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   DIR Return to: Official Variant Creation Contests
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       #Post#: 183--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: GothicChessInventor Date: January 22, 2018, 6:59 pm
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       Maybe I'll check it out then. It says they built it with the
       Unity engine, so I might as well just learn that.
       Over the years, I've had to relearn, from scratch, how to build
       the graphical user interface 9 times. Each time, all of the
       previous commands were completely obsoleted and I was out of
       luck. I went from using Apple B.A.S.I.C. in 1983 to Macintosh
       Pascal to the Macintosh Programmer's Workshop and RedEdit, to
       CodeWarrior, then Codewarrior for System 7, then Borland C for
       Windows 95, to Borland C++ for Windows 2000 and Windows NT, to
       Visual Studio 2005, after which time I gave up! Now I am using
       Visual Studio 2015 and only writing console apps with no GUI.
       My Blackjack program, shown below, published on the Macintosh
       platform from 1993-1997.
       [attachimg=1]
       [attachimg=2]
       #Post#: 184--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: tnairav Date: January 23, 2018, 2:19 am
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       Betza notation for piece movements, which could be useful in
       programming allowing your program to run in Winboard/Xboard GUI.
  HTML http://hgm.nubati.net/rules/Betza.html
       #Post#: 187--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: HGMuller Date: January 23, 2018, 7:07 am
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       I cooked up and submitted a variant, which I called Decimaka.
       It applies some of the quite original game mechanics of the
       historic game of Maka Dai Dai Shogi to a Chess-like context.
       #Post#: 195--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: ebinola Date: January 23, 2018, 1:24 pm
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       [quote author=tnairav link=topic=30.msg184#msg184
       date=1516695576]
       Betza notation for piece movements, which could be useful in
       programming allowing your program to run in Winboard/Xboard GUI.
  HTML http://hgm.nubati.net/rules/Betza.html
       [/quote]
       I completely forgot about Winboard! Guess I won't have to use
       Tabletop Simulator.
       Although, I still can't figure out how to make my own variants.
       I used a variant that vickalan had made (rooks replaced by
       musketeer hawks) and replaced the hawks with some other moves
       just to test a few endgames.
       #Post#: 201--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: HGMuller Date: January 23, 2018, 4:33 pm
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       The easiest way to define a new variant in Fairy-Max is to just
       clone another engine-defined variant by duplicating its
       definition in the fmax.ini file, change its name in the 'Game:'
       line to a new one, and then start modifying the things you want
       different. If there is any interest in this, we should start a
       separate thread on this. The fmax.ini file starts with a
       description on how to do this, btw, but it might be a bit terse.
       #Post#: 293--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: tnairav Date: January 30, 2018, 7:09 am
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       [quote author=Asher Hurowitz link=topic=30.msg110#msg110
       date=1516216189]
       To submit, Email or Message me in a private chat.
       [/quote]
       Did you receive my PM last Jan 27?
       #Post#: 294--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: Asher Hurowitz Date: January 30, 2018, 9:53 am
       ---------------------------------------------------------
       [quote author=tnairav link=topic=30.msg293#msg293
       date=1517317778]
       [quote author=Asher Hurowitz link=topic=30.msg110#msg110
       date=1516216189]
       To submit, Email or Message me in a private chat.
       [/quote]
       Did you receive my PM last Jan 27?
       [/quote]
       yes
       #Post#: 309--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: tnairav Date: January 30, 2018, 11:59 pm
       ---------------------------------------------------------
       [quote author=Asher Hurowitz link=topic=30.msg294#msg294
       date=1517327604]
       [quote author=tnairav link=topic=30.msg293#msg293
       date=1517317778]
       [quote author=Asher Hurowitz link=topic=30.msg110#msg110
       date=1516216189]
       To submit, Email or Message me in a private chat.
       [/quote]
       Did you receive my PM last Jan 27?
       [/quote]
       yes
       [/quote]
       I will withdraw my application sorry.
       #Post#: 372--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: ebinola Date: February 3, 2018, 5:23 am
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       Out of curiosity, who's entered?
       I'm hoping we have a diverse range of variants, simple AND
       complex.
       #Post#: 374--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: HGMuller Date: February 3, 2018, 6:06 am
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       Decimaka probably counts as complex. Because of the promotion
       rules. The pieces themselves are not exceptional, and not
       super-strong. (Nothing much stronger than Queen, and initially
       only two pieces that get close. The other unorthodox pieces are
       Bishop / Knight class, and some Rook-class pieces can be
       obtained by promotion.) But many pieces promote on capture,
       which sort of voids everything you knew about tactics. (Compare
       how the optimal order of capturing to a square changes when the
       square is on last rank and a Pawn is amongst the attackers.)
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