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#Post#: 36--------------------------------------------------
Textures on particles
DIR By: bezadesign
Date: July 11, 2011, 3:48 pm
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Hi all
I followed a documentation in this pdf.
dis.dankook.ac.kr/lectures/med08/attachment/1179630137.pdf
HTML http://dis.dankook.ac.kr/lectures/med08/attachment/1179630137.pdf
I tried to export a texture i placed on a spray particle system
In max i can see the texture but as i exported it with the "osg
exporter for max" the textures diaper
Hope someone have a solution for me
thanks in advance
Sorry of my poor English :)
Beni
#Post#: 48--------------------------------------------------
Re: Textures on particles
DIR By: gabrielsalas
Date: August 7, 2011, 11:43 pm
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Hi Beni, sorry for the late reply. I wonder if you solve the
problem. Basically many of this sort of issues are expected
because some features of 3d models are currently not supported
in BuildAR. We would be fixing this by updating our software to
interpret the latest versions of FBX and Collada file formats.
FBX and Collada are becoming the defacto-standards for graphics
exchange between applications, and once we make this upgrade our
support for this kind of features will be improved.
If you have an asset that you couldn't import into BuildAR,
perhaps we could run a few tests here to see if it will work on
our new version, or if somebody in the lab knows a workaround.
Hope the project goes well,
- Gabriel
#Post#: 53--------------------------------------------------
Re: Textures on particles
DIR By: bezadesign
Date: August 8, 2011, 1:06 pm
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Thanks for your replay
I will wait for the next version to see your improvements
Beni
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