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       #Post#: 887--------------------------------------------------
       Official Hand of Armageddon Discussion (BOA Trading Card Game)
       By: Gfan14 Date: December 19, 2015, 1:56 pm
       ---------------------------------------------------------
       Well guys, the title says it all! What are your thoughts,
       feelings, & ideas for the TCG of BOA?
       Do you think we should have one? How do you think it should be?
       I personally have a few wishes for this game:
       - Lets make it a 100% less complicated than CKC.
       - Lets make every kaiju unique in its own way that people can
       understand.
       - Only the official kaiju can have their very own cards, but the
       ones that haven't won any of the OMS votes at all can be
       runner-ups or even have a vote where they can join the cards!
       - Finally, I think that the kaiju can have life points, hit
       points, field effects (or some other kind of ability), etc.
       (Almost like Pokemon, but lets not make it too similar to that).
       #Post#: 898--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: SWEGM Date: December 20, 2015, 4:16 am
       ---------------------------------------------------------
       The thing about a card game, aside from the fact that it will
       only cost even more money that could be going toward the game
       itself, is that it would be VERY hard to  create, even if it
       were intended to be fairly simple. I know Ogretusk has expressed
       interest in the card game to the point he's already created a
       whole set of rules, so if this is something we're going to take
       seriously, I'd say put him in charge of it--complicated or not.
       I'm still of the mind that we should wait until we actually have
       a game before we even begin to think about any of this. I'm
       pretty sure the majority of people who buy the CKC cards are
       people from the forums, and you can expect that to be the same
       case here. Our group being as small as it is, combined with the
       fact that some of us don't even have the means of paying for our
       own sprites, is not going to result in even remotely successful
       sales, as far as I can see.
       One more thing to add: we don't have that many monsters compared
       to CKC. If we only made official kaiju and runners up eligible,
       we wouldn't have nearly enough monsters to make a decent trading
       card game. Heck, I'm not even sure if we'd have enough if we
       used every monster that's already been submitted here.
       #Post#: 899--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: Shashi Date: December 20, 2015, 7:14 am
       ---------------------------------------------------------
       [quote author=SWEGM link=topic=175.msg898#msg898
       date=1450606577]
       The thing about a card game, aside from the fact that it will
       only cost even more money that could be going toward the game
       itself, is that it would be VERY hard to  create, even if it
       were intended to be fairly simple. I know Ogretusk has expressed
       interest in the card game to the point he's already created a
       whole set of rules, so if this is something we're going to take
       seriously, I'd say put him in charge of it--complicated or not.
       I'm still of the mind that we should wait until we actually have
       a game before we even begin to think about any of this. I'm
       pretty sure the majority of people who buy the CKC cards are
       people from the forums, and you can expect that to be the same
       case here. Our group being as small as it is, combined with the
       fact that some of us don't even have the means of paying for our
       own sprites, is not going to result in even remotely successful
       sales, as far as I can see.
       One more thing to add: we don't have that many monsters compared
       to CKC. If we only made official kaiju and runners up eligible,
       we wouldn't have nearly enough monsters to make a decent trading
       card game. Heck, I'm not even sure if we'd have enough if we
       used every monster that's already been submitted here.
       [/quote]
       I agree with what SWEGM has in mind. Let's just focus on making
       the game for now. If we do move forward with making a card game,
       let OgreTusk be in charge.
       #Post#: 901--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: Gfan14 Date: December 20, 2015, 11:43 am
       ---------------------------------------------------------
       I agree with the both of you guys.
       I think that as soon as the game is done, then we can get to
       this topic.
       #Post#: 904--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: G&G-Fan Date: December 21, 2015, 11:56 am
       ---------------------------------------------------------
       [quote author=SWEGM link=topic=175.msg898#msg898
       date=1450606577]
       The thing about a card game, aside from the fact that it will
       only cost even more money that could be going toward the game
       itself, is that it would be VERY hard to  create, even if it
       were intended to be fairly simple. I know Ogretusk has expressed
       interest in the card game to the point he's already created a
       whole set of rules, so if this is something we're going to take
       seriously, I'd say put him in charge of it--complicated or not.
       I'm still of the mind that we should wait until we actually have
       a game before we even begin to think about any of this. I'm
       pretty sure the majority of people who buy the CKC cards are
       people from the forums, and you can expect that to be the same
       case here. Our group being as small as it is, combined with the
       fact that some of us don't even have the means of paying for our
       own sprites, is not going to result in even remotely successful
       sales, as far as I can see.
       One more thing to add: we don't have that many monsters compared
       to CKC. If we only made official kaiju and runners up eligible,
       we wouldn't have nearly enough monsters to make a decent trading
       card game. Heck, I'm not even sure if we'd have enough if we
       used every monster that's already been submitted here.
       [/quote]
       I think that once the demo is completed, we can start working on
       the TGC. I'll put up a thread where people can submit combat art
       (for the attack cards), and Gfan14 has also shown interest in
       doing the art for the monster cards. Once the demo is complete,
       I will mostly take a break from game development for a couple of
       weeks or a month (game development gets exhausting after a
       while), so I can then focus on trading cards and comics. Sound
       like a plan?
       #Post#: 906--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: G&G-Fan Date: December 21, 2015, 12:11 pm
       ---------------------------------------------------------
  HTML http://brinkofarmageddonageofthe.createaforum.com/general-8/boa-trading-card-game-art-submissions/
       #Post#: 909--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: Gfan14 Date: December 21, 2015, 12:36 pm
       ---------------------------------------------------------
       [quote author=G&G-Fan link=topic=175.msg904#msg904
       date=1450720572]
       [quote author=SWEGM link=topic=175.msg898#msg898
       date=1450606577]
       The thing about a card game, aside from the fact that it will
       only cost even more money that could be going toward the game
       itself, is that it would be VERY hard to  create, even if it
       were intended to be fairly simple. I know Ogretusk has expressed
       interest in the card game to the point he's already created a
       whole set of rules, so if this is something we're going to take
       seriously, I'd say put him in charge of it--complicated or not.
