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#Post#: 3200--------------------------------------------------
Deltamon Data
By: bpayne00 Date: June 16, 2013, 3:17 pm
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Just a quick checklist to make sure I have everything we'd need
(please comment if there's anything missing-this gets into some
relational database
HTML http://www.howstuffworks.com/question599.htm
terms, so don't
worry if you don't understand those ;) ). Please note this is
for the website only-not for Kinvey which is pretty much already
set up.
("[]"=we don't care about it b/c the database handles it
automatically)
For deltamon themselves:
-[id]
-Name
-Type #1
-Type #2
-Attack #1 (foreign key linked to "attacks" ID below)
-Attack #2 (foreign key linked to "attacks" ID below)
For attacks:
-[id]
-Name
-Type
-Strength
-Effect (foreign key linked to "effects" ID below)
For effects*:
-[id]
-Name
*App can apply effect based on the name (i.e. it sees
"burn"-[subtracts health for 3 turns])
#Post#: 3210--------------------------------------------------
Re: Deltamon Data
By: tepip Date: June 16, 2013, 4:05 pm
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Ok
#Post#: 3211--------------------------------------------------
Re: Deltamon Data
By: tepip Date: June 16, 2013, 4:20 pm
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So we post it right here
#Post#: 3212--------------------------------------------------
Re: Deltamon Data
By: bpayne00 Date: June 16, 2013, 4:23 pm
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Actually, this is just for me to make sure I have all the
information I needed (and for you guys to make any suggestions)
before making the actual website where you guys will be able to
submit ideas (instead of having to weave in/out through the
forum, we can have all the data on our Deltamon, attack, and
effect ideas on this website in one place).
#Post#: 3219--------------------------------------------------
Re: Deltamon Data
By: bpayne00 Date: June 16, 2013, 5:24 pm
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Just to give you guys/gals a preview, this
HTML http://blakepayne.dyndns.inf
o/deltamon/deltamon.php is what our
website for storing our information will look like. Yes, it's
ugly. Yes, I probably could (and should) do better with the
coloring...but I'm going for functionality, not looks ;) lol.
I'll be adding more to it as I go/have the motivation to :P I
tend to jump from one thing to another, to another...lol
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