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#Post#: 990--------------------------------------------------
Kyo's suggestion
By: Kyotita Date: January 6, 2016, 2:47 pm
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This is ripped straight out of another thread (although heavily
expanded on) but felt it needed on of its own. Honestly I wish
some sort of randomness will be included....
maybe even make it a take over different parts of countries
design where you fight different kaiju in different regions.
At the same time the cpu's are fighting amongst themselves
making it so you never know who will control a territory or how
much territory they have (they could be very powerful because of
this and you may have to train a bit to take the land back or to
attack with multiple kaiju which i will go into detail about
more below) in an attempt to claim the entire country as your
territory (allowing you to chose where you want fights to take
place in your territory which could work to your advantage (its
hard for Anguiras to get through a city of buildings after all
whereas a ranged kaiju could crush). It would allow players to
strategies as well as fight that way and would be a different
experience each time. Another added piece of experience/tactics
could be that if you attack one territory you have no way to
defend your original territory unless you have recruited some
other monster.
Which brings me to another concept. Team building. Try and take
control of other territories and maybe at some point a new kaiju
can pop up in your territory or one nearby that you can choose
to face in an attempt to either defend that area from being
taken or where you can try and convince the kaiju to join you
instead of defeating you via some special move. Now as you take
more and more territory it can get harder to defend, the trick
to this would be having different recruited kaiju defending
certain areas (they could be comp controlled or work like a
multi fight where after you finish your attack with the main
kaiju you play with the other kaiju in his defense battle right
after. Maybe even have certain monsters have advantages in
different terrain. A ground burrowing kaiju could have the
advantage in deserts,plains and mountains, A ranged kaiju could
have the advantage in cities, A flying kaiju can literally fight
other sky monsters in the air getting the advantage, a space
kaiju could be more nimble/effective in space levels, a mech
kaiju could be better in bases since it can get repairs, a hero
giant (think Ultraman) could have the advantage in city melee's,
a sea monster could have advantages in sea levels or coast
levels. However to add more randomness I would make it so kaiju
of an allignment different from yours can attempt to rebel
sometimes occasionally (whereas you have to choose to teach them
their place or eliminate them this time).
I believe this lone concept could make your game entirely unique
and replayable. I suggested this to Simon back in the day and he
liked it but he said with 3d it would be too hard to set
up....however your game is 2d!
#Post#: 991--------------------------------------------------
Re: Kyo's suggestion
By: Kyotita Date: January 6, 2016, 3:00 pm
---------------------------------------------------------
I just was thinking and now that I think about it, the game
could even continue after you beat it if you want. Maybe newly
acquired kaiju (or the occasional army super weapon) with a
poweup (based on player lvl) could pop up in a game where you
have already taken over! It could add another layer to the game
(defense based new game plus basically)
All these options I believe could help you overcome the limited
moveset price is contributing to while still keeping it all
fresh.
#Post#: 993--------------------------------------------------
Re: Kyo's suggestion
By: SWEGM Date: January 6, 2016, 3:06 pm
---------------------------------------------------------
[quote author=Kyotita link=topic=187.msg990#msg990
date=1452113231]
This is ripped straight out of another thread (although heavily
expanded on) but felt it needed on of its own. Honestly I wish
some sort of randomness will be included....
maybe even make it a take over different parts of countries
design where you fight different kaiju in different regions.
At the same time the cpu's are fighting amongst themselves
making it so you never know who will control a territory or how
much territory they have (they could be very powerful because of
this and you may have to train a bit to take the land back or to
attack with multiple kaiju which i will go into detail about
more below) in an attempt to claim the entire country as your
territory (allowing you to chose where you want fights to take
place in your territory which could work to your advantage (its
hard for Anguiras to get through a city of buildings after all
whereas a ranged kaiju could crush). It would allow players to
strategies as well as fight that way and would be a different
experience each time. Another added piece of experience/tactics
could be that if you attack one territory you have no way to
defend your original territory unless you have recruited some
other monster.
