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       #Post#: 32--------------------------------------------------
       Resting
       By: blackpluribus Date: October 18, 2019, 5:14 pm
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       After prolonged adventures you may find yourself in a bit of a
       bind for chakra and hp. So resting will be required. Some
       missions may have time sensitive reactoins that could cost your
       mission if you spent to long waiting around healing up. Also you
       must be careful, if you rest to close to an enemy camp or in an
       area that isn't well thought out you could find yourself waylaid
       by enemies and must defend yourself. In the case you are waylaid
       you don't recover hp and/or chakra.
       Rest
       This normally allows you to designate a person as lookout and
       allows 1 hour of rest time to recover a bit of energy. Doing
       this will allow a safer rest but will only allow you to roll 1
       con check and 1 wiz/int check to regain some health and chakra.
       Stamina is automatically refreshed.
       Camping
       This is a 8 hour period in which your entire group sleeps. I
       refreshes the entire party but leaves you open to attack. Party
       members who do not wish to rest can guard the group preventing
       enemy intruders from attacking the group but must complete any
       fights alone with the others sleep to grant the party a
       successful night. Having a party member as a lookout will reduce
       chances of attack but those who stay awake do not recover
       anything besides stamina.
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