URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       ChakraBound
  HTML https://chakrabound.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Core Jutsu
       *****************************************************
       #Post#: 19--------------------------------------------------
       ANBU Jutsu
   DIR By: Maiku
       Date: October 17, 2019, 2:09 pm
       ---------------------------------------------------------
       [spoiler=Non-elemental]
       Forbiddance no Jutsu
       Description: You create a ward against magical travel that
       protects up to 40,000 square feet of floor space to a height of
       30 feet above the floor. For the duration, creatures can't
       teleport into the area or use portals.
       Effects: Those who try to enter take 5d10 damage
       Rank: B+
       Price: 6p
       True Seeing no Jutsu
       Description: This spell gives the willing creature you touch the
       ability to see things as they actually are.
       Effect: truesight
       Rank: B+
       Price: 6p
       [/spoiler]
       [spoiler=Katon]
       Cloak of Flame no Jutsu
       Description: Flames race across your body, shedding bright light
       in a 30-foot radius and dim light for an additional 30 feet for
       10 minutes. You gain all the following effects.
       Effect: (1)Immune to fire damage and resist cold/water
       (2)Creatures within 5ft (1st time or ends their turn) takes 1d10
       fire damage
       (3)Create line of fire 15ft long, 5ft wide in any direction,
       forces dex save. 4d8 fire damage, 1/2 on successful save
       Rank: B+
       Price: 6p
       Sunbeam no Jutsu
       Description: A beam of brilliant light flashes out from your
       hand in a 5-foot-wide, 60-foot-long line. Each creature in the
       line must make a Constitution saving throw.
       Effect: 6pd8 damage and blinded for 1 turn
       Rank: B+
       Price: 6p
       [/spoiler]
       [spoiler=Suiton]
       Freezing Sphere no Jutsu
       Description: A frigid globe of cold water streaks from your
       fingertips to a point of your choice within 300ft, where it
       explodes in a 60ft radius. Each creature within the area must
       make a Constitution saving throw.
       Effect: 10d6 damage, 1/2 on successful con save. Freezes water 6
       inches deep in a 30ft square.
       EX: You can refrain from firing the globe after completing the
       spell, if you wish. A small globe about the size of a sling
       stone, cool to the touch, appears in your hand. At any time, you
       or a creature you give the globe to can throw the globe (to a
       range of 40 feet) or hurl it with a sling (to the sling's normal
       range). It shatters on impact, with the same effect as the
       normal casting of the spell. You can also set the globe down
       without shattering it. After 1 minute, if the globe hasn't
       already shattered, it explodes.
       Rank: B+
       Price: 6p
       Cloak of Water no Jutsu
       Description: Until the jutsu ends, water rimes your body, and
       you gain the following benefits:
       Effect: (1)Immune to cold damage and resist fire
       (2)Move over icy or snow terrain with no problem
       (3)10ft radius of icy and difficult terrain follows you
       (4)Create a 15ft cone of freezing water to extend from you,
       forcing a con save. 4d6 cold damge, 1/2 on successful save.
       Failed save = 1/2 speed for next turn.
       Rank: B+
       Price: 6p
       Ice Wall no Jutsu
       Description: You create a wall of ice on a solid surface within
       120 ft. You can form it into a hemispherical dome or a sphere
       with a radius of up to 10 feet, or you can shape a flat surface
       made up of ten 10-foot-square panels. The wall is an object that
       can be damaged and thus breached. It has AC 12 and 30 hit points
       per 10-foot section, and it is vulnerable to fire damage.
       Reducing a 10-foot section of wall to 0 hit points destroys it
       and leaves behind a sheet of frigid air in the space the wall
       occupied. A creature moving through the sheet of frigid air for
       the first time on a turn must make a Constitution saving throw.
       Effect: 5d6 cold damge, 1/2 on successful save
       Rank: B+
       Price: C
       [/spoiler]
       [spoiler=Fuuton]
       Blade Barrier no Jutsu
       Description: You create a vertical wall of whirling, razor-sharp
       blades made of wind chakra. You can make a straight wall up to
       100 feet long, 20 feet high, and 5 feet thick, or a ringed wall
       up to 60 feet in diameter, 20 feet high, and 5 feet thick.
       Effect: 6pd10 damage on hit, 1/2 on successful dex throw
       Rank: B+
       Price: 6p
       Cloak of Wind no Jutsu
       Description: Until the jutsu ends, wind whirls around you, and
       you gain the following benefits:
       Effect: (1)Ranged atks have disadvantage
       (2)Flying speed of 60ft
       (3)Create 15ft cube of swirling wind within 60 ft, forcing con
       save. Fail = 2d10 damage and pushed 10 ft. 1/2 on success.
       Rank: B+
       Price: 6p
       Wind Walk no Jutsu
       Description: You and up to ten willing creatures you can see
       within range assume a gaseous form for the duration, appearing
       as wisps of cloud. While in this cloud form, a creature has a
       flying speed of 300 feet and has resistance to damage from
       nonmagical weapons. The only actions a creature can take in this
       form are the Dash action or to revert to its normal form.
       Reverting takes 1 minute, during which time a creature is
       incapacitated and can't move.
       Effect: N/A
       Rank: B+
       Price: 6p
       [/spoiler]
       [spoiler=Doton]
       Bones of the Earth no Jutsu
       Description: You cause up to six pillars of stone to burst from
       places on the ground that you can see within range. Each pillar
       is a cylinder that has a diameter of 5 feet and a height of up
       to 30 feet. The ground where a pillar appears must be wide
       enough for its diameter, and you can target the ground under a
       creature if that creature is Medium or smaller.
