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#Post#: 856--------------------------------------------------
Bjorn
DIR By: Noriko
Date: November 29, 2019, 3:42 am
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HTML https://i.pinimg.com/originals/9a/c7/01/9ac701afeb89f45188787fb6254a700e.png
Name: Bjorn Odinson
Epithet: Bear
Race: Human, Illuskan
Gender: Male
Age: 30
Height: 6'6"
Weight: 220lb
Eyes: Light Blue
Skin: Fair
Hair: Light Blonde
Language: Common, Dwarven, Elven, Draconic
Personality: Bjorn is a man of simple taste, he enjoys a hearty
meal with ale and cracking skulls. He left his home in search of
adventure and to make a name for himself as a warrior. He is a
pious man who worships the god of war Tempus. He enjoys meeting
new interesting people and taking on challenges.
Background: He was raised in a warriors culture but diverted
from that path from some time to study the Giants and their
magic. He seeks out any information he can on them when he's not
cracking skulls to better understand their magic, and gain
knowledge and power from them along with their teachings.
Country: Swords Coast
Place of Birth: Somewhere deep north
Professional Info
Class: Fighter
Job: Bounty Hunter, Adventurer, Giant Researcher
Background: Sage (Researcher)
Level: 1
XP: 0/300
Proficiency
Saving Throws: Strength, Constitution
All armor
Shields
Simple weapons
Martial weapons
Athletics
Perception
History
Arcana
Inventory
Carrying Capacity: 55/270
Coin: 0G 0S 0C (70 Roll)
Items
Equipped Gear (Scale mail 14 + Dex modifier (max 2) Disadvantage
45 lb.)
Helm: Cloak
Torso:
Arms:
Legs:
Feet:
Right Hand: Handaxe
20/60)
Left Hand: Handaxe 1d6 slashing 2 lb.
20/60)
Back: Shield +2
Human Traits
It’s hard to make generalizations about humans, but your human
character has these traits.
Ability Score Increase
Your ability scores each increase by 1.
Age
Humans reach adulthood in their late teens and live less than a
century.
Alignment
Humans tend toward no particular alignment. The best and the
worst are found among them.
Size
Humans vary widely in height and build, from barely 5 feet to
well over 6 feet tall. Regardless of your position in that
range, your size is Medium.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common and one extra language of
your choice. Humans typically learn the languages of other
peoples they deal with, including obscure dialects. They are
fond of sprinkling their speech with words borrowed from other
tongues: Orc curses, Elvish musical expressions, Dwarvish
military phrases, and so on.
Class Skills
Fighting Style
You adopt a particular style of fighting as your specialty.
Choose one of the following options. You can’t take a Fighting
Style option more than once, even if you later get to choose
again.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability
modifier to the damage of the second attack.
Second Wind
You have a limited well of stamina that you can draw on to
protect yourself from harm. On your turn, you can use a bonus
action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest
before you can use it again.
[B]UA[/b]
Fighting Style Options
1st-level fighter feature (enhances Fighting Style)
When you gain the Fighting Style feature, you get access to the
variants in the “Fighting Styles” section (see page 12). The
Superior Technique style is also added to the list of style
options available to you.
Superior Technique
You learn one maneuver of your choice from among those available
to the Battle Master archetype. If a maneuver you use requires
your target to make a saving throw to resist the maneuver’s
effects, the saving throw DC equals 8 + your proficiency bonus +
your Strength or Dexterity modifier your choice).
You gain one superiority die, which is a d6 (this die is added
to any superiority dice you have from another source). This die
is used to fuel your maneuvers. A superiority die is expended
when you use it. You regain your expended superiority dice when
you finish a short or long rest.
Maneuver Versatility
1st-level feature (enhances Maneuvers)
If you know any maneuvers from the fighter’s Battle Master
archetype, you can replace one maneuver you know with a
different maneuver whenever you finish a long rest. This change
reflects your physical and mental preparation for the day ahead.
Maneuver Options
1st-level feature (enhances Maneuvers)
If you have access to maneuvers, the following maneuvers are
added to the list of options available to you. Maneuvers are
available to Battle Masters and to characters who have the
Superior Technique fighting style or the Martial Adept feat.
Ambush
When you make a Dexterity (Stealth) check or an
initiative roll, you can expend one superiority die
Bait and Switch
When you’re within 5 feet of an ally on your
turn, you can expend one superiority die and
switch places with that ally, provided you spend
at least 5 feet of movement. This movement
doesn’t provoke opportunity attacks.
Roll the superiority die. Until the start of your
next turn, the ally gains a bonus to AC equal to
the number rolled.
Brace <-------
When an enemy you can see moves within 5 feet
of you, you can use your reaction to expend one
superiority die and make one weapon attack
against that creature. If the attack hits, add the
superiority die to the attack’s damage roll.
Restraining Strike
Immediately after you hit a creature with a
melee weapon attack on your turn, you can
expend one superiority die and use a bonus
action to grapple the target (see chapter 9 in the
Player’s Handbook for rules on grappling). Add
the superiority die to your Strength (Athletics)
check. The target is also restrained while
grappled in this way.
Silver Tongue
When you make a Charisma (Deception) check
or a Charisma (Persuasion) check, you can
expend one superiority die, and add the
superiority die to the ability check.
Snipe
As a bonus action, you can expend one
superiority die and make a ranged weapon
attack. You can draw a thrown weapon as part of
making this attack. If you hit, add the superiority
die to the attack’s damage roll.
Studious Eye
When you make a Wisdom (Insight) check or an
Intelligence (Investigation) check, you can
expend one superiority die, and add the
superiority die to the ability check
Stat Bonuses
+1 All Abilities
Attributes (No Modifications)
HP: 10
Strength: 17
Dexterity: 14
Constitution: 15
Intelligence: 15
Wisdom: 11
Charisma: 10
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Speed: 30 (Walking)
AC: 16
Modifications
HP: 13
Strength: 18 (+4)
Dexterity: 15 (+2)
Constitution: 16 (+3)
Intelligence: 16 (+3)
Wisdom: 12 (+1)
Charisma: 11 (+0)
*() = Modifier
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