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       #Post#: 789--------------------------------------------------
       Re: Perpetual check in Infinite Chess (new proposed rule)
   DIR By: chilipepper
       Date: April 13, 2018, 10:13 am
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       --- Quote from: Martin0 link ---
       >
       > The easiest assumption is that white must keep checking or
       else he is getting mated...
       --- End Quote ---
       Yes, I agree. That is the potential dilemna with perpetual
       check. A player might also employ it as a strategy when he is
       inferior, but wants to play for a guaranteed draw (which is
       basically the same thing).
       --- Quote from: Martin0 link ---
       >
       > ...One side note is that a "fast forward" could help in some
       cases. Requiring a player to answer if he will check
       indefinitely or do something else x moves into the line, then
       the game could be declared a draw if indefinitely is the
       answer...
       --- End Quote ---
       This idea is interesting, but in general, I think chess should
       normally be able to be played with little or no (verbal)
       communication between the players. The only exception I believe
       is resigning, and draw offers. (excluding communicating for the
       sake of etiquette).
       While I am sure that there are theoretical positions that can be
       played with a perpetual check, I agree with you that there may
       be situations where defining the class of these positions can be
       difficult.
       Since adding this rule might add problems or cause ambiguities,
       I will not add it to the rulebook at this time. But it is an
       area that might need more exploration for this game to be
       completely "buttoned up" to address all possible game endings.
       #Post#: 797--------------------------------------------------
       Re: Perpetual check in Infinite Chess (new proposed rule)
   DIR By: HGMuller
       Date: April 14, 2018, 12:22 am
       ---------------------------------------------------------
       Verbal communication is usual for draw offers, and repeating
       positions is equivalent to an automatic non-verbal draw offer,
       which the opponent can take (= claim), or decline. So it doesn't
       seem very much out of line with existing custom to allow a
       player to explicitly state that a 'pseudo-repeat' is NOT a draw
       offer (so it cannot be claimed). OTOH, this is sort of implied
       by the fact that he does not claim the draw himself.
       It seems that between non-malicious players no rule is needed at
       all; if one of the players can force a draw this way, and
       expresses his intention to do so by offering a draw, the other
       would sooner or later see there is no way avoiding the draw, and
       accept. So a rule would only have to address the problem of a
       malicious player, which insists on prolonging the game forever
       without a chance of winning. The type of player that doesn't
       resign in a lost position, but just abandons the game, forcing
       the opponent to wait out the time forfeit out of spite.
       Making a rule that specifies an automatic draw will alter the
       game result for non-malicious players, in some cases. In
       general, I think that this is too high a price for dealing with
       malicious players; a good rule would only penalize the latter,
       without affecting the former. A player should always be allowed
       to play on if something is to be achieved, within the limits of
       the 50-move rule. (And even the latter is dubious on an infinite
       board.) To prevent abuse of that right, it seems reasonable to
       force a player that wants to exercise it to mention how many
       more pseudo-repeats he needs before he is going to break the
       pattern, and penalize him by a loss instead of a draw when he
       pseudo-repeats the position after that. This still would allow
       the possibility of abuse, by mentioning an impossibly large
       number, say a billion. But this can be solved by allowing the
       game to 'fast-forward' the number of mentioned repeats, and
       continue from there. This would in fact be a rule that would
       also benefit normal play.
       A draw offer in a pseudo-repeat position can be seen as
       expressing the intent to keep repeating forever. The opponent
       can then decline, (like usual for draw offers), but in the case
       of a pseudo-repeat he must decline by mentioning a number.
       (Which then puts a limit on how often he can keep
       pseudo-repeating that position without forfeiting.) Or by doing
       a move silently, implying the number 0 (i.e. not being allowed
       any future pseudo-repeats of the position). When he mentioned a
       number he must then move the translating group of
       pseudo-repeating pieces by the mentioned number of steps before
       pressing the clock, and the game will continue from there with
       any further pseudo-repeat of the position now being a loss for
       him. In fact there is no verbal communication needed at all, as
       the declining player shows on the board how often he intends to
       repeat, by moving the translating sub-set of pieces.
       #Post#: 798--------------------------------------------------
       Re: Perpetual check in Infinite Chess (new proposed rule)
   DIR By: chilipepper
       Date: April 14, 2018, 6:52 pm
       ---------------------------------------------------------
       --- Quote from: HGMuller link ---
       >
       > It seems that between non-malicious players no rule is needed
       at all; if one of the players can force a draw this way, and
       expresses his intention to do so by offering a draw, the other
       would sooner or later see there is no way avoiding the draw, and
       accept.