       Effect: Each pillar has AC 5 and 30 hit points. When reduced to
       0 hit points, a pillar crumbles into rubble, which creates an
       area of difficult terrain with a 10-foot radius that lasts until
       the rubble is cleared. Each 5-foot-diameter portion of the area
       requires at least 1 minute to clear by hand.
       If a pillar is created under a creature, that creature must
       succeed on a Dexterity saving throw or be lifted by the pillar.
       If a pillar is prevented from reaching its full height because
       of a ceiling or other obstacle, a creature on the pillar takes
       6d6 bludgeoning damage and is restrained, pinched between the
       pillar and the obstacle. The restrained creature can use an
       action to make a Strength or Dexterity check (the creature’s
       choice) against the spell’s save DC. On a success, the creature
       is no longer restrained and must either move off the pillar or
       fall off it.
       Rank: B+
       Price: 6p
       Flesh to Stone no Jutsu
       Description: Touch a target and have their body begin to harder.
       After 3 turns, the target is completely restrained in stone. The
       target has 3 chances to succeed a con roll to end the effect.
       Effect: Restrained on failed save
       Rank: B+
       Price: 6p
       Globe of Invulnerability no Jutsu
       Description: An immobile, stone barrier springs into existence
       in a 10-foot radius around you and remains for the duration.
       Effect: Any jutsu of Jounin level or lower cast from outside the
       barrier can't affect creatures or objects within it, even if the
       spell is cast using a higher level spell slot.
       Rank: B+
       Price: 6p
       Cloak of Stone no Jutsu
       Description: Until the jutsu ends, rock spreads across your
       body, and you gain the following benefits:
       Effect: (1)Resist blunt, piercing, and slashing damage
       (2) Create a small earthquake in a 15ft radius, forcing dex
       save. Fail = knockdown.
       (3)Move across difficult stone terrain with no issue. Also move
       through solid stone and earth
       Rank: B+
       Price: 6p
       Move Earth no Jutsu
       Description: Choose an area of terrain no larger than 40 feet on
       a side within range. You can reshape dirt, sand, or clay in the
       area in any manner you choose for the duration. You can raise or
       lower the area's elevation, create or fill in a trench, erect or
       flatten a wall, or form a pillar. The extent of any such changes
       can't exceed half the area's largest dimension. So, if you
       affect a 40-foot square, you can create a pillar up to 20 feet
       high, raise or lower the square's elevation by up to 20 feet,
       dig a trench up to 20 feet deep, and so on. It takes 10 minutes
       for these changes to complete.
       Effect: At the end of every 10 minutes you spend concentrating
       on the jutsu, you can choose a new area of terrain to affect.
       Because the terrain's transformation occurs slowly, creatures in
       the area can't usually be trapped or injured by the ground's
       movement.
       This jutsu can't manipulate natural stone or stone construction.
       Rocks and structures shift to accommodate the new terrain. If
       the way you shape the terrain would make a structure unstable,
       it might collapse.
       Rank: B+
       Price: 6p
       Transport through Plants no Jutsu
       Description: This jutsu creates a link between a Large or larger
       inanimate plant within range and another plant, at any distance,
       on the same plane of existence. You must have seen or touched
       the destination plant at least once before. For the duration,
       any creature can step into the target plant and exit from the
       destination plant by using 5 feet of movement.
       Effect: N/A
       Rank: B+
       Price: 6p
       Thorn Wall no Jutsu
       Description: You create a wall of tough, pliable, tangled brush
       bristling with needle-sharp thorns. The wall appears within
       range on a solid surface and lasts for the duration. You choose
       to make the wall up to 60 feet long, 10 feet high, and 5 feet
       thick or a circle that has a 20-foot diameter and is up to 20
       feet high and 5 feet thick. The wall blocks line of sight. A
       creature can move through the wall, albeit slowly and painfully.
       For every 1 foot a creature moves through the wall, it must
       spend 4 feet of movement. Furthermore, the first time a creature
       enters the wall on a turn or ends its turn there, the creature
       must make a Dexterity saving throw.
       Effect: 7d8 damage
       Rank: B+
       Price: 6p
       [/spoiler]
       [spoiler=Raiton]
       Chain Lightning no Jutsu
       Description:You create a bolt of lightning that arcs toward a
       target of your choice that you can see within range. Three bolts
       then leap from that target to as many as three other targets,
       each of which must be within 30 feet of the first target. A
       target can be a creature or an object and can be targeted by
       only one of the bolts.
       Effect: 10d8 damage, 1/2 on successful dex throw
       Rank: B+
       Price: 6p
       [/spoiler]
       [spoiler=Healing]
       Mass Dead Soul no Jutsu
       Description: 3 corpses in front of you become ghouls under your
       control, able to move up to 120 ft from you
       Effect: N/A
       Rank: B+
       Price: 6p
       Harm no Jutsu
       Description: You unleash a virulent chakra-born disease on a
       creature. The target must make a Constitution saving throw.
       Effect: On a failed save, it takes 14d6 damage, or half as much
       damage on a successful save. The damage can't reduce the
       target's hit points below 1. If the target fails the saving
       throw, its hit point maximum is reduced for 1 hour by an amount
       equal to the necrotic damage it took. Any effect that removes a
       disease allows a creature's hit point maximum to return to
       normal before that time passes.
       Rank: B+
       Price: 6p
       Heal no Jutsu
       Description: A surge of positive energy washes through the
       creature, causing it to regain hit points
       Effect: heal 70 hit points and clear genjutsu effects
       Rank: B+
       Price: 6p
       [/spoiler]
       *****************************************************
       Page 1 of 1