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#Post#: 526--------------------------------------------------
Vanguard
By: FloatingInSpace Date: December 9, 2015, 4:39 pm
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[center][font=Times New Roman][size=5]By the people/ for the
people/ with the gods above/ and the ones among us/
May Vanguard stand[/center]
At the base of the mountains, just where the river forms and
flows, a kingdom sits. It has never sworn an oath to another and
stands as its own nation and country, teeming with life and
customs that it has clung to since the old days, customs that
make it too proud to marry away their precious children to those
that they believe cannot offer them as much.
The kingdom depends on trade, flourishing as it allows ships
from kingdoms and nations pass through towards the lands beyond
the mountain. The kingdom knows the land it settles on is
fertile, knows that by being at the beginning of a river, they
have the freshest water, the most prized land. It knows how to
reach the nations beyond the mountain and it serves as the
gatekeeper between all others, controlling the flow.
However, pride alone cannot keep a city alive.
The other nations are getting angry, furious at the way the
kingdom refuses to bend a knee to anyone. There are rumors
flying about that they will storm the kingdom with their own
military.
The kingdom is over a million strong and their army is fierce by
blade and bow. Their blacksmiths work with the finest metal and
their farmers plow the greatest fields. But even so, they cannot
stand forever, alone.
The kingdom has open its gates once before, sending out one of
its heirs to secure a marriage in one of the nations nearby. As
a result, their second daughter ascended the throne and has
ruled over the land peacefully for her tenure and even securing
alliances with neighboring kingdoms with her own children. But
peace is fleeting and in a land where few will pity the weak,
Vanguard must brace itself for the hardships to come.
[center][font=Monotype Corsiva][size=4]Miscellaneous
facts[/font][/center]
[list]
[*]It is believed that children born after another has died are
cursed to live a half life full of misery.
[*]Most sexualities and gender orientations are normalized,
including bisexuality, pansexuality, asexuality and their
romantic counterparts as well as agender and gender fluid
people.
[*]All genders are on a relatively equal footing.
[*]Around a tenth of all people are in the military or part of
the knights, compared to around a fiftieth being healers of some
kind.
[*]Vanguard is relatively self-sustaining, having plenty of
fields that they toil on as well as several mines closer to the
mountains that they use to extract minerals.
[*]The kingdom doesn't have a particular standard on sin or what
a normal relationship is. So long as all parties are consenting
and of legal age, no one really cares so long as you keep it
between you and your partner(s).
[/list]
#Post#: 723--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 5:16 pm
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[center][font=Monotype Corsiva]Royal Family
[size=4]King Raleigh Primordial[/font]
Age: 51
Gender: Male
Height: 6'
Eye color: Brown
Hair color: Black
General appearance: A rather imposing figure, Raleigh is
extremely well-built as a result from all his time training in
the barracks with other army members. His skin is a rather dark
color and he is well-muscled and towers over most in the
kingdom, though he appears to always have a slight smile when he
is out walking among the commoners. He has a scar running down
his right cheek from a battle.
Duties: As the one that married into the royal family, Raleigh
took his wife's family name. Originally a lesser noble from the
country side, his powers are limited by his wife. He can command
the army, create laws, and agree with them but his wife has the
final say on declaring war, commanding the army, and has the
ability to reject laws she sees unfit. Most treaties and trade
agreements are negotiated through her, though he is welcome to
add his own opinion.
Personality: Raleigh is a calm individual, possibly because he
has had to raise six rambunctious children. His military
training has made him good at disciplining those that break the
rules, though he does his best to be fair and just. He is a
gentle man and would much rather spend his life with his wife
and children than spend it fighting a war.
Martial status: Married to Queen Naomi
Issue: Wonder, Nartai, Barrin, Nataxie, Casimir, Galene
[font=Monotype Corsiva][size=4]Queen Naomi Primordial[/font]
Age: 49
Gender: Female
Height: 5' 6''
Eye color: Brown
Hair color: Brown
General appearance: Lean and graceful, Naomi has long, elegant
arms and long, lithe legs and skin as dark as her husband's.
However, Vanguard's habit of training fighters has made her
quite good with a sword and her long limbs and while she may not
be as well muscled as her husband, she can hold her own in a
fight. She is the more tight-lipped and formal of the ruling
pair and neither frowns nor smiles in public.
Duties: As queen, she is the one that acts as the final word
when it comes to any and all agreements. She can reject
treaties, trade agreements, and can enforce laws through the use
of the army as well as declare war against another. She is truly
the ruling monarch, though her powers are limited by the
Parliament and she is unable to make economic decisions that
pertain to the kingdom without approval from the Parliament.
While she can negotiate agreements, she cannot put them into
effect until Parliament gives her permission to.
Personality: To many of the citizens, Naomi is a very formal and
detached ruler. She does not openly show her emotions to the
public, unlike her children and husband and while she always
seems to be listening, whether or not this is a ruse is unknown
to most that have not been in her company personally.
Among those she cares for and in the privacy of the castle,
Naomi is quite affectionate towards those she loves and
cherishes. She wants her children to be as happy as she was in
her own marriage and family life and would do anything to ensure
that they are happy. However, she also struggles with the
responsibility of keeping her kingdom safe and as a result, can
be ruthless in her decisions making, even when it pertains to
her own family. She does not allow her emotions to overtake her
and will often only break down in the presence of her husband in
their own room.
Martial status: Married to King Raleigh
Issue: Wonder, Nartai, Barrin, Nataxie, Casimir, Galene
[font=Monotype Corsiva][size=4]Princess Wonder Primordial[/font]
Age: 31
Gender: Female
Height: 5' 8''
Eye color: Brown
Hair color: Black
General appearance: Built like her father, Wonder is a
well-muscled woman and is built like a brick wall. Her skin is
as dark as her parents and her hair can be seen spun tightly on
the top of her head with a sword in hand or a quill. She is
slightly larger in girth than her parents.
Duties: As the first in line to Vanguard, Wonder is often
expected to shadow her mother and watch what she does. Wonder is
often spotted aiding her mother in making negotiations or
running the ports down by the river. Occasionally, a low-level
problem will be given to her to solve and she will be expected
to figure out a solution to it. When she is not shadowing her
mother, she is expected to speak with the citizens of the
kingdom.
Personality: Wonder excels at quelling unrest, seemingly
receiving her father's calming aura and her mother's strict
sense of formality. She speaks with a powerful voice and emits
enough emotion to make her seem sympathetic.
She is not much different within the walls of the castle. Wonder
is not a terribly emotional person and hardly ever has a moment
of overflowing emotion. Instead, she has moments when she might
seem slightly angrier and raise her voice, or giddy by laughing
a bit louder than usual, but never quite showing off.
Martial status: Married to Count July
Issue: Marceline, age 11
[font=Monotype Corsiva][size=4]Prince Nartai Primordial[/font]
Age: 29
Gender: Male
Height: 5' 10''
Eye color: Brown
Hair color: Black
General appearance: Nartai has always been more comfortable with
a book than a sword as a result, is lean and not a particularly
good fighter. While he does have some muscle mass, it is not a
lot. He has the same dark skin as the rest of his family and
inherited his mother's long limbs and lithe form.
