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       #Post#: 837--------------------------------------------------
       Uncomputable Chess Variant Contest
       By: ubersketch Date: April 21, 2018, 11:13 am
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       I decided to make a contest.
       Things we are looking for:
       Extremely hard or impossible for computers to play.
       Enjoyable.
       #Post#: 840--------------------------------------------------
       Re: Uncomputable Chess Variant Contest
       By: John_Lewis Date: April 22, 2018, 11:22 am
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       Can I submit something I already created?
       #Post#: 842--------------------------------------------------
       Re: Uncomputable Chess Variant Contest
       By: Martin0 Date: April 22, 2018, 2:55 pm
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       Football!
       Damn it, computers can play it.
  HTML https://www.youtube.com/watch?v=KfNRXTS55nY
       #Post#: 905--------------------------------------------------
       Re: Uncomputable Chess Variant Contest
       By: joejoyce Date: May 23, 2018, 8:11 pm
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       If we can use already designed games, here's The Battle of
       Macysburg, a Command and Maneuver scenario.
  HTML http://chessvariants.wikidot.com/command-and-maneuver
       It's an
       abstract riff on the American Civil War battle of Gettysburg, a
       multi-move shatranj variant featuring 'mini-kings' which lead
       small groups of pieces across the board. The game lasts 38
       turns, divided into 3 'days' of (about) a dozen turns each,
       separated by 2 'night' turns where the armies break off combat
       and withdraw for the night to rest and rally troops. Here's the
       first day and night, with new units coming on to the board
       marked:
  HTML http://anotherlevel.gam
       es/?page_id=193 While I don't
       believe it's noncomputable, I do believe it's very difficult and
       I suspect a small group of human experts playing against Alpha
       Zero might well hold their own. Macysburg has been playtested
       enough to show it works fairly well. There are some minor
       modifications to the  turn structure I'd like to try out,
       specifically changing the length of a day from 12 turns for each
       of the 3 days to 13 on day 1, 12 on day 12, and 11 on day 3, to
       represent army fatigue and to allow the first day's
       reinforcements (2nd wave of units) to come in 1 turn later, to
       (try to) encourage the initial units to come into contact with
       the enemy without waiting for the day 1 reinforcements to catch
       up before joining battle. The minor variability of the turn
       structure is just one of the variable features of this game. The
       terrain is variable, the entry points and times are variable,
       the make-up of each of the 4 waves of units entering during the
       first 2 days of the battle, all are variable. And the 'movie'
       gives you an idea, but nowhere near a full picture of how
       predictable the future might be in the game. It's the 2nd best
       game I can offer for this contest.
       #Post#: 907--------------------------------------------------
       Re: Uncomputable Chess Variant Contest
       By: John_Lewis Date: May 24, 2018, 12:57 pm
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       I created this variant many years ago. It requires a computer
       because of hidden information and is easiest described as a
       recombination of several other variants.
       • Double Fischer Random Chess (your pieces are shuffled under
       Chess 960 rules, you opponents are as well and are likely not
       mirrored)
       • Dark Chess (you can only see the spaces of the board that you
       are currently occupying and those where your pieces can legally
       move)
       • King Capture (you do not announce check, capturing the King
       wins the game)
       • Crazy House (you may drop a captured piece on the board
       converting it to your color, but only to visible spaces)
       The game is called Lao Tzu Chess.
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