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#Post#: 19--------------------------------------------------
ANBU Jutsu
DIR By: Maiku
Date: October 17, 2019, 2:09 pm
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[spoiler=Non-elemental]
Forbiddance no Jutsu
Description: You create a ward against magical travel that
protects up to 40,000 square feet of floor space to a height of
30 feet above the floor. For the duration, creatures can't
teleport into the area or use portals.
Effects: Those who try to enter take 5d10 damage
Rank: B+
Price: 6p
True Seeing no Jutsu
Description: This spell gives the willing creature you touch the
ability to see things as they actually are.
Effect: truesight
Rank: B+
Price: 6p
[/spoiler]
[spoiler=Katon]
Cloak of Flame no Jutsu
Description: Flames race across your body, shedding bright light
in a 30-foot radius and dim light for an additional 30 feet for
10 minutes. You gain all the following effects.
Effect: (1)Immune to fire damage and resist cold/water
(2)Creatures within 5ft (1st time or ends their turn) takes 1d10
fire damage
(3)Create line of fire 15ft long, 5ft wide in any direction,
forces dex save. 4d8 fire damage, 1/2 on successful save
Rank: B+
Price: 6p
Sunbeam no Jutsu
Description: A beam of brilliant light flashes out from your
hand in a 5-foot-wide, 60-foot-long line. Each creature in the
line must make a Constitution saving throw.
Effect: 6pd8 damage and blinded for 1 turn
Rank: B+
Price: 6p
[/spoiler]
[spoiler=Suiton]
Freezing Sphere no Jutsu
Description: A frigid globe of cold water streaks from your
fingertips to a point of your choice within 300ft, where it
explodes in a 60ft radius. Each creature within the area must
make a Constitution saving throw.
Effect: 10d6 damage, 1/2 on successful con save. Freezes water 6
inches deep in a 30ft square.
EX: You can refrain from firing the globe after completing the
spell, if you wish. A small globe about the size of a sling
stone, cool to the touch, appears in your hand. At any time, you
or a creature you give the globe to can throw the globe (to a
range of 40 feet) or hurl it with a sling (to the sling's normal
range). It shatters on impact, with the same effect as the
normal casting of the spell. You can also set the globe down
without shattering it. After 1 minute, if the globe hasn't
already shattered, it explodes.
Rank: B+
Price: 6p
Cloak of Water no Jutsu
Description: Until the jutsu ends, water rimes your body, and
you gain the following benefits:
Effect: (1)Immune to cold damage and resist fire
(2)Move over icy or snow terrain with no problem
(3)10ft radius of icy and difficult terrain follows you
(4)Create a 15ft cone of freezing water to extend from you,
forcing a con save. 4d6 cold damge, 1/2 on successful save.
Failed save = 1/2 speed for next turn.
Rank: B+
Price: 6p
Ice Wall no Jutsu
Description: You create a wall of ice on a solid surface within
120 ft. You can form it into a hemispherical dome or a sphere
with a radius of up to 10 feet, or you can shape a flat surface
made up of ten 10-foot-square panels. The wall is an object that
can be damaged and thus breached. It has AC 12 and 30 hit points
per 10-foot section, and it is vulnerable to fire damage.
Reducing a 10-foot section of wall to 0 hit points destroys it
and leaves behind a sheet of frigid air in the space the wall
occupied. A creature moving through the sheet of frigid air for
the first time on a turn must make a Constitution saving throw.
Effect: 5d6 cold damge, 1/2 on successful save
Rank: B+
Price: C
[/spoiler]
[spoiler=Fuuton]
Blade Barrier no Jutsu
Description: You create a vertical wall of whirling, razor-sharp
blades made of wind chakra. You can make a straight wall up to
100 feet long, 20 feet high, and 5 feet thick, or a ringed wall
up to 60 feet in diameter, 20 feet high, and 5 feet thick.
Effect: 6pd10 damage on hit, 1/2 on successful dex throw
Rank: B+
Price: 6p
Cloak of Wind no Jutsu
Description: Until the jutsu ends, wind whirls around you, and
you gain the following benefits:
Effect: (1)Ranged atks have disadvantage
(2)Flying speed of 60ft
(3)Create 15ft cube of swirling wind within 60 ft, forcing con
save. Fail = 2d10 damage and pushed 10 ft. 1/2 on success.
Rank: B+
Price: 6p
Wind Walk no Jutsu
Description: You and up to ten willing creatures you can see
within range assume a gaseous form for the duration, appearing
as wisps of cloud. While in this cloud form, a creature has a
flying speed of 300 feet and has resistance to damage from
nonmagical weapons. The only actions a creature can take in this
form are the Dash action or to revert to its normal form.
Reverting takes 1 minute, during which time a creature is
incapacitated and can't move.
Effect: N/A
Rank: B+
Price: 6p
[/spoiler]
[spoiler=Doton]
Bones of the Earth no Jutsu
Description: You cause up to six pillars of stone to burst from
places on the ground that you can see within range. Each pillar
is a cylinder that has a diameter of 5 feet and a height of up
to 30 feet. The ground where a pillar appears must be wide
enough for its diameter, and you can target the ground under a
creature if that creature is Medium or smaller.
