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#Post#: 887--------------------------------------------------
Official Hand of Armageddon Discussion (BOA Trading Card Game)
By: Gfan14 Date: December 19, 2015, 1:56 pm
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Well guys, the title says it all! What are your thoughts,
feelings, & ideas for the TCG of BOA?
Do you think we should have one? How do you think it should be?
I personally have a few wishes for this game:
- Lets make it a 100% less complicated than CKC.
- Lets make every kaiju unique in its own way that people can
understand.
- Only the official kaiju can have their very own cards, but the
ones that haven't won any of the OMS votes at all can be
runner-ups or even have a vote where they can join the cards!
- Finally, I think that the kaiju can have life points, hit
points, field effects (or some other kind of ability), etc.
(Almost like Pokemon, but lets not make it too similar to that).
#Post#: 898--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: SWEGM Date: December 20, 2015, 4:16 am
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The thing about a card game, aside from the fact that it will
only cost even more money that could be going toward the game
itself, is that it would be VERY hard to create, even if it
were intended to be fairly simple. I know Ogretusk has expressed
interest in the card game to the point he's already created a
whole set of rules, so if this is something we're going to take
seriously, I'd say put him in charge of it--complicated or not.
I'm still of the mind that we should wait until we actually have
a game before we even begin to think about any of this. I'm
pretty sure the majority of people who buy the CKC cards are
people from the forums, and you can expect that to be the same
case here. Our group being as small as it is, combined with the
fact that some of us don't even have the means of paying for our
own sprites, is not going to result in even remotely successful
sales, as far as I can see.
One more thing to add: we don't have that many monsters compared
to CKC. If we only made official kaiju and runners up eligible,
we wouldn't have nearly enough monsters to make a decent trading
card game. Heck, I'm not even sure if we'd have enough if we
used every monster that's already been submitted here.
#Post#: 899--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: Shashi Date: December 20, 2015, 7:14 am
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[quote author=SWEGM link=topic=175.msg898#msg898
date=1450606577]
The thing about a card game, aside from the fact that it will
only cost even more money that could be going toward the game
itself, is that it would be VERY hard to create, even if it
were intended to be fairly simple. I know Ogretusk has expressed
interest in the card game to the point he's already created a
whole set of rules, so if this is something we're going to take
seriously, I'd say put him in charge of it--complicated or not.
I'm still of the mind that we should wait until we actually have
a game before we even begin to think about any of this. I'm
pretty sure the majority of people who buy the CKC cards are
people from the forums, and you can expect that to be the same
case here. Our group being as small as it is, combined with the
fact that some of us don't even have the means of paying for our
own sprites, is not going to result in even remotely successful
sales, as far as I can see.
One more thing to add: we don't have that many monsters compared
to CKC. If we only made official kaiju and runners up eligible,
we wouldn't have nearly enough monsters to make a decent trading
card game. Heck, I'm not even sure if we'd have enough if we
used every monster that's already been submitted here.
[/quote]
I agree with what SWEGM has in mind. Let's just focus on making
the game for now. If we do move forward with making a card game,
let OgreTusk be in charge.
#Post#: 901--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: Gfan14 Date: December 20, 2015, 11:43 am
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I agree with the both of you guys.
I think that as soon as the game is done, then we can get to
this topic.
#Post#: 904--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: G&G-Fan Date: December 21, 2015, 11:56 am
---------------------------------------------------------
[quote author=SWEGM link=topic=175.msg898#msg898
date=1450606577]
The thing about a card game, aside from the fact that it will
only cost even more money that could be going toward the game
itself, is that it would be VERY hard to create, even if it
were intended to be fairly simple. I know Ogretusk has expressed
interest in the card game to the point he's already created a
whole set of rules, so if this is something we're going to take
seriously, I'd say put him in charge of it--complicated or not.
I'm still of the mind that we should wait until we actually have
a game before we even begin to think about any of this. I'm
pretty sure the majority of people who buy the CKC cards are
people from the forums, and you can expect that to be the same
case here. Our group being as small as it is, combined with the
fact that some of us don't even have the means of paying for our
own sprites, is not going to result in even remotely successful
sales, as far as I can see.
One more thing to add: we don't have that many monsters compared
to CKC. If we only made official kaiju and runners up eligible,
we wouldn't have nearly enough monsters to make a decent trading
card game. Heck, I'm not even sure if we'd have enough if we
used every monster that's already been submitted here.
[/quote]
I think that once the demo is completed, we can start working on
the TGC. I'll put up a thread where people can submit combat art
(for the attack cards), and Gfan14 has also shown interest in
doing the art for the monster cards. Once the demo is complete,
I will mostly take a break from game development for a couple of
weeks or a month (game development gets exhausting after a
while), so I can then focus on trading cards and comics. Sound
like a plan?
