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#Post#: 16--------------------------------------------------
Chuunin Jutsu
DIR By: Maiku
Date: October 17, 2019, 2:06 pm
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[spoiler=Non-elemental]
Chakra Counter no jutsu
Description: Interrupt someone in the middle of casting a C rank
or lower spell
Effect: negate activation
Rank: C
Price: 3p
Warding Glyph no Jutsu
Description: Enscribe a ward into a solid object using chakra
that detonates on command into an explosion.
Effect: 5d8 damage
Rank: C
Price: 3p
Spirit Guardian no Jutsu
Description: Call forth clones of yourself that are tangible
Effect: 3pd8 damage on hit
Rank: C
Price: 3p
Stinking Cloud no Jutsu
Description: Spew a 20ft nausiating gas that, if anyone inside
fails a constitution throw, causes them to turn retching and
reeling
Effect: N/A
Rank: C
Price: 3p
Vampiric Touch no Jutsu
Description: Clasp your hand around a target and drain it of the
chakra inside of it
Effect: 3pd6 damage to chakra, regain 1/2
Rank: C
Price: 3p
Water Walk no Jutsu
Description: This spell grants the ability to move across any
liquid surface (lava still does fire damage)
Effect: Water walk
Rank: C
Price: 3p
[/spoiler]
[spoiler=Katon]
Daylight no Jutsu
Description: Summon a 60ft radius sphere of light, within 60 ft
of yourself. The light shines with a brilliant heat that extends
60ft beyond itself
Effect: N/A
Rank: C
Price: 3p
Fireball no Jutsu
Description: Fire a 20ft flame from yourself able to fly up to
150 ft. Targets must make a dex save throw
Effect: 8d6 damage, 1/2 on successful throw
Rank: C
Price: 3p
Flame Arrow no Jutsu
Description: Lace an arrow with fire before firing it
Effect: 1d6 damage for next 12 throws
Rank: C
Price: 3p
Minute Meteor no Jutsu
Description: You create six tiny meteors in your space. They
float in the air and orbit you for the spell’s duration. When
you cast the spell — and as a bonus action on each of your turns
thereafter — you can expend one or two of the meteors, sending
them streaking toward a point or points you choose within 120
feet of you. Once a meteor reaches its destination or impacts
against a solid surface, the meteor explodes. Each creature
within 5 feet of the point where the meteor explodes must make a
Dexterity saving throw.
Effect: 2d6 damage, 1/2 on successful save
Rank: C
Price: 3p
[/spoiler]
[spoiler=Suiton]
Gaseous Form no Jutsu
Description: Transform your body into a cloud of mist that
travels through the air at a speed of 10ft. The user can occupy
the space of other objects, but treats water as a solid.
Effect: Advantage on str, dex, con saving throws
Rank: C
Price: 3p
Sleet Storm no Jutsu
Description: While concentrating, freezing rain and sleet fall
in a 20ft tall cylinder with a 40ft radius. The area becomes
heavily obscurred and flames are extinguished.
Effect: those in zone fall to ground if they move and fail dex
throw
Rank: C
Price: 3p
Tidal Wave no Jutsu
Description: You conjure up a wave of water that crashes down on
an area within 120 ft. The area can be up to 30 feet long, up to
10 feet wide, and up to 10 feet tall. Each creature in that area
must make a Dexterity saving throw.
Effect: 4d8 damage, 1/2 on successful throw
Rank: C
Price: 3p
Water Wall no Jutsu
Description: You create a wall of water on the ground at a point
you can see within range. You can make the wall up to 30 feet
long, 10 feet high, and 1 foot thick, or you can make a ringed
wall up to 20 feet in diameter, 20 feet high, and 1 foot thick.
Effect: Any ranged weapon attack that enters the wall’s space
has disadvantage on the attack roll, and fire damage is halved
if the fire effect passes through the wall to reach its target.
Rank: C
Price: 3p
Fish no Jutsu
Description: Enclose your head in a thin sphere of water to hold
enough oxygen to breathe underwater for 2 hours
Effect: Waterbreathing
Rank: C
Price: 3p
[/spoiler]
[spoiler=Doton]
Erupting Earth no Jutsu
Description: Eupt a 20ft fountain from the ground from within
120ft of yourself. All caught in the eruption make a dex throw.
