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#Post#: 183--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: GothicChessInventor Date: January 22, 2018, 6:59 pm
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Maybe I'll check it out then. It says they built it with the
Unity engine, so I might as well just learn that.
Over the years, I've had to relearn, from scratch, how to build
the graphical user interface 9 times. Each time, all of the
previous commands were completely obsoleted and I was out of
luck. I went from using Apple B.A.S.I.C. in 1983 to Macintosh
Pascal to the Macintosh Programmer's Workshop and RedEdit, to
CodeWarrior, then Codewarrior for System 7, then Borland C for
Windows 95, to Borland C++ for Windows 2000 and Windows NT, to
Visual Studio 2005, after which time I gave up! Now I am using
Visual Studio 2015 and only writing console apps with no GUI.
My Blackjack program, shown below, published on the Macintosh
platform from 1993-1997.
[attachimg=1]
[attachimg=2]
#Post#: 184--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: tnairav Date: January 23, 2018, 2:19 am
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Betza notation for piece movements, which could be useful in
programming allowing your program to run in Winboard/Xboard GUI.
HTML http://hgm.nubati.net/rules/Betza.html
#Post#: 187--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: HGMuller Date: January 23, 2018, 7:07 am
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I cooked up and submitted a variant, which I called Decimaka.
It applies some of the quite original game mechanics of the
historic game of Maka Dai Dai Shogi to a Chess-like context.
#Post#: 195--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: ebinola Date: January 23, 2018, 1:24 pm
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[quote author=tnairav link=topic=30.msg184#msg184
date=1516695576]
Betza notation for piece movements, which could be useful in
programming allowing your program to run in Winboard/Xboard GUI.
HTML http://hgm.nubati.net/rules/Betza.html
[/quote]
I completely forgot about Winboard! Guess I won't have to use
Tabletop Simulator.
Although, I still can't figure out how to make my own variants.
I used a variant that vickalan had made (rooks replaced by
musketeer hawks) and replaced the hawks with some other moves
just to test a few endgames.
#Post#: 201--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: HGMuller Date: January 23, 2018, 4:33 pm
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The easiest way to define a new variant in Fairy-Max is to just
clone another engine-defined variant by duplicating its
definition in the fmax.ini file, change its name in the 'Game:'
line to a new one, and then start modifying the things you want
different. If there is any interest in this, we should start a
separate thread on this. The fmax.ini file starts with a
description on how to do this, btw, but it might be a bit terse.
#Post#: 293--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: tnairav Date: January 30, 2018, 7:09 am
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[quote author=Asher Hurowitz link=topic=30.msg110#msg110
date=1516216189]
To submit, Email or Message me in a private chat.
[/quote]
Did you receive my PM last Jan 27?
#Post#: 294--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: Asher Hurowitz Date: January 30, 2018, 9:53 am
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[quote author=tnairav link=topic=30.msg293#msg293
date=1517317778]
[quote author=Asher Hurowitz link=topic=30.msg110#msg110
date=1516216189]
To submit, Email or Message me in a private chat.
[/quote]
Did you receive my PM last Jan 27?
[/quote]
yes
#Post#: 309--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: tnairav Date: January 30, 2018, 11:59 pm
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[quote author=Asher Hurowitz link=topic=30.msg294#msg294
date=1517327604]
[quote author=tnairav link=topic=30.msg293#msg293
date=1517317778]
[quote author=Asher Hurowitz link=topic=30.msg110#msg110
date=1516216189]
To submit, Email or Message me in a private chat.
[/quote]
Did you receive my PM last Jan 27?
[/quote]
yes
[/quote]
I will withdraw my application sorry.
#Post#: 372--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: ebinola Date: February 3, 2018, 5:23 am
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Out of curiosity, who's entered?
I'm hoping we have a diverse range of variants, simple AND
complex.
#Post#: 374--------------------------------------------------
Re: IMPORTANT! The 100 Post Chess Variant Contest!
By: HGMuller Date: February 3, 2018, 6:06 am
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Decimaka probably counts as complex. Because of the promotion
rules. The pieces themselves are not exceptional, and not
super-strong. (Nothing much stronger than Queen, and initially
only two pieces that get close. The other unorthodox pieces are
Bishop / Knight class, and some Rook-class pieces can be
obtained by promotion.) But many pieces promote on capture,
which sort of voids everything you knew about tactics. (Compare
how the optimal order of capturing to a square changes when the
square is on last rank and a Pawn is amongst the attackers.)
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