Duties: As second in line, he is given much the same duties as
Wonder and is expected to observe his mother and do his best to
resolve low-level problems. Do to the fact that he is not as
well-versed in the military and army as his older sister and
parents, he spends most of his time in the Parliament, aiding in
figuring out new laws and how to enforce old ones.
Personality: A quiet individual, Nartai prefers the silence. He
is soft in everything he does, from speaking to moving. Nartai
is a rather studious individual and dives headfirst into
whatever it is he wants to achieve, so long as it is not
athletic as he is rather poor at most tasks that require a lot
of strength. He analyzes most situations before acting and often
takes a long time to make a decision as he weighs the possible
consequences of it.
Martial status: Married to Baroness Auria
Issue: Irene and Ivan, twins, age 7
[font=Monotype Corsiva][size=4]Prince Barrin Primordial[/font]
Age: 26
Gender: Male
Height: 6'
Eye color: Brown
Hair color: Brown
General appearance: The image of a typical Vanguardian solider,
Barrin is well-built and well-muscled, appearing like a brick
wall. His dark skin is already littered in scars from practices
and battles that he has been a part of. He is often seen walking
around the kingdom standing tall and proud of his heritage and
his role in keeping Vanguard safe.
Duties: As the third son of the royal family, he is generally
not considered in the line of succession, especially since both
his elder siblings seem more than capable of heading the
kingdom. He instead runs a legion of soldiers and keeps a
portion of the royal army in check and now lives in Giore.
Personality: Barrin is truly sweet on the inside. He enjoys
making people smile and laugh and wants a calm and happy life,
full of people he cares for.
On the outside, however, he is a tough and strong individual,
commanding the royal army with an iron fist and a sharp tongue.
He is brutal in battle and quick to command. While he may not be
as clever as his elder brother Nartai in matters of state, there
is no one quicker than Barrin when it comes to war strategies.
He is hailed as a hero for his many exploits out in the battle
field. Personally, and privy to only his beloved wife and
youngest sister, he hates battle and would rather just tend the
gardens alongside Casimir.
Martial status: Married to Princess June Ebony Brant, of the
kingdom Etaleth
Issue: Kevan, age 4, Jacob, age 2, unborn child
[font=Monotype Corsiva][size=4]Princess Nataxie
Primordial[/font]
Age: 24
Gender: Female
Height: 5' 7''
Eye color: Brown
Hair color: Black
General appearance: Rather shapely in figure, Nataxie is rather
large in bust and buttocks. Her dark skin is framed by curled
hair and voluminous lips and many women and men alike find
themselves attracted to her. She is, however, also somewhat
muscled and is able to keep her own in a fight due to her
training.
Duties: As the fourth child, Nataxie has usually been tasked
with greeting important visitors. Since she has come of age,
however, she has traveled instead to the region of Icray, right
by the ports in order to live and learn the customs of the
nearby kingdoms. She practices diplomacy through the merchants
that arrive and has spent her time gathering information on
those that seemed poised to attack. She shares this information
with her brother, Barrin, and sister, Wonder.
Personality: On the surface, Nataxie is a rather bubbly and
carefree individual. She appears to enjoy watching life roll by
without partaking in it too much. In truth, Nataxie is as sly
and clever as her older brothers. While she cannot swing a sword
as quickly as Barrin nor understand all the intricacies of
politics like Nartai, Nataxie has her own brand of knowledge in
the form of people. She understands to a higher degree the
motives of others and the laws that govern the common folk,
whether it be written law or the law of humankind. As a result,
she is a rather kind person, intent on making everyone happy in
order to prevent more conflict and enjoy life to the fullest.
Martial status: Married to Prince Rhyan Illkins, of the kingdom
Nubeak
Issue: Penrose, age 4, Jaden, 8 months
[font=Monotype Corsiva][size=4]Prince Casimir Primordial[/font]
Age: 19
Gender: Male
Height: 5' 6''
Eye color: Brown
Hair color: Black
General appearance: His skin is somewhat lighter than the rest
of his family's and he is abnormally thin due to the fact that
he is almost constantly ill. His hair is rather dull looking and
he appears to move slower than most people due to the constant
sicknesses he has.
Duties: None, unofficially tending the palace gardens
Personality: From a young age, Casimir has been usually kept in
the castle due to the fact that he is usually ill. As a result,
he has focused his energies on reading as many books as
possible. He is quite knowledgeable on many things, such as the
history of Vanguard and its surrounding nations as well as how
to craft a sword and grow a farm. As he has grown older, his
immune system has gotten better and he is occasionally allowed
outside, though always on a time limit. He has also, as his
elder siblings have moved away, been given the brunt of their
father's attention. As a result, Casimir is somewhat resentful
of Raleigh and his ever watchful eye.
Martial status: Single, not engaged.
Issue: None
[font=Monotype Corsiva][size=4]Princess Galene Primordial[/font]
Age: 17
Gender: Female
Height: 5' 11''
Eye color: Blue
Hair color: Brown
General appearance: Galene's startling blue eyes are an anomaly
in her family, appearing every so often in the generations and
disappearing just as quickly. Her bright eyes seem to make her
dark skin even darker and her brown curls a bit lighter. Her
appearance is rather androgynous at the time and her body is
rather rectangular in shape.
Duties: Keep calm and be as polite as possible to everyone and
anyone who approaches her.
Personality: Growing up in a large household as the youngest of
six children, Galene learned early on to raise her voice to be
heard by anyone and everyone. When she found herself with a lack
of attention within the castle, she left it to explore the world
outside. As a result, Galene is more inclined and familiar with
the common people than most of her family and most of her
friends and relations are with them. Her relations with her
family are a bit strained by this, as she finds the freedom of
the world outside of stifling politics much more encouraging
than the world of polite smiles and curtsies.
Galene has a strong sense of what is right and what is wrong,
encouraged by Nataxie, the sister that she is closer with. As a
result, she has always been one to step into a conversation and
set the record straight if she believes something wrong is being
said. Her argumentative attitude is bellied by a deeper desire
to see and do good in the world. Galene wants to see positive
change that would help the friends that she's always been told
not to have. Galene believes in fighting for the right thing and
for her, fighting for the right to be respected and appreciated
is a cause she will gladly devote her time to.
Martial status: Single, not engaged.
Issue: None
#Post#: 734--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 5:18 pm
---------------------------------------------------------
[center][font=Monotype Corsiva]In-Laws and Issues of the Royal
Family
[center][font=Monotype Corsiva][size=4]Count July Hills[/font]
[B]Age: [/B]34
[B]Gender: [/B]Agender, they pronouns
[B]Height: [/B]5' 8''
[B]Eye color: [/B]Blue
[B]Hair color: [/B]Brown
[B]General appearance: [/B]A pale individual, July was in charge
of the lands by the river and as a result, did not do a lot of
manual labor. As a result, they are not as well-built as most of
the family and are in fact quite lean. Their hair is kept rather
long and bound up in a ponytail.