       I'm still of the mind that we should wait until we actually have
       a game before we even begin to think about any of this. I'm
       pretty sure the majority of people who buy the CKC cards are
       people from the forums, and you can expect that to be the same
       case here. Our group being as small as it is, combined with the
       fact that some of us don't even have the means of paying for our
       own sprites, is not going to result in even remotely successful
       sales, as far as I can see.
       One more thing to add: we don't have that many monsters compared
       to CKC. If we only made official kaiju and runners up eligible,
       we wouldn't have nearly enough monsters to make a decent trading
       card game. Heck, I'm not even sure if we'd have enough if we
       used every monster that's already been submitted here.
       [/quote]
       I think that once the demo is completed, we can start working on
       the TGC. I'll put up a thread where people can submit combat art
       (for the attack cards), and Gfan14 has also shown interest in
       doing the art for the monster cards. Once the demo is complete,
       I will mostly take a break from game development for a couple of
       weeks or a month (game development gets exhausting after a
       while), so I can then focus on trading cards and comics. Sound
       like a plan?
       [/quote]
       Sounds like a pretty good plan! But how about when we need to
       actually put it into production? How will that work out?
       #Post#: 928--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: OgreTusk Date: December 28, 2015, 8:17 pm
       ---------------------------------------------------------
       I wouldn't mind being the head behind the card game :D  The arts
       should have to be color, and of pretty good or better quality.
       If you would like, I could post my idea for game rules here, and
       get comments on improvements.  It never hurts to get the ideas
       flowing very early on this sort of thing so we don't miss
       anything.  Heck, after we cover these basics, I'll playtest with
       a friend of mine who would totally be willing to help me figure
       it out(the creator of jagdhund).
       #Post#: 934--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: Gfan14 Date: December 28, 2015, 10:26 pm
       ---------------------------------------------------------
       Go ahead & post the rules bro!
       I doubt that my ideas for the game will even work out, but I can
       personally try to do the art (or even use Woody's art for the
       monster cards)
       #Post#: 964--------------------------------------------------
       Re: BOA Trading Card Game Discussion 
       By: OgreTusk Date: January 1, 2016, 12:53 pm
       ---------------------------------------------------------
       Spread out card game idea:
       ----------------------------------------------------------------
       ---------------------------------------------------
       You pick one kaiju to become for this battle.  -This is the good
       part of the ckc card game
       Stats for kaiju are:---
       Belly: how much damage it can take before you lose.
       Grit: how much health you regain each turn in the Churn phase.
       Tough: how much damage is immediately subtracted from attacks on
       this kaiju.
       Brute: how much additional damage is dealt when attacking.
       *Each kaiju card can have cool additional abilities also
       ----------------------------------------------------------------
       -----------------------------------------------------
       Game starts with 5 cards from your deck(minimum 40 cards)
       -The board is just 2 territories with a straight line between
       them.
       -To use attacks, you must have enough energy to play them.  They
       have a learning cost of additional energy that is spent one time
       to put the attack into play in your territory, and the use cost,
       which is spent every time you use that attack
       -Energy is drawn from various cards in your deck.  It is
       recommended that you have 1/3 of your deck be energy.  There are
       4 different kinds of energy.  Nuclear, Toxic, Oil, and
       Spiritual.  You consume an energy item by turning it sideways on
       the board.   It can be refilled once each turn.
       -Other cards in your deck can be Ally Assist, with a limit of 2
       per deck, and Reflex.  Ally Assist gets you a powerful attack
       from the ally shown in the card, but only once, then it is
       dumped.  Reflex cards allows you to react to your opponent's
       attack with a chance to cancel the attack and force the opponent
       to dump it.
       ----------------------------------------------------------------
       ---------------------------------------------------------
       Turns are taken one player at a time and consist of phases
       called:---
       -Churn: Regain Belly equal to your Grit, but not beyond your
       starting amount.  Refill all your energy items.
       -Plot: Draw 1 card, and play up to 1 energy card from your hand
       onto your territory.  Optionally put into play any attacks you
       have the energy to learn and use in the same turn(you can't
       learn it without using it that turn also)
       -Rumble: either A} Dump 2 cards from your hand, and consume any
       amount of the energy from your energy items to unleash your
       weapon attack which for every 2 energy (and then subtracting
       Tough)removes 1 Belly OR B} Consume energy from your energy
       items in order to use an attack, calculate damage adding Brute
       and subtracting the enemy's Tough, and remove Belly, then if you
       have enough energy, you may consume more energy to use another
       different attack and use the same math process to remove more
       Belly.
       ----------------------------------------------------------------
       --------------------------------------------------------
       Each phase must be declared so that no one misses anything.  If
       you forget to Plot, then it's your own fault when you declare
       Rumble(though friendly opponents might remind you and allow you
       a step back)
       ----------------------------------------------------------------
       ----------------------------------------------------------
       A coin flip is used to determine who gets the first turn.
       Energy may not be played on the first turn of the player who
       goes first.
       ----------------------------------------------------------------
       ---------------------------------------------------------
       The game ends when all Belly is removed from a player, no matter
       what phase it is.
       ----------------------------------------------------------------
       ---------------------------------------------------------
       If a player runs out of cards in his deck, that player loses
       Belly equal to the amount of Energy items in that player's
       territory at the end of his/her Plot phase.
       ----------------------------------------------------------------
       ----------------------------------------------------------
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