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#Post#: 680--------------------------------------------------
A Chess variant to surpass Taikyoku
By: ubersketch Date: March 29, 2018, 5:38 pm
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I'm designing a 50x50 Chess variant and I need a bit of help.
I only have the FIDE Chess pieces (in the center of the first
file arranged normally), compounds (knight compounds forward
from the FIDE Chess pieces), Pawns (forward from compounds) and
Ferzes and Wazirs next to the pawns.
#Post#: 681--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: Asher Hurowitz Date: March 29, 2018, 9:12 pm
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Ok - this is my new top priority! ;D I'm co-designing this!
#Post#: 682--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: HGMuller Date: March 30, 2018, 1:46 am
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I don't understand what you are asking. Do you want suggestions
for other pieces than those you mention? Do you want an initial
setup for a game using only those pieces?
Note that Chess games of this size would be totally unplayable
if they do not contain super-pieces far stronger than Queens,
and some protection against those being traded out of the game
quickly. Games could last years, even when the players must move
at blitz speed. In Taikyoku shogi, for instance, you have
jumping generals, which can capture up to 34 pieces in a single
move. Which speeds up things a lot. In Maka Dai Dai Shogi you
have the Buddhist Spirit and Teaching King, which are compounds
of a Queen and another super-piece capable of locust capture,
and are virtually indestructable, because they are contageous
and thus cannot be traded. These are extremely efficient in
annihilating the large swarms of weak steppers, through their
locust captures. Without such devices, even these games would be
unplayable.
BTW, note that the rules of Taikyoku Shogi were 'discovered' by
known frauds, the same people as those who claimed there existed
a form of 'Cambodian Chess', which later was shown to be
entirely their own fabrication. So it seems unlikely the game as
we know it now was ever played this way. So there is no
guarantee that these rules give a playable game.
#Post#: 688--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: ubersketch Date: March 30, 2018, 3:43 pm
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[quote author=HGMuller link=topic=103.msg682#msg682
date=1522392375]
I don't understand what you are asking. Do you want suggestions
for other pieces than those you mention? Do you want an initial
setup for a game using only those pieces?
Note that Chess games of this size would be totally unplayable
if they do not contain super-pieces far stronger than Queens,
and some protection against those being traded out of the game
quickly. Games could last years, even when the players must move
at blitz speed. In Taikyoku shogi, for instance, you have
jumping generals, which can capture up to 34 pieces in a single
move. Which speeds up things a lot. In Maka Dai Dai Shogi you
have the Buddhist Spirit and Teaching King, which are compounds
of a Queen and another super-piece capable of locust capture,
and are virtually indestructable, because they are contageous
and thus cannot be traded. These are extremely efficient in
annihilating the large swarms of weak steppers, through their
locust captures. Without such devices, even these games would be
unplayable.
BTW, note that the rules of Taikyoku Shogi were 'discovered' by
known frauds, the same people as those who claimed there existed
a form of 'Cambodian Chess', which later was shown to be
entirely their own fabrication. So it seems unlikely the game as
we know it now was ever played this way. So there is no
guarantee that these rules give a playable game.
[/quote]
I'm looking for new, more powerful pieces obviously.
Anyways, these "frauds" (Umebayashi Isao and Okano Shin) you
mention, they actually copied their definition of Cambodian
chess from An Encyclopedia of Chess Variants by A.B. Pritchard
with some improvisation.
HTML https://en.wikipedia.org/wiki/Ouk-Khmer_(Hill%27s_version)
You can read more about it here.
It's likely that this version of Taikyoku shogi is genuine and
the Cambodian chess thing a strange series of events.
#Post#: 689--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: ubersketch Date: March 30, 2018, 4:08 pm
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[quote author=Asher Hurowitz link=topic=103.msg681#msg681
date=1522375943]
Ok - this is my new top priority! ;D I'm co-designing this!
[/quote]
Thanks, you can email me or just develop it in this thread.
#Post#: 690--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: John_Lewis Date: March 30, 2018, 5:05 pm
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[quote author=ubersketch link=topic=103.msg688#msg688
date=1522442592]
I'm looking for new, more powerful pieces obviously.
