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       #Post#: 20--------------------------------------------------
       The great maze
   DIR By: vuvu
       Date: August 16, 2012, 7:50 pm
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       I propose the construction of the great maze. This maze could
       serve many purposes, ranging from shits 'n' giggles to ban
       appeals, for example should someone get banned but wish to
       return before their time is up, they could be allowed into the
       maze to try fight their way out. They succeed, they walk free,
       but they die and they get an extended ban. But that doesn't have
       to be a use.
       Having thought it out, I believe the maze should be made from
       end stone, as this has the highest blast resistance of all
       blocks movable by piston, however this only serves to at as a
       defence should a creeper get in somehow, and other materials
       could be used provided the maze is well lit. Aside from creepers
       there is no way the maze could be damaged, as the player would
       be set to adventure mode before, although the area could just be
       generally protected.
       Of course, to prevent creepers doing damage would mean a
       restriction of mobs spawning, by illuminating the whole maze,
       however this would mean that mobs couldn't spawn in, right?
       Wrong.
       If we have spiders spawn inside, using "pods" of a hollow cube
       with spider spawners inside, and a one block high exit to allow
       spiders to leave, but any creepers or enderman who happen to
       spawn inside could not get out to wreck the maze. Also, spiders
       can stalk you and climb walls, which makes them scary as Darth
       Vaders testicles. Of course, this could make things too hard. So
       what if it was also made into some kind of challenge thing, like
       a gladiator pit? You go in with little chance of survival, but
       the strong prevail and are rewarded. Maybe give the player a
       full set of chainmail armour upon entry, as well as weapons.
       This will give them a chance, reward those who survive with rare
       armour (if slightly damaged), and the extra resistance to mobs
       would make a more interesting spectacle for the admins watching.
       What's that, a viewing platform? Splendid idea! A giant platform
       above the maze would allow the admins to view the event, placing
       bets on whether an individual would survive, how long they will
       take to get out, amount of health they will have left etc. The
       spectators could walk around, viewing their wager, and toss down
       items to help them, such as armor upgrades or better weapons,
       however these must be vanilla, simply spawning items in for the
       player would be against the rules. Also, since the platform
       would need to be solid, there would need to be drop locations
       for the items, which would mean that the victim would need to
       find one of these first before they could be given donations by
       their backers. This system could also work the other way, in
       which they can buy certain items to be dropped down, using
       currency (I assume the server will have Iconomy? :p)
       As for the difficulty thing, seeing as you would have a platform
       above, and redstone wiring below, there could not be multiple
       levels, unless there were viewing rooms, but these would offer
       limited insight, meaning that betting would not be up to date.
       But back to the difficulty. You could have the requirements for
       the weapons and armour dotted around the maze, as opposed to
       being given items at the start, and you need to scavenge these
       items, then find a crafting bench to fashion tools or armour
       which could give a fun survival horror type experience.
       Obviously on this hard difficulty, the drop zones could be
       locked down, made more scarce, prices raised etc...
       Also you could have pistons close off certain areas to allow the
       maze to be different each time, with each controlled by a lever,
       and these levers could be toggled to provide unique maze
       layouts. Or, using redstone clocks you could have certain
       entrances open and close in game, so you could camp out near one
       of these entrances until it opens. This could also lead to
       intense last stands as the hostile mobs close in, while the
       player waits for the doors to open. You could either have these
       opening and closing constantly, or you could have the player
       press a button, and then have to hold out as the signal is
       passed down a chain of repeaters.
       And since the player would be set to adventure mode, they
       couldn't destroy the maze, meaning only the chests would need to
       be restocked and the configuration altered each time, before
       reuse. Actually, scratch that. Why reset after each time? We
       could have multiple people in at a time. Then they all have to
       work together to get out alive, watching each other's backs and
       working together to defend against the special infected ; )
       So in summary. Let's make this. I appreciate that it'll take a
       lot of time to make, but won't it be worth it? Like I said in
       the last paragraph, we could get groups in at a time. And I
       predict oodles of fun if we had groups on hard difficulty,
       scavenging for resources. It might even make the server a
       tourist attraction ; )
       TLDR?
       We build big maze.
       : )
       #Post#: 21--------------------------------------------------
       Re: The great maze
   DIR By: Jcoppola33
       Date: August 16, 2012, 11:15 pm
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       congrats on making a forum acount andrew, but i i honestly read
       the first paragraph because i am a lazy american XD. but i dont
       belive we will be able to use this maze because of the time it
       would take to create and operate. also for the record, creepers
       explode and cause damage to players but not objects. but what do
       you think of the forums.. anything that you think should be
       added?
       #Post#: 23--------------------------------------------------
       Re: The great maze
   DIR By: vuvu
       Date: August 17, 2012, 3:21 am
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       Well if creepers don't destroy blocks, that's all well and good,
       because then you could have darkened sections you have to go
       through, which would make things scarier and more fun.
       But I thought the point of this section was you post your ideas,
       people suggest improvement, then you build them. Since it is a
       community build, I assume that I would be allowed to be placed
       in creative to make things oodles easier. If I was, then I would
       make it, with or without help, simply because it is so awesome.
       :p
       Help would be better however, as it would take less time,
       aaaaannd it would mean that no one person would know the entire
       maze, meaning it is more fun.
       Also for construction of this I would need to be able to
       teleport/set up warps, as the maze should be constructed far
       outside of the chunks that would ordinarily be used, as this
       will help minimise lag from the redstone when not in use.
       Worldedit would be very nice, as this could mean that I could
       make it bigger, better and more epic a lot easier, however
       somehow I don't think I would get those permissions :p
       : )
       #Post#: 24--------------------------------------------------
       Re: The great maze
   DIR By: Jcoppola33
       Date: August 20, 2012, 7:57 am
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       ya this is definetly a great idea, but this isnt a community
       build server. its pvp.
       #Post#: 25--------------------------------------------------
       Re: The great maze
   DIR By: vuvu
       Date: August 20, 2012, 8:06 am
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       I'm sure that we can keep it together for just a little while
       while this gets built :p
       #Post#: 26--------------------------------------------------
       Re: The great maze
   DIR By: Jcoppola33
       Date: August 21, 2012, 5:46 pm
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       On a faction server all you need to focus on is building your
       base up stronger to fend off attackers.
       #Post#: 27--------------------------------------------------
       Re: The great maze
   DIR By: vuvu
       Date: August 21, 2012, 5:54 pm
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       Well neutrality for the win :p
       I'll be making the great maze, should I be given access to
       creative, and people are welcome to join me.
       #Post#: 28--------------------------------------------------
       Re: The great maze
   DIR By: Jcoppola33
       Date: August 21, 2012, 6:16 pm
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       lets just get the server open then decide on other things. i
       finished the website today (tiny things are left) go check it
       out for me www.civilcraftserver.com
       #Post#: 71--------------------------------------------------
       Re: The great maze
   DIR By: LegoMasterCTW
       Date: January 3, 2013, 5:33 pm
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       I think it'll be a great idea, even though it wont work :P
       #Post#: 163--------------------------------------------------
       Re: The great maze
   DIR By: Vortekxz
       Date: March 11, 2013, 6:41 pm
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       all i can see are a bunch of banned ppls killing each other lol
       and taking drops nor can i see ppl working together different
       factions at that sorry but no...
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