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       #Post#: 990--------------------------------------------------
       Kyo's suggestion
       By: Kyotita Date: January 6, 2016, 2:47 pm
       ---------------------------------------------------------
       This is ripped straight out of another thread (although heavily
       expanded on) but felt it needed on of its own. Honestly I wish
       some sort of randomness will be included....
       maybe even make it a take over different parts of countries
       design where you fight different kaiju in different regions.
       At the same time the cpu's are fighting amongst themselves
       making it so you never know who will control a territory or how
       much territory they have (they could be very powerful because of
       this and you may have to train a bit to take the land back or to
       attack with multiple kaiju which i will go into detail about
       more below) in an attempt to claim the entire country as your
       territory (allowing you to chose where you want fights to take
       place in your territory which could work to your advantage (its
       hard for Anguiras to get through a city of buildings after all
       whereas a ranged kaiju could crush). It would allow players to
       strategies as well as fight that way and would be a different
       experience each time. Another added piece of experience/tactics
       could be that if you attack one territory you have no way to
       defend your original territory unless you have recruited some
       other monster.
       Which brings me to another concept. Team building. Try and take
       control of other territories and maybe at some point a new kaiju
       can pop up in your territory or one nearby that you can choose
       to face in an attempt to either defend that area from being
       taken or where you can try and convince the kaiju to join you
       instead of defeating you via some special move. Now as you take
       more and more territory it can get harder to defend, the trick
       to this would be having different recruited kaiju defending
       certain areas (they could be comp controlled or work like a
       multi fight where after you finish your attack with the main
       kaiju you play with the other kaiju in his defense battle right
       after. Maybe even have certain monsters have advantages in
       different terrain. A ground burrowing kaiju could have the
       advantage in deserts,plains and mountains, A ranged kaiju could
       have the advantage in cities, A flying kaiju can literally fight
       other sky monsters in the air getting the advantage, a space
       kaiju could be more nimble/effective in space levels, a mech
       kaiju could be better in bases since it can get repairs, a hero
       giant (think Ultraman) could have the advantage in city melee's,
       a sea monster could have advantages in sea levels or coast
       levels. However to add more randomness I would make it so kaiju
       of an allignment different from yours can attempt to rebel
       sometimes occasionally (whereas you have to choose to teach them
       their place or eliminate them this time).
       I believe this lone concept could make your game entirely unique
       and replayable. I suggested this to Simon back in the day and he
       liked it but he said with 3d it would be too hard to set
       up....however your game is 2d!
       #Post#: 991--------------------------------------------------
       Re: Kyo's suggestion
       By: Kyotita Date: January 6, 2016, 3:00 pm
       ---------------------------------------------------------
       I just was thinking and now that I think about it, the game
       could even continue after you beat it if you want. Maybe newly
       acquired kaiju (or the occasional army super weapon) with a
       poweup (based on player lvl) could pop up in a game where you
       have already taken over! It could add another layer to the game
       (defense based new game plus basically)
       All these options I believe could help you overcome the limited
       moveset price is contributing to while still keeping it all
       fresh.
       #Post#: 993--------------------------------------------------
       Re: Kyo's suggestion
       By: SWEGM Date: January 6, 2016, 3:06 pm
       ---------------------------------------------------------
       [quote author=Kyotita link=topic=187.msg990#msg990
       date=1452113231]
       This is ripped straight out of another thread (although heavily
       expanded on) but felt it needed on of its own. Honestly I wish
       some sort of randomness will be included....
       maybe even make it a take over different parts of countries
       design where you fight different kaiju in different regions.
       At the same time the cpu's are fighting amongst themselves
       making it so you never know who will control a territory or how
       much territory they have (they could be very powerful because of
       this and you may have to train a bit to take the land back or to
       attack with multiple kaiju which i will go into detail about
       more below) in an attempt to claim the entire country as your
       territory (allowing you to chose where you want fights to take
       place in your territory which could work to your advantage (its
       hard for Anguiras to get through a city of buildings after all
       whereas a ranged kaiju could crush). It would allow players to
       strategies as well as fight that way and would be a different
       experience each time. Another added piece of experience/tactics
       could be that if you attack one territory you have no way to
       defend your original territory unless you have recruited some
       other monster.
