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       #Post#: 7432--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Elryn Date: August 11, 2014, 9:49 pm
       ---------------------------------------------------------
       Ack... This comes in a bad week. I am very much going to be busy
       during the week days.
       I talked to Snake on chat though and gave him pointers to get
       the basic information of his character set up. The trouble is
       that I do not know if I will have time to help him set that up
       on the Virtual Table when he has it on hand. You might have to
       tend to that instead, Gingkage.
       Best of luck.
       #Post#: 7433--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Death snake1 Date: August 11, 2014, 10:19 pm
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       This Is my Character
       Name: Shin-Ra ( Dragon sounding, i think)
       Level:3
       Race: Dragonborn
       Class: Sorcerer->Dragon Sorcerer
       Speed:6 Squares
       Vision: Normal
       Stats:
       Strength=16(+2)
       Wisdom=13
       Intelligence=12
       Dexterity=15
       Constitution=14
       Charisma=18(+2)
       Languages: Common, Draconic
       Skills:
       Arcana
       History(+2)
       Intimidate(+2)
       Athletics
       Dragonborn Fury: +1 Attack rolls when Bloodied
       Dragon Heritage: Healing surge= 1/4 Max HP+Constitution
       Dragon Breath Element: Lightning-> Str+2 vs. Reflex
       At-Wills: Dragonfrost, and Burning Spray
       Level 1 Encounter: Tempest Breath
       Level 1 Daily: Lightning Breath
       Level 2 Utility: Dragonflame Mantle
       Level 3 Encounter: Poisonous Exhalation
       I have a level 1 Magic Staff, Cloth Armor, and wheels up a rack
       with a hand crossbow, a sling and a normal crossbow.
       (Deathlord45 helped with this)
       [color=Aqua]I should be good for this Saturday, barring my
       parents wanting to do anything. 9 days until i am back in full
       control of my life and time!!!!!
       #Post#: 7434--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Starflame Date: August 11, 2014, 10:20 pm
       ---------------------------------------------------------
       I will probably be unable to make D&D this week. I have a school
       retreat on Saturday where I won't get home until 6:30ish, and
       will probably be exhausted afterwards.
       As for combat, and think we're at a fairly good place as some of
       us are still fairly new at this, but I think as we gain a bit
       more experience that we can make the combat progressively
       harder/more challenging.
       #Post#: 7493--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 16, 2014, 9:13 pm
       ---------------------------------------------------------
       So... Yea. Leon's character died during the solo adventure. If
       the party wishes, they can see if they have the combined Gold
       for a Raise Dead ritual. Or if he decides he wants to make a new
       character, he can do so at level 3. OR, as a third possible
       option, I do have a Death's Realm map made. It just needs
       monsters added. Y'all can make a quest out of it. Fair warning,
       though Death's realm has its own rules to abide by. Those who
       cannot learn them and adjust, will find themselves never
       leaving.
       Sorry, Leon. I didn't actually think you'd drop. :/
       Star, in case you wanted it for your D&D recaps, here's the
       fluff I had for his death:
       "Right as you breath your last, breath, a band of the
       townsguard, wanting to seal off the cave, comes by. Seeing the
       Sneevil over your body, they scream in rage and strike it down.
       Checking you for a pulse, they find none. Sadly, they collect
       your items, including what the Sneevil Stole, and bear you back
       to town, sadly interrupting the party of the children's safe
       return."
       The Raise Dead Ritual as it pertains to the party (there's a
       small amount of information that's not relevant, so I didn't
       include it here):
       You bend over the body of your slain comrade, applying
       sacramental unguents. Finally his eyes flutter open as he is
       restored to life.
       Component Cost: 500 gp
       Market Price: 680 gp
       Key Skill: Heal (no check)Level: 8
       Category: Restoration
       Time: 8 hours
       Duration: Instantaneous
       To perform the Raise Dead ritual, you must have a part of the
       corpse of a creature that died no more than 30 days ago. You
       apply mystic salves, then pray to the gods to restore the dead
       creature’s life. The subject returns to life as if he or she had
       taken an extended rest. The subject is freed of any temporary
       conditions suffered at death, but permanent conditions remain.
       The subject returns with a death penalty: –1 to all attack
       rolls, skill checks, saving throws, and ability checks. This
       death penalty fades after the subject reaches three milestones.
       You can’t restore life to a creature that has been petrified or
       to a creature that died of old age.
       The subject’s soul must be free and willing to return to life.
       #Post#: 7496--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Elryn Date: August 17, 2014, 2:31 pm
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       Hmm... Seeing as none of us are anywhere near level 8, I surmise
       we have to pay 500 gold to mage capable in Alvar.
       *Elryn scratches his head*
       It also begs the question... This adventure was supposed to have
       occurred as Leon was going to get help from Ladon previously. Do
       we retroactively say he died and we rezed him or call time
       hijinks?
       Also, to let you folks know, my Terran analog is going off
       traveling on vacation on Wednesday so I am not going to be
       available for a session for a while yet. If Snake, Starflame and
       Deathlord are keen on it, you could have an adventure and
       resurrect Leon while I am away. I can always have a separate
       solo catch up session with Gingkage when I am back. The latter
       being the beginning of September.
       #Post#: 7497--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 17, 2014, 4:17 pm
       ---------------------------------------------------------
       I'll leave stuff like how y'all bring him back to y'all. As for
       describing things... Um... I think we're gonna call 'wibbly
       wobbly timey whimy stuff' hijinks.
       #Post#: 7557--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest62 Date: August 21, 2014, 11:09 pm
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       Sooooooo, session this weekend? :3
       #Post#: 7559--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 22, 2014, 1:57 am
       ---------------------------------------------------------
       I'm sorry. While I've got nothing planned for this weekend, I've
       also got nothing prepared. Given that it's not likely that I can
       come up with something in only a day, I'm afraid that, no, I
       cannot run this weekend.
       #Post#: 7560--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest62 Date: August 22, 2014, 12:29 pm
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       That's totally fine. I won't be able to make it next weekend,
       but the weekend after that I'm probably* free.
       *that's a very lenient probably
       #Post#: 7564--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Death snake1 Date: August 22, 2014, 7:25 pm
       ---------------------------------------------------------
       I will be free most weekends from now on, so anytime on them is
       good for me.
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