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       #Post#: 189--------------------------------------------------
       Biped animations
   DIR By: KierenAWH
       Date: May 25, 2012, 2:32 pm
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       I was just wondering what was up with biped animations in this
       software. I'm exporting as .OSG and currently using the free
       version of BuildAR but every time I try to view the animation
       nothing happens and the model is static. I separated my models
       geometry and tried animating it like this and this worked
       however it threw off the pivot point and created see through
       holes in the model. I'm just wondering which is the best way to
       animate your models for use in this programme as I'm finding the
       programme itself to be very easy to use. I'm presuming the
       animation doesn't work because the programme can't distinguish
       modifiers in Max?
       Thank you
       #Post#: 191--------------------------------------------------
       Re: Biped animations
   DIR By: poserpro
       Date: May 28, 2012, 11:16 pm
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       I tried to export a rigged biped created in C4D as .fbx and
       imported into B.AR. pro demo and got static object too.
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