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#Post#: 314--------------------------------------------------
Blood Magic
By: Lazarus Date: November 1, 2019, 4:40 pm
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Techniques
Name: Blood Leech
Description: The user cuts themselves and infuses their blood
with chakra as they proceed to give it shape and send it towards
the intended target, leeching off their blood in the process.
Alternatively they can instead touch a target or smear the
blood on an object and attack said target. If the attack is
successful they will deal damage to the target and leech half of
the damage done back as HP (HP returned minimum is 1). If the
target's blood is infected (poisoned) the user does not gain any
health back.
Type: Ninjutsu (Intelligence)
Effect: 3d6 (Half of result rounded down = Healing)
Cost: 10 Chakra & 10% Total HP (Rounded up)
Range: 30/60 (Effective/Disadvantage)
Rank: D
Price: 1P
Name: Blood Snare
Description: The user cuts themselves infusing their blood with
chakra and converts it in to many tendrils that lash out towards
the intended targets (3 max) to restrain them.
Type: Ninjutsu (Intelligence)
Effect: Immobilization. Target must make a DC save in Dex or
Strength higher then the users result when the jutsu was cast in
order to free themselves.
Cost: 10 Chakra & 10% Total HP (Rounded up)
Range: 30/60 (Disadvantage)
Rank: D
Price: 1P
Name: Blood Bond
Description: The user curses themselves and a target forming a
bond between them. If one target is damage or healed the other
will suffer the same effect.
Type: Ninjutsu (Intelligence)
Effect: Targets share damage and healing.
Cost: ?
Range: N/A
Rank: ?
Price: ?
Name: Blood Infusion
Description: The user infuses blood with chakra strengthening
the body. Alternatively they can use this on a different target.
Type: Constitution, Buff
Effect: Add 1d4 to target attack & saving rolls, 1d2 to damage
rolls.
Cost: 10 Chakra & 10% Total HP (Rounded up)
Range: 30
Rank: D
Price: 1P
Name: Blood Healing
Description: The user infuses their blood with chakra and their
life force in order to heal a target.
Type: Constitution, Healing
Effect: 1d10 Heal roll
Cost: 10 Chakra & 10% Total HP (Rounded up)
Range: N/A
Rank: D
Price: 1P
Requirement: Medicine/Healing Proficiency
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