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#Post#: 339--------------------------------------------------
Lyra Stronghammer
DIR By: Slickchick65
Date: November 3, 2019, 1:34 pm
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Name: Lyra Stronghammer
Epithet: -
Race: Warforged
Gender: female
Age: 35
Height: 5'6"
Weight: 230 lbs
Eyes: blue
Personality: adaptive
Background:
Artisan Guild (smith and metal forger)
F e a t u r e :As an established and respected member of a
guild, you can rely on certain benefits that membership
provides. Your fellow guild mem bers will provide you with
lodging and food if necessary, and pay for your funeral if
needed. In som e cities and towns, a guildhall offers a central
place to meet other members of your profession, which can be a
good place to meet potential patrons, allies, or hirelings.
Guilds often wield tremendous political power. If you are
accused of a crime, your guild will support you if a good case
can be made for your innocence or the crime is justifiable. You
can also gain access to powerful political figures through the
guild, if you are a member in good standing. Such connections
might require the donation of money or magic items to the
guild’s coffers.
Country: Swords Coast
Town: Waterdeep
Professional Info
Class: Artificer -Battlesmith level 2(375 xp)
Features
Class:
Magical Tinkering
At 1st level, you learn how to invest a spark of magic in
objects that would otherwise be mundane. To use this ability,
you must have thieves’ tools, tinker’s tools, or other artisan’s
tools in hand. You then touch a Tiny nonmagical object as an
action and give it one of the following magical properties of
your choice:
The object sheds bright light in a 5-foot radius and dim light
for an additional 5 feet.
Whenever tapped by a creature, the object emits a recorded
message that can be heard up to 10 feet away. You utter the
message when you bestow this property on the object, and the
recording can be no more than 6 seconds long.
The object continuously emits your choice of an odor or a
nonverbal sound (wind, waves, chirping, or the like). The chosen
phenomenon is perceivable up to 10 feet away.
A static visual effect appears on one of the object’s surfaces.
This effect can be a picture, up to 25 words of text, lines and
shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can
touch the object and end the property early.
You can give the magic of this feature to multiple objects,
touching one object each time you use the feature, and a single
object can bear only one of the properties at a time. The
maximum number of objects you can affect with the feature at one
time is equal to your Intelligence modifier (minimum of one
object). If you try to exceed your maximum, the oldest property
immediately ends, and then the new property applies.
Infusions:
Enhanced Defense
Item: A suit of armor or a shield
A creature gains a +1 bonus to Armor Class while wearing (armor)
or wielding (shield) the infused item.
The bonus increases to +2 when you reach 12th level in this
class.
Enhanced Weapon
Item: A simple or martial weapon
This magic weapon grants a +1 bonus to attack and damage rolls
made with it.
The bonus increases to +2 when you reach 12th level in this
class.
Repeating Shot
Item: A simple or martial weapon with the ammunition property
(requires attunement)
This magic weapon grants a +1 bonus to attack and damage rolls
made with it when it’s used to make a ranged attack, and it
ignores the loading property if it has it.
The weapon requires no ammunition; it magically produces one
piece of ammunition each time you make a ranged attack with it,
unless you manually load it. The ammunition produced by the
weapon vanishes the instant after the it hits or misses a
target.
Spell casting: to hit(+4) DC(13) spell stat (Int)
cantrips:
guidance(plus 1d4 to skill checks),
Firebolt(1d10 fire)
1st lvl spell slots 2
Arcane weapon(1d6 elemental damage 1 hour)
farie fire
cure wounds(1d6 heal)
detect Magic(R)
Ritual spellcasting: spend 10 min cast ritual spells without
expanding spell slot
Race:
Intergraded Protection
AC 13+dex(max2)+proficiency
sentrys rest
spend 6 hours in inactive state can still hear and see as
normal for long rest
warforged resilience:
You have advantage on saving throws against being poisoned,
and you have against being poisoned, and you have resistance to
poison damage.
immune to disease
don't need to eat drink or breath
don't need to sleep
intergraded tool
integrate tool into body double prof bonus
Proficiency
Weapons: simple, hand x-bow, heavy x-bow
Armor: light, medium, shields
tools: thieves tools, tinkers tools, Cartographer’s tools,
carpenters tools
Languages: common, dwarvish, Primordial, Orc
Skills
arcana, insight, investigations, perception, persuasion
Saving Throws
Constitution, Intelligence
Inventory
Carrying Capacity: 120
AC: 17/20 with shield
Gold: 60
Shield (+1 for infusion)
Dagger
Light Crossbow (+1 repeating for infusion)
55 bolts
1 healing potion
Equipped Gear
Helm:
Torso:
Arms:
Legs:
Feet:
Right Hand:
Left Hand:
Back:
Stat Bonuses:
warforged: +1 Constitution +1 Intelligence, + Wisdom
Attributes
HP: 16
Strength: 8 (-1)
Dexterity: 14 (2)
Constitution: 13 (1)
Intelligence: 16(3)
Wisdom: 14 (2)
Charisma: 10 (0)
Hit Dice d8 (2)
#Post#: 340--------------------------------------------------
Re: Lyra Stronghammer
DIR By: darkpluribus
Date: November 3, 2019, 2:15 pm
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Approved
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