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       #Post#: 6871--------------------------------------------------
       Re: Items
       By: tepip Date: September 28, 2013, 1:34 pm
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       Ther on the first page :-*
       #Post#: 6872--------------------------------------------------
       Re: Items
       By: bpayne00 Date: September 28, 2013, 1:42 pm
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       ...oh...yeah, I knew they were there. I was just testing you ;)
       ...anyways, yeah we can still do those.
       #Post#: 6873--------------------------------------------------
       Re: Items
       By: Emperiorz Date: September 28, 2013, 4:13 pm
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       I think this is how it should work:
       Attack - increases physical damage dealt.
       Defence - decreases physical damage taken.
       Energy - increases elemental damage dealt.
       Resistance - decreases elemental damage taken.
       Speed - increases chance to attack first, increases chance to
       dodge attacks.
       Luck - increases accuracy, increases chance to inflict a
       critical hit.
       Magic, protection, precision, and elusion seem unnecessary and
       too complex.
       Precision and elusion should be merged with luck and speed
       respectively, just like in geomon.
       Sometimes simpler is better. ;)
       #Post#: 6874--------------------------------------------------
       Re: Items
       By: bpayne00 Date: September 28, 2013, 4:19 pm
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       I like it Emperiorz! Then again, I like simple things... ;)
       (btw, out of curiosity how did you come across this forum?)
       #Post#: 6875--------------------------------------------------
       Re: Items
       By: Reload Date: September 28, 2013, 4:31 pm
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       Magnetic hammer
       +10 attack
       -5 speed
       type:Monster item
       Simple wings(Shows the animation of wings for the monster
       wearing it)
       +15 speed
       +10 attack
       #Post#: 6876--------------------------------------------------
       Re: Items
       By: tepip Date: September 28, 2013, 4:36 pm
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       Coolio.
       #Post#: 6877--------------------------------------------------
       Re: Items
       By: bpayne00 Date: September 28, 2013, 4:41 pm
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       Nice ideas Reload!
       #Post#: 6878--------------------------------------------------
       Re: Items
       By: Emperiorz Date: September 28, 2013, 4:47 pm
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       If precision and elusion are included in luck and speed, you
       would have two decent stats rather than four mediocre stats..
       and trinkets (or whatever you decided to call stat increasing
       items) would be more functional and therefore more sought after.
       If luck is accuracy and critical hit together, players would
       like luck trinkets.
       But if luck is divided into precision (accuracy) and luck
       (critical hit), people would probably consider these defective
       trinkets useless compared to the other ones and
       not worth obtaining.
       See what I mean? ;)
       Oh and I found these forums through your youtube video.
       #Post#: 6879--------------------------------------------------
       Re: Items
       By: bpayne00 Date: September 28, 2013, 4:55 pm
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       Makes sense to me.
       Kinda surprised that video is still getting views, to be honest.
       That was posted quite a while ago I think. Still cool either
       way! ;)
       #Post#: 6880--------------------------------------------------
       Re: Items
       By: tepip Date: September 28, 2013, 5:21 pm
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       Cool emporoirz do you have a youtube username?
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