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#Post#: 388--------------------------------------------------
Adventuring Gear
By: Lilith Date: November 4, 2019, 1:24 pm
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[B]Item
Abacus
Acid (vial)
Alchemist’s fire (flask)
[B]Ammunition[/b]
Arrows (20)
Blowgun Needles (50)
Crossbow bolts (20)
Sling bullets (20)
Antitoxin (vial)
[B]Arcane focus[/b]
Crystal
Orb
Rod
Staff
Wand
Backpack
Ball bearings (bag of 1,000)
Barrel
Basket
Bedroll
Bell
Blanket
Block and tackle
Book
Bottle, glass
Bucket
Caltrops (bag of 20)
Candle
Case, crossbow bolt
Case, map or scroll
Chain (10 feet)
Chalk (1 piece)
Chest
Clothes, Common
Clothes, costume
Clothes, fine
Clothes, traveler’s
Component pouch
Crowbar
[B]Druidic focus[/b]
Sprig of mistletoe
Totem
Wooden staff
Yew wand
Fishing tackle
Flask or Tankard
Grappling hook
Hammer
Hammer, sledge
[B]Holy Symbol[/b]
Amulet
Emblem
Reliquary
Holy Water (flask)
Hourglass
Hunting trap
Ink (1 ounce bottle)
Ink pen
Jug or Pitcher
Kit, climber’s
Kit, disguise
Kit, forgery
Kit, herbalism
Kit, healer’s
Kit, mess
Kit, poisoner’s
Ladder (10-foot)
Lamp
Lantern, bullseye
Lantern, hooded
Lock
Magnifying glass
Manacles
Mirror, steel
Oil (flask)
Paper (one sheet)
Parchment (one sheet)
Perfume (vial)
Pick, miner’s
Piton
Poison, basic (vial)
Pole (10-foot)
Pot, iron
Potion of Healing
Pouch
Quiver
Ram, portable
Rations (1 day)
Robes
Rope, hempen (50 feet)
Rope, silk (50 feet)
Sack
Scale, merchant’s
Sealing wax
Shovel
Signal whistle
Signet ring
Soap
Spellbook
Spikes, iron (10)
Spyglass
Tent, two-person
Tinderbox
Torch
Vial
Waterskin
Whetstone
[B]Equipment Packs[/b]
Burglar’s Pack (16 gp): Includes a Backpack, a bag of 1,000 Ball
bearings, 10 feet of string, a bell, 5 candles, a Crowbar, a
Hammer, 10 pitons, a Hooded lantern, 2 flasks of oil, 5 days
Rations, a Tinderbox, and a Waterskin. The pack also has 50 feet
of Hempen rope strapped to the side of it.
Diplomat’s Pack (39 gp): Includes a chest, 2 cases for maps and
scrolls, a set of Fine clothes, a bottle of ink, an Ink pen, a
lamp, 2 flasks of oil, 5 sheets of paper, a vial of Perfume,
Sealing wax, and soap.
Dungeoneer’s Pack (12 gp): Includes a Backpack, a Crowbar, a
Hammer, 10 pitons, 10 torches, a Tinderbox, 10 days of Rations,
and a Waterskin. The pack also has 50 feet of Hempen rope
strapped to the side of it.
Entertainer’s Pack (40 gp): Includes a Backpack, a Bedroll, 2
costumes, 5 candles, 5 days of Rations, a Waterskin, and a
Disguise Kit.
Explorer’s Pack (10 gp): Includes a Backpack, a Bedroll, a Mess
kit, a Tinderbox, 10 torches, 10 days of Rations, and a
Waterskin. The pack also has 50 feet of Hempen rope strapped to
the side of it.
Priest’s Pack (19 gp): Includes a Backpack, a Blanket, 10
candles, a Tinderbox, an alms box, 2 blocks of incense, a
censer, vestments, 2 days of Rations, and a Waterskin.
Scholar’s Pack (40 gp): Includes a Backpack, a book of lore, a
bottle of ink, an Ink pen, 10 sheets of Parchment, a little bag
of sand, and a small knife.
[B]Container Capacities[/b]
[B]Container
Backpack*
Barrel
Basket
Bottle
Bucket
Chest
Flask or Tankard
Jug or Pitcher
Pot, iron
Pouch
Sack
Vial
Waterskin
[I]* You can also strap items, such as a Bedroll or a coil of
rope, to the outside of a Backpack.[/i]
Info
Disguise Kit: This pouch of cosmetics, hair dye, and small props
lets you create disguises that change your physical appearance.
Proficiency with this kit lets you add your Proficiency Bonus to
any Ability Checks you make to create a visual disguise.
Forgery Kit: This small box contains a variety of papers and
parchments, pens and inks, seals and Sealing wax, gold and
silver leaf, and other supplies necessary to create convincing
forgeries of physical documents. Proficiency with this kit lets
you add your Proficiency Bonus to any Ability Checks you make to
create a physical forgery of a document.
Gaming Set: This item encompasses a wide range of game pieces,
including dice and decks of cards (for games such as
Three-Dragon Ante). A few Common examples appear on the Tools
table, but other kinds of gaming sets exist. If you are
proficient with a Gaming Set, you can add your Proficiency Bonus
to Ability Checks you make to play a game with that set. Each
type of Gaming Set requires a separate proficiency.
Herbalism Kit: This kit contains a variety of instruments such
as clippers, mortar and pestle, and pouches and vials used by
herbalists to create remedies and potions. Proficiency with this
kit lets you add your Proficiency Bonus to any Ability Checks
you make to Identify or apply herbs. Also, proficiency with this
kit is required to create Antitoxin and potions of Healing.
Musical Instrument: Several of the most Common types of Musical
Instruments are shown on the table as examples. If you have
proficiency with a given musical Instrument, you can add your
Proficiency Bonus to any Ability Checks you make to play music
with the Instrument. A bard can use a musical Instrument as a
Spellcasting focus. Each type of musical Instrument requires a
separate proficiency.
Poisoner’s Kit: A poisoner’s kit includes the vials, chemicals,
and other Equipment necessary for the Creation of Poisons.
Proficiency with this kit lets you add your Proficiency Bonus to
any Ability Checks you make to craft or use Poisons.
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