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#Post#: 189--------------------------------------------------
Biped animations
DIR By: KierenAWH
Date: May 25, 2012, 2:32 pm
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I was just wondering what was up with biped animations in this
software. I'm exporting as .OSG and currently using the free
version of BuildAR but every time I try to view the animation
nothing happens and the model is static. I separated my models
geometry and tried animating it like this and this worked
however it threw off the pivot point and created see through
holes in the model. I'm just wondering which is the best way to
animate your models for use in this programme as I'm finding the
programme itself to be very easy to use. I'm presuming the
animation doesn't work because the programme can't distinguish
modifiers in Max?
Thank you
#Post#: 191--------------------------------------------------
Re: Biped animations
DIR By: poserpro
Date: May 28, 2012, 11:16 pm
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I tried to export a rigged biped created in C4D as .fbx and
imported into B.AR. pro demo and got static object too.
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