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       #Post#: 3145--------------------------------------------------
       Game Systematics
       By: elphabameepster Date: June 15, 2013, 8:53 pm
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       Since I can't actually create a new board, this is the closest
       thing.
       #Post#: 3146--------------------------------------------------
       Re: Game Systematics
       By: bpayne00 Date: June 15, 2013, 8:55 pm
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       Just so everyone's on the same page: Weamon, another
       Geomon-esque app, uses weather as their main concept so we can't
       use that. Geomon's deal was location, but since they've
       disbanded I'm sure we could still use that. We also have time.
       So, we have to find a way to combine time and location in a
       unique way when dealing with how our deltamon show on our radar.
       #Post#: 3148--------------------------------------------------
       Re: Game Systematics
       By: elphabameepster Date: June 15, 2013, 8:59 pm
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       I think I know a way to make this "truly unique". Should I
       create another document explaining my "master plan" in detail?
       #Post#: 3149--------------------------------------------------
       Re: Game Systematics
       By: bpayne00 Date: June 15, 2013, 9:01 pm
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       If you wish-it would probably help to have more detail.
       #Post#: 3154--------------------------------------------------
       Re: Game Systematics
       By: elphabameepster Date: June 15, 2013, 9:08 pm
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       What's your plan? Mine is probably similar.
       #Post#: 3158--------------------------------------------------
       Re: Game Systematics
       By: bpayne00 Date: June 15, 2013, 9:49 pm
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       lol I really don't have one-I was just going to randomly place
       them...not the best way of going about it.
       #Post#: 3186--------------------------------------------------
       Re: Game Systematics
       By: bpayne00 Date: June 16, 2013, 11:16 am
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       OH, and here's something we may want to consider: will our
       battle system be turn-based or something else?
       #Post#: 3190--------------------------------------------------
       Re: Game Systematics
       By: tepip Date: June 16, 2013, 1:10 pm
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       Well what if we did a street fighter style like you can hurt
       them at any time but this idea might not work
       #Post#: 3193--------------------------------------------------
       Re: Game Systematics
       By: elphabameepster Date: June 16, 2013, 1:56 pm
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       I personally like a turn based system.
       #Post#: 3195--------------------------------------------------
       Re: Game Systematics
       By: bpayne00 Date: June 16, 2013, 2:09 pm
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       Yeah, turn-based is what I like too. Just wondered if we'd want
       to do something different (but it could confuse players if we
       change it too much)
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