Anyways, these "frauds" (Umebayashi Isao and Okano Shin) you
mention, they actually copied their definition of Cambodian
chess from An Encyclopedia of Chess Variants by A.B. Pritchard
with some improvisation.
HTML https://en.wikipedia.org/wiki/Ouk-Khmer_(Hill%27s_version)
You can read more about it here.
It's likely that this version of Taikyoku shogi is genuine and
the Cambodian chess thing a strange series of events.
[/quote]
That is an amazing story!
Good luck with finding pieces, there are certainly enough strong
ones to discover. I would suggest some exploding ones that start
far behind the starting lines. Double edged that way.
#Post#: 691--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: ubersketch Date: March 30, 2018, 6:31 pm
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[quote author=John_Lewis link=topic=103.msg690#msg690
date=1522447500]
[quote author=ubersketch link=topic=103.msg688#msg688
date=1522442592]
I'm looking for new, more powerful pieces obviously.
Anyways, these "frauds" (Umebayashi Isao and Okano Shin) you
mention, they actually copied their definition of Cambodian
chess from An Encyclopedia of Chess Variants by A.B. Pritchard
with some improvisation.
HTML https://en.wikipedia.org/wiki/Ouk-Khmer_(Hill%27s_version)
You can read more about it here.
It's likely that this version of Taikyoku shogi is genuine and
the Cambodian chess thing a strange series of events.
[/quote]
That is an amazing story!
Good luck with finding pieces, there are certainly enough strong
ones to discover. I would suggest some exploding ones that start
far behind the starting lines. Double edged that way.
[/quote]
I think Tripunch pieces or Jovian pieces might work as well.
#Post#: 717--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: ubersketch Date: March 31, 2018, 11:39 am
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HTML http://www.chessvariants.com/ideas/man-and-beast-09-mighty-like-a-rose
I think it would be fitting to have some heavy Rose based
pieces.
#Post#: 719--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: HGMuller Date: March 31, 2018, 12:27 pm
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Well, I think piece that just do single ordinary captures won't
cut it, no matter how strong they are. What you need is pieces
that can capture many opponents in one move, or pieces that can
threaten the King even when it is hiding behind hundreds of
other pieces. 'Snow-plow captures', rifle captures, 'machine-gun
captures', 3x3 or 5x5 explosions/burns come to mind as necessary
ingredients.
#Post#: 724--------------------------------------------------
Re: A Chess variant to surpass Taikyoku
By: ubersketch Date: March 31, 2018, 5:05 pm
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[quote author=HGMuller link=topic=103.msg719#msg719
date=1522517221]
Well, I think piece that just do single ordinary captures won't
cut it, no matter how strong they are. What you need is pieces
that can capture many opponents in one move, or pieces that can
threaten the King even when it is hiding behind hundreds of
other pieces. 'Snow-plow captures', rifle captures, 'machine-gun
captures', 3x3 or 5x5 explosions/burns come to mind as necessary
ingredients.
[/quote]
Okay, so I have come up with some pieces.
Super Withdrawer - Moves away from pieces to capture them and
adjacent pieces. Moves like Queen.
Super Advancer - Moves next to pieces to capture them and
adjacent pieces. Moves like Queen.
Super Pushme-Pullyu - Compound of Super Advancer and Super
Withdrawer.
Lamia - Moves like Knight but any piece orthogonal or diagonal
to it gets to rifle capture orthogonally and diagonally.
Advanced Nightrider - Nightrider that can only move to capture.
If it captures a piece, all the pieces that the Advanced
Nightrider could capture before it get captured as well.
Shapeshifter - It gains the moves and abilities of every piece
it captures. Moves like Wazir.
Spirit - Similar to an Orphan. Gets the move of every single
piece attacking it, but it can move multiple times in one move,
one for each piece attacking it.
Mimic - Similar to a Chameleon. It can only move to capture. It
can move to any place on the board and has to capture pieces by
mimicking their modus operandi. For example, if it wants to
capture a Queen, it would have to move like a Queen and kill it.
For Swappers, swapping counts as capture.
Filer - Gains every move and ability of every piece on its file.
Ranker - Gains every move and ability of every piece on its
rank.
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