[B]Duties: [/B]Currently, shadowing the king in order to learn
their future roles once Wonder becomes the current queen. This
consists mostly of walking around Vanguard and looking after
Marceline.
[B]Personality: [/B]A rather gentle person, July doesn't like to
speak up much. They are rather quiet in the way they hold
themselves, trying not to intrude upon anyone else's personal
space or time. They do not speak unless they are asked to and
more often than not, don't participate in conversation. Even so,
they are an observant watcher and can notice many things that
most glance over.
[B]Martial statue:[/B] Married to Princess Wonder
[B]Issue:[/B] Marceline, age 11
[center][font=Monotype Corsiva][size=4]Baroness Auria Primordial
nee Olyin[/font]
[B]Age: [/B]27
[B]Gender: [/B]Female
[B]Height: [/B]5' 5''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Auria has lightly tanned skin from
her time out in the fields. She was originally from an area
outside of the main city. While she is rather small in stature,
she is quite strong, as she spent most of her time aiding the
other farmers in threshing wheat and planting seeds for the next
year. Auria is muscled but is not very broad like Wonder.
[B]Duties: [/B]Currently, shadowing the king in order to learn
their future roles once Wonder successes the current queen. This
consists of mostly walking around Vanguard.
[B]Personality: [/B]A out-spoken woman, Auria isn't afraid to
tell people what she really thinks. She keeps threats thinly
veiled and distaste or disapproval hidden under a few words in
order to remain polite but still get her point across. A rather
blunt woman, Auria isn't afraid to tell people what she really
thinks of the situation and gives her honest opinion on
everything and anything.
[B]Martial statue:[/B] Married to Prince Nartai
[B]Issue:[/B] Irene and Ivan, twins, age 7
[center][font=Monotype Corsiva][size=4]Baroness Princess June
Ebony Brant[/font]
[B]Age: [/B]25
[B]Gender: [/B]Female
[B]Height: [/B]5' 2''
[B]Eye color: [/B]Blue
[B]Hair color: [/B]Blonde
[B]General appearance: [/B]June has thick blonde hair that
appears in layers, giving it an almost feathery look as it tends
to flair out at the different layers. She has fair skin that
does not appear to tan so much as freckle over and has large
blue eyes framed by long lashes.
[B]Duties: [/B]Given that Barrin lives in Giore, away from the
main castle, June tends to her own small home most days and the
children. She also enjoys walking with the common folk, often
taking strolls with the other partners of soldiers.
Personality: Stubborn as a mule, hot-headed as ever, and as loud
and boisterous as a child, June hardly ever backs down from a
confrontation or a fight. Keeping her head held high no matter
what, June has kept tight hold of her home kingdom's traditions.
Despite her stubbornness and her tendency to argue, she has an
open mind and a loving heart and despite their rocky start,
dearly loves her husband.
Martial status: Married to Prince Barrin
Issue: Kevan, age 4, Jacob, age 2, unborn child
[center][font=Monotype Corsiva][size=4]Baroness Prince Rhyan
Illkins[/font]
[B]Age: [/B]24
[B]Gender: [/B]Male
[B]Height: [/B]5' 9''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]A rather thin man, Rhyan has dark
skin and a rounded face. He has hair that is usually shaved very
close to his head and is a bit fuzzy. He tends to not smile a
lot and has sharp frown lines already forming around his mouth.
He is thinner than his wife and not as muscled as most of
Vanguard, making him stand out as somewhat of an outlier. His
eyes are very dark and sharp.
Duties: Look after the home in
Personality: Rumors abound that Rhyan is not happy in his
marriage to Nataxie and that it is largely unhappy. He is often
seen as silent and foreboding, looming over others despite his
small stature. His glare frightens most and he tends to flicker
from one person to another, a habit retained from years of
watching for spies and traitors.
In truth, Rhyan is just a silent man who does not give away
affection easily. Raised in a kingdom of betrayals and
backstabbings, Rhyan is a little more than relived to have
escaped it all and married Nataxie in a kingdom that prizes
internal stability above all. He struggles to display affection,
as he has tended to hide it all his life in order to prevent
himself from being deemed weak, but loves Nataxie all the same.
Martial status: Married to Princess Nataxie
Issue: Penrose, age 4, Jaden, 8 months
[hr]
[center][font=Monotype Corsiva][size=4]Princess Marceline
Primordial[/font]
[B]Age: [/B]11
[B]Gender: [/B]Female
[B]Height: [/B]5' 2''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Still a young girl, she has caramel
colored skin and is usually seen with a happy smile on her face.
Her head is full of bouncing brown curls and she has thick limbs
like her mother and is built rather stockily as well. She has a
thin scar on her left forearm from her adventures around the
castle and nearly tumbling down the steps.
[B]Duties: [/B]None
[B]Personality: [/B]A happy child, Marceline enjoys attention
more than anything. She is often seen running around the castle,
peering between banisters and legs at guests. She usually has a
smile on her face and seems to enjoy life. Even though her
lessons have started to pick up and she has less and less time
to have fun and be a child, she truly does enjoy the life she is
living.
[center][font=Monotype Corsiva][size=4]Princess Irene
Primordial[/font]
[B]Age: [/B] 7
[B]Gender: [/B]Female
[B]Height: [/B] 4' 11''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Irene has thick brown hair and tanned
skin and is somewhat lean and thin. She resembles her
grandmother in that she has thin and graceful limbs and a small
waist. She was born slightly earlier and is therefore a little
smaller than most children her age.
[B]Duties: [/B]None
[B]Personality: [/B]Quiet, Irene doesn't speak much. An
introverted soul, Irene prefers the silent company of her father
when he is reading in his study or tending the gardens quietly
with her uncle to her noisy cousins and brother. She appears to
enjoy writing and can often be found scribbling something on
parchment in one of the rooms.
[center][font=Monotype Corsiva][size=4]Prince Ivan
Primordial[/font]
[B]Age: [/B]7
[B]Gender: [/B]Male
[B]Height: [/B]5'
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Ivan has coarse brown hair and skin
darker than his sister's. While he began life smaller than her,
he is now taller than her and has been eager to train as a
squire. As a result, he has been wrestling whoever will indulge
him and has some more weight to him than his sister.
[B]Duties: [/B]None
[B]Personality: [/B]The vocal twin, Ivan can be heard a mile
away shouting at the top of his lungs. He doesn't appear to hear
his own loud voice most of the time and just thinks that he is
as loud as everyone else. He, like Marceline, appears to be a
happy child and is often found chasing his cousin around the
castle, laughing all the way. Ivan tends to get himself in
trouble as well, usually finding himself caught in some kind of
mix-up with local children.
