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       #Post#: 854--------------------------------------------------
       Nyx Valenar
   DIR By: Nyx
       Date: November 28, 2019, 2:51 pm
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  HTML https://i.pinimg.com/564x/f1/84/99/f18499576a2891ff3c4bb98345cdaae8.jpg
       Name: Nyx Valenar (Self Given Last Name)
       Epithet:
       Race: Elf, Wood
       Gender: Female
       Age: 50
       Height: 5'8"
       Weight: 120lb
       Eyes: Light Purple
       Skin: Copper
       Hair: White
       Language: Elvish, Common,
       
       Personality: Always looking out for the next score, if gold is
       involve she is in. She tends to make a living stealing or duping
       people on the streets. She's sometimes cheeky and likes to taunt
       her opponents or people in general for fun. She's a sucker for
       song and loves to hear traveling bards sing their songs.
       Background: At Some point in the past she was taught the ways of
       the assassin by the group of elves that she considered her
       family. Later the group started to diverged from only accepting
       jobs to kill evil men to any one if the pay was good enough, Nyx
       refused to carry on with the jobs and she was exiled from those
       she considered family. She turned to thieving and coning people
       and rarely did she freelanced assassination jobs, only accepting
       them if the job dint break her personal code.
       Country: Swords Coast
       Place of Birth: Baldurs Gate
       Professional Info
       Class: Rogue
       Job: Thief, Adventurer, Conwoman
       Background: Charlatan
       Level: 1
       XP: 0/300
       Proficiency
       Saving Throws: Dexterity, Intelligence
       Light armor
       Simple weapons
       Hand crossbows
       Longswords
       Rapiers
       Shortswords
       Perception (Double)
       Thieves’ tools (Double)
       Stealth (Double)
       Insight
       Persuasion
       Deception
       Sleight of Hand
       Disguise Kit
       Forgery Kit
       Inventory
       Carrying Capacity: 32/165
       Coin: 8G 3S 2C (70 Roll)
       Items
       Thieves’ tools 1 lb. (This set of tools includes a small file, a
       set of lock picks, a small mirror mounted on a metal handle, a
       set of narrow-bladed scissors, and a pair of pliers. Proficiency
       with these tools lets you add your Proficiency Bonus to any
       Ability Checks you make to disarm traps or open locks.)
       Sling bullets (40) 3 lb.
       Backpack 5 lb.
       Pouch 1 lb.
       Grappling Hook 2 lb.
       Ball bearings (bag of 1,000) 2 lb.
       Caltrops (bag of 20) 2 lb.
       Equipped Gear (Leather 11 + Dex modifier 10 lb.)
       Helm: Cloak
       Torso:
       Arms:
       Legs:
       Feet:
       Right Hand: Shortsword 1d6 piercing 2 lb. Finesse, light
       Left Hand: Shortsword 1d6 piercing 2 lb. Finesse, light
       Back: Sling 1d4 bludgeoning Ammunition (range 30/120)
       Elf Traits
       Your elf character has a variety of natural abilities, the
       result of thousands of years of elven refinement.
       Ability Score Increase
       Your Dexterity score increases by 2.
       Age
       Although elves reach physical maturity at about the same age as
       humans, the elven understanding of adulthood goes beyond
       physical growth to encompass worldly experience. An elf
       typically claims adulthood and an adult name around the age of
       100 and can live to be 750 years old.
       Alignment
       Elves love freedom, variety, and self-expression, so they lean
       strongly toward the gentler aspects of chaos. They value and
       protect others’ freedom as well as their own, and they are more
       often good than not. The drow are an exception; their exile into
       the Underdark has made them vicious and dangerous. Drow are more
       often evil than not.
       Size
       Elves range from under 5 to over 6 feet tall and have slender
       builds. Your size is Medium.
       Speed
       Your base walking speed is 30 feet.
       Darkvision
       Accustomed to twilit forests and the night sky, you have
       superior vision in dark and dim conditions. You can see in dim
       light within 60 feet of you as if it were bright light, and in
       darkness as if it were dim light. You can’t discern color in
       darkness, only shades of gray.
       Keen Senses
       You have proficiency in the Perception skill.
       Fey Ancestry
       You have advantage on saving throws against being charmed, and
       magic can’t put you to sleep.
       Trance
       Elves don’t need to sleep. Instead, they meditate deeply,
       remaining semiconscious, for 4 hours a day. (The Common word for
       such meditation is “trance.”) While meditating, you can dream
       after a fashion; such dreams are actually mental exercises that
       have become reflexive through years of practice. After resting
       in this way, you gain the same benefit that a human does from 8
       hours of sleep.
       Languages
       You can speak, read, and write Common and Elvish. Elvish is
       fluid, with subtle intonations and intricate grammar. Elven
       literature is rich and varied, and their songs and poems are
       famous among other races. Many bards learn their language so
       they can add Elvish ballads to their repertoires.
       Sub Race (Aereni Wood Elf)
       Ability Score Increase
       Your Wisdom score increases by 1.
       Aereni Elf
       An Aereni elf can choose one skill or tool proficiency. Your
       proficiency bonus is doubled for any ability check you make that
       uses this chosen proficiency.
       Fleet of Foot
       Your base walking speed increases to 35 feet.
       Mask of the Wild
       You can attempt to hide even when you are only lightly obscured
       by foliage, heavy rain, falling snow, mist, and other natural
       phenomena.
       Class Skills
       Expertise
       At 1st level, choose two of your skill proficiencies, or one of
       your skill proficiencies and your proficiency with thieves’
       tools. Your proficiency bonus is doubled for any ability check
       you make that uses either of the chosen proficiencies.
       At 6th level, you can choose two more of your proficiencies (in
       skills or with thieves’ tools) to gain this benefit.
       Sneak Attack
       Beginning at 1st level, you know how to strike subtly and
       exploit a foe’s distraction. Once per turn, you can deal an
       extra 1d6 damage to one creature you hit with an attack if you
       have advantage on the attack roll. The attack must use a finesse
       or a ranged weapon.
       You don’t need advantage on the attack roll if another enemy of
       the target is within 5 feet of it, that enemy isn’t
       incapacitated, and you don’t have disadvantage on the attack
       roll.
       The amount of the extra damage increases as you gain levels in
       this class, as shown in the Sneak Attack column of the Rogue
       table.
       Thieves’ Cant
       During your rogue training you learned thieves’ cant, a secret
       mix of dialect, jargon, and code that allows you to hide
       messages in seemingly normal conversation. Only another creature
       that knows thieves’ cant understands such messages. It takes
       four times longer to convey such a message than it does to speak
       the same idea plainly.
       In addition, you understand a set of secret signs and symbols
       used to convey short, simple messages, such as whether an area
       is dangerous or the territory of a thieves’ guild, whether loot
       is nearby, or whether the people in an area are easy marks or
       will provide a safe house for thieves on the run.
       Stat Bonuses
       +2 Dexterity +1 Wisdom
       Attributes (No Modifications)
       HP: 8
       Strength: 11
       Dexterity: 17
       Constitution: 17
       Intelligence: 11
       Wisdom: 15
       Charisma: 14
       ----------
       Speed: 35 (Walking)
       AC: 15
       Modifications
       HP: 11
       Strength: 11 (+0)
       Dexterity: 19 (+4)
       Constitution: 17 (+3)
       Intelligence: 11 (+0)
       Wisdom: 16 (+3)
       Charisma: 14 (+2)
       *() = Modifier
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