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#Post#: 7303--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Elryn Date: August 3, 2014, 9:01 pm
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*Ding!* *Level 3*
Kal just got some more explosive stuff *grins*.
Also, have you and Leon decided whether or not you will do a
solo adventure for Leon's character, Gingkage?
#Post#: 7304--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: guest70 Date: August 3, 2014, 9:33 pm
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I'll answer that as my own decision.
Yes, I will be doing a solo adventure for my character.
#Post#: 7319--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Gingkage Date: August 4, 2014, 4:30 am
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Leon, when are you the most available for a solo adventure? I'll
try to have something for you, even if it's only a few level 1
monsters maybe a level 2.
Ah, and since you wouldn't have heard about this in advance, if
you're without a healer, then you get one free Healing Surge on
top of your Second Wind.
D, Rip, if y'all are free around the time Leon is, I'll find a
way to work y'all in as well.
#Post#: 7320--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: guest70 Date: August 4, 2014, 7:35 am
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7 pm server time on Saturday seems to be the best time for me,
as I will be out of town at 10.
And yeah, I have heard about the free Healing Surge in
situations like these.
#Post#: 7390--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Elryn Date: August 8, 2014, 7:56 pm
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*Elryn wishes good luck to Leon on his solo mission*
And for the record, I am going to be completely unavailable
tomorrow as I shall be out of town.
#Post#: 7405--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Gingkage Date: August 9, 2014, 6:46 am
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That's fine, Elryn, seeing as due to a series of events only
partially related to the fact that I am lazy and did not prepare
anything, I am not up to running a game today. Leon, I can
probably run your solo mission since it's just going to be you
going against a bunch of Sneevils or something, but it might
depend on how I'm feeling.
#Post#: 7406--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: guest70 Date: August 9, 2014, 4:07 pm
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If you aren't up to running the solo mission, we can skip it
entirely or have it next Saturday before rejoining the group.
#Post#: 7408--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Gingkage Date: August 9, 2014, 4:36 pm
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That would probably be better. I was a little ill this morning,
but even though my stomach's settled, that doesn't change the
fact that I've gotten almost no sleep. Sorry.
#Post#: 7419--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Gingkage Date: August 10, 2014, 1:28 am
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So I've got a question for y'all. Aside from the typical, 'Who
can make it this weekend and who can't?' that is.
What is y'all's opinion on the difficulty of the combat? Too
easy? Too hard? Just right (hello, Goldilocks)? Because I'm
starting to notice a pattern of sorts. One of y'all will get
relatively close to being unconscious (so far, this person seems
to be only Star as I'm only recalling two instances) in one
combat, get healed, short rest to get more surges, etc. back,
and then the next combat y'all completely stomp on my monsters
and they barely even scratch you. So I'd like to know what y'all
think about the combat. I personally am not a fan of it, but if
y'all want fights to be longer and more difficult, then I can
try to make that happen or if y'all think that combats are too
difficult, I can just as easily try to make them less hard. Or
if y'all think I'm right around where I should be to give y'all
challenging but survivable fights, then I'll just keep trying to
keep them right around where they are now in difficulty.
And, seriously, who all can or can't make this weekend?
#Post#: 7424--------------------------------------------------
Re: Beacons (and friends) D&D Chat Group
By: Gingkage Date: August 10, 2014, 10:31 pm
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Okay. Snake has asked to join the group and has been accepted
(though he still needs a character (*cough*Elryn*cough*). With
his inclusion, the table is officially at capacity. So if anyone
wants to join, I'm very sorry, but there's no more room in this
particular campaign. A second table is easily doable, but it
would be a completely different adventure (even if I set it in
the same place :P)
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