       Which brings me to another concept. Team building. Try and take
       control of other territories and maybe at some point a new kaiju
       can pop up in your territory or one nearby that you can choose
       to face in an attempt to either defend that area from being
       taken or where you can try and convince the kaiju to join you
       instead of defeating you via some special move. Now as you take
       more and more territory it can get harder to defend, the trick
       to this would be having different recruited kaiju defending
       certain areas (they could be comp controlled or work like a
       multi fight where after you finish your attack with the main
       kaiju you play with the other kaiju in his defense battle right
       after. Maybe even have certain monsters have advantages in
       different terrain. A ground burrowing kaiju could have the
       advantage in deserts,plains and mountains, A ranged kaiju could
       have the advantage in cities, A flying kaiju can literally fight
       other sky monsters in the air getting the advantage, a space
       kaiju could be more nimble/effective in space levels, a mech
       kaiju could be better in bases since it can get repairs, a hero
       giant (think Ultraman) could have the advantage in city melee's,
       a sea monster could have advantages in sea levels or coast
       levels. However to add more randomness I would make it so kaiju
       of an allignment different from yours can attempt to rebel
       sometimes occasionally (whereas you have to choose to teach them
       their place or eliminate them this time).
       I believe this lone concept could make your game entirely unique
       and replayable. I suggested this to Simon back in the day and he
       liked it but he said with 3d it would be too hard to set
       up....however your game is 2d!
       [/quote]Let me start by saying that I would LOVE to see a game
       like this. Thing is--and I'm no developer so I could be
       wrong--it sounds like this would take a whole heck of a lot more
       work and a bigger team to accomplish. Right now, all we have
       working on the game is G&G, and while what he's accomplished so
       far has been very impressive, he's still one young,
       inexperienced guy. He'd probably need help paying extra hands to
       code the game, and as it is we still have stages and sprites
       that need to be paid for.
       Again, I really like your idea, and it's a game I would most
       definitely support. But considering what little resources we
       have right now, I think it might be best that BOA stay simple.
       #Post#: 994--------------------------------------------------
       Re: Kyo's suggestion
       By: Kyotita Date: January 6, 2016, 3:08 pm
       ---------------------------------------------------------
       isn't he planning a kickstarter/indiegogo though? It should be
       simple enough to hire one or two guys temp to figure out how a
       2d system like this could work. Lots of folks work on mugen
       which this game looks similarly based who could likely help.
       Some folks from the rpgmaker community could probably help as
       well since they are constantly coming up with new code systems
       for that game.
       #Post#: 995--------------------------------------------------
       Re: Kyo's suggestion
       By: SWEGM Date: January 6, 2016, 3:21 pm
       ---------------------------------------------------------
       The crowdfunding thing might work once we have more to show.
       Even still, I use the word "might" very loosely simply because
       of how little experience G&G has and how easily he can become
       distracted by side projects like comics and merchandise.
       If there are people out there who'd be willing to help, that'd
       be fantastic. But I know most people will expect to be paid and
       I don't blame them. Someone as enthusiastic about the project as
       we are would be a MUST. Ultimately though, what path the game
       takes will be up to G&G. I know he's been pretty set so far on
       making it a fighter similar to GDBR.
       #Post#: 1009--------------------------------------------------
       Re: Kyo's suggestion
       By: OgreTusk Date: January 8, 2016, 10:29 am
       ---------------------------------------------------------
       I'd rather not kill this completely.  It really would add a goal
       to the game, but first I believe we should finish the basic
       fighting, then step back and ask "what could make playability go
       up?"
       #Post#: 1010--------------------------------------------------
       Re: Kyo's suggestion
       By: SWEGM Date: January 8, 2016, 3:13 pm
       ---------------------------------------------------------
       [quote author=OgreTusk link=topic=187.msg1009#msg1009
       date=1452270546]
       I'd rather not kill this completely.  It really would add a goal
       to the game, but first I believe we should finish the basic
       fighting, then step back and ask "what could make playability go
       up?"
       [/quote]I'm only reluctant to support this idea for BOA because
       of the reality of the situation: we have one guy building the
       game itself and he's 13 years old. If we want to make something
       like this happen, we'll need more help, and that means more
       money, how much of which I have no idea. But what I do know is,
       assuming Shezura still gets sprited with both of her forms, I
       have two more sprites to pay for plus stages plus a soundtrack
       for each stage. I'm going to have to draw the line there and say
       that I doubt I'd be able to help with paying an extra coder XD
       On top of all of this though, we still haven't even heard what
       G&G has to say, which is very important. In the end, this is
       still his project, and if he wants it to be a simple kaiju
       fighting game ala GDBR, there's really nothing we can do in the
       way of that.
