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       #Post#: 526--------------------------------------------------
       Vanguard
       By: FloatingInSpace Date: December 9, 2015, 4:39 pm
       ---------------------------------------------------------
       [center][font=Times New Roman][size=5]By the people/ for the
       people/ with the gods above/ and the ones among us/
       May Vanguard stand[/center]
       At the base of the mountains, just where the river forms and
       flows, a kingdom sits. It has never sworn an oath to another and
       stands as its own nation and country, teeming with life and
       customs that it has clung to since the old days, customs that
       make it too proud to marry away their precious children to those
       that they believe cannot offer them as much.
       The kingdom depends on trade, flourishing as it allows ships
       from kingdoms and nations pass through towards the lands beyond
       the mountain. The kingdom knows the land it settles on is
       fertile, knows that by being at the beginning of a river, they
       have the freshest water, the most prized land. It knows how to
       reach the nations beyond the mountain and it serves as the
       gatekeeper between all others, controlling the flow.
       However, pride alone cannot keep a city alive.
       The other nations are getting angry, furious at the way the
       kingdom refuses to bend a knee to anyone. There are rumors
       flying about that they will storm the kingdom with their own
       military.
       The kingdom is over a million strong and their army is fierce by
       blade and bow. Their blacksmiths work with the finest metal and
       their farmers plow the greatest fields. But even so, they cannot
       stand forever, alone.
       The kingdom has open its gates once before, sending out one of
       its heirs to secure a marriage in one of the nations nearby. As
       a result, their second daughter ascended the throne and has
       ruled over the land peacefully for her tenure and even securing
       alliances with neighboring kingdoms with her own children. But
       peace is fleeting and in a land where few will pity the weak,
       Vanguard must brace itself for the hardships to come.
       [center][font=Monotype Corsiva][size=4]Miscellaneous
       facts[/font][/center]
       [list]
       [*]It is believed that children born after another has died are
       cursed to live a half life full of misery.
       [*]Most sexualities and gender orientations are normalized,
       including bisexuality, pansexuality, asexuality and their
       romantic counterparts as well as agender and gender fluid
       people.
       [*]All genders are on a relatively equal footing.
       [*]Around a tenth of all people are in the military or part of
       the knights, compared to around a fiftieth being healers of some
       kind.
       [*]Vanguard is relatively self-sustaining, having plenty of
       fields that they toil on as well as several mines closer to the
       mountains that they use to extract minerals.
       [*]The kingdom doesn't have a particular standard on sin or what
       a normal relationship is. So long as all parties are consenting
       and of legal age, no one really cares so long as you keep it
       between you and your partner(s).
       [/list]
       #Post#: 723--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 5:16 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Royal Family
       [size=4]King Raleigh Primordial[/font]
       Age: 51
       Gender: Male
       Height: 6'
       Eye color: Brown
       Hair color: Black
       General appearance: A rather imposing figure, Raleigh is
       extremely well-built as a result from all his time training in
       the barracks with other army members. His skin is a rather dark
       color and he is well-muscled and towers over most in the
       kingdom, though he appears to always have a slight smile when he
       is out walking among the commoners. He has a scar running down
       his right cheek from a battle.
       Duties: As the one that married into the royal family, Raleigh
       took his wife's family name. Originally a lesser noble from the
       country side, his powers are limited by his wife. He can command
       the army, create laws, and agree with them but his wife has the
       final say on declaring war, commanding the army, and has the
       ability to reject laws she sees unfit. Most treaties and trade
       agreements are negotiated through her, though he is welcome to
       add his own opinion.
       Personality: Raleigh is a calm individual, possibly because he
       has had to raise six rambunctious children. His military
       training has made him good at disciplining those that break the
       rules, though he does his best to be fair and just. He is a
       gentle man and would much rather spend his life with his wife
       and children than spend it fighting a war.
       Martial status: Married to Queen Naomi
       Issue: Wonder, Nartai, Barrin, Nataxie, Casimir, Galene
       [font=Monotype Corsiva][size=4]Queen Naomi Primordial[/font]
       Age: 49
       Gender: Female
       Height: 5' 6''
       Eye color: Brown
       Hair color: Brown
       General appearance: Lean and graceful, Naomi has long, elegant
       arms and long, lithe legs and skin as dark as her husband's.
       However, Vanguard's habit of training fighters has made her
       quite good with a sword and her long limbs and while she may not
       be as well muscled as her husband, she can hold her own in a
       fight. She is the more tight-lipped and formal of the ruling
       pair and neither frowns nor smiles in public.
       Duties: As queen, she is the one that acts as the final word
       when it comes to any and all agreements. She can reject
       treaties, trade agreements, and can enforce laws through the use
       of the army as well as declare war against another. She is truly
       the ruling monarch, though her powers are limited by the
       Parliament and she is unable to make economic decisions that
       pertain to the kingdom without approval from the Parliament.
       While she can negotiate agreements, she cannot put them into
       effect until Parliament gives her permission to.
       Personality: To many of the citizens, Naomi is a very formal and
       detached ruler. She does not openly show her emotions to the
       public, unlike her children and husband and while she always
       seems to be listening, whether or not this is a ruse is unknown
       to most that have not been in her company personally.
       Among those she cares for and in the privacy of the castle,
       Naomi is quite affectionate towards those she loves and
       cherishes. She wants her children to be as happy as she was in
       her own marriage and family life and would do anything to ensure
       that they are happy. However, she also struggles with the
       responsibility of keeping her kingdom safe and as a result, can
       be ruthless in her decisions making, even when it pertains to
       her own family. She does not allow her emotions to overtake her
       and will often only break down in the presence of her husband in
       their own room.
       Martial status: Married to King Raleigh
       Issue: Wonder, Nartai, Barrin, Nataxie, Casimir, Galene
       [font=Monotype Corsiva][size=4]Princess Wonder Primordial[/font]
       Age: 31
       Gender: Female
       Height: 5' 8''
       Eye color: Brown
       Hair color: Black
       General appearance: Built like her father, Wonder is a
       well-muscled woman and is built like a brick wall. Her skin is
       as dark as her parents and her hair can be seen spun tightly on
       the top of her head with a sword in hand or a quill. She is
       slightly larger in girth than her parents.
       Duties: As the first in line to Vanguard, Wonder is often
       expected to shadow her mother and watch what she does. Wonder is
       often spotted aiding her mother in making negotiations or
       running the ports down by the river. Occasionally, a low-level
       problem will be given to her to solve and she will be expected
       to figure out a solution to it. When she is not shadowing her
       mother, she is expected to speak with the citizens of the
       kingdom.
       Personality: Wonder excels at quelling unrest, seemingly
       receiving her father's calming aura and her mother's strict
       sense of formality. She speaks with a powerful voice and emits
       enough emotion to make her seem sympathetic.
       She is not much different within the walls of the castle. Wonder
       is not a terribly emotional person and hardly ever has a moment
       of overflowing emotion. Instead, she has moments when she might
       seem slightly angrier and raise her voice, or giddy by laughing
       a bit louder than usual, but never quite showing off.
