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       #Post#: 103--------------------------------------------------
       The Chess Variants of Ebinola
       By: ebinola Date: January 16, 2018, 2:46 pm
       ---------------------------------------------------------
       So, I figured that since we're daft about chess games that are
       off the beaten path, here would be the best place for me to
       showcase some of the stuff that I've made. Rate, hate, whatever.
       Fool's Chess (2015)
  HTML https://i.imgur.com/4hz5lCu.png
       This is my first ever variant. I had learned of the fool piece's
       existence from the Youtube channel Manor Games. To me at the
       time, the fool felt like chess' missing link - a king isn't
       without his court jester, right?
       For those of you who don't know how the fool moves, its move is
       very simple to describe - a fool mimics the movement pattern of
       the last piece played by the opponent. Seems simple enough, but
       the game eventually dissolves into chaos as the fools create
       more and more mindgames, causing indirect checks and pins. Its
       true value to this day is still a mystery to me, but one thing's
       for certain - the fool certainly gets the last laugh.
       I have also tried other positions with the fools, but I find
       this one to be the best, though the disadvantage to this
       specific position is that you can't fianchetto the bishops.
       Fool's Drop Chess (2016)
       Some people don't like 10x8 boards. Me personally, I'm
       indifferent to them. However, in an attempt to bring fool's
       chess to an 8x8 board, I decided I would try to combine elements
       of the 10x8 variant with a new variant that I had just
       discovered, s-chess. Instead of having an elephant and hawk in
       hand, you have a fool, which is placed onto the board in the
       same manner as the elephant and hawk in s-chess.
       Normie Chess (2016)
       Normie chess is a variant that caters to people who don't
       actually play chess, hence the term NORMIE. Back in 2016, the
       term 'normie' had a spike in popularity for what should
       otherwise be obvious reasons. A friend of mine gave me a really
       good idea for a chess variant - 'a chess game for non-chess
       players.' And that's exactly what I did.
       The setup position is that of chess, but the bishops and knights
       are swapped, and so are the king and queen.
       The side who moves first is determined by a coinflip. Heads =
       White, Tails = Black.
       A player may pass their move onto their opponent.
       There's no castling or en passant - moving 2 pieces at the same
       time is cheating.
       The king must be captured in order to win. This means he can
       move directly into an enemy's line of fire.
       Pawns (Soldiers) move and capture 1 squrare vertically or
       diagonally forward (I think this is the copper general from
       larger shogi variants?) They may only promote to pieces that
       have been removed from play.
       Bishops move like a king in addition to their regular move
       (think the dragon horse from shogi).
       Knights (Horses) Move like the Chinese Mao, but captures on both
       moves and can capture both enemy and friendly men.
       Normies ruin everything, is what I'm trying to get at.
       Pick 'n' Mix Chess (2017, unfinished/dropped)
       If you're British, you'll know that pick 'n' mix is basically a
       term for bulk confectionery. I'm not sure what the rest of the
       world calls it but I called it pick 'n' mix chess.  The game
       involved players setting up their army by picking 16 cards of 6
       different piece types to build their own army. You then arranged
       your army how you liked (the only restriction was that you could
       only place pieces on squares that the orthodox chessmen of the
       same piece type shared e.g. you could only place knight-type
       pieces on the b and g files) and then play continued as normal.
       Each card hard a point value, and no deck was allowed to exceed
       a total value of 39. I featured some of the 'classic' fairy
       chess pieces like the chancellor, archbishop, etc.. But I also
       included some more strange, bizarre pieces like the 'siege
       tower,' a rook that moved only up to 2 squares, but could
       capture without moving; the 'suicide king,' a king which only
       moved 1 square diagonally but rewarded the gutsy player with
       extra points; and the 'sentry,' a rook piece that could move 1
       square orthogonally twice (non-capturing), or could capture any
       piece within 2 squares of it without moving.
