       [list]
       [li]OOC talk is usually done in double parenthesis ((like this))
       before or after the bulk of the true RPing. It can also be
       dictated with OOC: in front of it. However, some people like to
       keep threads clean and therefore have an OOC thread, especially
       if there are a lot of people involved or PM future plans.[/li]
       [/list]
       [*]Be respectful (and remember what is in-character)
       [list]
       [li]Sometimes, things get heated. When this happens, it is
       important to differentiate what is in-character and what is out
       of character. You should never say something directly to the
       creator that is rude or disrespectful. However, if your
       characters are conceited asses, then perhaps it is in their
       nature to say such things. This leads into another part of being
       respectful;
       Put down ground rules. What can or cannot be said, what triggers
       and squicks you, etc. You cannot read each other's minds; if
       something comes up that makes one of you uncomfortable it is
       your duty to state this and it is the responsibility of the
       other to change so that the incident doesn't come up again.[/li]
       [/list][/list]
       #Post#: 6721--------------------------------------------------
       Re: Roleplaying Rules and Guidelines to Remember
       By: FloatingInSpace Date: December 11, 2015, 2:48 pm
       ---------------------------------------------------------
       How to Create a Character
       Creating a character might seem intimidating. As started
       previously, the term Mary Sues and Gary Stus have fallen out of
       favor with the general community, but there is still much to be
       learned and said about creating a character. As in most things,
       this is a learning curve. No one starts out a great writer, like
       no one starts out as a great artist or a fantastic chemist or a
       stunning pianist. It takes time to develop those skills. Here
       are a few pointers about creating characters that might be
       useful to you.
       [list]
       [*]Know what the limits are.
       [list]
       [li]The creator or GM (game master) that began the RP and
       therefore has a rough idea of the plot/world should set limits
       on what characters can and cannot do and what is reasonable in
       the RP. If there are supernatural creatures, what creatures are
       playable? Gods, vampire, werewolves, faes, kelpies? If you want
       to make a superhero, what is the upper limit? Is someone like
       Doomsday
  HTML http://dc.wikia.com/wiki/Doomsday_(New_Earth)
       (a total
       power-player, not going to lie) acceptable? (My money is on no.
       No one likes Doomsday. I will fight you over this.)
       If you have questions or doubts, ask. It is the role of the GM
       to answer questions if they are not clear or listed in the
       information dump they should be providing you. Try to be as
       polite as possible (aka do nothing Space would normally say
       about anything) and remember that they are as human as you.
       If they are unnecessarily rude, however, you might be better off
       finding another RP.[/li]
       [/list]
       [*]Well-rounded characters are not perfect.
       [list]
       [li]No one is perfect. No one.
       This sort of goes hand-in-hand with god-modding/power-playing.
       Give your character weaknesses. Flesh them out. Give them
       undesirable traits because we all have them. Allow them to make
       mistakes, get defeated, find themselves in tough situations
       where they need help. You character is no fun if they're a
       metaphorical angel.[/li]
       [/list]
       [*]Diversity counts, diversity matters.
       [list]
       [li]We have enough white, cishet males on television, in movies,
       standing in front of us day in and day out. This is not to say
       that they can't be interesting characters; they certainty can
       be! And a character's gender/race/sexual/gender orientation does
       not dictate their worth or should be their whole character. My
       point is that if all of your characters have this same baseline,
       well... You're not being very creative in a way.
       In the modern era, people who are not heterosexual face
       different obstacles to their heterosexual counterparts. People
       who are cis male have different expectations that people who are
       cis female or neither. People who are black face different
       obstacles than people who are Asian or Latino or Hispanic or
       white or any combination of those and all the other ones I
       failed to name.
       Once again, I'd like to state that your characters'
       gender/race/sexual/gender orientation should NOT be their whole
       personality (see Stereotypes and Tropes bulletpoint). But when
       you have a loaves of white bread for breakfast every day, don't
       you want something new? Representation is startling absent in
       our mainstream media. Don't let it be absent in a pastime that
       is important to all those groups as well.