       Martial status: Married to Count July
       Issue: Marceline, age 11
       [font=Monotype Corsiva][size=4]Prince Nartai Primordial[/font]
       Age: 29
       Gender: Male
       Height: 5' 10''
       Eye color: Brown
       Hair color: Black
       General appearance: Nartai has always been more comfortable with
       a book than a sword as a result, is lean and not a particularly
       good fighter. While he does have some muscle mass, it is not a
       lot. He has the same dark skin as the rest of his family and
       inherited his mother's long limbs and lithe form.
       Duties: As second in line, he is given much the same duties as
       Wonder and is expected to observe his mother and do his best to
       resolve low-level problems. Do to the fact that he is not as
       well-versed in the military and army as his older sister and
       parents, he spends most of his time in the Parliament, aiding in
       figuring out new laws and how to enforce old ones.
       Personality: A quiet individual, Nartai prefers the silence. He
       is soft in everything he does, from speaking to moving. Nartai
       is a rather studious individual and dives headfirst into
       whatever it is he wants to achieve, so long as it is not
       athletic as he is rather poor at most tasks that require a lot
       of strength. He analyzes most situations before acting and often
       takes a long time to make a decision as he weighs the possible
       consequences of it.
       Martial status: Married to Baroness Auria
       Issue: Irene and Ivan, twins, age 7
       [font=Monotype Corsiva][size=4]Prince Barrin Primordial[/font]
       Age: 26
       Gender: Male
       Height: 6'
       Eye color: Brown
       Hair color: Brown
       General appearance: The image of a typical Vanguardian solider,
       Barrin is well-built and well-muscled, appearing like a brick
       wall. His dark skin is already littered in scars from practices
       and battles that he has been a part of. He is often seen walking
       around the kingdom standing tall and proud of his heritage and
       his role in keeping Vanguard safe.
       Duties: As the third son of the royal family, he is generally
       not considered in the line of succession, especially since both
       his elder siblings seem more than capable of heading the
       kingdom. He instead runs a legion of soldiers and keeps a
       portion of the royal army in check and now lives in Giore.
       Personality: Barrin is truly sweet on the inside. He enjoys
       making people smile and laugh and wants a calm and happy life,
       full of people he cares for.
       On the outside, however, he is a tough and strong individual,
       commanding the royal army with an iron fist and a sharp tongue.
       He is brutal in battle and quick to command. While he may not be
       as clever as his elder brother Nartai in matters of state, there
       is no one quicker than Barrin when it comes to war strategies.
       He is hailed as a hero for his many exploits out in the battle
       field. Personally, and privy to only his beloved wife and
       youngest sister, he hates battle and would rather just tend the
       gardens alongside Casimir.
       Martial status: Married to Princess June Ebony Brant, of the
       kingdom Etaleth
       Issue: Kevan, age 4, Jacob, age 2, unborn child
       [font=Monotype Corsiva][size=4]Princess Nataxie
       Primordial[/font]
       Age: 24
       Gender: Female
       Height: 5' 7''
       Eye color: Brown
       Hair color: Black
       General appearance: Rather shapely in figure, Nataxie is rather
       large in bust and buttocks. Her dark skin is framed by curled
       hair and voluminous lips and many women and men alike find
       themselves attracted to her. She is, however, also somewhat
       muscled and is able to keep her own in a fight due to her
       training.
       Duties: As the fourth child, Nataxie has usually been tasked
       with greeting important visitors. Since she has come of age,
       however, she has traveled instead to the region of Icray, right
       by the ports in order to live and learn the customs of the
       nearby kingdoms. She practices diplomacy through the merchants
       that arrive and has spent her time gathering information on
       those that seemed poised to attack. She shares this information
       with her brother, Barrin, and sister, Wonder.
       Personality: On the surface, Nataxie is a rather bubbly and
       carefree individual. She appears to enjoy watching life roll by
       without partaking in it too much. In truth, Nataxie is as sly
       and clever as her older brothers. While she cannot swing a sword
       as quickly as Barrin nor understand all the intricacies of
       politics like Nartai, Nataxie has her own brand of knowledge in
       the form of people. She understands to a higher degree the
       motives of others and the laws that govern the common folk,
       whether it be written law or the law of humankind. As a result,
       she is a rather kind person, intent on making everyone happy in
       order to prevent more conflict and enjoy life to the fullest.
       Martial status: Married to Prince Rhyan Illkins, of the kingdom
       Nubeak
       Issue: Penrose, age 4, Jaden, 8 months
       [font=Monotype Corsiva][size=4]Prince Casimir Primordial[/font]
       Age: 19
       Gender: Male
       Height: 5' 6''
       Eye color: Brown
       Hair color: Black
       General appearance: His skin is somewhat lighter than the rest
       of his family's and he is abnormally thin due to the fact that
       he is almost constantly ill. His hair is rather dull looking and
       he appears to move slower than most people due to the constant
       sicknesses he has.
       Duties: None, unofficially tending the palace gardens
       Personality: From a young age, Casimir has been usually kept in
       the castle due to the fact that he is usually ill. As a result,
       he has focused his energies on reading as many books as
       possible. He is quite knowledgeable on many things, such as the
       history of Vanguard and its surrounding nations as well as how
       to craft a sword and grow a farm. As he has grown older, his
       immune system has gotten better and he is occasionally allowed
       outside, though always on a time limit. He has also, as his
       elder siblings have moved away, been given the brunt of their
       father's attention. As a result, Casimir is somewhat resentful
       of Raleigh and his ever watchful eye.
       Martial status: Single, not engaged.
       Issue: None
       [font=Monotype Corsiva][size=4]Princess Galene Primordial[/font]
       Age: 17
       Gender: Female
       Height: 5' 11''
       Eye color: Blue
       Hair color: Brown
       General appearance: Galene's startling blue eyes are an anomaly
       in her family, appearing every so often in the generations and
       disappearing just as quickly. Her bright eyes seem to make her
       dark skin even darker and her brown curls a bit lighter. Her
       appearance is rather androgynous at the time and her body is
       rather rectangular in shape.
       Duties: Keep calm and be as polite as possible to everyone and
       anyone who approaches her.
       Personality: Growing up in a large household as the youngest of
       six children, Galene learned early on to raise her voice to be
       heard by anyone and everyone. When she found herself with a lack
       of attention within the castle, she left it to explore the world
       outside. As a result, Galene is more inclined and familiar with
       the common people than most of her family and most of her
       friends and relations are with them. Her relations with her
       family are a bit strained by this, as she finds the freedom of
       the world outside of stifling politics much more encouraging
       than the world of polite smiles and curtsies.
       Galene has a strong sense of what is right and what is wrong,
       encouraged by Nataxie, the sister that she is closer with. As a
       result, she has always been one to step into a conversation and
       set the record straight if she believes something wrong is being
       said. Her argumentative attitude is bellied by a deeper desire
       to see and do good in the world. Galene wants to see positive
       change that would help the friends that she's always been told
       not to have. Galene believes in fighting for the right thing and
       for her, fighting for the right to be respected and appreciated
       is a cause she will gladly devote her time to.
       Martial status: Single, not engaged.
       Issue: None
       #Post#: 734--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 5:18 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]In-Laws and Issues of the Royal
       Family
       [center][font=Monotype Corsiva][size=4]Count July Hills[/font]
       [B]Age: [/B]34
       [B]Gender: [/B]Agender, they pronouns
       [B]Height: [/B]5' 8''
       [B]Eye color: [/B]Blue
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]A pale individual, July was in charge
       of the lands by the river and as a result, did not do a lot of
       manual labor. As a result, they are not as well-built as most of
       the family and are in fact quite lean. Their hair is kept rather
       long and bound up in a ponytail.