       I shelved the game because I felt that the deck system was too
       restricting. You're not allowed to use all the powerful pieces
       that you'd want to use, so you're stuck using a few powerful
       pieces and substituting the rest for less powerful pieces like
       the elephant (alfil) and tank (dabbaba). It's unlikely that I'll
       ever come back to it, but if anyone wants to see the list of
       cards I had made, I can put them on my Google Drive.
       Cess (2017, WIP)
  HTML https://i.imgur.com/Rr1Zx7o.png
       A simple variant played on a 7x8 board (hence no h-file). Each
       player only has one bishop... but both bishops are on opposite
       colours! This is intentional, to allow me to introduce a new
       defensive option that the king can use.
       I've devised a new defensive move for the king that can be
       performed an unlimited number of times in a game, known as
       parrying. A parry involves swapping the position of the king
       with any adjacent piece that can move diagonally. In Cess, there
       are only two pieces that can move in this way - the bishop and
       the archbishop. I think there's a lot that could be done with
       this one, so it's still in the works.
       Samurai Shogi (2017/18)
       A parody of Zied Haddad's musketeer chess. Not a direct
       inspiration, a parody. The shogi board is expanded to 10x10 and
       receives 6 new major pieces that players must agree on to add to
       the board.
       #Post#: 104--------------------------------------------------
       Re: The Chess Variants of Ebinola
       By: Asher Hurowitz Date: January 16, 2018, 4:53 pm
       ---------------------------------------------------------
       Absolutely wonderful variants! Keep it up!  ;D
       Everyone I recommend you check out this Manor Games fellow! He's
       GREAT!
       #Post#: 109--------------------------------------------------
       Re: The Chess Variants of Ebinola
       By: Asher Hurowitz Date: January 17, 2018, 12:57 pm
       ---------------------------------------------------------
       For fool's drop chess with s-chess rules (great idea! I wonder
       what other variants could be adapted to that....) do you have
       one or two fools in hand?
       #Post#: 116--------------------------------------------------
       Re: The Chess Variants of Ebinola
       By: ebinola Date: January 17, 2018, 3:57 pm
       ---------------------------------------------------------
       One keeps things interesting, I think two on an 8x8 board would
       be overwhelming.
       I even tried s-chess with an added fool but things got really
       out of hand. Often with chess variants you find yourself
       changing a rule only to see that you've broken a few more. ;)
       #Post#: 154--------------------------------------------------
       Re: The Chess Variants of Ebinola
       By: musketeerchess Date: January 20, 2018, 7:18 pm
       ---------------------------------------------------------
       [quote author=ebinola link=topic=28.msg103#msg103
       date=1516135588]
       So, I figured that since we're daft about chess games that are
       off the beaten path, here would be the best place for me to
       showcase some of the stuff that I've made. Rate, hate, whatever.
       Fool's Chess (2015)
  HTML https://i.imgur.com/4hz5lCu.png
       This is my first ever variant. I had learned of the fool piece's
       existence from the Youtube channel Manor Games. To me at the
       time, the fool felt like chess' missing link - a king isn't
       without his court jester, right?
       For those of you who don't know how the fool moves, its move is
       very simple to describe - a fool mimics the movement pattern of
       the last piece played by the opponent. Seems simple enough, but
       the game eventually dissolves into chaos as the fools create
       more and more mindgames, causing indirect checks and pins. Its
       true value to this day is still a mystery to me, but one thing's
       for certain - the fool certainly gets the last laugh.
       I have also tried other positions with the fools, but I find
       this one to be the best, though the disadvantage to this
       specific position is that you can't fianchetto the bishops.
       Fool's Drop Chess (2016)
       Some people don't like 10x8 boards. Me personally, I'm
       indifferent to them. However, in an attempt to bring fool's
       chess to an 8x8 board, I decided I would try to combine elements
       of the 10x8 variant with a new variant that I had just
       discovered, s-chess. Instead of having an elephant and hawk in
       hand, you have a fool, which is placed onto the board in the
       same manner as the elephant and hawk in s-chess.
