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       #Post#: 7305--------------------------------------------------
       operation vigilance Harris Field 10/26
   DIR By: Chappie
       Date: October 4, 2013, 1:17 am
       ---------------------------------------------------------
       Date:October 26th
       Location: Harris field, 271 Buzzell Rd, Dayton ME 04005
       Cost: $10
       Registration and Chrono 9:00 AM
       Safety and Game Briefing: 9:45 AM
       Game Start: 10:30 AM
       On-field Lunch: 1:00 PM
       Game End: 5:00 PM
       In addition to the normal items required to play, all players
       are strongly encouraged to have a radio for communication with
       their team and event staff as well as a watch for keeping track
       of bleedout times!
       LINK TO FIELD RULES
       LINK TO WAIVER
       LINK TO SAFETY BRIEFING (AMENDMENT: Game Channel will be FRS 7
       for this event)
       LINK TO ROLL CALL
       In the year 2015, a brutal civil war has erupted in Belarus
       following decades of government corruption, election fraud, and
       human rights violations by President Alexander Lukashenko.
       Widespread infrastructure and economic failures have added fuel
       to the fire of anti-Lukashenko sentiment. An alliance of small
       political parties across the nation, loosely united by a
       mysterious leader known only as Mr. Z, have rallied the support
       of ordinary citizens and called them to arms in an open
       rebellion against the Lukashenko regime. These factions share
       the common goal of overthrowing the President, but they all have
       different visions of the country that will emerge from the
       calamity. They must work together to overthrow the government,
       while at the same time advancing their cause and keeping a close
       eye on their potential rivals who will do anything to seize
       power. Forces still loyal to Lukashenko led by General Yuri
       Zhadobin must suppress the rebellion without causing additional
       civilians to flock to their cause. To add to the confusion,
       Loyalist agents have infiltrated the ranks of the Rebel forces
       in an attempt to gather intelligence and sabotage the movement.
       Likewise, several Rebel sympathizers remain hidden in the ranks
       of Loyalist forces. These spies must strike from the shadows and
       remain hidden to ensure victory for their side.
       Teams: Tan (40% of players), Green/Civilian clothes (60% of
       players), and Role Players
       Tan: Loyalist forces
       The loyalist forces will be lead by the ruthless General Yuri
       Zhadobin and President Alexander Lukashenko.
       Loyalist forces will establish a CP at Alpha which may not be
       captured. This is their permanent respawn.
       Loyalist forces will be organized in squads of 6 players; one
       squad leader, one medic, three or four rifleman, and one SAW
       gunner.
       Weapon and magazine restrictions:
       Riflemen are limited to one high-cap magazine or unlimited
       midcap magazines. This rule will be strictly enforced. Riflemen
       may only shoot on semi-auto. The team will be penalized for any
       violations of this rule.
       SAW gunners using approved weapons may use unlimited midcaps or
       highcaps and shoot in full auto. SAW gunners will also be
       required to carry a green zip tie on them. If they are hit and a
       Rebel reaches them before their bleedout expires, they must give
       the Rebel the zip tie. The SAW gunner will then pick up a new
       zip tie the next time they are at the CP.
       Green/Civilian clothes: Rebel forces
       Rebel forces must establish a CP at Fort Harris that may not be
       captured. This is their permanent respawn.
       The Rebel forces are Lead by the mysterious Mr. Z. Loyalist
       forces will start with no knowledge of his identity.
       Rebel forces will be organized in Parties of 5 players; one
       squad leader, one medic, and three riflemen.
       In addition to the camo restriction, each Party will be marked
       with a different color of tape representing their competing
       ideologies and motivations in the rebellion. Parties will be
       forced to cooperate with each other to overthrow the Loyalist
       forces while at the same time competing for power in order to
       shape the emerging country to their desires.
       Weapon and magazine restrictions:
       Riflemen are limited to one high-cap magazine or unlimited
       midcap magazines. This rule will be strictly enforced. Riflemen
       may only shoot on semi-auto.
       Players who capture a green zip tie may become SAW gunners for
       their squad. The zip tie must be taken to the Armorer who will
       put it on their gun. The team will be penalized for any
       violations of this rule. SAW gunners on the rebel team may use
       full auto. This mechanic is meant to represent Rebel forces
       looting better weapons from fallen Loyalist soldiers. Players
       who wish to be SAW gunners may leave extra high-cap magazines at
       their CP for use in case they are chosen as an approved SAW
       gunner.
       Medic Rules (Loyalist and Rebel):
       The standard Harris wounded rule is in effect with a five minute
       bleedout. Medics will heal players by applying a bandage to
       their arm after this bleedout has expired. Each player may be
       healed by a Medic at the end of their bleedout and may only be
       healed one time. After the second hit they must ghost with their
       squad until the squad REDCONs. The only exception is the Doctor,
       who may heal the player after they have been hit for a second
       time. The Doctor does not have to wait until the bleedout has
       expired. If the Doctor heals a player on his first hit, the
       Medic may not heal them again on their second hit.
       Any player may heal a medic by placing a bandage on the Medic's
       arm after their bleedout has expired.
       Dead players may not speak unless they are requesting a Medic
       (MEDIC!) or warning a Medic that it is not safe to heal them (NO
       MEDIC!)
       Squads that REDCON may respawn at any friendly base that is not
       under attack, or their permanent respawn.
