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       #Post#: 37--------------------------------------------------
       Armor Class
       By: blackpluribus Date: October 18, 2019, 9:19 pm
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       Armor Class
       Armor Class or AC is the amount of chance a person has to
       actually inflect damage upon you. Think of your armor class as a
       higher chance to dodge incoming attacks even if they manage to
       hit you.
       No Armor:
       You are basically naked. You get 10 points at the base level
       allowing you to at least dodge some stuff and your natural
       reflexes with your mod from dex.  If you are going this rought
       it wouldn't be bad to at least throw on some light armor for
       that 1 or 2 bonus and get some other upgrades with it.
       To hit:  10-16
       Light Armor:
       Sacrificing Armor for mobility you will only get maybe 1 or 2
       bonus to armor before applying dexterity to you allowing for
       more agile ninja to get away from harms way unscathed.
       To hit:  11-18
       Medium Armor:
       A light upgrade you relay more on your armor for defense but
       still need a bit of agility to pull of dodging attacks. You are
       looking at a bonus of 2-5 from your armor before applying a
       maximum of 2 additional points from dex.
       To hit:  12-17
       Heavy Armor:
       For those who aren't deleterious and would rather have the armor
       do the heavy work. These armors supply a bonus score of 4-8.
       However Dexterity is no factor here at all.
       To hit:  14-18
       Ninja headbands will provide +1 AC to wherever the person has it
       tied to
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