       [B]Duties: [/B]Currently, shadowing the king in order to learn
       their future roles once Wonder becomes the current queen. This
       consists mostly of walking around Vanguard and looking after
       Marceline.
       [B]Personality: [/B]A rather gentle person, July doesn't like to
       speak up much. They are rather quiet in the way they hold
       themselves, trying not to intrude upon anyone else's personal
       space or time. They do not speak unless they are asked to and
       more often than not, don't participate in conversation. Even so,
       they are an observant watcher and can notice many things that
       most glance over.
       [B]Martial statue:[/B] Married to Princess Wonder
       [B]Issue:[/B] Marceline, age 11
       [center][font=Monotype Corsiva][size=4]Baroness Auria Primordial
       nee Olyin[/font]
       [B]Age: [/B]27
       [B]Gender: [/B]Female
       [B]Height: [/B]5' 5''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Auria has lightly tanned skin from
       her time out in the fields. She was originally from an area
       outside of the main city. While she is rather small in stature,
       she is quite strong, as she spent most of her time aiding the
       other farmers in threshing wheat and planting seeds for the next
       year. Auria is muscled but is not very broad like Wonder.
       [B]Duties: [/B]Currently, shadowing the king in order to learn
       their future roles once Wonder successes the current queen. This
       consists of mostly walking around Vanguard.
       [B]Personality: [/B]A out-spoken woman, Auria isn't afraid to
       tell people what she really thinks. She keeps threats thinly
       veiled and distaste or disapproval hidden under a few words in
       order to remain polite but still get her point across. A rather
       blunt woman, Auria isn't afraid to tell people what she really
       thinks of the situation and gives her honest opinion on
       everything and anything.
       [B]Martial statue:[/B] Married to Prince Nartai
       [B]Issue:[/B] Irene and Ivan, twins, age 7
       [center][font=Monotype Corsiva][size=4]Baroness Princess June
       Ebony Brant[/font]
       [B]Age: [/B]25
       [B]Gender: [/B]Female
       [B]Height: [/B]5' 2''
       [B]Eye color: [/B]Blue
       [B]Hair color: [/B]Blonde
       [B]General appearance: [/B]June has thick blonde hair that
       appears in layers, giving it an almost feathery look as it tends
       to flair out at the different layers. She has fair skin that
       does not appear to tan so much as freckle over and has large
       blue eyes framed by long lashes.
       [B]Duties: [/B]Given that Barrin lives in Giore, away from the
       main castle, June tends to her own small home most days and the
       children. She also enjoys walking with the common folk, often
       taking strolls with the other partners of soldiers.
       Personality: Stubborn as a mule, hot-headed as ever, and as loud
       and boisterous as a child, June hardly ever backs down from a
       confrontation or a fight. Keeping her head held high no matter
       what, June has kept tight hold of her home kingdom's traditions.
       Despite her stubbornness and her tendency to argue, she has an
       open mind and a loving heart and despite their rocky start,
       dearly loves her husband.
       Martial status: Married to Prince Barrin
       Issue: Kevan, age 4, Jacob, age 2, unborn child
       [center][font=Monotype Corsiva][size=4]Baroness Prince Rhyan
       Illkins[/font]
       [B]Age: [/B]24
       [B]Gender: [/B]Male
       [B]Height: [/B]5' 9''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]A rather thin man, Rhyan has dark
       skin and a rounded face. He has hair that is usually shaved very
       close to his head and is a bit fuzzy. He tends to not smile a
       lot and has sharp frown lines already forming around his mouth.
       He is thinner than his wife and not as muscled as most of
       Vanguard, making him stand out as somewhat of an outlier. His
       eyes are very dark and sharp.
       Duties: Look after the home in
       Personality: Rumors abound that Rhyan is not happy in his
       marriage to Nataxie and that it is largely unhappy. He is often
       seen as silent and foreboding, looming over others despite his
       small stature. His glare frightens most and he tends to flicker
       from one person to another, a habit retained from years of
       watching for spies and traitors.
       In truth, Rhyan is just a silent man who does not give away
       affection easily. Raised in a kingdom of betrayals and
       backstabbings, Rhyan is a little more than relived to have
       escaped it all and married Nataxie in a kingdom that prizes
       internal stability above all. He struggles to display affection,
       as he has tended to hide it all his life in order to prevent
       himself from being deemed weak, but loves Nataxie all the same.
       Martial status: Married to Princess Nataxie
       Issue: Penrose, age 4, Jaden, 8 months
       [hr]
       [center][font=Monotype Corsiva][size=4]Princess Marceline
       Primordial[/font]
       [B]Age: [/B]11
       [B]Gender: [/B]Female
       [B]Height: [/B]5' 2''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Still a young girl, she has caramel
       colored skin and is usually seen with a happy smile on her face.
       Her head is full of bouncing brown curls and she has thick limbs
       like her mother and is built rather stockily as well. She has a
       thin scar on her left forearm from her adventures around the
       castle and nearly tumbling down the steps.
       [B]Duties: [/B]None
       [B]Personality: [/B]A happy child, Marceline enjoys attention
       more than anything. She is often seen running around the castle,
       peering between banisters and legs at guests. She usually has a
       smile on her face and seems to enjoy life. Even though her
       lessons have started to pick up and she has less and less time
       to have fun and be a child, she truly does enjoy the life she is
       living.
       [center][font=Monotype Corsiva][size=4]Princess Irene
       Primordial[/font]
       [B]Age: [/B] 7
       [B]Gender: [/B]Female
       [B]Height: [/B] 4' 11''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Irene has thick brown hair and tanned
       skin and is somewhat lean and thin. She resembles her
       grandmother in that she has thin and graceful limbs and a small
       waist. She was born slightly earlier and is therefore a little
       smaller than most children her age.
       [B]Duties: [/B]None
       [B]Personality: [/B]Quiet, Irene doesn't speak much. An
       introverted soul, Irene prefers the silent company of her father
       when he is reading in his study or tending the gardens quietly
       with her uncle to her noisy cousins and brother. She appears to
       enjoy writing and can often be found scribbling something on
       parchment in one of the rooms.
       [center][font=Monotype Corsiva][size=4]Prince Ivan
       Primordial[/font]
       [B]Age: [/B]7
       [B]Gender: [/B]Male
       [B]Height: [/B]5'
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Ivan has coarse brown hair and skin
       darker than his sister's. While he began life smaller than her,
       he is now taller than her and has been eager to train as a
       squire. As a result, he has been wrestling whoever will indulge
       him and has some more weight to him than his sister.
       [B]Duties: [/B]None
       [B]Personality: [/B]The vocal twin, Ivan can be heard a mile
       away shouting at the top of his lungs. He doesn't appear to hear
       his own loud voice most of the time and just thinks that he is
       as loud as everyone else. He, like Marceline, appears to be a
       happy child and is often found chasing his cousin around the
       castle, laughing all the way. Ivan tends to get himself in
       trouble as well, usually finding himself caught in some kind of
       mix-up with local children.
