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#Post#: 982--------------------------------------------------
Re: App version?
By: GlaciusTS Date: January 6, 2016, 1:16 am
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Most common inputs used in mobile games:
Tap/Hold/Swipe/Hold+Swipe/Hold+Tap system. Tapping does a simple
quick attack, optionally multiple taps can create a combo.
Holding could roar after a given time and double holding can
block. Swipe performs more character specific moves depending on
the direction you swipe and hold+swipe performs specials.
Hold+Tap is a generic heavy attack that doesn't combo as well
and moves slower. Just a thought to factor into gameplay if you
intend to do a mobile port. You have to consider possible
inputs.
#Post#: 1157--------------------------------------------------
Re: App version?
By: G&G-Fan Date: February 11, 2016, 4:19 pm
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I recently found out that you actually CAN make mobile games
with Flash ("Power Falls" is a great example of an app game made
with Flash), but I think it requires that you code it with AS3,
instead of AS2 which is what I'm familiar with.
#Post#: 1181--------------------------------------------------
Re: App version?
By: ZombieGodzillaCXV Date: March 7, 2016, 4:19 am
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If anything, It should be on Android, Ios, and Windows Phones
(mainly because I have a Windows phone myself) but, the more
diversity we have for multiple devices, the better it is for us
in the long run.
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