       If a player is approached by an enemy attempting an active FRAGO
       during their bleed out, they must comply with all enemy requests
       (being captured, turning over game objectives, being
       photographed with props or game objectives, etc..)
       OBJECTIVES:
       The Rebel and Loyalist teams will compete for points throughout
       the game. The team with the most points will be the winner.
       Rebel Parties will also be competing with each other throughout
       the game. Each party must outperform their 'comrades' in order
       to gain influence in the new country that will emerge from the
       civil war, but it is all for nothing if they don't overthrow the
       Loyalist forces! If the Rebel team wins, the Party with the most
       points will be declared the winner and may be given special
       privileges or roles in any sequel games!
       Territory:
       Teams will earn points by capturing and holding bases,
       completing FRAGOS, and capturing hidden objectives. Poles will
       be placed at Pallet Base, Jackal's Hold, the Compound, the
       Tents, Gully base, Wolves Den, Bravo and Echo. Colored bottles
       at the base of every pole will indicate which team holds the
       base. The Yellow bottle is for the Loyalist forces, while the
       other colors represent the various Parties in the Rebel team.
       All Rebel bottles will count towards the Rebel score. The
       bottles will also count towards the score of the Rebel Party
       that captured the base. The spies may change the bottles to any
       color they choose.
       A Moderator will check all bottles every hour on the hour,
       record the colors, and compile the scores. One point is earned
       for every bottle the team has when the moderator checks the
       poles.
       Spies:
       Spies must rely on subterfuge to help their team to victory.
       Passing intelligence to their commander and low intensity
       strikes over the course of the game will be rewarded, while
       brazen attacks that revel your identity too earlymight cost you
       the game!
       The Rebel forces will earn two points per spy that remains
       undetected at the end of the game. The Loyalist forces will earn
       four points if the traitorous Party is not identified.
       If a spy is discovered and a formal accusation is made by the
       team commander, his identity will be reveled on the team radio
       channel and he will remain on that team as a normal player.
       FRAGOs:
       Only one FRAGO per team may be active at a time. The team leader
       or a representative must contact a moderator before the FRAGO is
       started.
       Each successful FRAGO will earn two points. Rebel factions that
       complete FRAGOs will earn points for their Party and their team.
       Team commanders will be provided with a list of FRAGOs at the
       beginning of the game
       Role Players:
       Doctor:
       The Doctor will maintain an aid station at the Compound. The
       Doctor's advanced medical knowledge will allow him to heal
       players who have already been healed once by their Medic. The
       Doctor will attempt to heal players from all teams equally, but
       may refuse treatment to certain teams or players based on their
       actions. The Doctor can not heal players until his medical
       equipment is recovered in FRAGO #5
       Armorer:
       The Armorer is a Rebel sympathizer who will attempt to aid the
       Rebels in any way possible. The Armorer can convert Rebel
       weapons to SAWs by placing a captured green zip tie on the
       weapon. The Armorer must be in a Rebel base in order to perform
       this conversion. The Loyalist forces may capture the Armorer by
       dragging him after he is hit. The Armorer must then escape or be
       recaptured in order to perform services for the Rebel forces.
       International Press:
       A Photographer will be present to record the civil war. The
       Photographer may be used by either team to record certain game
       events that will earn them points. A team may capture the
       photographer by eliminating any enemies that are escorting him
       on a FRAGO and requesting that they join their cause instead.
       The Photographer is considered 'dead' at all times and must not
       be intentionally engaged! The Photographer is relatively
       autonomous and may wander the field taking pictures until his
       help is requested.
       #Post#: 7306--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Chappie
       Date: October 4, 2013, 1:18 am
       ---------------------------------------------------------
       I would like to bring a squad to this. Currently there is no
       guarentee I can go, but I did request it off.
       Who thinks they could go?
       #Post#: 7308--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: JUDGE
       Date: October 4, 2013, 8:06 am
       ---------------------------------------------------------
       Sign me up, I can go for sure since its a Saturday
       #Post#: 7309--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Cheif
       Date: October 4, 2013, 8:23 am
       ---------------------------------------------------------
       If I can get some help with gas to get home I wouldn't mind
       going. I would rather not drive because 3 hours is a bitch on
       top off the drive to harris.
       #Post#: 7310--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Titan
       Date: October 5, 2013, 3:18 pm
       ---------------------------------------------------------
       I can go to it Zipcode and i should be able to
       #Post#: 7312--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Chappie
       Date: October 8, 2013, 9:55 am
       ---------------------------------------------------------
       Who else can go? I need at least six. Chief how much help will
       you need?
       Roll Call:
       Chappie
       Titan
       Zipcode
       Judge
       I_Dawg
       #Post#: 7313--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Cheif
       Date: October 8, 2013, 3:53 pm
       ---------------------------------------------------------
       I would need 50 to get to home and back plus the 50 for harris
       and back and paid up front.
       #Post#: 7314--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Chappie
       Date: October 8, 2013, 6:15 pm
       ---------------------------------------------------------
       Yeah sorry man, don't see that happening.
       #Post#: 7315--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Cheif
       Date: October 8, 2013, 7:57 pm
       ---------------------------------------------------------
       if I don't drive to harris it will be just 50
       #Post#: 7324--------------------------------------------------
       Re: operation vigilance Harris Field 10/26
   DIR By: Chappie
       Date: October 13, 2013, 12:56 am
       ---------------------------------------------------------
       Anyone else? I need at least one more.
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