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       #Post#: 7303--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Elryn Date: August 3, 2014, 9:01 pm
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       *Ding!* *Level 3*
       Kal just got some more explosive stuff *grins*.
       Also, have you and Leon decided whether or not you will do a
       solo adventure for Leon's character, Gingkage?
       #Post#: 7304--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest70 Date: August 3, 2014, 9:33 pm
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       I'll answer that as my own decision.
       Yes, I will be doing a solo adventure for my character.
       #Post#: 7319--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 4, 2014, 4:30 am
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       Leon, when are you the most available for a solo adventure? I'll
       try to have something for you, even if it's only a few level 1
       monsters maybe a level 2.
       Ah, and since you wouldn't have heard about this in advance, if
       you're without a healer, then you get one free Healing Surge on
       top of your Second Wind.
       D, Rip, if y'all are free around the time Leon is, I'll find a
       way to work y'all in as well.
       #Post#: 7320--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest70 Date: August 4, 2014, 7:35 am
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       7 pm server time on Saturday seems to be the best time for me,
       as I will be out of town at 10.
       And yeah, I have heard about the free Healing Surge in
       situations like these.
       #Post#: 7390--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Elryn Date: August 8, 2014, 7:56 pm
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       *Elryn wishes good luck to Leon on his solo mission*
       And for the record, I am going to be completely unavailable
       tomorrow as I shall be out of town.
       #Post#: 7405--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 9, 2014, 6:46 am
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       That's fine, Elryn, seeing as due to a series of events only
       partially related to the fact that I am lazy and did not prepare
       anything, I am not up to running a game today. Leon, I can
       probably run your solo mission since it's just going to be you
       going against a bunch of Sneevils or something, but it might
       depend on how I'm feeling.
       #Post#: 7406--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest70 Date: August 9, 2014, 4:07 pm
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       If you aren't up to running the solo mission, we can skip it
       entirely or have it next Saturday before rejoining the group.
       #Post#: 7408--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 9, 2014, 4:36 pm
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       That would probably be better. I was a little ill this morning,
       but even though my stomach's settled, that doesn't change the
       fact that I've gotten almost no sleep. Sorry.
       #Post#: 7419--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 10, 2014, 1:28 am
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       So I've got a question for y'all. Aside from the typical, 'Who
       can make it this weekend and who can't?' that is.
       What is y'all's opinion on the difficulty of the combat? Too
       easy? Too hard? Just right (hello, Goldilocks)? Because I'm
       starting to notice a pattern of sorts. One of y'all will get
       relatively close to being unconscious (so far, this person seems
       to be only Star as I'm only recalling two instances) in one
       combat, get healed, short rest to get more surges, etc. back,
       and then the next combat y'all completely stomp on my monsters
       and they barely even scratch you. So I'd like to know what y'all
       think about the combat. I personally am not a fan of it, but if
       y'all want fights to be longer and more difficult, then I can
       try to make that happen or if y'all think that combats are too
       difficult, I can just as easily try to make them less hard. Or
       if y'all think I'm right around where I should be to give y'all
       challenging but survivable fights, then I'll just keep trying to
       keep them right around where they are now in difficulty.
       And, seriously, who all can or can't make this weekend?
       #Post#: 7424--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: August 10, 2014, 10:31 pm
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       Okay. Snake has asked to join the group and has been accepted
       (though he still needs a character (*cough*Elryn*cough*). With
       his inclusion, the table is officially at capacity. So if anyone
       wants to join, I'm very sorry, but there's no more room in this
       particular campaign. A second table is easily doable, but it
       would be a completely different adventure (even if I set it in
       the same place :P)
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