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       #Post#: 5818--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Elryn Date: November 4, 2013, 11:30 am
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       *grins* The more the merrier. Grab five dice, roll them six
       times while removing the lowest number and see what stats you
       get, Paperclip.
       I must say, looking at a video on youtube, this program seems
       more fitted to work within a D&D context and give it that D&D
       feel I get when I play my own session on Terra. I am all for it.
       For the record, here is the video:
  HTML http://www.youtube.com/watch?v=VTH0actyvKM
       . For those who have
       never played, it might prove interesting to show a first
       session.
       My character is an Eladrin War Wizard named Kal. Stat rolled was
       14x3, 17x2 and 18.
       #Post#: 5819--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Miran Tideturner Date: November 4, 2013, 11:47 am
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       Looks interesting, and if you're already familiar with it, then
       that's a plus. Ah, so much for getting around installing Java,
       but for a D&D campaign I'd gladly make an exception.
       Character-in-the-Making is Chaya the Incandescent, female
       Dragonborn, and newly-called Paladin of Avandra. Stat rolls were
       18, 18, 17, 14, 12, 10. Modified by the racial bonus (*) her
       starting attributes read: Str 20*, Cha 19*, Wis 18, Con 14, Dex
       12, Int 10. I'm about halfway through her character sheet (using
       the fillable one likned in post #1) with some first ideas about
       personality/background but it'll take a bit longer to get her
       ready. I'll attach a pdf of my character to a later post.
       So no rush from my side, Gingkage. Take what time you need for
       NaNoWriMo, (re)reading the D&D books, and most importantly RL.
       We're eager to play, but good things are worth waiting for.
       Gaming should be fun, not pressure.  :)
       #Post#: 5820--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: November 4, 2013, 12:52 pm
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       Meant to say this earlier and forgot. Level 1 characters are not
       technically supposed to have magic items. But I will let y'all
       have either a magic weapon or magic armor (as far as your
       hitting abilities and AC goes, the magic equipment won't make a
       huge difference, but magic items do have other things like
       dailies that can be activated should you choose to. So y'all can
       have either a magic weapon or magic armor, but not both.
       #Post#: 5821--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest74 Date: November 4, 2013, 12:56 pm
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       [font=georgia][color=#5694EB]A humble inquiry—
       Might you guys still accepting applicants, perchance? If the
       joining period has passed, I'll understand and bow out to keep
       from muddling the proceedings. This looks like an epic story to
       watch, at the very least! ^ _^
       #Post#: 5822--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Elryn Date: November 4, 2013, 1:16 pm
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       No date limit exists as far as I know. *grins* You are free to
       join if you so like.
       Also, we start with a magic item? Oh nelly... Never had that
       before. Is there particular limit to which magical item or is it
       pretty much any stated in the manual? Sorry, I am not
       knowledgeable on the matter here.
       #Post#: 5823--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: November 4, 2013, 1:20 pm
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       *drags Aura to an empty spot* Much as I should be saying 'no
       more than *insert number of people* allowed' since I'm not an
       experience DM, the more the merrier. Since, you know, I'm crazy
       so I'm gonna run with it.
       #Post#: 5824--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: guest74 Date: November 4, 2013, 1:22 pm
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       [font=georgia][color=#5694EB]*Beams warmly in delight* Okay!
       Thank you so much, Gingkage, I'll whip up my info come this
       afternoon!
       #Post#: 5825--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Deathlord45 Date: November 4, 2013, 1:23 pm
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       Elryn has pretty much said and asked what I planned on
       asking/saying.
       My character is a Dragonborn Inspiring Warlord, named Frost(for
       now maybe). Though for those of us with a Dragonborn character
       and planning on using the Dragon Breath power should we state
       the element here?
       #Post#: 5826--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: November 4, 2013, 1:26 pm
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       Since you weren't in chat last night, Aura, I'll state it here.
       All I really need to know is what class you're bringing to the
       table. But if you want to include your character's name, race,
       and an incredibly detailed background, feel free to.
       I'm not sure when the books will be read, though. I have to
       unbury them from the box their in (I know which box it is, but
       that box is buried atm, while not writing my NaNo *insert
       shameless plug-in for said NaNo here*, but the books will be
       read. Or at least thoroughly skimmed.
       #Post#: 5827--------------------------------------------------
       Re: Beacons (and friends) D&D Chat Group
       By: Gingkage Date: November 4, 2013, 3:10 pm
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       [quote]Meant to say this earlier and forgot. Level 1 characters
       are not technically supposed to have magic items. But I will let
       y'all have either a magic weapon or magic armor (as far as your
       hitting abilities and AC goes, the magic equipment won't make a
       huge difference, but magic items do have other things like
       dailies that can be activated should you choose to. So y'all can
       have either a magic weapon or magic armor, but not both.[/quote]
       Slight add-on to this. While you may have a magic item, it
       cannot exceed level 2.
       Death, for your breath weapon, what you would do is, if you were
       using Ice breath, you would say 'I do X amount of Cold damage'
       when you hit. And if the monster is vulnerable to cold, I would
       add on a little bit more damage. If you want to say what element
       you're using to not have overlap, though, that's fine.
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