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#Post#: 336--------------------------------------------------
Victor Maxim
DIR By: darkpluribus
Date: November 3, 2019, 10:07 am
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[img]
HTML https://imgur.com/a/ppRAmQa[/img]
Name: Victor Maxim
Epithet: -
Race: Human
Gender: Male
Age: 25
Height: 5'11"
Weight: 180 lbs
Eyes: Brown
Skin: Pale
Hair: Brown
Personality: Brutish
Background:
Bounty Hunter
Country: Swords Coast
Town: Baldur's gate
Languages: Common, Undercommon, Primordial
Professional Info
Class: Barbarian - Path Of The Totem Warrior
Features
Rage Number of Charges: 2
In battle, you fight with a primal ferocity. On your turn, you
can enter a rage as a bonus action. While raging, you gain the
following benefits, as long as you aren't wearing heavy armor.
You have advantage on Strength check and Strength saves.
When you make a melee weapon attack using Strength, you gain a
+2 to the damage roll. This bonus increase to +3 at 9th level,
and +4 at 16th level.
You have resistance to bludgeoning, piercing, and physical
damage.
If you can cast spells, you can't cast them or concentrate on
them while raging.
You rage lasts 1 minute. It ends early if you are knocked
unconscious or if your turn ends without you having attacked a
hostile creature or taken any damage since your last turn. You
can also end your rage on your turn as a bonus action.
Once you have raged a number of time shown for your barbarian
level on the table above, you must finish a long rest before you
can rage again.
Names, Faces, and Places
Though many claim the role of a bounty hunter, few actually
excel at the profession save those with a keen eye for
observation. Among the adept are those who are truly gifted,
having an almost preternatural talent for anticipating the
behavior of their targeted mark. Being among their ranks, you
have an uncanny ability to recall specific details of
conversation and names you overhear or participate in as it
relates to your bounty, or otherwise see written, even if only
for a moment or two. You can also sketch out faces and general
locations you've seen with accuracy, possessing exceptional
recollection. In addition, you often effortlessly identify clues
when tracking your bounty's movements and disposition that would
be otherwise lost on lesser pursuers.
Unarmored Defense
When you aren't wearing any armor, your Armor Class is 10 + your
Dexterity modifier + your Constitution modifier. You can use a
shield and still gain this benefit.
Proficiency
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tool Proficiency
Thieves' Tools
Feat
Great Weapon Master
On your turn, when you score a critical hit with a melee weapon
or reduce a creature to 0 hit points with one, you can make one
melee weapon attack as a bonus action.
Before you make a melee attack with a heavy weapon with which
you are proficient, you can choose to take a -5 penalty to the
attack roll. If you do so and the attack hits, it deals +10
damage.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby
aren't as they should be, giving you an edge when you dodge away
from danger. You have advantage on Dexterity saving throws
against effects that you can see, such as traps and spells. To
gain this benefit, you can't be blinded, deafened, or
incapacitated.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for
defense to attack with fierce desperation. When you make your
first attack on your turn, you can decide to attack recklessly.
Doing so gives you advantage on melee weapon attack rolls using
Strength during this turn, but attack rolls against you have
advantage until your next turn.
Skills
Intimidate, Deception, Athletics, Perception, Survival
Saving Throws
Strength, Constitution
Inventory
Carrying Capacity: 240
Weight: 71
AC: 13
Gold: 0
Silver: 2
Copper: 6
Equipped Gear
Helm:
Torso: Chain shirt AC 13 + Dex modifier (max 2) 20 lbs
Arms:
Legs:
Feet:
Right Hand: Great Axe ( 1/12 damage) 7lbs
Left Hand: -
Back:
Backpack: 5 lbs
• Health Potion x2
• a Crowbar lbs 5
• a Hammer lbs 3
• 10 pitons lbs 1 each
• 10 torches lbs 1 each
• a Tinderbox lbs 1
• 10 days of Rations
• a Waterskin
• 50 feet of Hempen rope 10 lbs
Stat Bonuses:
Human: +1 Strength, +1 Constitution
Base Attributes
HP: 12
Strength: 15
Dexterity: 13
Constitution: 14
Intelligence: 8
Wisdom: 12
Charisma: 10
Attributes
HP: 14
Strength: 16
Dexterity: 13
Constitution: 15
Intelligence: 8
Wisdom: 12
Charisma: 10
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