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#Post#: 18--------------------------------------------------
Jounin Jutsu
DIR By: Maiku
Date: October 17, 2019, 2:08 pm
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[spoiler=Non-Elemental]
Chakra Hand no Jutsu
Description: You create a Large hand of shimmering, translucent
force in an unoccupied space that you can see within range. The
hand lasts for the jutsu's duration, and it moves at your
command, mimicking the movements of your own hand.
Effect: Produce 1 chakra hand ally, Strength of 26 (+8) and a
Dexterity of 10 (+0), your hit points
Rank: B
Price: 5p
Cloud Kill no Jutsu
Description: Produce a 20ft radius sphere of poisonous fog that
requires a con throw for all caught in it
Effect: 5pd8 damage, 1/2 on successful save
Rank: B
Price: 5p
Commune no Jutsu
Description: (Only usable outside) This jutsu gives you
knowledge of the land within 3 miles of you. In caves and other
natural underground settings, the radius is limited to 300 feet
Effect: N/A
Rank: B
Price: 5p
Plague no Jutsu
Description: Send a swarm of locusts to fill a 20ft area,
causing lightly obscurred vision and forcing a con throw
Effect: 4d10 damage, 1/2 on successful throw
Rank: B
Price: 5p
Planar Binding (Summoning) no Jutsu
Description: With this jutsu, you attempt to make a contract
with a creature. At the completion of the casting, the target
must make a Charisma saving throw. On a failed save, it is bound
to serve you
Effect: A bound creature must follow your instructions to the
best of its ability. You might command the creature to accompany
you on an adventure, to guard a location, or to deliver a
message. The creature obeys the letter of your instructions, but
if the creature is hostile to you, it strives to twist your
words to achieve its own objectives. If the creature carries out
your instructions completely before the spell ends, it travels
to you to report this fact if you are on the same plane of
existence.
Rank: B
Price: 5p
Scrying no Jutsu
Description: You can see and hear a particular creature you
choose that is on the same plane of existence as you. The target
must make a Wisdom saving throw, which is modified by how well
you know the target.
Effect: (1)Secondhand - +5 to save
(2)Firsthand - +0 to save
(3)Familiar - -5 to save
Rank: B
Price: 5p
Teleportation Circle no Jutsu
Description: As you cast the spell, you draw a 10-foot-diameter
circle on the ground inscribed with sigils that link your
location to a permanent teleportation circle of your choice
whose sigil sequence you know and that is on the same plane of
existence as you. A shimmering portal opens within the circle
you drew and remains open until the end of your next turn. Any
creature that enters the portal instantly appears within 5 feet
of the destination circle
Effect: N/A
Rank: B
Price: 5p
[/spoiler]
[spoiler=Katon]
Flame Strike no Jutsu
Description: A vertical column of divine fire roars down from
the heavens in a location you specify. Each creature in a
10-foot-radius, 40-foot-high cylinder centered on a point within
60ft must make a Dexterity saving throw.
Effect: 4d6 fire damage + 4f6 radiant damage
Rank: B
Price: 5p
Immolation no Jutsu
Description: Consume a target within 90 ft with flames, forcing
a dexterity save. On the next turn, another save is needed, if
successful, the flames extinguish.
Effect: 8d6 damage, 1/2 on successful save. 4d6 damage next turn
if save fails
Rank: B
Price: 5p
[/spoiler]
[spoiler=Suiton]
Cold Cone no Jutsu
Description: A blast of cold water erupts from you in a 60ft
cone. Targets must make con save
Effect 8d8 damage
Rank: B
Price: 5p
Maelstrom no Jutsu
Description: A swirling mass of 5-foot-deep water appears in a
30-foot radius centered on a point you can see within 120ft. The
point must be on the ground or in a body of water. Until the
spell ends, that area is difficult terrain, and any creature
that starts its turn there must succeed on a Strength saving
throw of be pulled toward the center
Effect: 6d6 damage
Rank: B
Price: 5p
[/spoiler]
[spoiler=Fuuton]
Control Winds no Jutsu
Description: You take control of the air in a 100-foot cube that
you can see within range.
Effect: (1)Gust - Blow strong wind in outward direction.
disadvantage on atk throws and spend 1 extra ft for movement.
(2)Downdraft - disadvantage to ranged strikes
(3)Updraft - Jump 10ft higher and 1/2 fall damage
[/spoiler]
[spoiler=Doton]
Antilife Shell no Jutsu
Description: Summon a 10ft barrier of stone, either half or full
enclosing. The shell blocks all physical abilities but chakra
passes through.
Effect: N/A
Rank: B
Price: 5p
Passwall no Jutsu
Description: A passage appears at a point of your choice that
you can see on a wooden, plaster, or stone surface. You choose
the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20
feet deep.
Effect: When the opening disappears, any creatures or objects
still in the passage created by the jutsu are safely ejected to
an unoccupied space nearest to the surface on which you cast the
jutsu.