Effect: 3pd12 damage, 1/2 on successful save
Rank: C
Price: 3p
Meld into Stone no Jutsu
Description: You step into a stone object or surface large
enough to fully contain your body, melding yourself and all the
equipment you carry with the stone for the duration. Using your
movement, you step into the stone at a point you can touch.
Nothing of your presence remains visible or otherwise detectable
Effect: 6d6 damage to user if stone partially destroyed, 50
damage if fully destroyed.
Rank: C
Price: 3p
Tiny Hut no Jutsu
Description: Summon a 10ft dome of stone large enough to cover 9
people
Effect: Each 5ft has a AC of 5 and 15 hit points
Rank: C
Price: 3p
Wall of Sand no Jutsu
Description: You conjure up a wall of swirling sand on the
ground at a point you can see within range. You can make the
wall up to 30 feet long, 10 feet high, and 10 feet thick, and it
vanishes when the spell ends.
Effect: Move 1 ft for every 3 ft while in sand
Rank: C
Price: 3p
[/spoiler]
[spoiler=Fuuton]
Wind Wall no Jutsu
Description: A wall of strong wind rises from the ground. You
can make the wall up to 50 feet long, 15 feet high, and 1 foot
thick. You can shape the wall in any way you choose so long as
it makes one continuous path along the ground. When the wall
appears, each creature within its area must make a Strength
saving throw. The strong wind keeps fog, smoke, and other gases
at bay. Small or smaller flying creatures or objects can't pass
through the wall. Loose, lightweight materials brought into the
wall fly upward. Arrows, bolts, and other ordinary projectiles
launched at targets behind the wall are deflected upward and
automatically miss.
Effect: 3pd8 damage, 1/2 on successful save
Rank: C
Price: 3p
[/spoiler]
[spoiler=Raiton]
Lightning Call no Jutsu
Description: Must be performed outside in cloudy weather.
Summons down a strike of lightning under the cloud to erupt on
the ground with a 5ft burst of electricity.
Effect: 3pd10 damage, half on dex save.
Rank: C
Price: 3p
Lightning Bolt no Jutsu
Description: A stroke of lightning forming a line 100 feet long
and 5 feet wide blasts out from you in a direction you choose.
Each creature in the line must make a Dexterity saving throw.
Effect: 8d6 damage
Rank: C
Price: 3p
[/spoiler]
[spoiler=Genjutsu]
Fear no Jutsu
Description: You project a phantasmal image of a creature's
worst fears. Must make wisdom throw
Effect: target must drop whatever it is holding and become
frightened for the duration.
Rank: C
Price: 3p
Hypno no Jutsu
Description: You create a twisting pattern of colors that weaves
through the air inside a 30-foot cube within 120 ft. The pattern
appears for a moment and vanishes. Each creature in the area who
sees the pattern must make a Wisdom saving throw.
Effect: On a failed save, the creature becomes charmed for the
duration
Rank: C
Price: 3p
Mental Mirage no Jutsu
Description: You create the image of an object, a creature, or
some other visible phenomenon that is no larger than a 20-foot
cube. The image appears at a spot that you can see within range
and lasts for the duration. It seems completely real, including
sounds, smells, and temperature appropriate to the thing
depicted. You can't create sufficient heat or cold to cause
damage, a sound loud enough to deal thunder damage or deafen a
creature, or a smell that might sicken a creature (like a
troglodyte's stench).
As long as you are within range of the illusion, you can use
your action to cause the image to move to any other spot within
range. As the image changes location, you can alter its
appearance so that its movements appear natural for the image.
For example, if you create an image of a creature and move it,
you can alter the image so that it appears to be walking.
Similarly, you can cause the illusion to make different sounds
at different times, even making it carry on a conversation, for
example.
Physical interaction with the image reveals it to be an
illusion, because things can pass through it. A creature that
uses its action to examine the image can determine that it is an
illusion with a successful Intelligence (Investigation) check
against your spell save DC. If a creature discerns the illusion
for what it is, the creature can see through the image, and its
other sensory qualities become faint to the creature.
Effect: N/A
Rank: C
Price: 3p
[/spoiler]
[spoiler=Healing]
Revivify no Jutsu
Description: Touch a creature that is "dead" within the last
minute, restore them to 1 hp
Effect: N/A
Rank: C
Price: 3p
[/spoiler]
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