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#Post#: 508--------------------------------------------------
Grogath Smearmane
DIR By: Pluribus
Date: November 6, 2019, 5:43 pm
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HTML https://i.ibb.co/R4JvMSv/Screenshot-3.png
Name: Grogath Smearmane
Epithet: -
Race: Minotaur
Gender: Male
Age: 23
Height: 8'3"
Weight: 325 lbs
Eyes: Yellow
Skin: Tan
Hair: -
Racial Buff: Minotaur
Ability Score Modifiers: +2 Strength, +1 Constitution
Size: Medium
Speed: 30 feet
Vision: Normal
Horns: You possess horns, which are a natural weapon that you
have proficiency with. When you hit with a horn attack, you
inflict 1d6 + Strength modifier Piercing damage.
Goring Rush: Immediately after you use the Dash action on your
turn and move at least as far as your speed, you can make one
melee attack with your horns as a bonus action.
Hammering Horns: Immediately after you hit a creature with a
melee attack as part of the Attack action on your turn, you can
use your reaction to make a shove attack against that creature.
You can only make this shove attack on a creature that is no
more than one size larger than you and which is within 5 feet of
you. The creature must succeed on a Strength saving throw (DC 8
+ your Proficiency bonus + your Strength modifier) or be pushed
up to 5 feet away from you.
Imposing Presence (free proficiency in either Intimidation or
Persuasion).
Feature:
Divine Sense
The presence of strong evil registers on your senses like a
noxious odor, and powerful good rings like heavenly music in
your ears. As an action, you can open your awareness to detect
such forces. Until the end of your next turn, you know the
location of any celestial, fiend, or undead within 60 feet of
you that is not behind total cover. You know the type
(celestial, fiend, or undead) of any being whose presence you
sense, but not its identity (the vampire Count Strahd von
Zarovich, for instance). Within the same radius, you also detect
the presence of any place or object that has been consecrated or
desecrated, as with the Hallow spell.
You can use this feature a number of times equal to 1 + your
Charisma modifier. When you finish a long rest, you regain all
expended uses.
Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing
power that replenishes when you take a long rest. With that
pool, you can restore a total number of hit points equal to your
paladin level x 5.
As an action, you can touch a creature and draw power from the
pool to restore a number of hit points to that creature. up to
the maximum amount remaining in your pool.
Alternatively, you can expend 5 hit points from your pool of
healing to cure the target of one disease or neutralize one
poison affecting it. You can cure multiple diseases and
neutralize multiple poisons with a single use of Lay on Hands,
expending hit points separately for each one.
This feature has no effect on undead and constructs.
Background Bonus: Gladiator
Skill Proficiencies
Acrobatics, Performance
Tool Proficiencies
Disguise kit, Horn (instrument),
Country: Swords Coast
Place of Birth:
Professional Info
Class: Paladin
Skill Proficiency
Acrobatics, Performance, Intimidation, Insight, Religion
Tool Proficiency
Armor:
All armor, shields
Weapons:
Simple weapons, martial weapons
Saving Throws:
Wisdom, Charisma
Inventory
Carrying Capacity: 255
Current Load: 46
AC: 18
Speed: 30
Equipped Gear
Helm:
Torso: Chain Mail 16 AC - 40 lbs
Arms:
Legs:
Feet:
Right Hand:
Left Hand: Shield +2 AC - 6 lbs
Back:
Skill Slots: (Just record the name for easy documentation)
D Slot 1:
D Slot 2:
Stat Bonuses:
Minotaur: +2 Strength, +1 Constitution
Attributes (No Modifications)
HP: 10
Strength: 16
Dexterity: 15
Constitution: 15
Intelligence: 9
Wisdom: 12
Charisma: 15
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