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       #Post#: 137--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: chilipepper Date: January 19, 2018, 11:19 am
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       [quote author=Asher Hurowitz link=topic=30.msg125#msg125
       date=1516305622]
       Please submit something else though!  ;D
       [/quote]
       Ok, will do. Obviously good variants aren't slapped together
       quickly, so I'm glad you made the deadline February 15. With my
       current "to do" list I might need almost all that time. In the
       meantime, here are some of my thoughts on what makes a good
       variant:
       2) Piece material is well balanced to produce strategic and
       tactical play. No pieces are too strong which can disrupt the
       harmony of good tension in a game. Obviously this means there
       are no easily captured, undefended pieces in the starting
       position (one example of a flaw in game design).
       3) Graphics are well-produced, imaginative, and interesting.
       Armies which are based on a "theme" are cool in games too. (I've
       even seen games designed to simulate a situation from a famous
       book or movie).
       4) Game pays homage to other works. Rather than an all-new
       invention, why not do something that builds on another's work?
       This means you have a new invention, but helps create interest
       in something that someone has done before. After all, the
       original work was also produced by someone who has the same
       interest in variants.
       5) Respect chess tradition. Don't invent all new rules to
       obliterate the game of chess. Only slight changes are needed to
       make a much different game than chess. Be very selective in
       changing these elements: one king, one queen, row of pawns in
       front of army, rooks at corners, win is by checkmate, etc.
       Any other good features, comments, or thoughts?
       #Post#: 141--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: ebinola Date: January 19, 2018, 8:10 pm
       ---------------------------------------------------------
       I have submitted a variant, but I'll not post about it here
       until the deadline has been passed.
       I tried to keep as faithful to the original game as possible but
       I may very well have screwed some things up here and there.
       #Post#: 168--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: tnairav Date: January 22, 2018, 7:37 am
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       [quote author=Asher Hurowitz link=topic=30.msg110#msg110
       date=1516216189]
       THE DEADLINE FOR SUBMISSIONS IS FEBRUARY 15th, Valentines
       Day.[/quote]
       Too close, considering that it is not that easy to design a
       variant that is not similar to existing variants. Lets see  :-\
       #Post#: 169--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: John_Lewis Date: January 22, 2018, 8:28 am
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       Oddly, I have a bunch of variants (untested) sitting in a
       folder. What's required is looking at them and deciding which
       ones are worth actually testing for submission.
       #Post#: 170--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: Asher Hurowitz Date: January 22, 2018, 11:39 am
       ---------------------------------------------------------
       [quote author=tnairav link=topic=30.msg168#msg168
       date=1516628235]
       [quote author=Asher Hurowitz link=topic=30.msg110#msg110
       date=1516216189]
       THE DEADLINE FOR SUBMISSIONS IS FEBRUARY 15th, Valentines
       Day.[/quote]
       Too close, considering that it is not that easy to design a
       variant that is not similar to existing variants. Lets see  :-\
       [/quote]
       I do hope you submit something!
       #Post#: 171--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: Asher Hurowitz Date: January 22, 2018, 11:40 am
       ---------------------------------------------------------
       [quote author=John_Lewis link=topic=30.msg169#msg169
       date=1516631292]
       Oddly, since I do this on a regular basis, so if you're like me
       you have a bunch of variants (untested) sitting in a folder.
       What's required is looking at them and deciding which ones are
       worth actually testing for submission.
       [/quote]
       I can't wait to see your submission!  ;D
       #Post#: 172--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: chilipepper Date: January 22, 2018, 2:43 pm
       ---------------------------------------------------------
       Here's a sneak preview. The cats come from Chess and Half (by
       Nicolino Will) and the bulldogs come from Bulldog Chess (by
       vickalan). The game also has the normal chess pieces,
       chancellors, and guards. :)
       Still to come: piece definitions, game rules, and of course the
       name of the game. :o
       (click on image to enlarge it)
       #Post#: 176--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: ebinola Date: January 22, 2018, 4:00 pm
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       Couldn't help but give a cheeky preview myself.
       If I have time, I'm going to texture some models in Blender and
       make a board in Tabletop Simulator.
       #Post#: 178--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: GothicChessInventor Date: January 22, 2018, 5:02 pm
       ---------------------------------------------------------
       [quote author=ebinola link=topic=30.msg176#msg176
       date=1516658448]
       Couldn't help but give a cheeky preview myself.
       If I have time, I'm going to texture some models in Blender and
       make a board in Tabletop Simulator.
       [/quote]
       Tabletop Simulator looks like it started as a good idea that
       just turned into a juvenile implementation where you just throw
       pieces or upend the table at the end. Is there a way to link the
       GUI to a search engine? If so, that would be the more
       interesting feature, otherwise it just looks like it only makes
       3D views of stuff without much in the way of releasing final
       products with it. All of the demos I have seen look like they
       are more interested in the "physics" of tossing stuff around
       rather than real game play. Or am I missing something?
       #Post#: 179--------------------------------------------------
       Re: IMPORTANT! The 100 Post Chess Variant Contest!
       By: ebinola Date: January 22, 2018, 5:11 pm
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       Most of the stuff that would muck up a game you can disable. I
       tried making another variant in it and managed to align a grid
       for the pieces to snap to. Other than that, it's convenient for
       the variant and just the variant; if I had the ability to write
       an application I would.
       EDIT: I know a couple of people who have used it to play D&D.
       So, uhh... that's a thing as well.
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