Effect: Each pillar has AC 5 and 30 hit points. When reduced to
0 hit points, a pillar crumbles into rubble, which creates an
area of difficult terrain with a 10-foot radius that lasts until
the rubble is cleared. Each 5-foot-diameter portion of the area
requires at least 1 minute to clear by hand.
If a pillar is created under a creature, that creature must
succeed on a Dexterity saving throw or be lifted by the pillar.
If a pillar is prevented from reaching its full height because
of a ceiling or other obstacle, a creature on the pillar takes
6d6 bludgeoning damage and is restrained, pinched between the
pillar and the obstacle. The restrained creature can use an
action to make a Strength or Dexterity check (the creature’s
choice) against the spell’s save DC. On a success, the creature
is no longer restrained and must either move off the pillar or
fall off it.
Rank: B+
Price: 6p
Flesh to Stone no Jutsu
Description: Touch a target and have their body begin to harder.
After 3 turns, the target is completely restrained in stone. The
target has 3 chances to succeed a con roll to end the effect.
Effect: Restrained on failed save
Rank: B+
Price: 6p
Globe of Invulnerability no Jutsu
Description: An immobile, stone barrier springs into existence
in a 10-foot radius around you and remains for the duration.
Effect: Any jutsu of Jounin level or lower cast from outside the
barrier can't affect creatures or objects within it, even if the
spell is cast using a higher level spell slot.
Rank: B+
Price: 6p
Cloak of Stone no Jutsu
Description: Until the jutsu ends, rock spreads across your
body, and you gain the following benefits:
Effect: (1)Resist blunt, piercing, and slashing damage
(2) Create a small earthquake in a 15ft radius, forcing dex
save. Fail = knockdown.
(3)Move across difficult stone terrain with no issue. Also move
through solid stone and earth
Rank: B+
Price: 6p
Move Earth no Jutsu
Description: Choose an area of terrain no larger than 40 feet on
a side within range. You can reshape dirt, sand, or clay in the
area in any manner you choose for the duration. You can raise or
lower the area's elevation, create or fill in a trench, erect or
flatten a wall, or form a pillar. The extent of any such changes
can't exceed half the area's largest dimension. So, if you
affect a 40-foot square, you can create a pillar up to 20 feet
high, raise or lower the square's elevation by up to 20 feet,
dig a trench up to 20 feet deep, and so on. It takes 10 minutes
for these changes to complete.
Effect: At the end of every 10 minutes you spend concentrating
on the jutsu, you can choose a new area of terrain to affect.
Because the terrain's transformation occurs slowly, creatures in
the area can't usually be trapped or injured by the ground's
movement.
This jutsu can't manipulate natural stone or stone construction.
Rocks and structures shift to accommodate the new terrain. If
the way you shape the terrain would make a structure unstable,
it might collapse.
Rank: B+
Price: 6p
Transport through Plants no Jutsu
Description: This jutsu creates a link between a Large or larger
inanimate plant within range and another plant, at any distance,
on the same plane of existence. You must have seen or touched
the destination plant at least once before. For the duration,
any creature can step into the target plant and exit from the
destination plant by using 5 feet of movement.
Effect: N/A
Rank: B+
Price: 6p
Thorn Wall no Jutsu
Description: You create a wall of tough, pliable, tangled brush
bristling with needle-sharp thorns. The wall appears within
range on a solid surface and lasts for the duration. You choose
to make the wall up to 60 feet long, 10 feet high, and 5 feet
thick or a circle that has a 20-foot diameter and is up to 20
feet high and 5 feet thick. The wall blocks line of sight. A
creature can move through the wall, albeit slowly and painfully.
For every 1 foot a creature moves through the wall, it must
spend 4 feet of movement. Furthermore, the first time a creature
enters the wall on a turn or ends its turn there, the creature
must make a Dexterity saving throw.
Effect: 7d8 damage
Rank: B+
Price: 6p
[/spoiler]
[spoiler=Raiton]
Chain Lightning no Jutsu
Description:You create a bolt of lightning that arcs toward a
target of your choice that you can see within range. Three bolts
then leap from that target to as many as three other targets,
each of which must be within 30 feet of the first target. A
target can be a creature or an object and can be targeted by
only one of the bolts.
Effect: 10d8 damage, 1/2 on successful dex throw
Rank: B+
Price: 6p
[/spoiler]
[spoiler=Healing]
Mass Dead Soul no Jutsu
Description: 3 corpses in front of you become ghouls under your
control, able to move up to 120 ft from you
Effect: N/A
Rank: B+
Price: 6p
Harm no Jutsu
Description: You unleash a virulent chakra-born disease on a
creature. The target must make a Constitution saving throw.
Effect: On a failed save, it takes 14d6 damage, or half as much
damage on a successful save. The damage can't reduce the
target's hit points below 1. If the target fails the saving
throw, its hit point maximum is reduced for 1 hour by an amount
equal to the necrotic damage it took. Any effect that removes a
disease allows a creature's hit point maximum to return to
normal before that time passes.
Rank: B+
Price: 6p
Heal no Jutsu
Description: A surge of positive energy washes through the
creature, causing it to regain hit points
Effect: heal 70 hit points and clear genjutsu effects
Rank: B+
Price: 6p
[/spoiler]
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