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       #Post#: 339--------------------------------------------------
       Lyra Stronghammer
   DIR By: Slickchick65
       Date: November 3, 2019, 1:34 pm
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       Name: Lyra Stronghammer
       Epithet: -
       Race: Warforged
       Gender: female
       Age: 35
       Height: 5'6"
       Weight: 230 lbs
       Eyes: blue
       
       Personality: adaptive
       Background:
       Artisan Guild (smith and metal forger)
       F e a t u r e :As an established and respected member of a
       guild, you can rely on certain benefits that membership
       provides. Your fellow guild mem bers will provide you with
       lodging and food if necessary, and pay for your funeral if
       needed. In som e cities and towns, a guildhall offers a central
       place to meet other members of your profession, which can be a
       good place to meet potential patrons, allies, or hirelings.
       Guilds often wield tremendous political power. If you are
       accused of a crime, your guild will support you if a good case
       can be made for your innocence or the crime is justifiable. You
       can also gain access to powerful political figures through the
       guild, if you are a member in good standing. Such connections
       might require the donation of money or magic items to the
       guild’s coffers.
       Country: Swords Coast
       Town: Waterdeep
       Professional Info
       Class: Artificer -Battlesmith level 2(375 xp)
       Features
       Class:
       Magical Tinkering
       At 1st level, you learn how to invest a spark of magic in
       objects that would otherwise be mundane. To use this ability,
       you must have thieves’ tools, tinker’s tools, or other artisan’s
       tools in hand. You then touch a Tiny nonmagical object as an
       action and give it one of the following magical properties of
       your choice:
       The object sheds bright light in a 5-foot radius and dim light
       for an additional 5 feet.
       Whenever tapped by a creature, the object emits a recorded
       message that can be heard up to 10 feet away. You utter the
       message when you bestow this property on the object, and the
       recording can be no more than 6 seconds long.
       The object continuously emits your choice of an odor or a
       nonverbal sound (wind, waves, chirping, or the like). The chosen
       phenomenon is perceivable up to 10 feet away.
       A static visual effect appears on one of the object’s surfaces.
       This effect can be a picture, up to 25 words of text, lines and
       shapes, or a mixture of these elements, as you like.
       The chosen property lasts indefinitely. As an action, you can
       touch the object and end the property early.
       You can give the magic of this feature to multiple objects,
       touching one object each time you use the feature, and a single
       object can bear only one of the properties at a time. The
       maximum number of objects you can affect with the feature at one
       time is equal to your Intelligence modifier (minimum of one
       object). If you try to exceed your maximum, the oldest property
       immediately ends, and then the new property applies.
       Infusions:
       Enhanced Defense
       Item: A suit of armor or a shield
       A creature gains a +1 bonus to Armor Class while wearing (armor)
       or wielding (shield) the infused item.
       The bonus increases to +2 when you reach 12th level in this
       class.
       Enhanced Weapon
       Item: A simple or martial weapon
       This magic weapon grants a +1 bonus to attack and damage rolls
       made with it.
       The bonus increases to +2 when you reach 12th level in this
       class.
       Repeating Shot
       Item: A simple or martial weapon with the ammunition property
       (requires attunement)
       This magic weapon grants a +1 bonus to attack and damage rolls
       made with it when it’s used to make a ranged attack, and it
       ignores the loading property if it has it.
       The weapon requires no ammunition; it magically produces one
       piece of ammunition each time you make a ranged attack with it,
       unless you manually load it. The ammunition produced by the
       weapon vanishes the instant after the it hits or misses a
       target.
       Spell casting: to hit(+4) DC(13) spell stat (Int)
       cantrips:
       guidance(plus 1d4 to skill checks),
       Firebolt(1d10 fire)
       1st lvl spell slots 2
       Arcane weapon(1d6 elemental damage 1 hour)
       farie fire
       cure wounds(1d6 heal)
       detect Magic(R)
       Ritual spellcasting: spend 10 min cast ritual spells without
       expanding spell slot
       Race:
       Intergraded Protection
       AC 13+dex(max2)+proficiency
       sentrys rest
       spend 6 hours in inactive state can still hear and see as
       normal for long rest
       warforged resilience:
       You have advantage on saving throws against being poisoned,
       and you have against being poisoned, and you have resistance to
       poison damage.
       immune to disease
       don't need to eat drink or breath
       don't need to sleep
       intergraded tool
       integrate tool into body double prof bonus
       Proficiency
       Weapons: simple, hand x-bow, heavy x-bow
       Armor: light, medium, shields
       tools: thieves tools, tinkers tools, Cartographer’s tools,
       carpenters tools
       Languages: common, dwarvish, Primordial, Orc
       Skills
       arcana, insight, investigations, perception, persuasion
       Saving Throws
       Constitution, Intelligence
       Inventory
       Carrying Capacity: 120
       AC: 17/20 with shield
       Gold: 60
       Shield (+1 for infusion)
       Dagger
       Light Crossbow (+1 repeating for infusion)
       55 bolts
       1 healing potion
       Equipped Gear
       Helm:
       Torso:
       Arms:
       Legs:
       Feet:
       Right Hand:
       Left Hand:
       Back:
       Stat Bonuses:
       warforged: +1 Constitution +1 Intelligence, + Wisdom
       Attributes
       HP: 16
       Strength: 8 (-1)
       Dexterity: 14 (2)
       Constitution: 13 (1)
       Intelligence: 16(3)
       Wisdom: 14 (2)
       Charisma: 10 (0)
       Hit Dice d8 (2)
       #Post#: 340--------------------------------------------------
       Re: Lyra Stronghammer
   DIR By: darkpluribus
       Date: November 3, 2019, 2:15 pm
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       Approved
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