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       #Post#: 546--------------------------------------------------
       100 Posts Chess Variant Contest RESULTS
       By: Asher Hurowitz Date: March 8, 2018, 12:58 pm
       ---------------------------------------------------------
       Wow... we're at over 500 posts now!  :o  ;D
       Anyway, the panels are being formed.. sorry for the delay but
       people are hard to assemble and schedules are hard to deal with.
       Thanks,
       Asher
       #Post#: 547--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: ebinola Date: March 8, 2018, 2:13 pm
       ---------------------------------------------------------
       A testament to how well this forum has done, considering it's
       been around for 3-4 months.
       I'm eagerly anticipating the results, though I hope every entry
       gets its own spotlight.  :)
       #Post#: 604--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: ubersketch Date: March 14, 2018, 4:37 pm
       ---------------------------------------------------------
       Quite unfortunate I couldn't participate. Oh well, I'll enjoy
       seeing all of the submitted variants.
       #Post#: 608--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: Asher Hurowitz Date: March 14, 2018, 8:52 pm
       ---------------------------------------------------------
       [member=32]ubersketch[/member] if you want just submit something
       #Post#: 611--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: John_Lewis Date: March 15, 2018, 11:56 am
       ---------------------------------------------------------
       How many entries do you currently have?
       #Post#: 612--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: chilipepper Date: March 18, 2018, 1:43 pm
       ---------------------------------------------------------
       [quote author=ebinola link=topic=82.msg547#msg547
       date=1520540022]
       ...though I hope every entry gets its own spotlight.  :)
       [/quote]
       I agree. Actually I feel that it is often easier to invent a new
       game, than even to play one complete game of a well-designed
       variant. A game can be invented in a day or two. But some games
       can require many days (or even weeks) to be played carefully.
       It would be nice if each of the entries can be listed in an
       outline somehow, with a few comments about each one (either by
       the contest committee, or everyone in general). :)
       #Post#: 903--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: RichV Date: May 22, 2018, 10:39 am
       ---------------------------------------------------------
       Asher,
       I just stumbled across this forum late last night. Has the
       judging for the variant contest started yet? If not, can
       variants still be entered into the contest?
       On and off for the past 20 years, I have been
       developing/testing/improving/enhancing a collection of variants
       that began as a cross between Byzantine Chess (aka Circular
       Chess) and traditional chess. I invented the game board,
       CirSquare 96, in 1997 as a way to add a third direction of
       attack to Byzantine chess. The now outdated original version,
       Round Table Chess, is listed on the Chess Variants website. I
       entered the 96 square version--Round Table Chess
       (
  HTML http://www.chessvariants.com/large.dir/contest/rtc-rules.html)<br
       />in a Chess Variants contest. The game achieved the highest
       rating but did not win because not enough judges evaluated it.
       Over the years, I revised the board slightly, greatly enhanced
       the graphics, computerized it Zillions of Games with 18
       variations (which are available for download online for people
       who own a copy of Zillions of Games), and most recently
       finalized 4 levels of the game, which are now: (traditional
       chess is Level 1 and is on the back of my quad-fold board),
       Castle Siege Chess (Level 2), Castle Action Chess (Level 3) ,
       Castle Attack Chess (Level 4), and Castle Challenge Chess (Level
       5, which is a team game for 4 to 6 players). Attached is a pic
       of Castle Siege Chess in its latest form (the attachment failed
       because "the folder is full"; the file is only 108 kb) (so I am
       reposting without the attachment).
       All of my games are very well explained on my website:
       CastleStrife.com
       I also have a chess meetup group:
  HTML https://www.meetup.com/Castle-Chess-Club/
       where you can see
       many pictures of both my game and traditional chess being played
       by club members of the Chess Club at VCU (Virginia Commonwealth
       University).
       For the past 2-1/2 years, I have been an Associate Advisor for
       the Chess Club at VCU in Richmond, VA. I started the club to
       begin introducing my games to the public. Unfortunately for me,
       the large US Army project that I was working on at Northrop
       Grumman in Richmond came to an end this past February and I am
       now back at home in Cary, NC retired. The Chess Club at VCU is
       still going, but they are not meeting during the university's
       summer break.
       While I was working in Richmond, a co-worker asked me if I would
       conduct a program at her son's Boy Scout troop (the largest and
       oldest one in VA) to help them earn their Game Design badges. I
       gave them 4 lessons, using my game as the example for the board
       game development process. After the last lesson, I asked them to
       practice the testing part of development by having a tournament
       to test my Castle Challenge Chess game. Although it is the most
       involved level of my games, I knew it would be the most fun for
       them. Four teams of 2 to 3 players each participated. The two
       youngest team (a 10 year-old and an 11 year-old) won the
       double-elimination tournament. The 15 and 13 year-olds were not
       happy at all that they lost to a pair of 5th graders. All the
       players really liked the game.
       Last November, I received my order of 1,000 game boxes and
       quad-fold game boards from a small-time game manufacturer in New
       Jersey. I order my chess sets in small quatities from the House
       of Staunton and 3D print my new pieces--Archer and Catapult--at
       home. I also produce all the paper-based products (instructions,
       cards, weapons, etc. at home). So far, I have sold 8 prototypes
       and 4 manufactured sets to members of the Chess Club at VCU. I
       have just started to market my games locally and will soon have
       an online store on CastleStrife.com.
