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       #Post#: 388--------------------------------------------------
       Adventuring Gear
       By: Lilith Date: November 4, 2019, 1:24 pm
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       [B]Item
       Abacus
       Acid (vial)
       Alchemist’s fire (flask)
       [B]Ammunition[/b]
       Arrows (20)
       Blowgun Needles (50)
       Crossbow bolts (20)
       Sling bullets (20)
       Antitoxin (vial)
       [B]Arcane focus[/b]
       Crystal
       Orb
       Rod
       Staff
       Wand
       Backpack
       Ball bearings (bag of 1,000)
       Barrel
       Basket
       Bedroll
       Bell
       Blanket
       Block and tackle
       Book
       Bottle, glass
       Bucket
       Caltrops (bag of 20)
       Candle
       Case, crossbow bolt
       Case, map or scroll
       Chain (10 feet)
       Chalk (1 piece)
       Chest
       Clothes, Common
       Clothes, costume
       Clothes, fine
       Clothes, traveler’s
       Component pouch
       Crowbar
       [B]Druidic focus[/b]
       Sprig of mistletoe
       Totem
       Wooden staff
       Yew wand
       Fishing tackle
       Flask or Tankard
       Grappling hook
       Hammer
       Hammer, sledge
       [B]Holy Symbol[/b]
       Amulet
       Emblem
       Reliquary
       Holy Water (flask)
       Hourglass
       Hunting trap
       Ink (1 ounce bottle)
       Ink pen
       Jug or Pitcher
       Kit, climber’s
       Kit, disguise
       Kit, forgery
       Kit, herbalism
       Kit, healer’s
       Kit, mess
       Kit, poisoner’s
       Ladder (10-foot)
       Lamp
       Lantern, bullseye
       Lantern, hooded
       Lock
       Magnifying glass
       Manacles
       Mirror, steel
       Oil (flask)
       Paper (one sheet)
       Parchment (one sheet)
       Perfume (vial)
       Pick, miner’s
       Piton
       Poison, basic (vial)
       Pole (10-foot)
       Pot, iron
       Potion of Healing
       Pouch
       Quiver
       Ram, portable
       Rations (1 day)
       Robes
       Rope, hempen (50 feet)
       Rope, silk (50 feet)
       Sack
       Scale, merchant’s
       Sealing wax
       Shovel
       Signal whistle
       Signet ring
       Soap
       Spellbook
       Spikes, iron (10)
       Spyglass
       Tent, two-person
       Tinderbox
       Torch
       Vial
       Waterskin
       Whetstone
       [B]Equipment Packs[/b]
       Burglar’s Pack (16 gp): Includes a Backpack, a bag of 1,000 Ball
       bearings, 10 feet of string, a bell, 5 candles, a Crowbar, a
       Hammer, 10 pitons, a Hooded lantern, 2 flasks of oil, 5 days
       Rations, a Tinderbox, and a Waterskin. The pack also has 50 feet
       of Hempen rope strapped to the side of it.
       Diplomat’s Pack (39 gp): Includes a chest, 2 cases for maps and
       scrolls, a set of Fine clothes, a bottle of ink, an Ink pen, a
       lamp, 2 flasks of oil, 5 sheets of paper, a vial of Perfume,
       Sealing wax, and soap.
       Dungeoneer’s Pack (12 gp): Includes a Backpack, a Crowbar, a
       Hammer, 10 pitons, 10 torches, a Tinderbox, 10 days of Rations,
       and a Waterskin. The pack also has 50 feet of Hempen rope
       strapped to the side of it.
       Entertainer’s Pack (40 gp): Includes a Backpack, a Bedroll, 2
       costumes, 5 candles, 5 days of Rations, a Waterskin, and a
       Disguise Kit.
       Explorer’s Pack (10 gp): Includes a Backpack, a Bedroll, a Mess
       kit, a Tinderbox, 10 torches, 10 days of Rations, and a
       Waterskin. The pack also has 50 feet of Hempen rope strapped to
       the side of it.
       Priest’s Pack (19 gp): Includes a Backpack, a Blanket, 10
       candles, a Tinderbox, an alms box, 2 blocks of incense, a
       censer, vestments, 2 days of Rations, and a Waterskin.
       Scholar’s Pack (40 gp): Includes a Backpack, a book of lore, a
       bottle of ink, an Ink pen, 10 sheets of Parchment, a little bag
       of sand, and a small knife.
       [B]Container Capacities[/b]
       [B]Container
       Backpack*
       Barrel
       Basket
       Bottle
       Bucket
       Chest
       Flask or Tankard
       Jug or Pitcher
       Pot, iron
       Pouch
       Sack
       Vial
       Waterskin
       [I]* You can also strap items, such as a Bedroll or a coil of
       rope, to the outside of a Backpack.[/i]
       Info
       Disguise Kit: This pouch of cosmetics, hair dye, and small props
       lets you create disguises that change your physical appearance.
       Proficiency with this kit lets you add your Proficiency Bonus to
       any Ability Checks you make to create a visual disguise.
       Forgery Kit: This small box contains a variety of papers and
       parchments, pens and inks, seals and Sealing wax, gold and
       silver leaf, and other supplies necessary to create convincing
       forgeries of physical documents. Proficiency with this kit lets
       you add your Proficiency Bonus to any Ability Checks you make to
       create a physical forgery of a document.
       Gaming Set: This item encompasses a wide range of game pieces,
       including dice and decks of cards (for games such as
       Three-Dragon Ante). A few Common examples appear on the Tools
       table, but other kinds of gaming sets exist. If you are
       proficient with a Gaming Set, you can add your Proficiency Bonus
       to Ability Checks you make to play a game with that set. Each
       type of Gaming Set requires a separate proficiency.
       Herbalism Kit: This kit contains a variety of instruments such
       as clippers, mortar and pestle, and pouches and vials used by
       herbalists to create remedies and potions. Proficiency with this
       kit lets you add your Proficiency Bonus to any Ability Checks
       you make to Identify or apply herbs. Also, proficiency with this
       kit is required to create Antitoxin and potions of Healing.
       Musical Instrument: Several of the most Common types of Musical
       Instruments are shown on the table as examples. If you have
       proficiency with a given musical Instrument, you can add your
       Proficiency Bonus to any Ability Checks you make to play music
       with the Instrument. A bard can use a musical Instrument as a
       Spellcasting focus. Each type of musical Instrument requires a
       separate proficiency.
       Poisoner’s Kit: A poisoner’s kit includes the vials, chemicals,
       and other Equipment necessary for the Creation of Poisons.
       Proficiency with this kit lets you add your Proficiency Bonus to
       any Ability Checks you make to craft or use Poisons.
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