       Normie Chess (2016)
       Normie chess is a variant that caters to people who don't
       actually play chess, hence the term NORMIE. Back in 2016, the
       term 'normie' had a spike in popularity for what should
       otherwise be obvious reasons. A friend of mine gave me a really
       good idea for a chess variant - 'a chess game for non-chess
       players.' And that's exactly what I did.
       The setup position is that of chess, but the bishops and knights
       are swapped, and so are the king and queen.
       The side who moves first is determined by a coinflip. Heads =
       White, Tails = Black.
       A player may pass their move onto their opponent.
       There's no castling or en passant - moving 2 pieces at the same
       time is cheating.
       The king must be captured in order to win. This means he can
       move directly into an enemy's line of fire.
       Pawns (Soldiers) move and capture 1 squrare vertically or
       diagonally forward (I think this is the copper general from
       larger shogi variants?) They may only promote to pieces that
       have been removed from play.
       Bishops move like a king in addition to their regular move
       (think the dragon horse from shogi).
       Knights (Horses) Move like the Chinese Mao, but captures on both
       moves and can capture both enemy and friendly men.
       Normies ruin everything, is what I'm trying to get at.
       Pick 'n' Mix Chess (2017, unfinished/dropped)
       If you're British, you'll know that pick 'n' mix is basically a
       term for bulk confectionery. I'm not sure what the rest of the
       world calls it but I called it pick 'n' mix chess.  The game
       involved players setting up their army by picking 16 cards of 6
       different piece types to build their own army. You then arranged
       your army how you liked (the only restriction was that you could
       only place pieces on squares that the orthodox chessmen of the
       same piece type shared e.g. you could only place knight-type
       pieces on the b and g files) and then play continued as normal.
       Each card hard a point value, and no deck was allowed to exceed
       a total value of 39. I featured some of the 'classic' fairy
       chess pieces like the chancellor, archbishop, etc.. But I also
       included some more strange, bizarre pieces like the 'siege
       tower,' a rook that moved only up to 2 squares, but could
       capture without moving; the 'suicide king,' a king which only
       moved 1 square diagonally but rewarded the gutsy player with
       extra points; and the 'sentry,' a rook piece that could move 1
       square orthogonally twice (non-capturing), or could capture any
       piece within 2 squares of it without moving.
       I shelved the game because I felt that the deck system was too
       restricting. You're not allowed to use all the powerful pieces
       that you'd want to use, so you're stuck using a few powerful
       pieces and substituting the rest for less powerful pieces like
       the elephant (alfil) and tank (dabbaba). It's unlikely that I'll
       ever come back to it, but if anyone wants to see the list of
       cards I had made, I can put them on my Google Drive.
       EDIT: I have another variant that I completely forgot about!
       Cess (2017, WIP)
  HTML https://i.imgur.com/Rr1Zx7o.png
       A simple variant played on a 7x8 board (hence no h-file). Each
       player only has one bishop... but both bishops are on opposite
       colours! This is intentional, to allow me to introduce a new
       defensive option that the king can use.
       I've devised a new defensive move for the king that can be
       performed an unlimited number of times in a game, known as
       parrying. A parry involves swapping the position of the king
       with any adjacent piece that can move diagonally. In Cess, there
       are only two pieces that can move in this way - the bishop and
       the archbishop. I think there's a lot that could be done with
       this one, so it's still in the works.
       There's also one other variant that I've created in 2017, but
       I've chosen not to show it off here if for no other reason than
       some might find its contents distasteful. However, if you look
       hard enough on Google, you'll find it. Here's a hint - a very
       specific plant is often associated with it.
       If you do find it - keep it to yourself. And remember the first
       and second rules of Fight Club. :^)
       [/quote]
       WONDERFUL VARIANTS
       I LIKE FOOL'S CHESS AND I'D LIKE TO PLAY A GAME OF FOOL CHESS !!
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