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#Post#: 7--------------------------------------------------
ANNOUNCEMENT: FORUM STANDARDS
By: Asher Hurowitz Date: December 20, 2017, 3:20 pm
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Hello!
I was inspired in part to create this forum by the twistypuzzles
forum, a forum for fans of Rubik's Cube, another interest of
mine. What intrigued me about their forum was the high standard
that they held their members to in terms of ethics and post
quality that is unfortunately rare on these interwebs. As a
person who has participated in and observed forums before, I am
going to be implementing SOME of those rules here, but I am sure
that like the mature carbon-based life forms we are that most of
this will be obvious to you.
Any form of spam or unnecessary commendation or posts such as a
wall of colons that is often seen on other forum sites is
prohibited. I am talking about AN EXTREMELY EXAGGERATED version
of this, such as a million smiley faces, and YOUR QUICK ONE
SENTENCE COMMENTS ARE WELCOME. Repeated spam in this category
could result in warnings and suspension from the forum for a
period of time.
Additionally ANY form of hate speech is strictly prohibited and
will result in an immediate permanent ban from this site.
Please also post things within a relevant subforum, if one does
not exist just contact me and I will be happy to add one!
Thanks!
Asher Hurowitz
Forum Administrator
#Post#: 49--------------------------------------------------
Re: ANNOUNCEMENT: FORUM STANDARDS
By: GothicChessInventor Date: January 11, 2018, 10:18 pm
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[quote author=Asher Hurowitz link=topic=6.msg7#msg7
date=1513804812]
Hello!
I was inspired in part to create this forum by the twistypuzzles
forum, a forum for fans of Rubik's Cube, another interest of
mine.
[/quote]
It is interesting that you mention that. I wrote a 4x4x4 and
5x5x5 Rubik's Cube Solver (stage solving and Brute Force
solving). You can see two of my 14-move algs on the 4x4x4 Parity
Wiki page.
It is under "Checkerboard" from the "In Opposite Dedges"
section:
HTML https://www.speedsolving.com/wiki/index.php/4x4x4_Parity_Algorithms
And here is the alg in the block turn metric:
HTML https://alg.cubing.net/?puzzle=4x4x4&type=alg&alg=r2_U2_2R-_e2_2R_e2_2R-_U2_r2
I created a forum for cube solvers, and originally I had the
only 5x5x5 solver. Now there are at least 4 of us who have
programs to solve cubes, some even larger than 5x5x5. So if you
want to join and post questions to programmers, here is that
link:
HTML http://cubesolvingprograms.freeforums.net/
And here is my massively parallel 5x5x5 program, solving a tough
position with no prior algorithm ever!
[attachimg=1]
#Post#: 89--------------------------------------------------
Re: ANNOUNCEMENT: FORUM STANDARDS
By: Asher Hurowitz Date: January 15, 2018, 7:10 pm
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Cool! I checked out your forum and will be joining soon! Good to
see another cuber!
I dare you to create a program that solves the YOTTAMINX! :o
:o
[attach=1]
#Post#: 90--------------------------------------------------
Re: ANNOUNCEMENT: FORUM STANDARDS
By: Asher Hurowitz Date: January 15, 2018, 7:12 pm
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Also, the 33x33x33 cube was just created! Look it up!
#Post#: 91--------------------------------------------------
Re: ANNOUNCEMENT: FORUM STANDARDS
By: GothicChessInventor Date: January 15, 2018, 8:56 pm
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[attachimg=1]
Well I do have a 13x13x13 frame with an inscribed 11x11x11 cube.
#Post#: 92--------------------------------------------------
Re: ANNOUNCEMENT: FORUM STANDARDS
By: GothicChessInventor Date: January 15, 2018, 8:59 pm
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[quote author=Asher Hurowitz link=topic=6.msg89#msg89
date=1516065036]
Cool! I checked out your forum and will be joining soon! Good to
see another cuber!
I dare you to create a program that solves the YOTTAMINX! :o
:o
[attach=1]
[/quote]
You do realize my solving rate was 7.7 Quadrillion nodes per
second, right?
:)
It did use an odd technique early on. It would solve the "cross"
(middle edges and t-centers) first. Look at this solution:
gopher.createaforum.com:70 /forums/chessvariantforum/p/6:103: line too long