Which brings me to another concept. Team building. Try and take
control of other territories and maybe at some point a new kaiju
can pop up in your territory or one nearby that you can choose
to face in an attempt to either defend that area from being
taken or where you can try and convince the kaiju to join you
instead of defeating you via some special move. Now as you take
more and more territory it can get harder to defend, the trick
to this would be having different recruited kaiju defending
certain areas (they could be comp controlled or work like a
multi fight where after you finish your attack with the main
kaiju you play with the other kaiju in his defense battle right
after. Maybe even have certain monsters have advantages in
different terrain. A ground burrowing kaiju could have the
advantage in deserts,plains and mountains, A ranged kaiju could
have the advantage in cities, A flying kaiju can literally fight
other sky monsters in the air getting the advantage, a space
kaiju could be more nimble/effective in space levels, a mech
kaiju could be better in bases since it can get repairs, a hero
giant (think Ultraman) could have the advantage in city melee's,
a sea monster could have advantages in sea levels or coast
levels. However to add more randomness I would make it so kaiju
of an allignment different from yours can attempt to rebel
sometimes occasionally (whereas you have to choose to teach them
their place or eliminate them this time).
I believe this lone concept could make your game entirely unique
and replayable. I suggested this to Simon back in the day and he
liked it but he said with 3d it would be too hard to set
up....however your game is 2d!
[/quote]Let me start by saying that I would LOVE to see a game
like this. Thing is--and I'm no developer so I could be
wrong--it sounds like this would take a whole heck of a lot more
work and a bigger team to accomplish. Right now, all we have
working on the game is G&G, and while what he's accomplished so
far has been very impressive, he's still one young,
inexperienced guy. He'd probably need help paying extra hands to
code the game, and as it is we still have stages and sprites
that need to be paid for.
Again, I really like your idea, and it's a game I would most
definitely support. But considering what little resources we
have right now, I think it might be best that BOA stay simple.
#Post#: 994--------------------------------------------------
Re: Kyo's suggestion
By: Kyotita Date: January 6, 2016, 3:08 pm
---------------------------------------------------------
isn't he planning a kickstarter/indiegogo though? It should be
simple enough to hire one or two guys temp to figure out how a
2d system like this could work. Lots of folks work on mugen
which this game looks similarly based who could likely help.
Some folks from the rpgmaker community could probably help as
well since they are constantly coming up with new code systems
for that game.
#Post#: 995--------------------------------------------------
Re: Kyo's suggestion
By: SWEGM Date: January 6, 2016, 3:21 pm
---------------------------------------------------------
The crowdfunding thing might work once we have more to show.
Even still, I use the word "might" very loosely simply because
of how little experience G&G has and how easily he can become
distracted by side projects like comics and merchandise.
If there are people out there who'd be willing to help, that'd
be fantastic. But I know most people will expect to be paid and
I don't blame them. Someone as enthusiastic about the project as
we are would be a MUST. Ultimately though, what path the game
takes will be up to G&G. I know he's been pretty set so far on
making it a fighter similar to GDBR.
#Post#: 1009--------------------------------------------------
Re: Kyo's suggestion
By: OgreTusk Date: January 8, 2016, 10:29 am
---------------------------------------------------------
I'd rather not kill this completely. It really would add a goal
to the game, but first I believe we should finish the basic
fighting, then step back and ask "what could make playability go
up?"
#Post#: 1010--------------------------------------------------
Re: Kyo's suggestion
By: SWEGM Date: January 8, 2016, 3:13 pm
---------------------------------------------------------
[quote author=OgreTusk link=topic=187.msg1009#msg1009
date=1452270546]
I'd rather not kill this completely. It really would add a goal
to the game, but first I believe we should finish the basic
fighting, then step back and ask "what could make playability go
up?"