       [center][font=Monotype Corsiva][size=4]Prince Kevan
       Primordial[/font]
       [B]Age: [/B]4
       [B]Gender: [/B]Male
       [B]Height: [/B]4' 9''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Kevan looks somewhat more like his
       mother than father. While his hair is brown, it grows like his
       mother's in layers. His skin is paler than his father but tanned
       already, unlike his mother. Kevan is rather thin.
       Duties: None
       Personality:
       [center][font=Monotype Corsiva][size=4]Princess Penrose
       Primordial[/font]
       [B]Age: [/B]4
       [B]Gender: [/B]Female
       [B]Height: [/B]4' 9''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Penrose has long curly brown hair
       that goes to her shoulder-bones. She is about average girth and
       doesn't appear to lean either way in terms of weight, being
       average.
       Duties: None
       Personality:
       [center][font=Monotype Corsiva][size=4]Prince Jacob
       Primordial[/font]
       [B]Age: [/B]2
       [B]Gender: [/B]Male
       [B]Height: [/B]35''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Jacob has skin slightly darker than
       his elder brother and resembles his father more than his mother.
       He has coarse brown hair and chubby limbs like most children his
       age.
       Duties: None
       Personality:
       [center][font=Monotype Corsiva][size=4]Prince Jaden
       Primordial[/font]
       [B]Age: [/B]8 months
       [B]Gender: [/B]Male
       [B]Height: [/B]27''
       [B]Eye color: [/B]Brown
       [B]Hair color: [/B]Brown
       [B]General appearance: [/B]Jaden has dark skin like his father
       and has short coarse brown hair.
       Duties: None
       Personality:
       #Post#: 745--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 5:21 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Government
       [center][font=Monotype Corsiva][size=4]Royal Family[/font]
       The royal family is the figurehead of the nation. Their main
       duties lie in commanding the army as well as handling the
       treasury. They oversee all the laws that are passed by
       Parliament and the councils and though they have the power to
       veto any laws or treaties, they do not have the power to pass
       them without approval from Parliament.
       While they are able to negotiate treaties, they do not go into
       affect until Parliament approves of them.
       The only thing they have total control over is the royal army
       and declaring war. All other responsibilities fall to the
       Parliament to approve and the councils to handle.
       [center][font=Monotype Corsiva][size=4]Parliament[/font]
       The more powerful legislating body, Parliament consists of 100
       people, each from one region of the very large kingdom. All laws
       that Parliament proposes must go through the royal family and
       must be approved by a majority of Parliament. They are able to
       levy taxes and are the ones to approve any and all agreements
       the royal family makes.
       They are in control of the knights that are not part of the
       official army but instead act as a sort of police force,
       enforcing laws that have been set forth by Parliament.
       Their laws can be subject to scrutiny by the councils and the
       royal family if Parliament is believed to be passing unjust and
       unfair laws or to be doing things to further someone's private
       agenda.
       [center][font=Monotype Corsiva][size=4]Councils[/font]
       The kingdom is split up into several regions due to its
       vastness. As a result, every region has a council. These
       councils vary from only nine people to nearly fifty, the largest
       being forty-seven people, in the Boentia council in the heart of
       the kingdom.
       There are thirteen councils in total and the councils many pass
       minor laws pertaining to safety and are responsible for
       addressing any problems when it comes to taxes. They are able to
       levy taxes based on income and trade, but nothing else.
       They are also responsible for most of the public sectors in
       their regions, such as road conditions, public buildings like
       libraries, and the upkeep of school. The councils meet once
       every year to discuss with Parliament and the royal family any
       concerns that the people have.
       #Post#: 788--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 5:36 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Religion[/font]
       Religion is not seen as a major part of most people's lives in
       Vanguard. Due to the nature of being a trading city, many
       religions can be found due to passing ships and merchants
       bringing their belief into the city. There are quite a few
       churches, mosques, and cathedrals as well as any other type of
       religious building about Vanguard. The most popular religion is
       Credisper, a polytheistic religion.
       The religion does not demand much, though if one is to invoke
       one of the gods, they will have to present an offering
       pertaining to the god and go to one of the temples reserved for
       them. The religion also puts an emphasis on providing for ones
       own and to fight for what one holds dear.
       The gods are anthropomorphic.
       [center][font=Monotype Corsiva][size=4]Vither, god of the
       Earth[/font]
       Gender: Male
       Represents: The Earth's spirit, laziness, ruthlessness
       Offerings to invoke: Crops that are buried within the Earth such
       as potatoes, precious metals, string and rope
       Vither is, among the people, not a popular god. He is the
       embodiment of the land beneath their feet and is the one that
       keeps the world intact. Even so, many believe him to be lazy, as
       the other gods do their part to keep the beings on the Earth
       alive. Vither is believed to simply laze around the Earth and is
       believed to get up on some days when the Earth is already
       cracking apart to put it back together temporarily, though he
       can be sloppy, resulting in the Earth falling apart again. Even
       so, when Vither wants something, he can be vicious and ruthless
       in getting it. For example, he demanded the moon goddess to
       guard him from her brother in the sky and when she refused,
       wanting to be with the sun, he chipped away at her form with his
       magic. As a result, she was forced to comply, though every month
       she wishes to be with her beloved and sacrifices parts of
       herself to go be with them. Vither always returns these parts as
       he deems her useless when not at full power.
       One day, when the god of water refused to expand across the
       Earth due to the fact that he believed that the people living on
       the earth would be killed by a sudden flood, Vither violently
       ripped the world apart, forcing the god of water to obey. Vither
       eventually stitched the world back together when the goddess of
       the sky forced him to.
       Few go to Vither for anything and most only see him to ask for
       an enemy to be struck down by a lack of motivation.
       People who are lazy are often believed to be cursed by Vither
       and are to be avoided at all costs.
       [center][font=Monotype Corsiva][size=4]Riagi, the sun god[/font]
       Gender: Agender, they/them
       Represents: The sun, bravery, faithfulness
       Offerings to invoke: Plants that are green, amber, golden metals
       and crystals, rings of marriage, blood
       Riagi is one of the more popular gods to call upon, as it is
       believed that they are the first guardian of Vither and all that
       he keeps together. Riagi is believed to watch other the Earth
       and all that happens over it and is believed to have given the
       first humans life and granted Vanguard its optimal land. Riagi
       remains Vither's guardian even after all this time and Vither's
       many questionable actions, like ripping the earth apart in fury
       or taking the moon goddess for himself and torturing her to keep
       her with him.
       Riagi disappears into the night in order to fight off any
       spirits that are coming for the earth and for Vither, the worse
       of which comes in the winter. Those monsters are believed to
       come from the god of the dark out of revenge and a desire to
       make all the humans on earth his minions.
       Riagai is often called upon before a battle or war in order to
       bring luck and inspire bravery in the troops. They are
       illuminate the path to victory quite literally and shine bright
       on days of good fortune. On the longest and hottest days of the
       year, a celebration is held in honor of Riagai and on the day
       after winter is over, a celebration is held in order to
       congratulate Riagai on fighting off the spirits.
