URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       ChakraBound
  HTML https://chakrabound.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Core Jutsu
       *****************************************************
       #Post#: 18--------------------------------------------------
       Jounin Jutsu
   DIR By: Maiku
       Date: October 17, 2019, 2:08 pm
       ---------------------------------------------------------
       [spoiler=Non-Elemental]
       Chakra Hand no Jutsu
       Description: You create a Large hand of shimmering, translucent
       force in an unoccupied space that you can see within range. The
       hand lasts for the jutsu's duration, and it moves at your
       command, mimicking the movements of your own hand.
       Effect: Produce 1 chakra hand ally, Strength of 26 (+8) and a
       Dexterity of 10 (+0), your hit points
       Rank: B
       Price: 5p
       Cloud Kill no Jutsu
       Description: Produce a 20ft radius sphere of poisonous fog that
       requires a con throw for all caught in it
       Effect: 5pd8 damage, 1/2 on successful save
       Rank: B
       Price: 5p
       Commune no Jutsu
       Description: (Only usable outside) This jutsu gives you
       knowledge of the land within 3 miles of you. In caves and other
       natural underground settings, the radius is limited to 300 feet
       Effect: N/A
       Rank: B
       Price: 5p
       Plague no Jutsu
       Description: Send a swarm of locusts to fill a 20ft area,
       causing lightly obscurred vision and forcing a con throw
       Effect: 4d10 damage, 1/2 on successful throw
       Rank: B
       Price: 5p
       Planar Binding (Summoning) no Jutsu
       Description: With this jutsu, you attempt to make a contract
       with a creature. At the completion of the casting, the target
       must make a Charisma saving throw. On a failed save, it is bound
       to serve you
       Effect: A bound creature must follow your instructions to the
       best of its ability. You might command the creature to accompany
       you on an adventure, to guard a location, or to deliver a
       message. The creature obeys the letter of your instructions, but
       if the creature is hostile to you, it strives to twist your
       words to achieve its own objectives. If the creature carries out
       your instructions completely before the spell ends, it travels
       to you to report this fact if you are on the same plane of
       existence.
       Rank: B
       Price: 5p
       Scrying no Jutsu
       Description: You can see and hear a particular creature you
       choose that is on the same plane of existence as you. The target
       must make a Wisdom saving throw, which is modified by how well
       you know the target.
       Effect: (1)Secondhand - +5 to save
       (2)Firsthand - +0 to save
       (3)Familiar - -5 to save
       Rank: B
       Price: 5p
       Teleportation Circle no Jutsu
       Description: As you cast the spell, you draw a 10-foot-diameter
       circle on the ground inscribed with sigils that link your
       location to a permanent teleportation circle of your choice
       whose sigil sequence you know and that is on the same plane of
       existence as you. A shimmering portal opens within the circle
       you drew and remains open until the end of your next turn. Any
       creature that enters the portal instantly appears within 5 feet
       of the destination circle
       Effect: N/A
       Rank: B
       Price: 5p
       [/spoiler]
       [spoiler=Katon]
       Flame Strike no Jutsu
       Description: A vertical column of divine fire roars down from
       the heavens in a location you specify. Each creature in a
       10-foot-radius, 40-foot-high cylinder centered on a point within
       60ft must make a Dexterity saving throw.
       Effect: 4d6 fire damage + 4f6 radiant damage
       Rank: B
       Price: 5p
       Immolation no Jutsu
       Description: Consume a target within 90 ft with flames, forcing
       a dexterity save. On the next turn, another save is needed, if
       successful, the flames extinguish.
       Effect: 8d6 damage, 1/2 on successful save. 4d6 damage next turn
       if save fails
       Rank: B
       Price: 5p
       [/spoiler]
       [spoiler=Suiton]
       Cold Cone no Jutsu
       Description: A blast of cold water erupts from you in a 60ft
       cone. Targets must make con save
       Effect 8d8 damage
       Rank: B
       Price: 5p
       Maelstrom no Jutsu
       Description: A swirling mass of 5-foot-deep water appears in a
       30-foot radius centered on a point you can see within 120ft. The
       point must be on the ground or in a body of water. Until the
       spell ends, that area is difficult terrain, and any creature
       that starts its turn there must succeed on a Strength saving
       throw of be pulled toward the center
       Effect: 6d6 damage
       Rank: B
       Price: 5p
       [/spoiler]
       [spoiler=Fuuton]
       Control Winds no Jutsu
       Description: You take control of the air in a 100-foot cube that
       you can see within range.
       Effect: (1)Gust - Blow strong wind in outward direction.
       disadvantage on atk throws and spend 1 extra ft for movement.
       (2)Downdraft - disadvantage to ranged strikes
       (3)Updraft - Jump 10ft higher and 1/2 fall damage
       [/spoiler]
       [spoiler=Doton]
       Antilife Shell no Jutsu
       Description: Summon a 10ft barrier of stone, either half or full
       enclosing. The shell blocks all physical abilities but chakra
       passes through.
       Effect: N/A
       Rank: B
       Price: 5p
       Passwall no Jutsu
       Description: A passage appears at a point of your choice that
       you can see on a wooden, plaster, or stone surface. You choose
       the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20
       feet deep.
       Effect: When the opening disappears, any creatures or objects
       still in the passage created by the jutsu are safely ejected to
       an unoccupied space nearest to the surface on which you cast the
       jutsu.