[/quote]I'm only reluctant to support this idea for BOA because
of the reality of the situation: we have one guy building the
game itself and he's 13 years old. If we want to make something
like this happen, we'll need more help, and that means more
money, how much of which I have no idea. But what I do know is,
assuming Shezura still gets sprited with both of her forms, I
have two more sprites to pay for plus stages plus a soundtrack
for each stage. I'm going to have to draw the line there and say
that I doubt I'd be able to help with paying an extra coder XD
On top of all of this though, we still haven't even heard what
G&G has to say, which is very important. In the end, this is
still his project, and if he wants it to be a simple kaiju
fighting game ala GDBR, there's really nothing we can do in the
way of that.
#Post#: 1014--------------------------------------------------
Re: Kyo's suggestion
By: OgreTusk Date: January 8, 2016, 10:22 pm
---------------------------------------------------------
I'm not going to push G&G out of his comfort zone... ever. It's
not cool. I will explain to him how he can use the same logic
that keeps track of stats to keep track of the current "owners"
of territories and how it could be an inanimate map with a pic
of kaiju on them :D I have done coding... Heck I program robots
and PLCs for a living. He just needs an integer for each
territory, and each number of the integer represents the current
resident. if the integer is 0, then no one is on it, 1 then
draculoid, 2 then bob the giant donut kaiju, etc... Right at the
point where a kaiju gets the KO animation, just have the winner
get his particular number placed on that territory. Not too
shabby, eh? Heck to make it so that you AND the opponent can
control more than one territory, just have 2 integers for each
territory; one for the owner, and one for the resident. that
way u can travel the map, and still own territories you've
subdued. So much can be achieved with so little data
manipulation :D
This decision still definitely resides in the hands of our noble
game-creator G&G. I will support any decision he makes.
#Post#: 1015--------------------------------------------------
Re: Kyo's suggestion
By: Kyotita Date: January 9, 2016, 12:31 am
---------------------------------------------------------
[quote author=OgreTusk link=topic=187.msg1014#msg1014
date=1452313356]
I'm not going to push G&G out of his comfort zone... ever. It's
not cool. I will explain to him how he can use the same logic
that keeps track of stats to keep track of the current "owners"
of territories and how it could be an inanimate map with a pic
of kaiju on them :D I have done coding... Heck I program robots
and PLCs for a living. He just needs an integer for each
territory, and each number of the integer represents the current
resident. if the integer is 0, then no one is on it, 1 then
draculoid, 2 then bob the giant donut kaiju, etc... Right at the
point where a kaiju gets the KO animation, just have the winner
get his particular number placed on that territory. Not too
shabby, eh? Heck to make it so that you AND the opponent can
control more than one territory, just have 2 integers for each
territory; one for the owner, and one for the resident. that
way u can travel the map, and still own territories you've
subdued. So much can be achieved with so little data
manipulation :D
This decision still definitely resides in the hands of our noble
game-creator G&G. I will support any decision he makes.
[/quote]
Knew there had to be folks out there who could figure out the
basics of the code! I hope G&G replies to the thread but I agree
not to push it, will hold off on more posts here till G&G gets a
chance to look over.And you are right we should probably wait on
combat updates...but sadly I doubt many more attacks will be
established due to the costs of the sprite sheets and only
having one dude doing them.
#Post#: 1021--------------------------------------------------
Re: Kyo's suggestion
By: Cosbydaf Date: January 11, 2016, 2:06 pm
---------------------------------------------------------
[quote]but sadly I doubt many more attacks will be established
due to the costs of the sprite sheets and only having one dude
doing them.[/quote]
It's not that I couldn't do more attacks if need be, the
problems are:
1. For every new attack type that gets added, I have to go back
and add new attacks to all the other monsters to keep it
balanced.
2. The animation list G&G sent to me has 4 attacks per monster,
and I agreed to do the list for $30 minimum. For anyone not
familiar the list is this;
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
So what would we do if we suddenly changed things and now every
monster has 6 attacks instead of 4? What does the price raise
to? Who's going to pay for new attacks for the completed kaiju?
How does this affect kaiju like Gigasnake who don't have any
limbs?
I'd say stick to the current outline for each kaiju, until we
have the demo roster done. Then the demo can be made, and we see
how well the game works with 4 attacks.
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