[center][font=Monotype Corsiva][size=4]Prince Kevan
Primordial[/font]
[B]Age: [/B]4
[B]Gender: [/B]Male
[B]Height: [/B]4' 9''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Kevan looks somewhat more like his
mother than father. While his hair is brown, it grows like his
mother's in layers. His skin is paler than his father but tanned
already, unlike his mother. Kevan is rather thin.
Duties: None
Personality:
[center][font=Monotype Corsiva][size=4]Princess Penrose
Primordial[/font]
[B]Age: [/B]4
[B]Gender: [/B]Female
[B]Height: [/B]4' 9''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Penrose has long curly brown hair
that goes to her shoulder-bones. She is about average girth and
doesn't appear to lean either way in terms of weight, being
average.
Duties: None
Personality:
[center][font=Monotype Corsiva][size=4]Prince Jacob
Primordial[/font]
[B]Age: [/B]2
[B]Gender: [/B]Male
[B]Height: [/B]35''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Jacob has skin slightly darker than
his elder brother and resembles his father more than his mother.
He has coarse brown hair and chubby limbs like most children his
age.
Duties: None
Personality:
[center][font=Monotype Corsiva][size=4]Prince Jaden
Primordial[/font]
[B]Age: [/B]8 months
[B]Gender: [/B]Male
[B]Height: [/B]27''
[B]Eye color: [/B]Brown
[B]Hair color: [/B]Brown
[B]General appearance: [/B]Jaden has dark skin like his father
and has short coarse brown hair.
Duties: None
Personality:
#Post#: 745--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 5:21 pm
---------------------------------------------------------
[center][font=Monotype Corsiva]Government
[center][font=Monotype Corsiva][size=4]Royal Family[/font]
The royal family is the figurehead of the nation. Their main
duties lie in commanding the army as well as handling the
treasury. They oversee all the laws that are passed by
Parliament and the councils and though they have the power to
veto any laws or treaties, they do not have the power to pass
them without approval from Parliament.
While they are able to negotiate treaties, they do not go into
affect until Parliament approves of them.
The only thing they have total control over is the royal army
and declaring war. All other responsibilities fall to the
Parliament to approve and the councils to handle.
[center][font=Monotype Corsiva][size=4]Parliament[/font]
The more powerful legislating body, Parliament consists of 100
people, each from one region of the very large kingdom. All laws
that Parliament proposes must go through the royal family and
must be approved by a majority of Parliament. They are able to
levy taxes and are the ones to approve any and all agreements
the royal family makes.
They are in control of the knights that are not part of the
official army but instead act as a sort of police force,
enforcing laws that have been set forth by Parliament.
Their laws can be subject to scrutiny by the councils and the
royal family if Parliament is believed to be passing unjust and
unfair laws or to be doing things to further someone's private
agenda.
[center][font=Monotype Corsiva][size=4]Councils[/font]
The kingdom is split up into several regions due to its
vastness. As a result, every region has a council. These
councils vary from only nine people to nearly fifty, the largest
being forty-seven people, in the Boentia council in the heart of
the kingdom.
There are thirteen councils in total and the councils many pass
minor laws pertaining to safety and are responsible for
addressing any problems when it comes to taxes. They are able to
levy taxes based on income and trade, but nothing else.
They are also responsible for most of the public sectors in
their regions, such as road conditions, public buildings like
libraries, and the upkeep of school. The councils meet once
every year to discuss with Parliament and the royal family any
concerns that the people have.
#Post#: 788--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 5:36 pm
---------------------------------------------------------
[center][font=Monotype Corsiva]Religion[/font]
Religion is not seen as a major part of most people's lives in
Vanguard. Due to the nature of being a trading city, many
religions can be found due to passing ships and merchants
bringing their belief into the city. There are quite a few
churches, mosques, and cathedrals as well as any other type of
religious building about Vanguard. The most popular religion is
Credisper, a polytheistic religion.
The religion does not demand much, though if one is to invoke
one of the gods, they will have to present an offering
pertaining to the god and go to one of the temples reserved for
them. The religion also puts an emphasis on providing for ones
own and to fight for what one holds dear.
The gods are anthropomorphic.
[center][font=Monotype Corsiva][size=4]Vither, god of the
Earth[/font]
Gender: Male
Represents: The Earth's spirit, laziness, ruthlessness
Offerings to invoke: Crops that are buried within the Earth such
as potatoes, precious metals, string and rope
Vither is, among the people, not a popular god. He is the
embodiment of the land beneath their feet and is the one that
keeps the world intact. Even so, many believe him to be lazy, as
the other gods do their part to keep the beings on the Earth
alive. Vither is believed to simply laze around the Earth and is
believed to get up on some days when the Earth is already
cracking apart to put it back together temporarily, though he
can be sloppy, resulting in the Earth falling apart again. Even
so, when Vither wants something, he can be vicious and ruthless
in getting it. For example, he demanded the moon goddess to
guard him from her brother in the sky and when she refused,
wanting to be with the sun, he chipped away at her form with his
magic. As a result, she was forced to comply, though every month
she wishes to be with her beloved and sacrifices parts of
herself to go be with them. Vither always returns these parts as
he deems her useless when not at full power.
One day, when the god of water refused to expand across the
Earth due to the fact that he believed that the people living on
the earth would be killed by a sudden flood, Vither violently
ripped the world apart, forcing the god of water to obey. Vither
eventually stitched the world back together when the goddess of
the sky forced him to.
Few go to Vither for anything and most only see him to ask for
an enemy to be struck down by a lack of motivation.
People who are lazy are often believed to be cursed by Vither
and are to be avoided at all costs.
[center][font=Monotype Corsiva][size=4]Riagi, the sun god[/font]
Gender: Agender, they/them
Represents: The sun, bravery, faithfulness
Offerings to invoke: Plants that are green, amber, golden metals
and crystals, rings of marriage, blood
Riagi is one of the more popular gods to call upon, as it is
believed that they are the first guardian of Vither and all that
he keeps together. Riagi is believed to watch other the Earth
and all that happens over it and is believed to have given the
first humans life and granted Vanguard its optimal land. Riagi
remains Vither's guardian even after all this time and Vither's
many questionable actions, like ripping the earth apart in fury
or taking the moon goddess for himself and torturing her to keep
her with him.
Riagi disappears into the night in order to fight off any
spirits that are coming for the earth and for Vither, the worse
of which comes in the winter. Those monsters are believed to
come from the god of the dark out of revenge and a desire to
make all the humans on earth his minions.
Riagai is often called upon before a battle or war in order to
bring luck and inspire bravery in the troops. They are
illuminate the path to victory quite literally and shine bright
on days of good fortune. On the longest and hottest days of the
year, a celebration is held in honor of Riagai and on the day
after winter is over, a celebration is held in order to
congratulate Riagai on fighting off the spirits.