       [center][font=Monotype Corsiva][size=4]Sapita, the moon
       goddess[/font]
       Gender: Female
       Represents: The moon, romantic love, devotion, bravery, strength
       Offerings to invoke: Water from the moonlight, pearls, pale
       metals and crystals, birds
       Sapita is largely associated with romantic love, as she is often
       seen as Riagi's true beloved that can never be together with
       them. She is largely seen as the guardian of romantic love and
       during the winter months, when the sun god is off fighting
       demons from her brother, she will watch over married couples in
       the night to ensure that her brother will not destroy their
       marriage or happiness and protects the Earth god from her
       brother in the dark of night, when he is most powerful. In
       winter months, marriages take place at the break of dawn or dusk
       in order to avoid fully exposing themselves to Sapita's brother
       but keeping her nearby nonetheless. She is widely considered the
       strongest of all the gods, as she has to fight in the night,
       when her brother's power is at its height.
       Sapita is called upon before battles and war as well in order to
       lend strength to the troops and lead them to victory. She is
       believed to bless those who attack at night as they would fight
       under her watchful eye. She is called upon during wedding
       ceremonies to make the couple as happy as possible.
       [center][font=Monotype Corsiva][size=4]Enreus, god of War[/font]
       Gender: Male
       Represents: War, the dark, demons
       Offerings to invoke: Blood, weapons, skulls, candles
       Enreus is painted as the villain among gods, always hungry for
       more powers. He intends to conquer the day and make the night
       the only thing in the universe. He is thought to be the creator
       of demons and invokes war in order to cause more strife and make
       people weaker in order to conquer them all more easily.
       Even so, Enreus is called upon when the royal family declares
       war, to spare them of strife and instead send it to their
       enemies. Whether or not Enreus listens is not commonly known,
       though some priests claim to be able to tell what he is saying
       and where his blessing is gone. However, due to the fact that he
       is so closely associated with demons, most believe that those we
       can hear him are demons themselves, come to earth to speak his
       plan and usually avoid them. Killing demons of Enreus, however,
       is looked down upon as it is believed that a dead demon will
       summon many more in order to replace the deceased.
       Enreus fights the sun god and the moon goddess in order to get
       at the Earth and capture all the humans as his slaves. During
       the winter, when the nights are longer and colder, his strength
       is greater and the sun god will leave in order to fight him more
       often. The moon goddess fights him every night, when his power
       is strongest and will often take parts of herself and give them
       to the god of the Earth in order to be beside the sun god in
       order to fight off Enreus better.
       [center][font=Monotype Corsiva][size=4]Osla, goddess of the
       Sky[/font]
       Gender: Female
       Represents: The sky, victory, peace, magic
       Offerings to invoke: Precious metals, feathers from hawks,
       grains, wool
       Considered the most powerful deity of them all, Osia is one to
       be reckoned with. She believed to be the only one that has any
       control over the god of the Earth and was the one to make Vither
       stitch the world back together after ripping it apart. Her magic
       comes from the sky itself and the light in the sky. It is
       believed that if she appears after a battle that it means the
       war will be won in favor of Vanguard. However, if the sky is not
       clear, it is believed that Vanguard will have to struggle to win
       or may even loose.
       She only ever shows the full extent of her powers in a crisis
       and can be quite fierce when one arises. She is known to be able
       to twist other gods into doing her bidding by twisting the sky
       around them and using her magic to torture them. Osia is
       believed to be strong enough to wrestle with Enreus himself and
       as she is the sky in the light and he is the night, she often
       aids the sun god in fighting off Enreus when he intrudes upon
       her domain. Her powers manifest in rainbows, as they are the
       combined colors of light.
       Because of the fact that she is considered the most powerful of
       all the gods, she is called upon to lend her power to the royal
       family whenever a new child is born in order to instill within
       them a sense of duty and honor. Because she represents peace, it
       is hoped that if she blesses a child, they will lead Vanguard
       through a period of peace. Her blessing often comes in the form
       of a clear day after a child is born or a hawk passing overhead
       on one's birthday.
       [center][font=Monotype Corsiva][size=4]Riius, god of Dirt[/font]
       Gender: Agender, ze/zir
       Represents: Dirt, fertile soil, desert, minerals, rocks,
       familial love
       Offerings to invoke: Crops, especially those from the ground
       itself; minerals, especially those red in color; cows
       Riius is believed to be a quiet god. Ze is the ground itself and
       is always present, no matter what. Ze grants farmers that are
       respectful to zir fertile soil, and curses those that are rude
       or cruel to their family. Riius and the god of water work
       together to keep humans alive by providing the most important
       things to them; food, water, and minerals to build shelter with.
       Riius shares a very close relationship with the god of water and
       as a result, the two are very close. They are not usually
       depicted as lovers and are instead seen as either family or
       friends, bound together to work together and create a better
       place for humans. Riius is generally considered the one that
       puts more emphasis on family and is the guardian of happy ones.
       Whenever a couple celebrates the first birthday of a child, a
       cow is sacrificed and eaten in hopes that Riius will deem the
       family worthy of happiness and good fortune. Sacrificing a cow
       for happiness has fallen out of favor with most social groups,
       though farmers continue to do this in hopes that Riius will make
       their crops grow better each year.
       [center][font=Monotype Corsiva][size=4]Ulios, god of
       Water[/font]
       Gender: Male
       Represents: Oceans, rivers, streams, lakes, any body of water,
       love between friends, platonic love, protection
       Offerings to invoke: Fish, water (though only after being used
       in an oath), bones of sea animals, chickens
       Ulios is a fierce and relentless god, as demonstrated by his
       relentless pounding of the seas and oceans as well as the fact
       that he carved the river that runs through Vanguard. He is
       commonly depicted to be standing up to Vither for the god of
       dirt when Vither unfairly punishes zir by ripping the Earth
       apart. Ulios is believed to be the ultimate protector, as water
       is necessary for all things to live and therefore flourish. He
       is, therefore, the protector of life.
       Ulios has fought with the god of the Earth many times over the
       years. Ulios hates the fact that the other gods have to work so
       hard while Vither simply sews when he feels like it. As a
       result, whenever Vither asks of something, Ulios refuses to do
       it until Vither does something for them in turn. Vither often
       throws a fit but ultimately caves, especially if Osia gets
       involved. The only time Vither defied Ulios was when he demand
       Ulios expand across the landscape in order to make his sewing
       easier. Ulios was concerned for the safety and health of all the
       beings on land and in response, Vither tore the Earth apart.
       Ulios and Riius are depicted as very close though hardly ever as
       lovers. Ulios represents love between friends or platonic love
       and his ferocity is derived from his love for the other gods,
       save for Vither, and his desire to protect and nurture them.
       When two friends make an oath to one another, it is commonplace
       for them to call upon Ulios to solidify the oath. Water is
       usually poured over the hands of the two taking the oath in
       order to grant this blessing.
       [center][font=Monotype Corsiva][size=4]Torbuh, god of the
       Hunt[/font]
       Gender: Male
       Represents: Hunting, blood, death, animals
       Offering to invoke: Pelts, bones of hunted animals, an object
       that belongs to the deceased
       Torbuh is the god of death and the hunt as these two things are
       seen as closely tied together. Before a hunt, Torbuh is called
       upon by using a pelt from a hunt prior and asking him to bless
       the hunters with good fortune so that they may succeed that day.
