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       #Post#: 341--------------------------------------------------
       Callie Raltien
   DIR By: Callie Raltien
       Date: November 3, 2019, 2:23 pm
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       Name: Callie Raltien
       Epithet: Little Lady Luck
       Race: Fairy - Butterfly
       Background: Charlatan
       Gender: Female
       Age: 16
       Height: 0'7"
       Weight: 11oz
       Eyes: Black
       Skin: Dark
       Hair: Violet
       
       Personality: Callie is a shrewd individual. Raised in a gambling
       den, she came to meet hundreds of different kinds of people, all
       eager to have a conversation with a "lucky" fairy. She learned
       of all sorts of distant places, people, and notable figures.
       She's easily able to read people, typically garnering their
       intentions within seconds of meeting them. She has a bit of a
       hatred for authority, stemming from the reason she had to leave
       behind her beloved hometown. She can't help but attempt to
       swindle those she thinks are in power, but her personal code
       prevents her from using the same tactics on the weak. She's a
       born gambler, unable to resist a good wager, regardless of the
       risk. This sometimes bites her in the foot, but her honor code
       doesn't prevent her from weaseling her way out of paying up.
       Background: Callie was born within the walls of the Merryjack
       tavern in Phandalin. Fairies aren't commonly seen outside of the
       Fey Forests, as they tend to remain out of sight, hidden in
       walls, trees, attics, and all manner of other places when they
       reside within cities. Because of this, seeing one is considered
       to be good luck and capturing one was expected to guarantee good
       luck for years. In a place such as the Merryjack, where all
       manner of gambling and other seedy activities go down, luck is a
       constant factor. Between the card games, the dice rolling, and
       the chance of ending up in a brawl, the luck of fairies was
       actively sought out by frequent patrons. This meant that the
       fairies living in the building had to be extra careful not to be
       seen. They'd snatch food when people weren't looking and fashion
       tools from discarded scraps. The fairies survived for decades
       using this method. Callie, when she was born, found herself
       fascinated by the actions of the larger races outside of their
       hiding place. She'd watch them through a knothole, absorbing the
       knowledge of games and understanding all of the subtle tells and
       cues among the players. She'd spend almost all of her days
       staring, predicting who would win and exactly how they'd do it.
       It soon came to the point where she could guess how much a
       person would lose or win when they walked in the bar, based
       entirely on their demeanor and where they chose to sit.
       Eventually, the other fairies decided to move on to another
       place. A safer one. But Callie didn't go. She was too enraptured
       by the gambling den. Growing more anxious with every passing
       year, she finally made up her mind to attempt to join in on the
       fun. Squeezing her way out into the tavern, she dropped down
       onto a table, in-between two players locked in a game of cards.
       As she raised her hand to issue her challenge, she was surprised
       to find a glass jar being dropped down on top of her. The tavern
       owner, a gruff dwarf named Grista, had captured her, with the
       intent of putting her on display to attract business with the
       promise of good fortune from her presence. Of course, Callie
       wasn't fond of this idea. She pleaded for her release but it
       fell on deaf ears... Until she uttered the words that would be
       forever cemented in the ears of the patrons that day. "How about
       a friendly wager?" She repeated the phrase that she had heard
       many times before in her observations. It was essentially the
       mantra of gamblers everywhere; A term that put all pretenses
       aside in order to place the players on an even field. The tavern
       owner's expression softened, and she agreed. Two games lost out
       of three later, she kept her word and released the fairy,
       expecting her to fly off free. Unexpected to everyone present,
       however, Callie didn't leave. She turned to the player she had
       originally interrupted and challenged them to a game as well.
       The tales state that she beat every person in the tavern that
       day, though she claims that it was an exaggeration.
       She stayed on as the mascot for the tavern for a few years,
       happily engaging in games and merrymaking with the patrons while
       keeping up everyone's mood. This continued until she came to
       meet a certain group of knights under the banned of noble house
       Aerwin, from a neighboring town. A gang of rowdy knights that
       frequented taverns, she met a few of their members while
       performing her usual duties. They just seemed like ordinary
       patrons at the time, but they wouldn't take their eyes off of
       her. When they left, the true problem arose. The heir to the
       house came by, hearing stories from his knights of a mythical
       fairy in the tavern. He immediately challenged Callie to a game
       after meeting her, and Callie, always up for a game, obliged.
       She lost intentionally, then demanded a rematch, attempting to
       lure him into betting high. And he certainly did. Unfortunately,
       his request for if she lost was.. her. He wanted her for himself
       if she lost. She obliged, expecting an easy win, but considering
       the dire circumstances of the bet, she attempted to cheat. He
       caught on. He remained quiet about it until the end of the game,
       and as Callie was collected her winnings, he stopped her. He
       pointed out exactly how she had cheated and claimed that because
       of it, he had won. He then said that he'd give her time to say
       her goodbyes, but would return the next month to claim her.
       Callie did exactly that, but rather than waiting for him to come
       back and take her, she chose to flee. She needed to get out of
       the city, as soon as she could.
       Country: Swords Coast
       Village: Phandalin
       Village Bonus: N/A
       Place of Birth: Merryjack Tavern
       Professional Info
       Class: Card Dealer
       Proficiency: Crossbows, Playing Cards, Light Armor, Insight,
       Slight of Hand, Deception, Performance, History
       Inventory
       Carrying Capacity: 60
       AC: 14
       Equipped Gear
       Helm:
       Torso: Leather Armor(11+Dex AC)
       Arms:
       Legs:
       Feet:
       Right Hand: Combat Cards(1d4 Slashing, Light, Finesse,
       Two-Handed, Thrown(30/60))
       Left Hand:
       Back: Crossbow, Light(1d8 Piercing, Ammunition, Range(80/320),
       Loading, Two-Handed)
       Skill Slots: (Just record the name for easy documentation)
       D Slot 1:
       D Slot 2:
       Stat Bonuses:
       Butterfly Fairy: +2 Dexterity, +1 Charisma
       Attributes (No Modifications)
       HP: 8
       Strength: 8
       Dexterity: 17
       Constitution: 10
       Intelligence: 12
       Wisdom: 13
       Charisma: 15
       #Post#: 342--------------------------------------------------
       Re: Callie Raltien
   DIR By: darkpluribus
       Date: November 3, 2019, 2:37 pm
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       Approved
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