       Rank: B
       Price: 5p
       Transmute Rock no Jutsu
       Description: You choose an area of stone or mud that you can see
       that fits within a 40-foot cube and is within range, and choose
       one of the following effects.
       Effect: (1)Transmute rock to mud
       (2)Transmute mud to rock
       Rank: B
       Price: 5p
       Tree Stride no Jutsu
       Description: You gain the ability to enter a tree and move from
       inside it to inside another tree of the same kind within 500
       feet. Both trees must be living and at least the same size as
       you. You must use 5 feet of movement to enter a tree.
       Effect: You instantly know the location of all other trees of
       the same kind within 500 feet and, as part of the move used to
       enter the tree, can either pass into one of those trees or step
       out of the tree you're in. You appear in a spot of your choice
       within 5 feet of the destination tree, using another 5 feet of
       movement. If you have no movement left, you appear within 5 feet
       of the tree you entered.
       Rank: B
       Price: 5p
       Stone Wall no Jutsu
       Description: A wall of solid stone springs into existence at a
       point you choose within 120ft. The wall is 6 inches thick and is
       composed of ten 10-foot- by-10-foot panels. Each panel must be
       contiguous with at least one other panel. Alternatively, you can
       create 10-foot-by-20-foot panels that are only 3 inches thick.
       The wall is an object made of stone that can be damaged and thus
       breached.
       Effect: Each panel has AC 15 and 30 hit points per inch of
       thickness. Reducing a panel to 0 hit points destroys it. If you
       maintain your concentration on this spell for its whole
       duration, the wall becomes permanent
       Rank: B
       Price: 5p
       [/spoiler]
       [Spoiler=Genjutsu]
       Dream no Jutsu
       Description: Choose a sleeping target and manifest yourself or
       another closeby as a messenger to enter the dream. The messenger
       enters a trance state and can enter the dream, manipulating the
       experience with full control. If the messenger appears
       monstrous, make a wis throw on the sleeping person. Failure
       means a nightmare begins.
       Effect: 3d6 damage with nightmare
       Rank: B
       Price: 5p
       Mental Hold no Jutsu
       Description: Choose a target within 90 ft, they must make a
       wisdom save throw
       Effect: paralyzed
       Rank: B
       Price: 5p
       Mislead no Jutsu
       Description: You become invisible at the same time that an
       illusory double of you appears where you are standing.
       Effect: You can use your action to move your illusory double up
       to twice your speed and make it gesture, speak, and behave in
       whatever way you choose. You can see through its eyes and hear
       through its ears as if you were located where it is. On each of
       your turns as a bonus action, you can switch from using its
       senses to using your own, or back again. While you are using its
       senses, you are blinded and deafened in regard to your own
       surroundings.
       Rank: B
       Price: 5p
       Modify Memory no Jutsu
       Description: You attempt to reshape another creature's memories.
       One creature that you can see must make a Wisdom saving throw.
       If you are fighting the creature, it has advantage on the saving
       throw.  charmed by you for the duration. The charmed target is
       incapacitated and unaware of its surroundings, though it can
       still hear you. If it takes any damage or is targeted by another
       genjutsu, this jutsu ends, and none of the target's memories are
       modified.
       Effect: you can affect the target's memory of an event that it
       experienced within the last 24 hours and that lasted no more
       than 10 minutes. You can permanently eliminate all memory of the
       event, allow the target to recall the event with perfect clarity
       and exacting detail, change its memory of the details of the
       event, or create a memory of some other event. You must speak to
       the target to describe how its memories are affected, and it
       must be able to understand your language for the modified
       memories to take root. Its mind fills in any gaps in the details
       of your description. If the spell ends before you have finished
       describing the modified memories, the creature's memory isn't
       altered. Otherwise, the modified memories take hold when the
       spell ends. A modified memory doesn't necessarily affect how a
       creature behaves, particularly if the memory contradicts the
       creature's natural inclinations, alignment, or beliefs. An
       illogical modified memory, such as implanting a memory of how
       much the creature enjoyed dousing itself in acid, is dismissed,
       perhaps as a bad dream.
       Rank: B
       Price: 5p
       Seeming no Jutsu
       Description: This spell allows you to change the appearance of
       any number of creatures that you can see within range. You give
       each target you choose a new, illusory appearance.
       Effect: The spell disguises physical appearance as well as
       clothing, armor, weapons, and equipment. You can make each
       creature seem 1 foot shorter or taller and appear thin, fat, or
       in between. You can't change a target's body type, so you must
       choose a form that has the same basic arrangement of limbs.
       Otherwise, the extent of the illusion is up to you. The changes
       wrought by this spell fail to hold up to physical inspection.
       Rank: B
       Price: 5p
       [/spoiler]
       [spoiler=Healing]
       Mass Healing no Jutsu
       Description: A wave of healing energy washes out from a point of
       your choice within 60 ft. Up to six creatures in a
       30-foot-radius sphere centered on that point regains hit points.
       Effect: 3d8 + your spellcasting ability modifier
       Rank: B
       Price: 5p
       Dead Soul no Jutsu
       Description: You "return" a dead creature you touch to life,
       provided that it has been dead no longer than 10 days. It moves
       to your command, but cannot overcome external forces affecting
       it.
       Effect: -4 to all atk, save, and ability checks for animated
       body
       Rank: B
       Price: 5p
       [/spoiler]
       *****************************************************
       Page 1 of 1