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       #Post#: 265--------------------------------------------------
       Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 6:12 pm
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       Hey alll!
       because i have some updates for the bassassins2.tk i decided i
       would make a thread for them
       Update #1) Upgraded to v. 239 not .142
       - Includes new commands! (e.g: #editmute...)
       Update #2) Edited #restart so that it gives 15 second
       notification
       Update #3) Working on a command called #cookie which gives
       players virtual cookies :)
       Update #4) Working on the Kill streak. I asked remod creator and
       he said he would script for ondeath and onkill, which are
       necessary to this. Eventually it will be something like this:
       (on 5 kills in orange): (Playername) is on a KILLING SPREE!!! -
       uses onkill
       (on death of that player): (Playername)'s Killing Spree was
       ended by (playerwhokilledhim) - uses ondeath
       I think I shall have good news about the kill streak in a week
       or so.
       Have fun till then!
       ~Bucco
       #Post#: 266--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 6:20 pm
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       I am also wokring on a notifitications thing, i forgot to
       include this.
       I thought i had it working but when testing it doesnt do shit :P
       #Post#: 267--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 6:27 pm
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       New update: Working on a port error, once this is fixed I can
       run multiple servers on 1 computer( more than 1 bA server)...
       #Post#: 268--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 6:40 pm
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       New update:
       The server spectates all people with modified maps, but if you
       want to test your map in the same server do #loadmap...
       Also:
       do #help for help (obvious)
       and
       working on the notification thing (i got it to work with some
       things, but now i am troubleshooting after i added some other
       things...)
       #Post#: 269--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 7:18 pm
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       Fixed the notification thing
       still working on cookie and killstreak
       #Post#: 272--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 8:14 pm
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       Good updates:
       i got more ideas from death so :)
       Working on:
       kill streak
       cookie
       clan tag protection
       say (says something in irc, from sauer)
       Done:
       irc plugin (no need for /bot say)
       kill
       loadmap
       savemap
       listmaps
       restart
       advertise (notifications)
       and finally...
       (drumroll plz)
       Multiple Servers!!! This now means I can run multiple bA
       servers! :P
       #Post#: 277--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 6, 2012, 8:44 pm
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       im in a hurry so just posting my notes:
       -Kill Streak
       addhandler "onkill" [killspree = (+ $killspree 1); if(=
       $killspree 5) [say "You're a pro! You got 5 kills!"]]
       addhandler "ondeath" [killspree = 0]
       check the updated docs later for more info
       -Cookie (serverctrl.cpp)
       - Clan Tag Protection
       - #say (says something in irc, from sauer)
       -- master irc
       done
       --
       -- fix gui
       - irc plugin
       - restart has time
       - advertise (notifications)
       - load a map (#loadmap mapname loads a map, #savemap uploads a
       map)
       - multiple ones: compile first, then change port in the .cfg
       thing
       Fixed!
       - Compile first. Then change the server-init.cfg to something
       like 10000, 20000, 30000, etc... Then do port map, new mapping
       10000, 20000, 30000, etc.... Then do ./remod. ALSO CHANGE THE
       IRC SETTINGS! AND THE ADVERTISE SETTINGS! AND THE SERVERMOTD!
       -- put advertise on pastebin
  HTML http://pastebin.com/CnMjKgyZ
       #Post#: 289--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: Death Date: July 6, 2012, 10:42 pm
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       Looking good... actually GREAT!
       #Post#: 293--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: bucco Date: July 7, 2012, 4:49 pm
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       bad news and good news today:
       the bad news: my server was down for all of today ,and i didnt
       even notice
       i am debuggng that via resetting router multiple times and the
       old fashioned way "hitting it against a wall" :D
       anwyasy: the good news
       i upgraded again so that i have the latest version
       i have done everything except:
       1) kill streak
       - this is done, but i just want something like "this dude's kill
       streak was ended by this dude - right now i just hav e this
       dude's kill streak was ended by someone"
       2) clan tag protection
       - i have no clue how to do this :( ill ask the maker of the mod
       to see how i could search through getname... maybe char by char?
       3) permanent mutes
       - i am working on this, i have got the connection to work, but
       not that mute :P
       4) cookie reputation
       - the #cookie command is done, i am adding a cookie reputation
       to the stats, ie: the number of cookies youve given out
       after im done with that, all i need to do is startup the
       mulitple servers...
       #Post#: 294--------------------------------------------------
       Re: Building Asassins (2) Updates!
       By: Death Date: July 7, 2012, 7:45 pm
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       Coool, as I said, take your time, no need to rush mate. :D
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