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#Post#: 228--------------------------------------------------
How to make this game NOT boring
By: Gfan14 Date: July 21, 2015, 5:25 pm
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Guys, I know this gameplay will be kinda like Alex's style (Like
Godzilla: Daikaiju Battle Royal), so I need to ask. Tell me, do
u get bored with the game sometimes. If so, then we're gonna
need to add something that can make this game last. I mean,
like, I honestly get bored if I play "Godzilla: Daikaiju Battle
Royal" for more than 5-10 minutes. If u feel the same, then
comment below and suggest some ideas to stop this from
happening.
#Post#: 229--------------------------------------------------
Re: How to make this game NOT boring
By: G&G-Fan Date: July 21, 2015, 5:42 pm
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[quote author=Gfan14 link=topic=78.msg228#msg228
date=1437517503]
Guys, I know this gameplay will be kinda like Alex's style (Like
Godzilla: Daikaiju Battle Royal), so I need to ask. Tell me, do
u get bored with the game sometimes. If so, then we're gonna
need to add something that can make this game last. I mean,
like, I honestly get bored if I play "Godzilla: Daikaiju Battle
Royal" for more than 5-10 minutes. If u feel the same, then
comment below and suggest some ideas to stop this from
happening.
[/quote]
I think having more game modes, a long story mode, and LOTS of
extra's (including the Kaiju Bios) should make it so that game
lasts.
Also, LOTS of playable kaiju. I think having lots of kaiju in
the game will make it so people want to try out a lot of
characters, making the game last a little longer.
I honestly get bored with games sometimes. Godzilla Destroy all
Monsters Melee gets boring after like an hour or 2, and GDBR
gets boaring when there hasn't been a new update in a while
(like a few months), which is why BOA will have frequent DLC
content (keyword being "frequent").
#Post#: 230--------------------------------------------------
Re: How to make this game NOT boring
By: Gfan14 Date: July 22, 2015, 4:47 pm
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I agree @G&G, but this may need a few more, and also good
graphics and gameplay.
#Post#: 231--------------------------------------------------
Re: How to make this game NOT boring
By: G&G-Fan Date: July 22, 2015, 4:55 pm
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[quote author=Gfan14 link=topic=78.msg230#msg230
date=1437601667]
I agree @G&G, but this may need a few more, and also good
graphics and gameplay.
[/quote]
Yep ;).
#Post#: 238--------------------------------------------------
Re: How to make this game NOT boring
By: Komodo Date: July 25, 2015, 12:40 pm
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A few random ideas I think could help:
1. Seeing that the game will be in 2D, I'd suggest taking
advantage of that and going for a very stylized art direction.
2. In terms of gameplay, I'd really suggest looking at a lot of
feedback for Daikaju Battle Royale, seeing both what was praised
and criticized and taking all that into account.
3. I'd take a few notes from CKC, namely really striving to make
each character unique. I think Marvel Vs. Capcom style super
meters and super attacks could really add to the mix as well.
4. I do like the idea of a deep story mode, and I'd suggest an
emphasis on stages where you walk through and destroy an
environment before fighting and enemy at the end of the level.
5. I also like the idea of adding lots of extras like character
bios. Some gallery art would help as well.
#Post#: 240--------------------------------------------------
Re: How to make this game NOT boring
By: G&G-Fan Date: July 25, 2015, 12:43 pm
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[quote author=Komodo link=topic=78.msg238#msg238
date=1437846031]
A few random ideas I think could help:
1. Seeing that the game will be in 2D, I'd suggest taking
advantage of that and going for a very stylized art direction.
2. In terms of gameplay, I'd really suggest looking at a lot of
feedback for Daikaju Battle Royale, seeing both what was praised
and criticized and taking all that into account.
3. I'd take a few notes from CKC, namely really striving to make
each character unique. I think Marvel Vs. Capcom style super
meters and super attacks could really add to the mix as well.
4. I do like the idea of a deep story mode, and I'd suggest an
emphasis on stages where you walk through and destroy an
environment before fighting and enemy at the end of the level.
5. I also like the idea of adding lots of extras like character
bios. Some gallery art would help as well.
[/quote]
I like these ideas.
#Post#: 244--------------------------------------------------
Re: How to make this game NOT boring
By: Gfan14 Date: July 25, 2015, 3:17 pm
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Same @G&G, same. Plus, what I do know that can keep it alive and
well, would need to be a good story (I got your back guys, I'm
working for that section).
#Post#: 313--------------------------------------------------
Re: How to make this game NOT boring
By: Ricardo Nunez Date: August 1, 2015, 1:13 pm
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These ideas are great and having bios of the monsters like how
the new Godzilla game did would give our monsters a depth of
character and purpose in the game. Constant updates are a must
to bring new game modes, arenas, and monsters to bring more
people in. We should also create challenges like Save the Earth
#Post#: 315--------------------------------------------------
Re: How to make this game NOT boring
By: Gfan14 Date: August 2, 2015, 6:09 pm
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Ya, maybe an under water challenge as well!!
#Post#: 317--------------------------------------------------
Re: How to make this game NOT boring
By: G&G-Fan Date: August 2, 2015, 6:12 pm
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[quote author=Gfan14 link=topic=78.msg315#msg315
date=1438556962]
Ya, maybe an under water challenge as well!!
[/quote]
I've always liked the idea of an underwater stage. I would
definitely like to have an underwater stage in BOA.
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