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       #Post#: 16--------------------------------------------------
       Chuunin Jutsu
   DIR By: Maiku
       Date: October 17, 2019, 2:06 pm
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       [spoiler=Non-elemental]
       Chakra Counter no jutsu
       Description: Interrupt someone in the middle of casting a C rank
       or lower spell
       Effect: negate activation
       Rank: C
       Price: 3p
       Warding Glyph no Jutsu
       Description: Enscribe a ward into a solid object using chakra
       that detonates on command into an explosion.
       Effect: 5d8 damage
       Rank: C
       Price: 3p
       Spirit Guardian no Jutsu
       Description: Call forth clones of yourself that are tangible
       Effect: 3pd8 damage on hit
       Rank: C
       Price: 3p
       Stinking Cloud no Jutsu
       Description: Spew a 20ft nausiating gas that, if anyone inside
       fails a constitution throw, causes them to turn retching and
       reeling
       Effect: N/A
       Rank: C
       Price: 3p
       Vampiric Touch no Jutsu
       Description: Clasp your hand around a target and drain it of the
       chakra inside of it
       Effect: 3pd6 damage to chakra, regain 1/2
       Rank: C
       Price: 3p
       Water Walk no Jutsu
       Description: This spell grants the ability to move across any
       liquid surface (lava still does fire damage)
       Effect: Water walk
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Katon]
       Daylight no Jutsu
       Description: Summon a 60ft radius sphere of light, within 60 ft
       of yourself. The light shines with a brilliant heat that extends
       60ft beyond itself
       Effect: N/A
       Rank: C
       Price: 3p
       Fireball no Jutsu
       Description: Fire a 20ft flame from yourself able to fly up to
       150 ft. Targets must make a dex save throw
       Effect: 8d6 damage, 1/2 on successful throw
       Rank: C
       Price: 3p
       Flame Arrow no Jutsu
       Description: Lace an arrow with fire before firing it
       Effect: 1d6 damage for next 12 throws
       Rank: C
       Price: 3p
       Minute Meteor no Jutsu
       Description: You create six tiny meteors in your space. They
       float in the air and orbit you for the spell’s duration. When
       you cast the spell — and as a bonus action on each of your turns
       thereafter — you can expend one or two of the meteors, sending
       them streaking toward a point or points you choose within 120
       feet of you. Once a meteor reaches its destination or impacts
       against a solid surface, the meteor explodes. Each creature
       within 5 feet of the point where the meteor explodes must make a
       Dexterity saving throw.
       Effect: 2d6 damage, 1/2 on successful save
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Suiton]
       Gaseous Form no Jutsu
       Description: Transform your body into a cloud of mist that
       travels through the air at a speed of 10ft. The user can occupy
       the space of other objects, but treats water as a solid.
       Effect: Advantage on str, dex, con saving throws
       Rank: C
       Price: 3p
       Sleet Storm no Jutsu
       Description: While concentrating, freezing rain and sleet fall
       in a 20ft tall cylinder with a 40ft radius. The area becomes
       heavily obscurred and flames are extinguished.
       Effect: those in zone fall to ground if they move and fail dex
       throw
       Rank: C
       Price: 3p
       Tidal Wave no Jutsu
       Description: You conjure up a wave of water that crashes down on
       an area within 120 ft. The area can be up to 30 feet long, up to
       10 feet wide, and up to 10 feet tall. Each creature in that area
       must make a Dexterity saving throw.
       Effect: 4d8 damage, 1/2 on successful throw
       Rank: C
       Price: 3p
       Water Wall no Jutsu
       Description: You create a wall of water on the ground at a point
       you can see within range. You can make the wall up to 30 feet
       long, 10 feet high, and 1 foot thick, or you can make a ringed
       wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.
       Effect: Any ranged weapon attack that enters the wall’s space
       has disadvantage on the attack roll, and fire damage is halved
       if the fire effect passes through the wall to reach its target.
       Rank: C
       Price: 3p
       Fish no Jutsu
       Description: Enclose your head in a thin sphere of water to hold
       enough oxygen to breathe underwater for 2 hours
       Effect: Waterbreathing
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Doton]
       Erupting Earth no Jutsu
       Description: Eupt a 20ft fountain from the ground from within
       120ft of yourself. All caught in the eruption make a dex throw.