[center][font=Monotype Corsiva][size=4]Sapita, the moon
goddess[/font]
Gender: Female
Represents: The moon, romantic love, devotion, bravery, strength
Offerings to invoke: Water from the moonlight, pearls, pale
metals and crystals, birds
Sapita is largely associated with romantic love, as she is often
seen as Riagi's true beloved that can never be together with
them. She is largely seen as the guardian of romantic love and
during the winter months, when the sun god is off fighting
demons from her brother, she will watch over married couples in
the night to ensure that her brother will not destroy their
marriage or happiness and protects the Earth god from her
brother in the dark of night, when he is most powerful. In
winter months, marriages take place at the break of dawn or dusk
in order to avoid fully exposing themselves to Sapita's brother
but keeping her nearby nonetheless. She is widely considered the
strongest of all the gods, as she has to fight in the night,
when her brother's power is at its height.
Sapita is called upon before battles and war as well in order to
lend strength to the troops and lead them to victory. She is
believed to bless those who attack at night as they would fight
under her watchful eye. She is called upon during wedding
ceremonies to make the couple as happy as possible.
[center][font=Monotype Corsiva][size=4]Enreus, god of War[/font]
Gender: Male
Represents: War, the dark, demons
Offerings to invoke: Blood, weapons, skulls, candles
Enreus is painted as the villain among gods, always hungry for
more powers. He intends to conquer the day and make the night
the only thing in the universe. He is thought to be the creator
of demons and invokes war in order to cause more strife and make
people weaker in order to conquer them all more easily.
Even so, Enreus is called upon when the royal family declares
war, to spare them of strife and instead send it to their
enemies. Whether or not Enreus listens is not commonly known,
though some priests claim to be able to tell what he is saying
and where his blessing is gone. However, due to the fact that he
is so closely associated with demons, most believe that those we
can hear him are demons themselves, come to earth to speak his
plan and usually avoid them. Killing demons of Enreus, however,
is looked down upon as it is believed that a dead demon will
summon many more in order to replace the deceased.
Enreus fights the sun god and the moon goddess in order to get
at the Earth and capture all the humans as his slaves. During
the winter, when the nights are longer and colder, his strength
is greater and the sun god will leave in order to fight him more
often. The moon goddess fights him every night, when his power
is strongest and will often take parts of herself and give them
to the god of the Earth in order to be beside the sun god in
order to fight off Enreus better.
[center][font=Monotype Corsiva][size=4]Osla, goddess of the
Sky[/font]
Gender: Female
Represents: The sky, victory, peace, magic
Offerings to invoke: Precious metals, feathers from hawks,
grains, wool
Considered the most powerful deity of them all, Osia is one to
be reckoned with. She believed to be the only one that has any
control over the god of the Earth and was the one to make Vither
stitch the world back together after ripping it apart. Her magic
comes from the sky itself and the light in the sky. It is
believed that if she appears after a battle that it means the
war will be won in favor of Vanguard. However, if the sky is not
clear, it is believed that Vanguard will have to struggle to win
or may even loose.
She only ever shows the full extent of her powers in a crisis
and can be quite fierce when one arises. She is known to be able
to twist other gods into doing her bidding by twisting the sky
around them and using her magic to torture them. Osia is
believed to be strong enough to wrestle with Enreus himself and
as she is the sky in the light and he is the night, she often
aids the sun god in fighting off Enreus when he intrudes upon
her domain. Her powers manifest in rainbows, as they are the
combined colors of light.
Because of the fact that she is considered the most powerful of
all the gods, she is called upon to lend her power to the royal
family whenever a new child is born in order to instill within
them a sense of duty and honor. Because she represents peace, it
is hoped that if she blesses a child, they will lead Vanguard
through a period of peace. Her blessing often comes in the form
of a clear day after a child is born or a hawk passing overhead
on one's birthday.
[center][font=Monotype Corsiva][size=4]Riius, god of Dirt[/font]
Gender: Agender, ze/zir
Represents: Dirt, fertile soil, desert, minerals, rocks,
familial love
Offerings to invoke: Crops, especially those from the ground
itself; minerals, especially those red in color; cows
Riius is believed to be a quiet god. Ze is the ground itself and
is always present, no matter what. Ze grants farmers that are
respectful to zir fertile soil, and curses those that are rude
or cruel to their family. Riius and the god of water work
together to keep humans alive by providing the most important
things to them; food, water, and minerals to build shelter with.
Riius shares a very close relationship with the god of water and
as a result, the two are very close. They are not usually
depicted as lovers and are instead seen as either family or
friends, bound together to work together and create a better
place for humans. Riius is generally considered the one that
puts more emphasis on family and is the guardian of happy ones.
Whenever a couple celebrates the first birthday of a child, a
cow is sacrificed and eaten in hopes that Riius will deem the
family worthy of happiness and good fortune. Sacrificing a cow
for happiness has fallen out of favor with most social groups,
though farmers continue to do this in hopes that Riius will make
their crops grow better each year.
[center][font=Monotype Corsiva][size=4]Ulios, god of
Water[/font]
Gender: Male
Represents: Oceans, rivers, streams, lakes, any body of water,
love between friends, platonic love, protection
Offerings to invoke: Fish, water (though only after being used
in an oath), bones of sea animals, chickens
Ulios is a fierce and relentless god, as demonstrated by his
relentless pounding of the seas and oceans as well as the fact
that he carved the river that runs through Vanguard. He is
commonly depicted to be standing up to Vither for the god of
dirt when Vither unfairly punishes zir by ripping the Earth
apart. Ulios is believed to be the ultimate protector, as water
is necessary for all things to live and therefore flourish. He
is, therefore, the protector of life.
Ulios has fought with the god of the Earth many times over the
years. Ulios hates the fact that the other gods have to work so
hard while Vither simply sews when he feels like it. As a
result, whenever Vither asks of something, Ulios refuses to do
it until Vither does something for them in turn. Vither often
throws a fit but ultimately caves, especially if Osia gets
involved. The only time Vither defied Ulios was when he demand
Ulios expand across the landscape in order to make his sewing
easier. Ulios was concerned for the safety and health of all the
beings on land and in response, Vither tore the Earth apart.
Ulios and Riius are depicted as very close though hardly ever as
lovers. Ulios represents love between friends or platonic love
and his ferocity is derived from his love for the other gods,
save for Vither, and his desire to protect and nurture them.
When two friends make an oath to one another, it is commonplace
for them to call upon Ulios to solidify the oath. Water is
usually poured over the hands of the two taking the oath in
order to grant this blessing.
[center][font=Monotype Corsiva][size=4]Torbuh, god of the
Hunt[/font]
Gender: Male
Represents: Hunting, blood, death, animals
Offering to invoke: Pelts, bones of hunted animals, an object
that belongs to the deceased
Torbuh is the god of death and the hunt as these two things are
seen as closely tied together. Before a hunt, Torbuh is called
upon by using a pelt from a hunt prior and asking him to bless
the hunters with good fortune so that they may succeed that day.