       I entered Castle Attack Chess in the Mensa Mind Games 2018
       contest, going up against well established professional board
       game manufacturers. I knew that some of the parts and graphics
       for my game were not polished enough yet to win a Mensa award,
       but I wanted to see what they thought of the basic look, feel,
       appeal, and playability of my game. Even though about half of
       the judges had no interest in chess (and some of them actually
       had either never played chess or did not like chess at all), 54%
       of the 92 judges who played my game said that they would
       recommend it to their family and friends. On a scale of 1 to 5,
       with 5 being the highest, my game received mostly 4s and 5s for
       "Play appeal" and "Play value" from those judges who would
       recommend my game. One judge enthusiastically said that he will
       buy my game (at $44) as soon as it is available for sale.
       If it is too late to enter my game(s) into this forum's chess
       variant contest, could I at least have it
       tested/evaluated/reviewed somehow?
       Sorry for long email.
       Thanks,
       Rich V
       #Post#: 904--------------------------------------------------
       Re: 100 Posts Chess Variant Contest RESULTS
       By: Asher Hurowitz Date: May 22, 2018, 12:09 pm
       ---------------------------------------------------------
       [quote author=RichV link=topic=82.msg903#msg903 date=1527003574]
       Asher,
       I just stumbled across this forum late last night. Has the
       judging for the variant contest started yet? If not, can
       variants still be entered into the contest?
       On and off for the past 20 years, I have been
       developing/testing/improving/enhancing a collection of variants
       that began as a cross between Byzantine Chess (aka Circular
       Chess) and traditional chess. I invented the game board,
       CirSquare 96, in 1997 as a way to add a third direction of
       attack to Byzantine chess. The now outdated original version,
       Round Table Chess, is listed on the Chess Variants website. I
       entered the 96 square version--Round Table Chess
       (
  HTML http://www.chessvariants.com/large.dir/contest/rtc-rules.html)<br
       />in a Chess Variants contest. The game achieved the highest
       rating but did not win because not enough judges evaluated it.
       Over the years, I revised the board slightly, greatly enhanced
       the graphics, computerized it Zillions of Games with 18
       variations (which are available for download online for people
       who own a copy of Zillions of Games), and most recently
       finalized 4 levels of the game, which are now: (traditional
       chess is Level 1 and is on the back of my quad-fold board),
       Castle Siege Chess (Level 2), Castle Action Chess (Level 3) ,
       Castle Attack Chess (Level 4), and Castle Challenge Chess (Level
       5, which is a team game for 4 to 6 players). Attached is a pic
       of Castle Siege Chess in its latest form (the attachment failed
       because "the folder is full"; the file is only 108 kb) (so I am
       reposting without the attachment).
       All of my games are very well explained on my website:
       CastleStrife.com
       I also have a chess meetup group:
  HTML https://www.meetup.com/Castle-Chess-Club/
       where you can see
       many pictures of both my game and traditional chess being played
       by club members of the Chess Club at VCU (Virginia Commonwealth
       University).
       For the past 2-1/2 years, I have been an Associate Advisor for
       the Chess Club at VCU in Richmond, VA. I started the club to
       begin introducing my games to the public. Unfortunately for me,
       the large US Army project that I was working on at Northrop
       Grumman in Richmond came to an end this past February and I am
       now back at home in Cary, NC retired. The Chess Club at VCU is
       still going, but they are not meeting during the university's
       summer break.
       While I was working in Richmond, a co-worker asked me if I would
       conduct a program at her son's Boy Scout troop (the largest and
       oldest one in VA) to help them earn their Game Design badges. I
       gave them 4 lessons, using my game as the example for the board
       game development process. After the last lesson, I asked them to
       practice the testing part of development by having a tournament
       to test my Castle Challenge Chess game. Although it is the most
       involved level of my games, I knew it would be the most fun for
       them. Four teams of 2 to 3 players each participated. The two
       youngest team (a 10 year-old and an 11 year-old) won the
       double-elimination tournament. The 15 and 13 year-olds were not
       happy at all that they lost to a pair of 5th graders. All the
       players really liked the game.
       Last November, I received my order of 1,000 game boxes and
       quad-fold game boards from a small-time game manufacturer in New
       Jersey. I order my chess sets in small quatities from the House
       of Staunton and 3D print my new pieces--Archer and Catapult--at
       home. I also produce all the paper-based products (instructions,
       cards, weapons, etc. at home). So far, I have sold 8 prototypes
       and 4 manufactured sets to members of the Chess Club at VCU. I
       have just started to market my games locally and will soon have
       an online store on CastleStrife.com.
       I entered Castle Attack Chess in the Mensa Mind Games 2018
       contest, going up against well established professional board
       game manufacturers. I knew that some of the parts and graphics
       for my game were not polished enough yet to win a Mensa award,
       but I wanted to see what they thought of the basic look, feel,
       appeal, and playability of my game. Even though about half of
       the judges had no interest in chess (and some of them actually
       had either never played chess or did not like chess at all), 54%
       of the 92 judges who played my game said that they would
       recommend it to their family and friends. On a scale of 1 to 5,
       with 5 being the highest, my game received mostly 4s and 5s for
       "Play appeal" and "Play value" from those judges who would
       recommend my game. One judge enthusiastically said that he will
       buy my game (at $44) as soon as it is available for sale.
       If it is too late to enter my game(s) into this forum's chess
       variant contest, could I at least have it
       tested/evaluated/reviewed somehow?
       Sorry for long email.
       Thanks,
       Rich V
       [/quote]
       Welcome to the forum!
       I absolutely love your variant and can't wait to see you future
       contributions.  ;D Long posts are encouraged! Thanks so much!
       Unfortunately only variants specifically created for the contest
       are allowed in, if you have any ideas please do submit them!
       Thanks again,
       Asher
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