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       #Post#: 508--------------------------------------------------
       Grogath Smearmane 
   DIR By: Pluribus
       Date: November 6, 2019, 5:43 pm
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  HTML https://i.ibb.co/R4JvMSv/Screenshot-3.png
       Name: Grogath Smearmane
       Epithet: -
       Race: Minotaur
       Gender: Male
       Age: 23
       Height: 8'3"
       Weight: 325 lbs
       Eyes: Yellow
       Skin: Tan
       Hair: -
       Racial Buff: Minotaur
       Ability Score Modifiers: +2 Strength, +1 Constitution
       Size: Medium
       Speed: 30 feet
       Vision: Normal
       Horns: You possess horns, which are a natural weapon that you
       have proficiency with. When you hit with a horn attack, you
       inflict 1d6 + Strength modifier Piercing damage.
       Goring Rush: Immediately after you use the Dash action on your
       turn and move at least as far as your speed, you can make one
       melee attack with your horns as a bonus action.
       Hammering Horns: Immediately after you hit a creature with a
       melee attack as part of the Attack action on your turn, you can
       use your reaction to make a shove attack against that creature.
       You can only make this shove attack on a creature that is no
       more than one size larger than you and which is within 5 feet of
       you. The creature must succeed on a Strength saving throw (DC 8
       + your Proficiency bonus + your Strength modifier) or be pushed
       up to 5 feet away from you.
       Imposing Presence (free proficiency in either Intimidation or
       Persuasion).
       Feature:
       Divine Sense
       The presence of strong evil registers on your senses like a
       noxious odor, and powerful good rings like heavenly music in
       your ears. As an action, you can open your awareness to detect
       such forces. Until the end of your next turn, you know the
       location of any celestial, fiend, or undead within 60 feet of
       you that is not behind total cover. You know the type
       (celestial, fiend, or undead) of any being whose presence you
       sense, but not its identity (the vampire Count Strahd von
       Zarovich, for instance). Within the same radius, you also detect
       the presence of any place or object that has been consecrated or
       desecrated, as with the Hallow spell.
       You can use this feature a number of times equal to 1 + your
       Charisma modifier. When you finish a long rest, you regain all
       expended uses.
       Lay on Hands
       Your blessed touch can heal wounds. You have a pool of healing
       power that replenishes when you take a long rest. With that
       pool, you can restore a total number of hit points equal to your
       paladin level x 5.
       As an action, you can touch a creature and draw power from the
       pool to restore a number of hit points to that creature. up to
       the maximum amount remaining in your pool.
       Alternatively, you can expend 5 hit points from your pool of
       healing to cure the target of one disease or neutralize one
       poison affecting it. You can cure multiple diseases and
       neutralize multiple poisons with a single use of Lay on Hands,
       expending hit points separately for each one.
       This feature has no effect on undead and constructs.
       
       Background Bonus: Gladiator
       Skill Proficiencies
       Acrobatics, Performance
       Tool Proficiencies
       Disguise kit, Horn (instrument),
       Country: Swords Coast
       Place of Birth:
       Professional Info
       Class: Paladin
       Skill Proficiency
       Acrobatics, Performance, Intimidation, Insight, Religion
       Tool Proficiency
       Armor:
       All armor, shields
       Weapons:
       Simple weapons, martial weapons
       Saving Throws:
       Wisdom, Charisma
       Inventory
       Carrying Capacity: 255
       Current Load: 46
       AC: 18
       Speed: 30
       Equipped Gear
       Helm:
       Torso: Chain Mail 16 AC - 40 lbs
       Arms:
       Legs:
       Feet:
       Right Hand:
       Left Hand: Shield +2 AC - 6 lbs
       Back:
       Skill Slots: (Just record the name for easy documentation)
       D Slot 1:
       D Slot 2:
       Stat Bonuses:
       Minotaur: +2 Strength, +1 Constitution
       Attributes (No Modifications)
       HP: 10
       Strength: 16
       Dexterity: 15
       Constitution: 15
       Intelligence: 9
       Wisdom: 12
       Charisma: 15
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