Torbuh, if he approves of the hunt, will send out animals to be
hunted down. After the hunt, it is in good form to thank Torbuh
for granting a good hunt by skinning an animal and leaving the
bones behind so Torbuh may bring the animal back or lead it to
the afterlife.
Torbuh is the god that watches people as they die and leads them
to the afterlife, though he does not live there. His siblings,
the god of the cycle of life and death is instead in charge of
the afterlife.
Torbuh is prominent in the life of hunters but not many other
people. As a result, hunters are very faithful to Torbuh and
believe him to be their patron god.
[center][font=Monotype Corsiva][size=4]Actune, god of the cycle
of Life and Death[/font]
Gender: Fluid, all pronouns used
Represents: The underworld, the passage of time, the cycle of
life and death
Offerings to invoke: The body of the deceased
Actune is not often called upon or mentioned, as they remain in
the afterlife, kept quite busy by their role as the one to keep
the cycle of life and death spinning. Whenever someone is
brought down to the afterlife, Actune sends them through a trail
in order to see what their personality truly is. If they are
corrupt and twisted, they cast the being into the darkest pits
of the afterlife to crawl out of, tormented by the errors of
their ways. If the being repents or manages to crawl out, Actune
will send them on their way to live in the fields of the
afterlife. From there, some people who grow tired of the
afterlife are granted the opportunity to leave and be reborn.
However, they must go through another set of trails to show that
they are worthy of walking on the earth once more. Those that
are not worthy are sent to fight beside the sun god and the moon
goddess for an eternity to become worthy. Afterwards, they are
put through the trail again and if they are worthy, are sent to
walk the earth again and if not, they are sent to fight again.
Actune does not interact with the other gods much except for
Torbuh. Torbuh and Actune are usually seen as siblings and the
two are sometimes depicted as working together to keep the cycle
of life and death going.
Actune is sometimes seen as the patron god of embalmers as the
body of the deceased is usually prepared and buried or burned by
embalmers and they are therefore the closest to them.
Actune is usually prayed to after a loved one has passed away in
order to ensure that Actune will give them a just and fair
trail.
[center][font=Monotype Corsiva][size=4]Yla, goddess of
Military[/font]
Gender: Female
Represents: The military, soldiers, knights, parents
Offerings to invoke: Blood, bones of the enemy, the smoke from
the flag of the enemy
Yla is the guardian of Vanguard's military. There is a shrine to
her in all of the barracks and before soldiers go off to war,
they are expected to pray to her for safety, honor, victory, and
glory.
Yla has participated in wars among the gods and is usually
depicted as being the one that wins the battle for the side she
is on. Yla is also seen as a fierce protector as well, as she
protects those that keep Vanguard its own safe nation.
Therefore, her protection extends to parents, who are expected
to do everything in their power to keep their children safe. If
a parent fails to do so, Yla will curse them to have bad luck
for shunning their children.
Yla is seen as a caring and strong individual, as she will only
fight for causes that are just and worthy of her strength.
Because she is the only god to have been on the winning side of
all wars, she is highly regarded by all and is seen as having
great honor and glory. Royals will often pray to Yla that they
are doing something worthy of her time and respect and it is
believed that if one burns the flag of the enemy, the smoke will
reach Yla and she will send victory.
[center][font=Monotype Corsiva][size=4]Febenta, god of
Metal[/font]
Gender: Fluid, he/she
Represents: Metalworking, metal, minerals, armor, weapons
Offerings to invoke: The armor of the enemy, the weapons of the
enemy, smoke from burning coal, smoke from burning wood
Febenta is arguably the patron god of the blacksmiths and the
metalworkers. She is commonly depicted to be the one that is
constructing the armor and weapons of Yla and the two are
sometimes depicted as lovers, though more often as simple
friends.
Febenta does not usually fight in wars, instead choosing to stay
behind and craft weapons and armor for the other gods to use.
This is seen as just as honorable and important as actually
fighting, as without a metalworker or blacksmith to craft
weapons and armor, the other gods would be defenseless and
possibly loose. Febenta is regarded as highly important when it
comes to war and most metalworkers and blacksmiths have an image
of her in their workplace and some have a shrine, praying to
Febenta that the equipment they create is worthy of her praise.
[center][font=Monotype Corsiva][size=4]Loohr, goddess of
Medicine[/font]
Gender: Agender, they/them
Represents: Medicine, healing, health
Offerings to represent: Flowers, incense, burning rope, holy
water
While Vanguard is very deeply entrenched in the belief that all
should be ready to fight for their kingdom and focus a lot on
physical strength, the kingdom also acknowledges the importance
of a community of people that are skilled in other things like
healing. Healers are almost in constant demand due to Vanguard's
tendency to get into fights and the general rowdiness of a large
kingdom. As a result, Loohr is often prayed to by many in hopes
that they will inspire more people to go into the trade.
Loohr is the patron goddess of healers and a painting of Loohr
healing the god of the sun and the goddess of the moon after a
war with the god of the night can usually be found in every
hospital, symbolizing Loohr's great responsibility in keeping
the other gods alive so that they might fight and protect
humanity. Many who begin on the path to be a healer or physician
go to a temple for Loohr and pray that they might guide them to
great knowledge.
Loohr has a patron flower known as the enople flower. It is
purple in color and has a sweet smell and is often used to
bandage up wounds and splits. It is known to aid in speeding up
the healing process.
[center][font=Monotype Corsiva][size=4]Purbuk, goddess of
Knowledge[/font]
Gender: Female
Represents: Knowledge, curiosity, imagination, power (through
knowledge)
Offerings to invoke: Bear pelts, wolf pelts, feathers from
ravens
Purbuk is the guardian of knowledge and the thirst for it. She
is often found in school buildings, standing before the other
gods telling stories. She is the greatest strategist of the gods
and is often used to aid in planning out strategies in order to
win. She and Yla are usually on the same side, though it has
been shown that Purbuk has lost wars before due to sometimes
being reckless and craving more knowledge and power and aligning
herself with the wrong side in order to gain something from it.
Purbuk is, however, considered to be a great goddess and is
usually prayed to by scholars. It is believed that she has vast
stores of knowledge scattered across the globe. Bears, wolves,
and ravens are her patron animals as ravens are often seen as
the most intelligent of birds and bears are seen as fierce and
powerful as well as crafty. Wolves are thought to be Purbuk's
children, created on the planet in order to show humans how
successful one could be in a pack.
Purbuk does not give out direct blessings and instead gives
hints for people to find the knowledge that she has so carefully
hidden. Purbuk does this in order to ensure that those who
pursue her knowledge are the ones that are doing so to learn
more and better humanity rather than doing it for power.
There are many other lesser gods that can be found throughout
Vanguard, like patron deities of certain trades such as
merchants, messengers, and herders. Some are more specific, like
the god of childbirth, Tatmis or the goddess of growth, Dekra.
All in all, the gods may be called upon on occasion by
Vanguardians, though they are not commonly depended upon due to
the fact that they are also flawed and never perfect and their
blessings may come later than desired.