       Effect: 3pd12 damage, 1/2 on successful save
       Rank: C
       Price: 3p
       Meld into Stone no Jutsu
       Description: You step into a stone object or surface large
       enough to fully contain your body, melding yourself and all the
       equipment you carry with the stone for the duration. Using your
       movement, you step into the stone at a point you can touch.
       Nothing of your presence remains visible or otherwise detectable
       Effect: 6d6 damage to user if stone partially destroyed, 50
       damage if fully destroyed.
       Rank: C
       Price: 3p
       Tiny Hut no Jutsu
       Description: Summon a 10ft dome of stone large enough to cover 9
       people
       Effect: Each 5ft has a AC of 5 and 15 hit points
       Rank: C
       Price: 3p
       Wall of Sand no Jutsu
       Description: You conjure up a wall of swirling sand on the
       ground at a point you can see within range. You can make the
       wall up to 30 feet long, 10 feet high, and 10 feet thick, and it
       vanishes when the spell ends.
       Effect: Move 1 ft for every 3 ft while in sand
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Fuuton]
       Wind Wall no Jutsu
       Description: A wall of strong wind rises from the ground. You
       can make the wall up to 50 feet long, 15 feet high, and 1 foot
       thick. You can shape the wall in any way you choose so long as
       it makes one continuous path along the ground. When the wall
       appears, each creature within its area must make a Strength
       saving throw. The strong wind keeps fog, smoke, and other gases
       at bay. Small or smaller flying creatures or objects can't pass
       through the wall. Loose, lightweight materials brought into the
       wall fly upward. Arrows, bolts, and other ordinary projectiles
       launched at targets behind the wall are deflected upward and
       automatically miss.
       Effect: 3pd8 damage, 1/2 on successful save
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Raiton]
       Lightning Call no Jutsu
       Description: Must be performed outside in cloudy weather.
       Summons down a strike of lightning under the cloud to erupt on
       the ground with a 5ft burst of electricity.
       Effect: 3pd10 damage, half on dex save.
       Rank: C
       Price: 3p
       Lightning Bolt no Jutsu
       Description: A stroke of lightning forming a line 100 feet long
       and 5 feet wide blasts out from you in a direction you choose.
       Each creature in the line must make a Dexterity saving throw.
       Effect: 8d6 damage
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Genjutsu]
       Fear no Jutsu
       Description: You project a phantasmal image of a creature's
       worst fears. Must make wisdom throw
       Effect: target must drop whatever it is holding and become
       frightened for the duration.
       Rank: C
       Price: 3p
       Hypno no Jutsu
       Description: You create a twisting pattern of colors that weaves
       through the air inside a 30-foot cube within 120 ft. The pattern
       appears for a moment and vanishes. Each creature in the area who
       sees the pattern must make a Wisdom saving throw.
       Effect: On a failed save, the creature becomes charmed for the
       duration
       Rank: C
       Price: 3p
       Mental Mirage no Jutsu
       Description: You create the image of an object, a creature, or
       some other visible phenomenon that is no larger than a 20-foot
       cube. The image appears at a spot that you can see within range
       and lasts for the duration. It seems completely real, including
       sounds, smells, and temperature appropriate to the thing
       depicted. You can't create sufficient heat or cold to cause
       damage, a sound loud enough to deal thunder damage or deafen a
       creature, or a smell that might sicken a creature (like a
       troglodyte's stench).
       As long as you are within range of the illusion, you can use
       your action to cause the image to move to any other spot within
       range. As the image changes location, you can alter its
       appearance so that its movements appear natural for the image.
       For example, if you create an image of a creature and move it,
       you can alter the image so that it appears to be walking.
       Similarly, you can cause the illusion to make different sounds
       at different times, even making it carry on a conversation, for
       example.
       Physical interaction with the image reveals it to be an
       illusion, because things can pass through it. A creature that
       uses its action to examine the image can determine that it is an
       illusion with a successful Intelligence (Investigation) check
       against your spell save DC. If a creature discerns the illusion
       for what it is, the creature can see through the image, and its
       other sensory qualities become faint to the creature.
       Effect: N/A
       Rank: C
       Price: 3p
       [/spoiler]
       [spoiler=Healing]
       Revivify no Jutsu
       Description: Touch a creature that is "dead" within the last
       minute, restore them to 1 hp
       Effect: N/A
       Rank: C
       Price: 3p
       [/spoiler]
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