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       #Post#: 36--------------------------------------------------
       Textures on particles
   DIR By: bezadesign
       Date: July 11, 2011, 3:48 pm
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       Hi all
       I followed a documentation in this pdf.
       dis.dankook.ac.kr/lectures/med08/attachment/1179630137.pdf
  HTML http://dis.dankook.ac.kr/lectures/med08/attachment/1179630137.pdf
       I tried to export a texture i placed on a spray particle system
       In max i can see the texture but as i exported it with the "osg
       exporter for max" the textures diaper
       Hope someone have a solution for me
       thanks in advance
       Sorry of my poor English :)
       Beni
       #Post#: 48--------------------------------------------------
       Re: Textures on particles
   DIR By: gabrielsalas
       Date: August 7, 2011, 11:43 pm
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       Hi Beni, sorry for the late reply.  I wonder if you solve the
       problem.  Basically many of this sort of issues are expected
       because some features of 3d models are currently not supported
       in BuildAR.  We would be fixing this by updating our software to
       interpret the latest versions of FBX and Collada file formats.
       FBX and Collada are becoming the defacto-standards for graphics
       exchange between applications, and once we make this upgrade our
       support for this kind of features will be improved.
       If you have an asset that you couldn't import into BuildAR,
       perhaps we could run a few tests here to see if it will work on
       our new version, or if somebody in the lab knows a workaround.
       Hope the project goes well,
       - Gabriel
       #Post#: 53--------------------------------------------------
       Re: Textures on particles
   DIR By: bezadesign
       Date: August 8, 2011, 1:06 pm
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       Thanks for your replay
       I will wait for the next version to see your improvements
       Beni
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