#Post#: 808--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 5:45 pm
---------------------------------------------------------
[center][font=Monotype Corsiva]Traditions[/font][/center]
[center][font=Monotype Corsiva][size=4]Burial[/font]
If someone dies in battle, they are taken to an embalmer after
the fact where there bodies are covered in an oil made of
crushed flowers and plants before they are wrapped up in rope
made from more plants and buried. The reason why rope is used is
so that it degrades in the earth and the body is able to return
to the soil from where it came and contribute to Vanguard, even
in death.
If someone doesn't die in battle but instead dies within the
city, their body is mourned over for about a day after the oil
is applied to them before the embalmers cover them in the same
rope and bury them. Most families have plots for their loved
ones and the royal family has an entire tomb where the body is
kept for a week before it is taken out and buried in the fields.
[font=Monotype Corsiva][size=4]Weddings[/font]
Weddings are major events in Vanguard. Entire communities will
come out to celebrate a wedding if they are small and all
weddings, no matter how poor the bride or groom, are huge
events. Communities come together to buy food such as large
turkeys, chickens, whole cows, seafood, pastries, vegetables,
and many more. Weddings are usually held in a house and are
confirmed when they make an oath to one another. Some make an
oath to Sapita as well. A wedding will be officiated when the
pair exchange rings and at least three witnesses confirm this.
The wedding is then reported to the council, who will mark it
down in their books and the celebrations usually begin.
Depending on how wealthy the wedding goers are, these
celebrations range from a simple feast to an elaborate parade
and dance.
Strangely, the royals tend to keep it mild, with a simple and
fairly private celebration and a public announcement the next
day.
[font=Monotype Corsiva][size=4]Holidays[/font]
There are few holidays that the entire kingdom celebrates, due
to the sheer vastness of it and the diversity of people within.
However, there is one that is almost always celebrated as an
overall holiday: the Yearly Bringing, their interpretation of
the new year. On the shortest day of the year, the entire
kingdom turns out to each of their region's main hall to feast
and dine together, as well as light fires and sing songs to keep
away Enreus. Each region has specific ways of celebrating the
Yearly Bringing, but there are some customs that are similar.
The celebrations almost always consist of sacrificing animals to
the gods in order to allow them to feast alongside humans.
Sometimes, these animals are cooked and consumed by the people
while some regions bury them in the ground in order to allow the
gods to feast alongside them. Bonfires are always lit and the
entire city seems aglow. Vanguardians believe that Riagi will
see the light from their kingdom and realize that they have
support to continue their fight against Enreus.
The Yearly Bringing is not only a celebration of the new year
and a sign of support to the gods, but also a day and night to
plant and sow the seeds for another fruitful year. Some regions
go down to the river and throw the bones of fish and the shells
of various sea life back into the river in order to allow the
creatures to be reborn. Similarly, bones of hunted and
pasteurized animals are usually buried back into the ground in
order to be reborn. Farmers may throw the peels of their
previous crops out into the field to hope that the next year the
crops will grow larger and stronger while merchants and other
craftsmen will burn candles and incense in hopes of cleaning the
air of old bargains and grudges in order to have a better
trading year.
#Post#: 1044--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 6:51 pm
---------------------------------------------------------
[center][font=Monotype Corsiva]Regions[/font]
[font=Monotype Corsiva][size=4]Alemwood[/font]
Population: ~100,000
Council size: 10 people
Most commonly found jobs: Hunters, shepherds, herders
Social standing: Generally lower middle-class
Geography: A grassland bordering on a forest towards the eastern
side of Vanguard, almost out of the kingdom.
Lifestyle: Because of the grassland, there is very little
fertile soil. As a result, most of the people within Alemwood
are hunters, leaving for the forests that border their land to
hunt down prey. Shepherds and herders are often seen out in the
grassland with sheep, cows, and goats. Some have dogs to aid in
rounding up their livestock, though most are simply run by
families. They usually sell the milk and meat produced by their
livestock though some sell the livestock itself to other farmers
to use on their farms. Some shepherds that specialize in herding
sheep make cloth from the wool, though there are not many.
[font=Monotype Corsiva][size=4]Brulsey[/font]
Population: ~75,000
Council size: 9 people
Most commonly found jobs: Fishermen
Social standing: Lower middle-class
Geography: Located on the southern tip of Vanguard along the
river, before the ports.
Lifestyle: This region is noted by other merchants as constantly
smelling of fish. The people here are usually found working by
the river, pulling fish in. Some fishermen focus on fish while
others also bring shellfish. Most of the time, they sell their
wares to merchants and cooks though some have made a living out
of carving necklaces from various shells they find along the
river.
[font=Monotype Corsiva][size=4]Cloni[/font]
Population: ~110,000
Council size: 15 people
Most commonly found jobs: Maids, housekeepers, sanitation
workers
Social standing: working-class
Geography: Located on the northern side of Vanguard, along the
border of the kingdom.
Lifestyle: The closest thing to slums in Vanguard, Cloni has
houses stacked on top of one another to conserve space with
several people all living in the same building. It is the fifth
largest region with the second largest population and as a
result, many people crammed into a small amount of space. Most
people leave during the day to go to Flendburg, Giore, or Prosa
to keep homes for the wealthy. Some work by the ports, sweeping
up old discarded trash. Most people in the working-class live
here.
[font=Monotype Corsiva][size=4]Flendburg[/font]
[B]Population: [/B]~115,000
[B]Council size: [/B]23
[B]Most commonly found jobs: [/B]Merchants, scribes, teachers
[B]Social standing: [/B]Middle-class
[B]Geography: [/B]City-like and urban, in the midst of the
kingdom. It is about a twenty minute walk from the heart of
Flendburg to the ports.
[B]Lifestyle:[/B] Flendburg is home to the best schools and some
of the grandest buildings in Vanguard. Mostly an intellectual
hub, the population of Flendburg is mostly merchants that sell
to those that come through the city clothes, foodstuffs, and
books. Flendburg is also where a majority of the religious
leaders live and work, though there are not too many of them.
Most of the time, scribes double as teachers in some of the
schools in order to spread the knowledge they have garnered to
more of the public. Most of the buildings are rather compact and
living spaces are relatively small, though most families are
only three person and occasionally four person families.
[font=Monotype Corsiva][size=4]Giore[/font]
[B]Population: [/B]~90,000
[B]Council size: [/B]16
[B]Most commonly found jobs: [/B]Knights, soldiers
[B]Social standing: [/B]Middle-class
[B]Geography: [/B]Urban, towards the southern side of the
kingdom
[B]Lifestyle:[/B] Giore is the military hub of Vangaurd, located
near Prosa and in the shadow of the great castle. Giore is the
second largest region of all, mostly because a majority of the
barracks and training grounds are located within the region.
Most knights and soldiers live in Giore and leave the region
every day to police the other regions, staying in the smaller
barracks there before trekking back. Giore does have some spots
to allow the families of the knights and soldiers stay with
them, though most knights and soldiers that have families will
simply live with their families elsewhere. Giore are where the
single or coupled knights and soldiers live.
