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       #Post#: 357--------------------------------------------------
       Deltamon In-App Purchases
       By: bpayne00 Date: April 21, 2013, 11:39 am
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       This will be an area for discussing both ideas about possible
       in-app purchases as well as a "refund policy" (if we even want
       one, which I think would be a good idea personally).
       Flame has decided we are making the game free, which I like, but
       (as with any app) there will be expenses. So, we need to come up
       with a way to make some money to keep things up and running! All
       ideas/suggestions/etc. welcome! :)
       #Post#: 361--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: StevaySteve Date: April 21, 2013, 12:23 pm
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       Do it like Geomon? Have tokens or something that u can use to
       buy special items or buy stuff with the tokens to finish some
       missions faster. And all of the money we make, will it be going
       to help develop the game and make it better?
       #Post#: 363--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: bpayne00 Date: April 21, 2013, 12:27 pm
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       Of course! :) It will also go towards paying off the (if I may
       say, lousy stinking) $100/year Apple iOS Developer subscription
       fee and, eventually, maintaining our database backend (if we
       exceed 100 users connecting to it at one time; see here
  HTML http://www.kinvey.com/developer/pricing)
       I'm not really sure how easy it would be to implement a virtual
       currency system, but I also know that if we just have it in
       normal dollars that could turn some players off...the iOS devs
       will give it their best shot though! ;)
       #Post#: 365--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: StevaySteve Date: April 21, 2013, 12:30 pm
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       Ok, and I know for sure that we should have the lowest at 0.99
       and the highest at 99.99 because the ratings on half the games I
       play, that is the highest and lowest amount in app purchases
       cost (I know that somehow we need to make it that when it goes
       onto iOS devices that no jail broke users can jailbreak our
       stuff) and I know some rich people WILL buy the 99.99 because my
       friend buys that all the time on his games that he is AdDiCtEd
       to!
       #Post#: 367--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: bpayne00 Date: April 21, 2013, 12:35 pm
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       $100 in-app purchase? Wouldn't see me doing that lol. We can't
       have any trouble from jailbreakers because they'd have to be
       able to disassemble our app's code, which is impossible (believe
       me-I tried that with the Geomon app but closest I came was
       extracting its contents-which consisted of various sounds,
       music, icons, background art, etc. etc.). Or find some 'bug' in
       the app...tho I'll personally see to it that's as slim a
       possibility as can be made. ;)
       #Post#: 369--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: StevaySteve Date: April 21, 2013, 12:37 pm
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       Yeah, I know I wouldn't buy the $100 but I know lots of people
       out there would so they could get a head start in the game
       #Post#: 385--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: LiteBrite Date: April 21, 2013, 1:03 pm
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       With that being true we would have to figure out what in the
       world they would be buying through that range of price. What in
       app item would be $100 and what is so less valuable that its
       going to be $0.99. But all in all that's just about the prices
       in app payments would be
       #Post#: 386--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: StevaySteve Date: April 21, 2013, 1:06 pm
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       For 0.99 give them a low amount of credits and keep building up
       with the more money, then at 100, a lot of credits
       #Post#: 387--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: bpayne00 Date: April 21, 2013, 1:08 pm
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       I think we probably could easily limit it down to between $.99
       and $25 or $50 (if we DON'T use virtual currency, for w/e
       reason; >$5 for buying boosting items, <$5 for buying
       healing/etc. items [or something like that]) and between $.99
       and $99 (if we DO use virtual currency; with say $10-$99 for
       buying virtual currency, or something like that)
       #Post#: 629--------------------------------------------------
       Re: Deltamon In-App Purchases
       By: tepip Date: April 21, 2013, 10:27 pm
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       Virtual currency which you can both buy and collect after bating
       agents or wild espers.
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