       --- End Quote ---
       I agree. In such a situation either player can still offer a
       draw, and any reasonable player would agree once it is known
       there is no intention (or ability) to break out of the perpetual
       check. If it's a non-tournament game, then nobody else would
       care about the outcome anyway.
       One of the few situations where not addressing this, and it
       could lead to a problem, would be as follows:
       1. The game is in a tournament, and other players are waiting
       for the result, so the contest can proceed. Also consider the
       game has a long time-control, such as 3 days per move.
       2. The checking player continues to play the pseudo-repeating
       pattern, occasionally offering a draw.
       3. The checked player refuses to agree to a draw, continuing to
       move out of check.
       4. The tournament decides the World Champion.
       5. Both players are healthy and young, whereas other players in
       the tournament have shorter life-expectancies.
       --- Quote from: HGMuller link ---
       >
       > ...This still would allow the possibility of abuse, by
       mentioning an impossibly large number, say a billion...
       --- End Quote ---
       If such a rule can be developed where players are asked to name
       a theoretical number, and the moves can be predicted by player's
       intentions, wouldn't it just be easier to call the game result
       right away? (i.e. don't make a rule where players are required
       to communicate with each other and name theortical figures to
       call a draw. Just call the draw).
       --- Quote from: HGMuller link ---
       >
       > Making a rule that specifies an automatic draw will alter the
       game result for non-malicious players, in some cases. In
       general, I think that this is too high a price for dealing with
       malicious players.
       --- End Quote ---
       I agree, and for this reason I don't plan to add anything to the
       rule book for now. But with time and special care I might be
       able to make a sensible and not too confusing rule to be added
       later.
       #Post#: 799--------------------------------------------------
       Re: Perpetual check in Infinite Chess (new proposed rule)
   DIR By: HGMuller
       Date: April 15, 2018, 12:31 am
       ---------------------------------------------------------
       --- Quote from: chilipepper link ---
       >
       > If such a rule can be developed where players are asked to
       name a theoretical number, and the moves can be predicted by
       player's intentions, wouldn't it just be easier to call the game
       result right away? (i.e. don't make a rule where players are
       required to communicate with each other and name theortical
       figures to call a draw. Just call the draw).
       --- End Quote ---
       Wouldn't it be easier still to declare the game a draw in the
       start position? Then they wouldn't have to play at all!
       The purpose is not to make rules that are easy, but rules that
       are good. And arbitrarily declaring a draw in a position that is
       a forced win is just badly interfering with the spirit of the
       game.
       The point is that people would only 'call out' a number when
       they intend to break the pattern at some point, because if they
       don't they will eventually reach that number of repeats and
       (according to te proposed rule) forfeit. So if a forced win is
       possible, it would never get out of reach, no matter how many
       pseudo-repeats are needed to execute the winning plan.
       A famous situation in infinite chess is when there is an
       unavoidable mate threat against you, but you can stall by
       checking with a Rook from a distance. Eventually that will not
       work, because the checked King will steadily walk towards the
       checking Rook (which is supposed to be unprotected), so that the
       latter evantually will have to refrain from checking or get
       captured (after which the mate unrolls). But by deciding how
       much distance the Rook will take on the initial move, the number
       of moves needed to break out of the checking can be made
       arbitrarily high. This is the famous 'mate-in-infinite'.
       Many of the problems you mention with duration are intrinsic to
       having an infinite board. But the rule I proposed solves many of
       them. If in the Rook-checking example the defending player moves
       the Rook 1000 squares away, the King would need 1000 moves to
       reach it to break the checking. Allowing the King to move there
       in one step, based on the pseudo-repeat rule (where the King is
       the only translating piece) would be a great time saver.
       As I explained, no communication is required by this. Just move
       the King next to the Rook from the pseudo-repeated position.
       #Post#: 824--------------------------------------------------
       Re: Perpetual check in Infinite Chess (new proposed rule)
   DIR By: chilipepper
       Date: April 18, 2018, 8:23 pm
       ---------------------------------------------------------
       --- Quote from: HGMuller link ---
       >
       > ...arbitrarily declaring a draw in a position that is a forced
       win is just badly interfering with the spirit of the game.
       --- End Quote ---
       I don't believe that the rule that I proposed does that, nor
       does the example that I provided. However, since I'm uncertain
       if the rule has ambiguous interpretations for some undiscovered
       positions, it has not yet been added to the rule book.
       --- Quote from: HGMuller link ---
       >
       > Many of the problems you mention with duration are intrinsic
       to having an infinite board.
       --- End Quote ---
       My intention with this thread is only to address perpetual
       check. But I'm sure there are other interesting and unique
       situations that merit special discussion. Other threads and more
       discussion are possible in the future. :)
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