       #Post#: 1014--------------------------------------------------
       Re: Kyo's suggestion
       By: OgreTusk Date: January 8, 2016, 10:22 pm
       ---------------------------------------------------------
       I'm not going to push G&G out of his comfort zone... ever.  It's
       not cool.  I will explain to him how he can use the same logic
       that keeps track of stats to keep track of the current "owners"
       of territories and how it could be an inanimate map with a pic
       of kaiju on them :D  I have done coding... Heck I program robots
       and PLCs for a living.  He just needs an integer for each
       territory, and each number of the integer represents the current
       resident.  if the integer is 0, then no one is on it, 1 then
       draculoid, 2 then bob the giant donut kaiju, etc... Right at the
       point where a kaiju gets the KO animation, just have the winner
       get his particular number placed on that territory.  Not too
       shabby, eh?  Heck to make it so that you AND the opponent can
       control more than one territory, just have 2 integers for each
       territory; one for the owner, and one for the resident.  that
       way u can travel the map, and still own territories you've
       subdued.  So much can be achieved with so little data
       manipulation :D
       This decision still definitely resides in the hands of our noble
       game-creator G&G.  I will support any decision he makes.
       #Post#: 1015--------------------------------------------------
       Re: Kyo's suggestion
       By: Kyotita Date: January 9, 2016, 12:31 am
       ---------------------------------------------------------
       [quote author=OgreTusk link=topic=187.msg1014#msg1014
       date=1452313356]
       I'm not going to push G&G out of his comfort zone... ever.  It's
       not cool.  I will explain to him how he can use the same logic
       that keeps track of stats to keep track of the current "owners"
       of territories and how it could be an inanimate map with a pic
       of kaiju on them :D  I have done coding... Heck I program robots
       and PLCs for a living.  He just needs an integer for each
       territory, and each number of the integer represents the current
       resident.  if the integer is 0, then no one is on it, 1 then
       draculoid, 2 then bob the giant donut kaiju, etc... Right at the
       point where a kaiju gets the KO animation, just have the winner
       get his particular number placed on that territory.  Not too
       shabby, eh?  Heck to make it so that you AND the opponent can
       control more than one territory, just have 2 integers for each
       territory; one for the owner, and one for the resident.  that
       way u can travel the map, and still own territories you've
       subdued.  So much can be achieved with so little data
       manipulation :D
       This decision still definitely resides in the hands of our noble
       game-creator G&G.  I will support any decision he makes.
       [/quote]
       Knew there had to be folks out there who could figure out the
       basics of the code! I hope G&G replies to the thread but I agree
       not to push it, will hold off on more posts here till G&G gets a
       chance to look over.And you are right we should probably wait on
       combat updates...but sadly I doubt many more attacks will be
       established due to the costs of the sprite sheets and only
       having one dude doing them.
       #Post#: 1021--------------------------------------------------
       Re: Kyo's suggestion
       By: Cosbydaf Date: January 11, 2016, 2:06 pm
       ---------------------------------------------------------
       [quote]but sadly I doubt many more attacks will be established
       due to the costs of the sprite sheets and only having one dude
       doing them.[/quote]
       It's not that I couldn't do more attacks if need be, the
       problems are:
       1. For every new attack type that gets added, I have to go back
       and add new attacks to all the other monsters to keep it
       balanced.
       2. The animation list G&G sent to me has 4 attacks per monster,
       and I agreed to do the list for $30 minimum. For anyone not
       familiar the list is this;
       •
       •
       •
       •
       •
       •
       •
       •
       •
       •
       •
       •
       •
       •
       •
       So what would we do if we suddenly changed things and now every
       monster has 6 attacks instead of 4? What does the price raise
       to? Who's going to pay for new attacks for the completed kaiju?
       How does this affect kaiju like Gigasnake who don't have any
       limbs?
       I'd say stick to the current outline for each kaiju, until we
       have the demo roster done. Then the demo can be made, and we see
       how well the game works with 4 attacks.
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