       Torbuh, if he approves of the hunt, will send out animals to be
       hunted down. After the hunt, it is in good form to thank Torbuh
       for granting a good hunt by skinning an animal and leaving the
       bones behind so Torbuh may bring the animal back or lead it to
       the afterlife.
       Torbuh is the god that watches people as they die and leads them
       to the afterlife, though he does not live there. His siblings,
       the god of the cycle of life and death is instead in charge of
       the afterlife.
       Torbuh is prominent in the life of hunters but not many other
       people. As a result, hunters are very faithful to Torbuh and
       believe him to be their patron god.
       [center][font=Monotype Corsiva][size=4]Actune, god of the cycle
       of Life and Death[/font]
       Gender: Fluid, all pronouns used
       Represents: The underworld, the passage of time, the cycle of
       life and death
       Offerings to invoke: The body of the deceased
       Actune is not often called upon or mentioned, as they remain in
       the afterlife, kept quite busy by their role as the one to keep
       the cycle of life and death spinning. Whenever someone is
       brought down to the afterlife, Actune sends them through a trail
       in order to see what their personality truly is. If they are
       corrupt and twisted, they cast the being into the darkest pits
       of the afterlife to crawl out of, tormented by the errors of
       their ways. If the being repents or manages to crawl out, Actune
       will send them on their way to live in the fields of the
       afterlife. From there, some people who grow tired of the
       afterlife are granted the opportunity to leave and be reborn.
       However, they must go through another set of trails to show that
       they are worthy of walking on the earth once more. Those that
       are not worthy are sent to fight beside the sun god and the moon
       goddess for an eternity to become worthy. Afterwards, they are
       put through the trail again and if they are worthy, are sent to
       walk the earth again and if not, they are sent to fight again.
       Actune does not interact with the other gods much except for
       Torbuh. Torbuh and Actune are usually seen as siblings and the
       two are sometimes depicted as working together to keep the cycle
       of life and death going.
       Actune is sometimes seen as the patron god of embalmers as the
       body of the deceased is usually prepared and buried or burned by
       embalmers and they are therefore the closest to them.
       Actune is usually prayed to after a loved one has passed away in
       order to ensure that Actune will give them a just and fair
       trail.
       [center][font=Monotype Corsiva][size=4]Yla, goddess of
       Military[/font]
       Gender: Female
       Represents: The military, soldiers, knights, parents
       Offerings to invoke: Blood, bones of the enemy, the smoke from
       the flag of the enemy
       Yla is the guardian of Vanguard's military. There is a shrine to
       her in all of the barracks and before soldiers go off to war,
       they are expected to pray to her for safety, honor, victory, and
       glory.
       Yla has participated in wars among the gods and is usually
       depicted as being the one that wins the battle for the side she
       is on. Yla is also seen as a fierce protector as well, as she
       protects those that keep Vanguard its own safe nation.
       Therefore, her protection extends to parents, who are expected
       to do everything in their power to keep their children safe. If
       a parent fails to do so, Yla will curse them to have bad luck
       for shunning their children.
       Yla is seen as a caring and strong individual, as she will only
       fight for causes that are just and worthy of her strength.
       Because she is the only god to have been on the winning side of
       all wars, she is highly regarded by all and is seen as having
       great honor and glory. Royals will often pray to Yla that they
       are doing something worthy of her time and respect and it is
       believed that if one burns the flag of the enemy, the smoke will
       reach Yla and she will send victory.
       [center][font=Monotype Corsiva][size=4]Febenta, god of
       Metal[/font]
       Gender: Fluid, he/she
       Represents: Metalworking, metal, minerals, armor, weapons
       Offerings to invoke: The armor of the enemy, the weapons of the
       enemy, smoke from burning coal, smoke from burning wood
       Febenta is arguably the patron god of the blacksmiths and the
       metalworkers. She is commonly depicted to be the one that is
       constructing the armor and weapons of Yla and the two are
       sometimes depicted as lovers, though more often as simple
       friends.
       Febenta does not usually fight in wars, instead choosing to stay
       behind and craft weapons and armor for the other gods to use.
       This is seen as just as honorable and important as actually
       fighting, as without a metalworker or blacksmith to craft
       weapons and armor, the other gods would be defenseless and
       possibly loose. Febenta is regarded as highly important when it
       comes to war and most metalworkers and blacksmiths have an image
       of her in their workplace and some have a shrine, praying to
       Febenta that the equipment they create is worthy of her praise.
       [center][font=Monotype Corsiva][size=4]Loohr, goddess of
       Medicine[/font]
       Gender: Agender, they/them
       Represents: Medicine, healing, health
       Offerings to represent: Flowers, incense, burning rope, holy
       water
       While Vanguard is very deeply entrenched in the belief that all
       should be ready to fight for their kingdom and focus a lot on
       physical strength, the kingdom also acknowledges the importance
       of a community of people that are skilled in other things like
       healing. Healers are almost in constant demand due to Vanguard's
       tendency to get into fights and the general rowdiness of a large
       kingdom. As a result, Loohr is often prayed to by many in hopes
       that they will inspire more people to go into the trade.
       Loohr is the patron goddess of healers and a painting of Loohr
       healing the god of the sun and the goddess of the moon after a
       war with the god of the night can usually be found in every
       hospital, symbolizing Loohr's great responsibility in keeping
       the other gods alive so that they might fight and protect
       humanity. Many who begin on the path to be a healer or physician
       go to a temple for Loohr and pray that they might guide them to
       great knowledge.
       Loohr has a patron flower known as the enople flower. It is
       purple in color and has a sweet smell and is often used to
       bandage up wounds and splits. It is known to aid in speeding up
       the healing process.
       [center][font=Monotype Corsiva][size=4]Purbuk, goddess of
       Knowledge[/font]
       Gender: Female
       Represents: Knowledge, curiosity, imagination, power (through
       knowledge)
       Offerings to invoke: Bear pelts, wolf pelts, feathers from
       ravens
       Purbuk is the guardian of knowledge and the thirst for it. She
       is often found in school buildings, standing before the other
       gods telling stories. She is the greatest strategist of the gods
       and is often used to aid in planning out strategies in order to
       win. She and Yla are usually on the same side, though it has
       been shown that Purbuk has lost wars before due to sometimes
       being reckless and craving more knowledge and power and aligning
       herself with the wrong side in order to gain something from it.
       Purbuk is, however, considered to be a great goddess and is
       usually prayed to by scholars. It is believed that she has vast
       stores of knowledge scattered across the globe. Bears, wolves,
       and ravens are her patron animals as ravens are often seen as
       the most intelligent of birds and bears are seen as fierce and
       powerful as well as crafty. Wolves are thought to be Purbuk's
       children, created on the planet in order to show humans how
       successful one could be in a pack.
       Purbuk does not give out direct blessings and instead gives
       hints for people to find the knowledge that she has so carefully
       hidden. Purbuk does this in order to ensure that those who
       pursue her knowledge are the ones that are doing so to learn
       more and better humanity rather than doing it for power.
       There are many other lesser gods that can be found throughout
       Vanguard, like patron deities of certain trades such as
       merchants, messengers, and herders. Some are more specific, like
       the god of childbirth, Tatmis or the goddess of growth, Dekra.
       All in all, the gods may be called upon on occasion by
       Vanguardians, though they are not commonly depended upon due to
       the fact that they are also flawed and never perfect and their
       blessings may come later than desired.