       [/li][/list]
       [*]Stereotypes and Tropes
       [list]
       [li]You're going to use them. That's just how it is. Every last
       idea has been used, every last character trait, every last
       adventure, quest, theme, moral... There have been millions of
       stories told throughout the years. Nothing will be totally
       original. Embrace it.
       But also don't embrace it.
       Tropes such as the Chosen One(s)
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChosenOne,<br
       />Friendly Enemies
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/FriendlyEnemy?from=Main.Frenemy,<br
       />Rags to Riches
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/RagsToRiches,<br
       />Intelligence Equals Isolation
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/IntelligenceEqualsIsolation,<br
       />and more have been used a thousand times over by some of the
       "best" authors around. Harry Potter had the Rule of Three
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/RuleOfThree,
       It Sucks
       to Be the Chosen One
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/ItSucksToBeTheChosenOne,<br
       />and Only I Can Kill Him
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/OnlyICanKillHim,
       to
       name a few. There's tons of them in TV shows like Buffy the
       Vampire Slayer (Action Girl
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/ActionGirl,
       Ironic
       Name,
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/IronicName
       to name
       two of a ton), and so did Lord of the Rings,
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheLordOfTheRings<br
       />and even fanfiction occasionally dips into this (Lampshade
       Hanging
  HTML http://tvtropes.org/pmwiki/pmwiki.php/Main/LampshadeHanging
       is
       one of the ones I've seen that is most popular). These tropes
       are pretty much harmless when executed in small doses and used
       sparingly. When used a ton, they start to weigh down the plot
       and the character and start to make things feel... eugh, for
       lack of a better term.
       But if you start having those token characters (the gay friend,
       the bitchy blonde, the gangster black man), then you're running
       into problems and harmful stereotypes. It's not to say that
       those type of people don't exist, but if a character's entire
       personality is being gay or being a blonde or if they are every
       single gangster stereotype that is known to mankind and then
       some...
       You're not really fleshing them out. You're not making them
       creative or making them enjoyable to play with. You're making
       their entire personality one word in a way, and you're making
       them something that can be borderline offensive.
       [/list]
       [*]Practice.
       [list]
       [li]I still make sh*t characters.
       Really, I do.
       I've been RPing for just over a year now and I consider myself
       half-decent and while I try over and over to make interesting
       characters, they sometimes fall flat.
       There's no way in hell you're going to be good at creating
       characters on the fly or no if you don't sit down and try over
       and over and over again. It's the same with art, with math, with
       science and any other talent you're aiming for. If you just give
       up after the first attempt, nothing's getting done. This may
       seem blunt and borderline rude but it's the truth. No one became
       good overnight. Pump something out, sit back, relax. Re-read,
       examine, re-do if need be. Get help from others. Read and watch
       others. Get healthy criticism and give it as well. "Get gud" is
       only applicable if you do it and "get gud" is at once the
       shittiest and the best advice I have ever gotten in my life.
       It'll probably be that way for you, too.[/list][/list]
       This is an intro, with the bare basics. Obviously, creating a
       character is a lot more complicated and lot harder than a simple
       bulletpoints. You're going to end up making bad ones and good
       ones and you're going to end up having to toss some that you
       thought were great once before and remake ones that you still
       love. So get out there and try and always keep in mind that
       there's a lot more to creating characters than just a few traits
       to try on.
       #Post#: 6723--------------------------------------------------
       Re: Roleplaying Rules and Guidelines to Remember
       By: FloatingInSpace Date: December 11, 2015, 2:58 pm
       ---------------------------------------------------------
       Terms
       [list]
       [*]Textspeak- Basically what it sounds like. Text that seems to
       be what you would usually do when you IM or text someone and are
       being lazy. (lol, omg, ttyl, brb, XD) Usually frowned upon
       during RPing unless it is used in the context of a text message
       or something similar. May or may not be accepted in OOC chat.
       [*]Literacy- Grammar, spelling, punctuation. Literacy is
       basically how easy a post can be read. Most experienced RPers
       prefer literate partners as reading posts with "bad" writing can
       be hard to understand and even frustrating, as it feels like
       you're not getting back what you're investing into the work.
       [*]GM- Game master, person who created the RP and is controlling
       it.
       [/list]
       More to be added later
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