Rank: B
Price: 5p
Transmute Rock no Jutsu
Description: You choose an area of stone or mud that you can see
that fits within a 40-foot cube and is within range, and choose
one of the following effects.
Effect: (1)Transmute rock to mud
(2)Transmute mud to rock
Rank: B
Price: 5p
Tree Stride no Jutsu
Description: You gain the ability to enter a tree and move from
inside it to inside another tree of the same kind within 500
feet. Both trees must be living and at least the same size as
you. You must use 5 feet of movement to enter a tree.
Effect: You instantly know the location of all other trees of
the same kind within 500 feet and, as part of the move used to
enter the tree, can either pass into one of those trees or step
out of the tree you're in. You appear in a spot of your choice
within 5 feet of the destination tree, using another 5 feet of
movement. If you have no movement left, you appear within 5 feet
of the tree you entered.
Rank: B
Price: 5p
Stone Wall no Jutsu
Description: A wall of solid stone springs into existence at a
point you choose within 120ft. The wall is 6 inches thick and is
composed of ten 10-foot- by-10-foot panels. Each panel must be
contiguous with at least one other panel. Alternatively, you can
create 10-foot-by-20-foot panels that are only 3 inches thick.
The wall is an object made of stone that can be damaged and thus
breached.
Effect: Each panel has AC 15 and 30 hit points per inch of
thickness. Reducing a panel to 0 hit points destroys it. If you
maintain your concentration on this spell for its whole
duration, the wall becomes permanent
Rank: B
Price: 5p
[/spoiler]
[Spoiler=Genjutsu]
Dream no Jutsu
Description: Choose a sleeping target and manifest yourself or
another closeby as a messenger to enter the dream. The messenger
enters a trance state and can enter the dream, manipulating the
experience with full control. If the messenger appears
monstrous, make a wis throw on the sleeping person. Failure
means a nightmare begins.
Effect: 3d6 damage with nightmare
Rank: B
Price: 5p
Mental Hold no Jutsu
Description: Choose a target within 90 ft, they must make a
wisdom save throw
Effect: paralyzed
Rank: B
Price: 5p
Mislead no Jutsu
Description: You become invisible at the same time that an
illusory double of you appears where you are standing.
Effect: You can use your action to move your illusory double up
to twice your speed and make it gesture, speak, and behave in
whatever way you choose. You can see through its eyes and hear
through its ears as if you were located where it is. On each of
your turns as a bonus action, you can switch from using its
senses to using your own, or back again. While you are using its
senses, you are blinded and deafened in regard to your own
surroundings.
Rank: B
Price: 5p
Modify Memory no Jutsu
Description: You attempt to reshape another creature's memories.
One creature that you can see must make a Wisdom saving throw.
If you are fighting the creature, it has advantage on the saving
throw. charmed by you for the duration. The charmed target is
incapacitated and unaware of its surroundings, though it can
still hear you. If it takes any damage or is targeted by another
genjutsu, this jutsu ends, and none of the target's memories are
modified.
Effect: you can affect the target's memory of an event that it
experienced within the last 24 hours and that lasted no more
than 10 minutes. You can permanently eliminate all memory of the
event, allow the target to recall the event with perfect clarity
and exacting detail, change its memory of the details of the
event, or create a memory of some other event. You must speak to
the target to describe how its memories are affected, and it
must be able to understand your language for the modified
memories to take root. Its mind fills in any gaps in the details
of your description. If the spell ends before you have finished
describing the modified memories, the creature's memory isn't
altered. Otherwise, the modified memories take hold when the
spell ends. A modified memory doesn't necessarily affect how a
creature behaves, particularly if the memory contradicts the
creature's natural inclinations, alignment, or beliefs. An
illogical modified memory, such as implanting a memory of how
much the creature enjoyed dousing itself in acid, is dismissed,
perhaps as a bad dream.
Rank: B
Price: 5p
Seeming no Jutsu
Description: This spell allows you to change the appearance of
any number of creatures that you can see within range. You give
each target you choose a new, illusory appearance.
Effect: The spell disguises physical appearance as well as
clothing, armor, weapons, and equipment. You can make each
creature seem 1 foot shorter or taller and appear thin, fat, or
in between. You can't change a target's body type, so you must
choose a form that has the same basic arrangement of limbs.
Otherwise, the extent of the illusion is up to you. The changes
wrought by this spell fail to hold up to physical inspection.
Rank: B
Price: 5p
[/spoiler]
[spoiler=Healing]
Mass Healing no Jutsu
Description: A wave of healing energy washes out from a point of
your choice within 60 ft. Up to six creatures in a
30-foot-radius sphere centered on that point regains hit points.
Effect: 3d8 + your spellcasting ability modifier
Rank: B
Price: 5p
Dead Soul no Jutsu
Description: You "return" a dead creature you touch to life,
provided that it has been dead no longer than 10 days. It moves
to your command, but cannot overcome external forces affecting
it.
Effect: -4 to all atk, save, and ability checks for animated
body
Rank: B
Price: 5p
[/spoiler]
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