#Post#: 906--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: G&G-Fan Date: December 21, 2015, 12:11 pm
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HTML http://brinkofarmageddonageofthe.createaforum.com/general-8/boa-trading-card-game-art-submissions/
#Post#: 909--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: Gfan14 Date: December 21, 2015, 12:36 pm
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[quote author=G&G-Fan link=topic=175.msg904#msg904
date=1450720572]
[quote author=SWEGM link=topic=175.msg898#msg898
date=1450606577]
The thing about a card game, aside from the fact that it will
only cost even more money that could be going toward the game
itself, is that it would be VERY hard to create, even if it
were intended to be fairly simple. I know Ogretusk has expressed
interest in the card game to the point he's already created a
whole set of rules, so if this is something we're going to take
seriously, I'd say put him in charge of it--complicated or not.
I'm still of the mind that we should wait until we actually have
a game before we even begin to think about any of this. I'm
pretty sure the majority of people who buy the CKC cards are
people from the forums, and you can expect that to be the same
case here. Our group being as small as it is, combined with the
fact that some of us don't even have the means of paying for our
own sprites, is not going to result in even remotely successful
sales, as far as I can see.
One more thing to add: we don't have that many monsters compared
to CKC. If we only made official kaiju and runners up eligible,
we wouldn't have nearly enough monsters to make a decent trading
card game. Heck, I'm not even sure if we'd have enough if we
used every monster that's already been submitted here.
[/quote]
I think that once the demo is completed, we can start working on
the TGC. I'll put up a thread where people can submit combat art
(for the attack cards), and Gfan14 has also shown interest in
doing the art for the monster cards. Once the demo is complete,
I will mostly take a break from game development for a couple of
weeks or a month (game development gets exhausting after a
while), so I can then focus on trading cards and comics. Sound
like a plan?
[/quote]
Sounds like a pretty good plan! But how about when we need to
actually put it into production? How will that work out?
#Post#: 928--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: OgreTusk Date: December 28, 2015, 8:17 pm
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I wouldn't mind being the head behind the card game :D The arts
should have to be color, and of pretty good or better quality.
If you would like, I could post my idea for game rules here, and
get comments on improvements. It never hurts to get the ideas
flowing very early on this sort of thing so we don't miss
anything. Heck, after we cover these basics, I'll playtest with
a friend of mine who would totally be willing to help me figure
it out(the creator of jagdhund).
#Post#: 934--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: Gfan14 Date: December 28, 2015, 10:26 pm
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Go ahead & post the rules bro!
I doubt that my ideas for the game will even work out, but I can
personally try to do the art (or even use Woody's art for the
monster cards)
#Post#: 964--------------------------------------------------
Re: BOA Trading Card Game Discussion
By: OgreTusk Date: January 1, 2016, 12:53 pm
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Spread out card game idea:
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You pick one kaiju to become for this battle. -This is the good
part of the ckc card game
Stats for kaiju are:---
Belly: how much damage it can take before you lose.
Grit: how much health you regain each turn in the Churn phase.
Tough: how much damage is immediately subtracted from attacks on
this kaiju.
Brute: how much additional damage is dealt when attacking.
*Each kaiju card can have cool additional abilities also
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Game starts with 5 cards from your deck(minimum 40 cards)
-The board is just 2 territories with a straight line between
them.
-To use attacks, you must have enough energy to play them. They
have a learning cost of additional energy that is spent one time
to put the attack into play in your territory, and the use cost,
which is spent every time you use that attack
-Energy is drawn from various cards in your deck. It is
recommended that you have 1/3 of your deck be energy. There are
4 different kinds of energy. Nuclear, Toxic, Oil, and
Spiritual. You consume an energy item by turning it sideways on
the board. It can be refilled once each turn.
-Other cards in your deck can be Ally Assist, with a limit of 2
per deck, and Reflex. Ally Assist gets you a powerful attack
from the ally shown in the card, but only once, then it is
dumped. Reflex cards allows you to react to your opponent's
attack with a chance to cancel the attack and force the opponent
to dump it.
----------------------------------------------------------------
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Turns are taken one player at a time and consist of phases
called:---
-Churn: Regain Belly equal to your Grit, but not beyond your
starting amount. Refill all your energy items.
-Plot: Draw 1 card, and play up to 1 energy card from your hand
onto your territory. Optionally put into play any attacks you
have the energy to learn and use in the same turn(you can't
learn it without using it that turn also)
-Rumble: either A} Dump 2 cards from your hand, and consume any
amount of the energy from your energy items to unleash your
weapon attack which for every 2 energy (and then subtracting
Tough)removes 1 Belly OR B} Consume energy from your energy
items in order to use an attack, calculate damage adding Brute
and subtracting the enemy's Tough, and remove Belly, then if you
have enough energy, you may consume more energy to use another
different attack and use the same math process to remove more
Belly.
----------------------------------------------------------------
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Each phase must be declared so that no one misses anything. If
you forget to Plot, then it's your own fault when you declare
Rumble(though friendly opponents might remind you and allow you
a step back)
----------------------------------------------------------------
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A coin flip is used to determine who gets the first turn.
Energy may not be played on the first turn of the player who
goes first.
----------------------------------------------------------------
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The game ends when all Belly is removed from a player, no matter
what phase it is.
----------------------------------------------------------------
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If a player runs out of cards in his deck, that player loses
Belly equal to the amount of Energy items in that player's
territory at the end of his/her Plot phase.
----------------------------------------------------------------
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