       #Post#: 808--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 5:45 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Traditions[/font][/center]
       [center][font=Monotype Corsiva][size=4]Burial[/font]
       If someone dies in battle, they are taken to an embalmer after
       the fact where there bodies are covered in an oil made of
       crushed flowers and plants before they are wrapped up in rope
       made from more plants and buried. The reason why rope is used is
       so that it degrades in the earth and the body is able to return
       to the soil from where it came and contribute to Vanguard, even
       in death.
       If someone doesn't die in battle but instead dies within the
       city, their body is mourned over for about a day after the oil
       is applied to them before the embalmers cover them in the same
       rope and bury them. Most families have plots for their loved
       ones and the royal family has an entire tomb where the body is
       kept for a week before it is taken out and buried in the fields.
       [font=Monotype Corsiva][size=4]Weddings[/font]
       Weddings are major events in Vanguard. Entire communities will
       come out to celebrate a wedding if they are small and all
       weddings, no matter how poor the bride or groom, are huge
       events. Communities come together to buy food such as large
       turkeys, chickens, whole cows, seafood, pastries, vegetables,
       and many more. Weddings are usually held in a house and are
       confirmed when they make an oath to one another. Some make an
       oath to Sapita as well. A wedding will be officiated when the
       pair exchange rings and at least three witnesses confirm this.
       The wedding is then reported to the council, who will mark it
       down in their books and the celebrations usually begin.
       Depending on how wealthy the wedding goers are, these
       celebrations range from a simple feast to an elaborate parade
       and dance.
       Strangely, the royals tend to keep it mild, with a simple and
       fairly private celebration and a public announcement the next
       day.
       [font=Monotype Corsiva][size=4]Holidays[/font]
       There are few holidays that the entire kingdom celebrates, due
       to the sheer vastness of it and the diversity of people within.
       However, there is one that is almost always celebrated as an
       overall holiday: the Yearly Bringing, their interpretation of
       the new year. On the shortest day of the year, the entire
       kingdom turns out to each of their region's main hall to feast
       and dine together, as well as light fires and sing songs to keep
       away Enreus. Each region has specific ways of celebrating the
       Yearly Bringing, but there are some customs that are similar.
       The celebrations almost always consist of sacrificing animals to
       the gods in order to allow them to feast alongside humans.
       Sometimes, these animals are cooked and consumed by the people
       while some regions bury them in the ground in order to allow the
       gods to feast alongside them. Bonfires are always lit and the
       entire city seems aglow. Vanguardians believe that Riagi will
       see the light from their kingdom and realize that they have
       support to continue their fight against Enreus.
       The Yearly Bringing is not only a celebration of the new year
       and a sign of support to the gods, but also a day and night to
       plant and sow the seeds for another fruitful year. Some regions
       go down to the river and throw the bones of fish and the shells
       of various sea life back into the river in order to allow the
       creatures to be reborn. Similarly, bones of hunted and
       pasteurized animals are usually buried back into the ground in
       order to be reborn. Farmers may throw the peels of their
       previous crops out into the field to hope that the next year the
       crops will grow larger and stronger while merchants and other
       craftsmen will burn candles and incense in hopes of cleaning the
       air of old bargains and grudges in order to have a better
       trading year.
       #Post#: 1044--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 6:51 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Regions[/font]
       [font=Monotype Corsiva][size=4]Alemwood[/font]
       Population: ~100,000
       Council size: 10 people
       Most commonly found jobs: Hunters, shepherds, herders
       Social standing: Generally lower middle-class
       Geography: A grassland bordering on a forest towards the eastern
       side of Vanguard, almost out of the kingdom.
       Lifestyle: Because of the grassland, there is very little
       fertile soil. As a result, most of the people within Alemwood
       are hunters, leaving for the forests that border their land to
       hunt down prey. Shepherds and herders are often seen out in the
       grassland with sheep, cows, and goats. Some have dogs to aid in
       rounding up their livestock, though most are simply run by
       families. They usually sell the milk and meat produced by their
       livestock though some sell the livestock itself to other farmers
       to use on their farms. Some shepherds that specialize in herding
       sheep make cloth from the wool, though there are not many.
       [font=Monotype Corsiva][size=4]Brulsey[/font]
       Population: ~75,000
       Council size: 9 people
       Most commonly found jobs: Fishermen
       Social standing: Lower middle-class
       Geography: Located on the southern tip of Vanguard along the
       river, before the ports.
       Lifestyle: This region is noted by other merchants as constantly
       smelling of fish. The people here are usually found working by
       the river, pulling fish in. Some fishermen focus on fish while
       others also bring shellfish. Most of the time, they sell their
       wares to merchants and cooks though some have made a living out
       of carving necklaces from various shells they find along the
       river.
       [font=Monotype Corsiva][size=4]Cloni[/font]
       Population: ~110,000
       Council size: 15 people
       Most commonly found jobs: Maids, housekeepers, sanitation
       workers
       Social standing: working-class
       Geography: Located on the northern side of Vanguard, along the
       border of the kingdom.
       Lifestyle: The closest thing to slums in Vanguard, Cloni has
       houses stacked on top of one another to conserve space with
       several people all living in the same building. It is the fifth
       largest region with the second largest population and as a
       result, many people crammed into a small amount of space. Most
       people leave during the day to go to Flendburg, Giore, or Prosa
       to keep homes for the wealthy. Some work by the ports, sweeping
       up old discarded trash. Most people in the working-class live
       here.
       [font=Monotype Corsiva][size=4]Flendburg[/font]
       [B]Population: [/B]~115,000
       [B]Council size: [/B]23
       [B]Most commonly found jobs: [/B]Merchants, scribes, teachers
       [B]Social standing: [/B]Middle-class
       [B]Geography: [/B]City-like and urban, in the midst of the
       kingdom. It is about a twenty minute walk from the heart of
       Flendburg to the ports.
       [B]Lifestyle:[/B] Flendburg is home to the best schools and some
       of the grandest buildings in Vanguard. Mostly an intellectual
       hub, the population of Flendburg is mostly merchants that sell
       to those that come through the city clothes, foodstuffs, and
       books. Flendburg is also where a majority of the religious
       leaders live and work, though there are not too many of them.
       Most of the time, scribes double as teachers in some of the
       schools in order to spread the knowledge they have garnered to
       more of the public. Most of the buildings are rather compact and
       living spaces are relatively small, though most families are
       only three person and occasionally four person families.
       [font=Monotype Corsiva][size=4]Giore[/font]
       [B]Population: [/B]~90,000
       [B]Council size: [/B]16
       [B]Most commonly found jobs: [/B]Knights, soldiers
       [B]Social standing: [/B]Middle-class
       [B]Geography: [/B]Urban, towards the southern side of the
       kingdom
       [B]Lifestyle:[/B] Giore is the military hub of Vangaurd, located
       near Prosa and in the shadow of the great castle. Giore is the
       second largest region of all, mostly because a majority of the
       barracks and training grounds are located within the region.
       Most knights and soldiers live in Giore and leave the region
       every day to police the other regions, staying in the smaller
       barracks there before trekking back. Giore does have some spots
       to allow the families of the knights and soldiers stay with
       them, though most knights and soldiers that have families will
       simply live with their families elsewhere. Giore are where the
       single or coupled knights and soldiers live.
