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#Post#: 157--------------------------------------------------
There is original monster submissions. How bout original stages
By: Ricardo Nunez Date: June 26, 2015, 8:00 pm
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Instead of using stocked cities like New York city, we could
create post apocalyptic cities since there is no humans
maintaining these cities. This way can create original settings
that look appeasing and unique.
#Post#: 159--------------------------------------------------
Re: There is original monster submissions. How bout original sta
ges
By: G&G-Fan Date: June 26, 2015, 8:23 pm
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[quote author=Ricardo Nunez link=topic=63.msg157#msg157
date=1435366845]
Instead of using stocked cities like New York city, we could
create post apocalyptic cities since there is no humans
maintaining these cities. This way can create original settings
that look appeasing and unique.
[/quote]
I like this idea.
#Post#: 165--------------------------------------------------
Re: There is original monster submissions. How bout original sta
ges
By: Ricardo Nunez Date: June 26, 2015, 10:21 pm
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I'm glad you enjoyed my suggestion. Of course if any one else
agrees then we should create a thread to house original cities
to be submitted. They will follow the same voting system, only 5
can be voted at a time for each new release.
#Post#: 405--------------------------------------------------
Re: There is original monster submissions. How bout original sta
ges
By: Gfan14 Date: August 23, 2015, 5:33 pm
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Original stages sounds like a great idea! It can go great with
DLCs!
#Post#: 411--------------------------------------------------
Re: There is original monster submissions. How bout original sta
ges
By: Sephiros-TH Date: August 24, 2015, 11:50 am
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Well original cities would get around the issue of purchasing
rights to feature real cities...
#Post#: 444--------------------------------------------------
Re: There is original monster submissions. How bout original sta
ges
By: Shagoth Date: August 24, 2015, 7:06 pm
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A good oppuritunity for really creative landscapes. We could
star off by color coding and morphing the lands around by what
emotions they emit.
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