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       #Post#: 856--------------------------------------------------
       Bjorn 
   DIR By: Noriko
       Date: November 29, 2019, 3:42 am
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  HTML https://i.pinimg.com/originals/9a/c7/01/9ac701afeb89f45188787fb6254a700e.png
       Name: Bjorn Odinson
       Epithet: Bear
       Race: Human, Illuskan
       Gender: Male
       Age: 30
       Height: 6'6"
       Weight: 220lb
       Eyes: Light Blue
       Skin: Fair
       Hair: Light Blonde
       Language: Common, Dwarven, Elven, Draconic
       
       Personality: Bjorn is a man of simple taste, he enjoys a hearty
       meal with ale and cracking skulls. He left his home in search of
       adventure and to make a name for himself as a warrior. He is a
       pious man who worships the god of war Tempus. He enjoys meeting
       new interesting people and taking on challenges.
       Background: He was raised in a warriors culture but diverted
       from that path from some time to study the Giants and their
       magic. He seeks out any information he can on them when he's not
       cracking skulls to better understand their magic, and gain
       knowledge and power from them along with their teachings.
       Country: Swords Coast
       Place of Birth: Somewhere deep north
       Professional Info
       Class: Fighter
       Job: Bounty Hunter, Adventurer, Giant Researcher
       Background: Sage (Researcher)
       Level: 1
       XP: 0/300
       Proficiency
       Saving Throws: Strength, Constitution
       All armor
       Shields
       Simple weapons
       Martial weapons
       Athletics
       Perception
       History
       Arcana
       Inventory
       Carrying Capacity: 55/270
       Coin: 0G 0S 0C (70 Roll)
       Items
       Equipped Gear (Scale mail 14 + Dex modifier (max 2) Disadvantage
       45 lb.)
       Helm: Cloak
       Torso:
       Arms:
       Legs:
       Feet:
       Right Hand: Handaxe
       20/60)
       Left Hand: Handaxe 1d6 slashing 2 lb.
       20/60)
       Back: Shield +2
       Human Traits
       It’s hard to make generalizations about humans, but your human
       character has these traits.
       Ability Score Increase
       Your ability scores each increase by 1.
       Age
       Humans reach adulthood in their late teens and live less than a
       century.
       Alignment
       Humans tend toward no particular alignment. The best and the
       worst are found among them.
       Size
       Humans vary widely in height and build, from barely 5 feet to
       well over 6 feet tall. Regardless of your position in that
       range, your size is Medium.
       Speed
       Your base walking speed is 30 feet.
       Languages
       You can speak, read, and write Common and one extra language of
       your choice. Humans typically learn the languages of other
       peoples they deal with, including obscure dialects. They are
       fond of sprinkling their speech with words borrowed from other
       tongues: Orc curses, Elvish musical expressions, Dwarvish
       military phrases, and so on.
       Class Skills
       Fighting Style
       You adopt a particular style of fighting as your specialty.
       Choose one of the following options. You can’t take a Fighting
       Style option more than once, even if you later get to choose
       again.
       Two-Weapon Fighting
       When you engage in two-weapon fighting, you can add your ability
       modifier to the damage of the second attack.
       Second Wind
       You have a limited well of stamina that you can draw on to
       protect yourself from harm. On your turn, you can use a bonus
       action to regain hit points equal to 1d10 + your fighter level.
       Once you use this feature, you must finish a short or long rest
       before you can use it again.
       [B]UA[/b]
       Fighting Style Options
       1st-level fighter feature (enhances Fighting Style)
       When you gain the Fighting Style feature, you get access to the
       variants in the “Fighting Styles” section (see page 12). The
       Superior Technique style is also added to the list of style
       options available to you.
       Superior Technique
       You learn one maneuver of your choice from among those available
       to the Battle Master archetype. If a maneuver you use requires
       your target to make a saving throw to resist the maneuver’s
       effects, the saving throw DC equals 8 + your proficiency bonus +
       your Strength or Dexterity modifier your choice).
       You gain one superiority die, which is a d6 (this die is added
       to any superiority dice you have from another source). This die
       is used to fuel your maneuvers. A superiority die is expended
       when you use it. You regain your expended superiority dice when
       you finish a short or long rest.
       Maneuver Versatility
       1st-level feature (enhances Maneuvers)
       If you know any maneuvers from the fighter’s Battle Master
       archetype, you can replace one maneuver you know with a
       different maneuver whenever you finish a long rest. This change
       reflects your physical and mental preparation for the day ahead.
       Maneuver Options
       1st-level feature (enhances Maneuvers)
       If you have access to maneuvers, the following maneuvers are
       added to the list of options available to you. Maneuvers are
       available to Battle Masters and to characters who have the
       Superior Technique fighting style or the Martial Adept feat.
       Ambush
       When you make a Dexterity (Stealth) check or an
       initiative roll, you can expend one superiority die
       Bait and Switch
       When you’re within 5 feet of an ally on your
       turn, you can expend one superiority die and
       switch places with that ally, provided you spend
       at least 5 feet of movement. This movement
       doesn’t provoke opportunity attacks.
       Roll the superiority die. Until the start of your
       next turn, the ally gains a bonus to AC equal to
       the number rolled.
       Brace <-------
       When an enemy you can see moves within 5 feet
       of you, you can use your reaction to expend one
       superiority die and make one weapon attack
       against that creature. If the attack hits, add the
       superiority die to the attack’s damage roll.
       Restraining Strike
       Immediately after you hit a creature with a
       melee weapon attack on your turn, you can
       expend one superiority die and use a bonus
       action to grapple the target (see chapter 9 in the
       Player’s Handbook for rules on grappling). Add
       the superiority die to your Strength (Athletics)
       check. The target is also restrained while
       grappled in this way.
       Silver Tongue
       When you make a Charisma (Deception) check
       or a Charisma (Persuasion) check, you can
       expend one superiority die, and add the
       superiority die to the ability check.
       Snipe
       As a bonus action, you can expend one
       superiority die and make a ranged weapon
       attack. You can draw a thrown weapon as part of
       making this attack. If you hit, add the superiority
       die to the attack’s damage roll.
       Studious Eye
       When you make a Wisdom (Insight) check or an
       Intelligence (Investigation) check, you can
       expend one superiority die, and add the
       superiority die to the ability check
       Stat Bonuses
       +1 All Abilities
       Attributes (No Modifications)
       HP: 10
       Strength: 17
       Dexterity: 14
       Constitution: 15
       Intelligence: 15
       Wisdom: 11
       Charisma: 10
       ----------
       Speed: 30 (Walking)
       AC: 16
       Modifications
       HP: 13
       Strength: 18 (+4)
       Dexterity: 15 (+2)
       Constitution: 16 (+3)
       Intelligence: 16 (+3)
       Wisdom: 12 (+1)
       Charisma: 11 (+0)
       *() = Modifier
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