       [font=Monotype Corsiva][size=4]Icray[/font]
       [B]Population: [/B]~95,000
       [B]Council size: [/B]18
       [B]Most commonly found jobs: [/B]Merchant, knights, scribes
       [B]Social standing: [/B]Middle-class with some upper-middle
       class
       [B]Geography: [/B]Right along the river, mostly ports
       [B]Lifestyle:[/B] Icray is the lifeline of Vanguard. It is the
       port region of the kingdom, running along the river that gives
       them life. Most people here are merchants, buying wares from the
       ships that come into the ports and selling them to the general
       public of Vanguard. Icray employs a few bridges to cross the
       river and head over to Jaea, where most of the farmers live as
       well as the largest grouping of knights outside of Giore. Most
       knights in Giore serve as port-inspectors, checking to make sure
       all those that come from Icray have the proper certifications
       and quelling any nasty arguments that the merchants get into.
       Scribes are required to record the amount of wares and the
       selling that goes on in Icray and are commonly seen walking
       along the ports, scribbling down something.
       [font=Monotype Corsiva][size=4]Jaea[/font]
       [B]Population: [/B]~90,000
       [B]Council size: [/B]18
       [B]Most commonly found jobs: [/B]Farmers, seamstresses, tailors
       [B]Social standing: [/B]Working class, lower middle-class
       [B]Geography: [/B]One of only three regions across the river,
       mostly fields of crops.
       [B]Lifestyle:[/B] Jaea is a relatively isolated part of
       Vanguard, located across the river from the rest of the kingdom.
       It is mostly fields and is the largest part of Vanguard, mostly
       because of the sheer amount of food it takes in order to sustain
       the people of Vanguard. Most people are planters, though some
       are seamstresses that use the wool from sheep that are raised to
       create cloth. Cotton, milkweed, and hemp are the three most
       commonly grown fibers in Vanguard and the majority of
       seamstresses and tailors grow their own crops for their own
       clothes.
       [font=Monotype Corsiva][size=4]Oding[/font]
       [B]Population: [/B]~85,000
       [B]Council size: [/B]12
       [B]Most commonly found jobs: [/B]Miners, blacksmiths,
       metalworkers
       [B]Social standing: [/B]Working-class
       [B]Geography: [/B]One of the three regions across the river,
       Oding is located on the northern side of Vanguard, near the
       mountains. There is more dirt than grass.
       [B]Lifestyle:[/B] Oding is a mining region. Most of the people
       work in the mine fields, covered in dirt. Some work as
       craftsmen, mostly as blacksmiths and metalworkers that make
       armor and swords for the army as well as creating delicate
       pieces of jewelry if the miners come up with precious minerals
       and stones during their time in the mines. Most of the miners
       dig up coal to use.
       Oding itself is a good distance away from the mines where their
       population works at. As a result, the region itself isn't as
       dirty as one would expect, though the people who live there have
       to get up very earlier to make their way to the mines and their
       various shops.
       [font=Monotype Corsiva][size=4]Prosa[/font]
       [B]Population: [/B]~30,000
       [B]Council size: [/B]10
       [B]Most commonly found jobs: [/B]Political, merchants,
       specialized workers
       [B]Social standing: [/B]Upper-middle class, aristocrats
       [B]Geography: [/B]Urban, Prosa sits in the middle of Vanguard on
       relatively flat terrain covered in stone.
       [B]Lifestyle: [/B]The very heart of Vanguard, Prosa is where the
       royal family lives and where Parliament gathers. Every year, the
       councils make the trek to Prosa to speak with Parliament. The
       region is rich in architecture and most of the people who live
       in Prosa are wealthy. The greatest houses and the regal castle
       of the ruling family are located in Prosa and tower over the
       rest of the kingdom.
       [font=Monotype Corsiva][size=4]Qinves[/font]
       [B]Population: [/B]~75,000
       [B]Council size: [/B]11
       [B]Most commonly found jobs: [/B]Craftsmen, healers, soldiers
       [B]Social standing: [/B]Middle-class
       [B]Geography: [/B]The third region across the river, Qinves is
       the one region that seems to relate to the more urban feel of
       the main part of Vanguard. It is relatively flatland with
       forests on the outer edge.
       [B]Lifestyle:[/B] The people that live in Qinves are craftsmen
       and specialized workers, doing anything from healing to making
       jewelry. Because they are right by the mines and the farmland,
       they are able to seize a lot of the freshest crops and the
       rawest minerals to make their elaborate and fanciful crafts.
       [font=Monotype Corsiva][size=4]Tipha[/font]
       [B]Population: [/B]~85,000
       [B]Council size: [/B]13
       [B]Most commonly found jobs: [/B]Metalworkers, specialized
       workers
       [B]Social standing: [/B]Middle class
       [B]Geography: [/B]Surrounding Prosa, so urban with towering
       buildings
       [B]Lifestyle:[/B] A relatively quiet part of the kingdom, Tipha
       is where most families live. There are small, thin buildings
       lining the street that allow many families to live close by one
       another and some buildings have larger rooms and floors so
       several families can live in one building together to save
       space. Most people go to Ulimen to work in the schools or head
       over to Zirco to work in the various shops available there.
       [font=Monotype Corsiva][size=4]Ulimen[/font]
       [B]Population: [/B]~50,000
       [B]Council size: [/B]12
       [B]Most commonly found jobs: [/B]Teachers, scribes
       [B]Social standing:[/B] Upper middle-class
       [B]Geography: [/B]To the west of Tipha, so fairly urban
       [B]Lifestyle:[/B] Most people that actually live in Ulimen live
       near the great libraries and schools that have been built there.
       Uliment is the intellectual beacon of Vanguard, drawing in eager
       scholars so that they may browse the extensive library that
       Ulimen has. Most of the people that live there do not have
       families and are fairly young, though that does not mean that
       all are. There are plenty of elderly scholars and teachers that
       oversee some of the libraries with rarer scrolls and books and
       instruct at some of the more elite schools.
       [font=Monotype Corsiva][size=4]Zirco[/font]
       [B]Population: [/B]~65,000
       [B]Council size: [/B]12
       [B]Most commonly found jobs: [/B]Craftsmen, specialized workers,
       merchants
       [B]Social standing: [/B]Middle-class
       [B]Geography: [/B]To the east of Tipha, also urban
       [B]Lifestyle:[/B] Zirco is full of businesses, whether it be
       restaurants, clothing stores, trade posts, bookstores, or the
       like, Zirco is where a lot of trade and monetary exchange
       happens. Most people that work here work in the various
       businesses as craftsmen, making the meals or sewing the clothes,
       while some work as managers. Some are blacksmiths and other
       metalworkers in their own shops and some are healers that give
       out their own pieces of wisdom and cures.
       #Post#: 1255--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 7:58 pm
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       [center][font=Monotype Corsiva]Reserved[/font]
       #Post#: 1256--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 7:58 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Reserved[/font]
       #Post#: 1257--------------------------------------------------
       Re: Vanguard
       By: FloatingInSpace Date: December 9, 2015, 7:58 pm
       ---------------------------------------------------------
       [center][font=Monotype Corsiva]Reserved[/font]
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