[font=Monotype Corsiva][size=4]Icray[/font]
[B]Population: [/B]~95,000
[B]Council size: [/B]18
[B]Most commonly found jobs: [/B]Merchant, knights, scribes
[B]Social standing: [/B]Middle-class with some upper-middle
class
[B]Geography: [/B]Right along the river, mostly ports
[B]Lifestyle:[/B] Icray is the lifeline of Vanguard. It is the
port region of the kingdom, running along the river that gives
them life. Most people here are merchants, buying wares from the
ships that come into the ports and selling them to the general
public of Vanguard. Icray employs a few bridges to cross the
river and head over to Jaea, where most of the farmers live as
well as the largest grouping of knights outside of Giore. Most
knights in Giore serve as port-inspectors, checking to make sure
all those that come from Icray have the proper certifications
and quelling any nasty arguments that the merchants get into.
Scribes are required to record the amount of wares and the
selling that goes on in Icray and are commonly seen walking
along the ports, scribbling down something.
[font=Monotype Corsiva][size=4]Jaea[/font]
[B]Population: [/B]~90,000
[B]Council size: [/B]18
[B]Most commonly found jobs: [/B]Farmers, seamstresses, tailors
[B]Social standing: [/B]Working class, lower middle-class
[B]Geography: [/B]One of only three regions across the river,
mostly fields of crops.
[B]Lifestyle:[/B] Jaea is a relatively isolated part of
Vanguard, located across the river from the rest of the kingdom.
It is mostly fields and is the largest part of Vanguard, mostly
because of the sheer amount of food it takes in order to sustain
the people of Vanguard. Most people are planters, though some
are seamstresses that use the wool from sheep that are raised to
create cloth. Cotton, milkweed, and hemp are the three most
commonly grown fibers in Vanguard and the majority of
seamstresses and tailors grow their own crops for their own
clothes.
[font=Monotype Corsiva][size=4]Oding[/font]
[B]Population: [/B]~85,000
[B]Council size: [/B]12
[B]Most commonly found jobs: [/B]Miners, blacksmiths,
metalworkers
[B]Social standing: [/B]Working-class
[B]Geography: [/B]One of the three regions across the river,
Oding is located on the northern side of Vanguard, near the
mountains. There is more dirt than grass.
[B]Lifestyle:[/B] Oding is a mining region. Most of the people
work in the mine fields, covered in dirt. Some work as
craftsmen, mostly as blacksmiths and metalworkers that make
armor and swords for the army as well as creating delicate
pieces of jewelry if the miners come up with precious minerals
and stones during their time in the mines. Most of the miners
dig up coal to use.
Oding itself is a good distance away from the mines where their
population works at. As a result, the region itself isn't as
dirty as one would expect, though the people who live there have
to get up very earlier to make their way to the mines and their
various shops.
[font=Monotype Corsiva][size=4]Prosa[/font]
[B]Population: [/B]~30,000
[B]Council size: [/B]10
[B]Most commonly found jobs: [/B]Political, merchants,
specialized workers
[B]Social standing: [/B]Upper-middle class, aristocrats
[B]Geography: [/B]Urban, Prosa sits in the middle of Vanguard on
relatively flat terrain covered in stone.
[B]Lifestyle: [/B]The very heart of Vanguard, Prosa is where the
royal family lives and where Parliament gathers. Every year, the
councils make the trek to Prosa to speak with Parliament. The
region is rich in architecture and most of the people who live
in Prosa are wealthy. The greatest houses and the regal castle
of the ruling family are located in Prosa and tower over the
rest of the kingdom.
[font=Monotype Corsiva][size=4]Qinves[/font]
[B]Population: [/B]~75,000
[B]Council size: [/B]11
[B]Most commonly found jobs: [/B]Craftsmen, healers, soldiers
[B]Social standing: [/B]Middle-class
[B]Geography: [/B]The third region across the river, Qinves is
the one region that seems to relate to the more urban feel of
the main part of Vanguard. It is relatively flatland with
forests on the outer edge.
[B]Lifestyle:[/B] The people that live in Qinves are craftsmen
and specialized workers, doing anything from healing to making
jewelry. Because they are right by the mines and the farmland,
they are able to seize a lot of the freshest crops and the
rawest minerals to make their elaborate and fanciful crafts.
[font=Monotype Corsiva][size=4]Tipha[/font]
[B]Population: [/B]~85,000
[B]Council size: [/B]13
[B]Most commonly found jobs: [/B]Metalworkers, specialized
workers
[B]Social standing: [/B]Middle class
[B]Geography: [/B]Surrounding Prosa, so urban with towering
buildings
[B]Lifestyle:[/B] A relatively quiet part of the kingdom, Tipha
is where most families live. There are small, thin buildings
lining the street that allow many families to live close by one
another and some buildings have larger rooms and floors so
several families can live in one building together to save
space. Most people go to Ulimen to work in the schools or head
over to Zirco to work in the various shops available there.
[font=Monotype Corsiva][size=4]Ulimen[/font]
[B]Population: [/B]~50,000
[B]Council size: [/B]12
[B]Most commonly found jobs: [/B]Teachers, scribes
[B]Social standing:[/B] Upper middle-class
[B]Geography: [/B]To the west of Tipha, so fairly urban
[B]Lifestyle:[/B] Most people that actually live in Ulimen live
near the great libraries and schools that have been built there.
Uliment is the intellectual beacon of Vanguard, drawing in eager
scholars so that they may browse the extensive library that
Ulimen has. Most of the people that live there do not have
families and are fairly young, though that does not mean that
all are. There are plenty of elderly scholars and teachers that
oversee some of the libraries with rarer scrolls and books and
instruct at some of the more elite schools.
[font=Monotype Corsiva][size=4]Zirco[/font]
[B]Population: [/B]~65,000
[B]Council size: [/B]12
[B]Most commonly found jobs: [/B]Craftsmen, specialized workers,
merchants
[B]Social standing: [/B]Middle-class
[B]Geography: [/B]To the east of Tipha, also urban
[B]Lifestyle:[/B] Zirco is full of businesses, whether it be
restaurants, clothing stores, trade posts, bookstores, or the
like, Zirco is where a lot of trade and monetary exchange
happens. Most people that work here work in the various
businesses as craftsmen, making the meals or sewing the clothes,
while some work as managers. Some are blacksmiths and other
metalworkers in their own shops and some are healers that give
out their own pieces of wisdom and cures.
#Post#: 1255--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 7:58 pm
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[center][font=Monotype Corsiva]Reserved[/font]
#Post#: 1256--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 7:58 pm
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[center][font=Monotype Corsiva]Reserved[/font]
#Post#: 1257--------------------------------------------------
Re: Vanguard
By: FloatingInSpace Date: December 9, 2015, 7:58 pm
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[center][font=Monotype Corsiva]Reserved[/font]
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